feat(puzzle): tag inventory tx as PuzzleReward for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -174,7 +174,7 @@ public class PuzzleController : SVSimController
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if (fresh.Count > 0)
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{
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await using var tx = await _inv.BeginAsync(viewerId);
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await using var tx = await _inv.BeginAsync(viewerId, configure: cfg => cfg.Source = GrantSource.PuzzleReward);
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foreach (var status in fresh)
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{
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