refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -72,7 +72,7 @@ public class AchievementController : SVSimController
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await using var tx = await _inv.BeginAsync(viewerId, ct);
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var granted = await tx.GrantAsync(
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(UserGoodsType)catalogRow.RewardType,
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catalogRow.RewardType,
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catalogRow.RewardDetailId,
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catalogRow.RewardNumber,
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ct);
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@@ -108,13 +108,13 @@ public class AchievementController : SVSimController
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MissionReceiveType = dto.MissionReceiveType,
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RewardList = granted.Select(g => new RewardGrantDto
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{
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RewardType = g.RewardType,
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RewardType = (int)g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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}).ToList(),
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TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
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{
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RewardType = g.RewardType,
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RewardType = (int)g.RewardType,
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RewardDetailId = g.RewardId,
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RewardCount = g.RewardNum,
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ItemType = 0,
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@@ -64,7 +64,7 @@ public class BattlePassController : SVSimController
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BattlePassRewardList = outcome.AchievedRewards
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.Select(g => new BattlePassReceivedRewardDto
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{
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RewardType = g.RewardType,
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RewardType = (int)g.RewardType,
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RewardDetailId = g.RewardId,
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RewardNumber = g.RewardNum,
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}).ToList(),
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@@ -72,7 +72,7 @@ public class BattlePassController : SVSimController
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RewardList = outcome.PostStateTotals
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.Select(g => new BattlePassRewardListEntryDto
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{
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RewardType = g.RewardType,
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RewardType = (int)g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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}).ToList(),
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@@ -94,7 +94,7 @@ public class BuildDeckController : SVSimController
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.OrderBy(r => r.RewardIndex)
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.Select(r => new BuildDeckProductRewardDto
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{
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RewardType = r.RewardType,
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RewardType = (int)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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MessageId = r.MessageId,
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@@ -120,7 +120,7 @@ public class BuildDeckController : SVSimController
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IsGet = totalSeriesPurchases >= g.Key,
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RewardList = g.OrderBy(r => r.ItemIndex).Select(r => new BuildDeckProductRewardDto
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{
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RewardType = r.RewardType,
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RewardType = (int)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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MessageId = r.MessageId,
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@@ -206,7 +206,7 @@ public class BuildDeckController : SVSimController
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// Per-buy rewards
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foreach (var r in product.Rewards.OrderBy(r => r.RewardIndex))
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await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
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await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
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// Series-reward tier crossings
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var crossedTiers = product.Series.SeriesRewards
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@@ -220,10 +220,10 @@ public class BuildDeckController : SVSimController
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{
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foreach (var item in tier.OrderBy(r => r.ItemIndex))
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{
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await tx.GrantAsync((UserGoodsType)item.RewardType, item.RewardDetailId, item.RewardNumber);
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await tx.GrantAsync(item.RewardType, item.RewardDetailId, item.RewardNumber);
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seriesRewards.Add(new BuildDeckProductRewardDto
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{
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RewardType = item.RewardType,
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RewardType = (int)item.RewardType,
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RewardDetailId = item.RewardDetailId,
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RewardNumber = item.RewardNumber,
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MessageId = item.MessageId,
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@@ -235,9 +235,7 @@ public class BuildDeckController : SVSimController
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return new BuildDeckBuyResponse
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{
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RewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList(),
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RewardList = result.RewardList.ToRewardList(),
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SeriesRewards = seriesRewards,
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};
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}
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@@ -91,7 +91,7 @@ public class CardController : SVSimController
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foreach (var (cardId, snapshot) in snapshots)
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{
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int requestedNum = createCounts[cardId];
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int postCount = grants.FirstOrDefault(g => g.RewardType == (int)UserGoodsType.Card && g.RewardId == cardId)?.RewardNum ?? 0;
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int postCount = grants.FirstOrDefault(g => g.RewardType == UserGoodsType.Card && g.RewardId == cardId)?.RewardNum ?? 0;
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int reconstructedPre = postCount - requestedNum;
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if (reconstructedPre != snapshot)
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{
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@@ -114,7 +114,7 @@ public class CardController : SVSimController
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{
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rewardList.Add(new RewardListEntry
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{
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RewardType = grant.RewardType,
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RewardType = (int)grant.RewardType,
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RewardId = grant.RewardId,
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RewardNum = grant.RewardNum,
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});
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@@ -145,9 +145,7 @@ public class ItemPurchaseController : SVSimController
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return new ItemPurchasePurchaseResponse
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{
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RewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList(),
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RewardList = result.RewardList.ToRewardList(),
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};
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}
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@@ -139,7 +139,7 @@ public class LeaderSkinController : SVSimController
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Status = rewardStatus,
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Items = s.SetCompletionRewards.OrderBy(r => r.OrderIndex).Select(r => new SkinSeriesRewardItemDto
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{
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RewardType = r.RewardType,
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RewardType = (int)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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}).ToList(),
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@@ -203,14 +203,12 @@ public class LeaderSkinController : SVSimController
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}
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foreach (var r in product.Rewards.OrderBy(r => r.OrderIndex))
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await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
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await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
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var result = await tx.CommitAsync(HttpContext.RequestAborted);
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return new LeaderSkinBuyResponse
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{
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RewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList(),
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RewardList = result.RewardList.ToRewardList(),
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};
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}
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@@ -260,15 +258,13 @@ public class LeaderSkinController : SVSimController
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foreach (var p in series.Products.OrderBy(p => p.Id))
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{
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foreach (var r in p.Rewards.OrderBy(r => r.OrderIndex))
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await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
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await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
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}
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var result = await tx.CommitAsync(HttpContext.RequestAborted);
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return new LeaderSkinBuyResponse
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{
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RewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList(),
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RewardList = result.RewardList.ToRewardList(),
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};
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}
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@@ -298,7 +294,7 @@ public class LeaderSkinController : SVSimController
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return BadRequest(new { error = "series_not_completed" });
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foreach (var r in series.SetCompletionRewards.OrderBy(r => r.OrderIndex))
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await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
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await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
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_db.ViewerLeaderSkinSetClaims.Add(new ViewerLeaderSkinSetClaim
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{
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@@ -310,9 +306,7 @@ public class LeaderSkinController : SVSimController
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var result = await tx.CommitAsync(HttpContext.RequestAborted);
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return new LeaderSkinBuyResponse
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{
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RewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList(),
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RewardList = result.RewardList.ToRewardList(),
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};
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}
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@@ -362,7 +356,7 @@ public class LeaderSkinController : SVSimController
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},
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Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SkinProductRewardDto
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{
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RewardType = r.RewardType,
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RewardType = (int)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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IsOwned = IsRewardOwned(r, ownedSkinIds),
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@@ -379,7 +373,7 @@ public class LeaderSkinController : SVSimController
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private static bool IsRewardOwned(LeaderSkinShopProductRewardEntry r, IReadOnlySet<int> ownedSkinIds)
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{
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// Skin reward: direct check.
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if (r.RewardType == (int)UserGoodsType.Skin)
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if (r.RewardType == UserGoodsType.Skin)
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return ownedSkinIds.Contains((int)r.RewardDetailId);
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// Other types: we don't have the full cosmetic-owned graph in scope here. The product's
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// sibling Skin reward tells us whether the bundle was purchased; piggy-back on that by
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@@ -418,9 +418,7 @@ public class PackController : SVSimController
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// CommitAsync saves all mutations and produces reward_list with currency-collision resolved.
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// Tutorial path never calls TrySpendAsync so no currency op is in the log — correct.
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var result = await tx.CommitAsync(HttpContext.RequestAborted);
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var rewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList();
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var rewardList = result.RewardList.ToRewardList();
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return new PackOpenResponse
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{
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@@ -109,7 +109,7 @@ public class PuzzleController : SVSimController
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RewardList = new List<PuzzleMissionRewardResponse>
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{
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new() {
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RewardType = s.Mission.RewardType,
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RewardType = (int)s.Mission.RewardType,
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RewardDetailId = s.Mission.RewardDetailId,
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RewardNumber = s.Mission.RewardNumber,
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},
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@@ -182,7 +182,7 @@ public class PuzzleController : SVSimController
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try
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{
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granted = await tx.GrantAsync(
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(UserGoodsType)status.Mission.RewardType,
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status.Mission.RewardType,
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status.Mission.RewardDetailId,
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status.Mission.RewardNumber);
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}
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@@ -200,7 +200,7 @@ public class PuzzleController : SVSimController
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});
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response.AchievedInfo.AchievedMissionRewardList.Add(new PuzzleAchievedMissionReward
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{
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MissionRewardType = status.Mission.RewardType,
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MissionRewardType = (int)status.Mission.RewardType,
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MissionRewardDetailId = status.Mission.RewardDetailId,
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MissionRewardNumber = status.Mission.RewardNumber,
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});
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@@ -208,7 +208,7 @@ public class PuzzleController : SVSimController
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{
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response.RewardList.Add(new TreasureRewardResponse
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{
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RewardType = g.RewardType,
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RewardType = (int)g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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});
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@@ -68,7 +68,7 @@ public class SleeveController : SVSimController
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IsPurchasedProduct = IsProductPurchased(p, ownedSleeveIds),
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Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SleeveProductRewardDto
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{
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RewardType = r.RewardType,
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RewardType = (int)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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}).ToList(),
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@@ -142,15 +142,13 @@ public class SleeveController : SVSimController
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// Grant each catalog reward through the central dispatcher.
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foreach (var r in product.Rewards.OrderBy(r => r.OrderIndex))
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await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
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await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
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var result = await tx.CommitAsync(HttpContext.RequestAborted);
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return new SleeveBuyResponse
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{
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RewardList = result.RewardList
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.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
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.ToList(),
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RewardList = result.RewardList.ToRewardList(),
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};
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}
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@@ -164,7 +162,7 @@ public class SleeveController : SVSimController
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{
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foreach (var r in product.Rewards)
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{
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if (r.RewardType == (int)UserGoodsType.Sleeve && ownedSleeveIds.Contains(r.RewardDetailId))
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if (r.RewardType == UserGoodsType.Sleeve && ownedSleeveIds.Contains(r.RewardDetailId))
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return true;
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}
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return false;
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@@ -143,15 +143,7 @@ public class SpotCardExchangeController : SVSimController
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// Grant the card itself via the inventory tx (handles cosmetic cascade).
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var granted = await tx.GrantAsync(UserGoodsType.Card, entry.Id, 1);
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foreach (var g in granted)
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{
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rewardList.Add(new RewardListEntry
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{
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RewardType = g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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});
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}
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rewardList.AddRange(granted.ToRewardList());
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_db.ViewerSpotCardExchanges.Add(new ViewerSpotCardExchange
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{
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21
SVSim.EmulatedEntrypoint/Models/Dtos/RewardListExtensions.cs
Normal file
21
SVSim.EmulatedEntrypoint/Models/Dtos/RewardListExtensions.cs
Normal file
@@ -0,0 +1,21 @@
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using SVSim.Database.Services;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// Projects inventory <see cref="GrantedReward"/> results (post-state totals or per-grant deltas)
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/// into the wire <see cref="RewardListEntry"/> shape. The <c>reward_type</c> enum is widened to its
|
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/// int wire value at this single boundary. Replaces the per-endpoint copies of this projection
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/// (pack/open, leader_skin/buy*, build_deck/buy, sleeve/buy, item_purchase, spot_card_exchange,
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/// gacha-point exchange).
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/// </summary>
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public static class RewardListExtensions
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{
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public static List<RewardListEntry> ToRewardList(this IEnumerable<GrantedReward> grants) =>
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grants.Select(g => new RewardListEntry
|
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{
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RewardType = (int)g.RewardType,
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RewardId = g.RewardId,
|
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RewardNum = g.RewardNum,
|
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}).ToList();
|
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}
|
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@@ -301,7 +301,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
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// Pre-load item_type for any Item-typed reward so we can populate it on the
|
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// per-grant delta entries. Currencies don't need a lookup (item_type stays 0).
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var itemRewardIds = rewardRows
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.Where(r => r.RewardType == (int)UserGoodsType.Item)
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.Where(r => r.RewardType == UserGoodsType.Item)
|
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.Select(r => (int)r.RewardId)
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.Distinct()
|
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.ToList();
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@@ -325,10 +325,10 @@ public class ArenaTwoPickService : IArenaTwoPickService
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// Skip when the rolled outcome is "nothing" (RewardNum == 0).
|
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if (pick.RewardNum <= 0) continue;
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await tx.GrantAsync((UserGoodsType)pick.RewardType, pick.RewardId, pick.RewardNum);
|
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await tx.GrantAsync(pick.RewardType, pick.RewardId, pick.RewardNum);
|
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deltas.Add(new TwoPickRewardReceivedDto
|
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{
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RewardType = pick.RewardType,
|
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RewardType = (int)pick.RewardType,
|
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RewardDetailId = pick.RewardId,
|
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RewardCount = pick.RewardNum,
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||||
ItemType = itemTypeById.TryGetValue((int)pick.RewardId, out var t) ? t : 0,
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@@ -339,7 +339,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
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var result = await tx.CommitAsync();
|
||||
|
||||
var postStates = result.RewardList
|
||||
.Select(g => new RewardEntryDto { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.Select(g => new RewardEntryDto { RewardType = (int)g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList();
|
||||
|
||||
await _runs.DeleteAsync(viewerId);
|
||||
|
||||
@@ -184,7 +184,7 @@ public sealed class BattlePassService : IBattlePassService
|
||||
{
|
||||
if (claimSet.Contains((r.Track, r.Level))) continue;
|
||||
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
}
|
||||
|
||||
// CommitAsync handles DB save + currency-collision rule. Crystal spend is the first
|
||||
@@ -240,7 +240,7 @@ public sealed class BattlePassService : IBattlePassService
|
||||
if (r.Track == BattlePassTrack.Premium && !progress.IsPremium) continue;
|
||||
if (claimSet.Contains((r.Track, r.Level))) continue;
|
||||
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ public sealed class BattlePassService : IBattlePassService
|
||||
return new BattlePassRewardDto
|
||||
{
|
||||
RewardLevel = Inv(r.Level),
|
||||
RewardType = Inv(r.RewardType),
|
||||
RewardType = Inv((int)r.RewardType),
|
||||
RewardDetailId = Inv(r.RewardDetailId),
|
||||
RewardNumber = Inv(r.RewardNumber),
|
||||
IsReceived = claimSet.Contains((r.Track, r.Level)),
|
||||
|
||||
@@ -210,9 +210,7 @@ public sealed class GachaPointService : IGachaPointService
|
||||
// Emblem (standard legendary) or Skin+Emblem (leader). Convert at the wire boundary
|
||||
// so ExchangeOutcome still carries RewardListEntry for the controller response.
|
||||
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
|
||||
var rewardList = granted
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList();
|
||||
var rewardList = granted.ToRewardList();
|
||||
|
||||
return ExchangeOutcome.Ok(rewardList);
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ public sealed class MissionAssembler : IMissionAssembler
|
||||
LotType = cat.LotType.ToString(),
|
||||
BattlePassPoint = cat.BattlePassPoint.ToString(),
|
||||
RequireNumber = cat.RequireNumber,
|
||||
RewardType = cat.RewardType,
|
||||
RewardType = (int)cat.RewardType,
|
||||
RewardDetailId = cat.RewardDetailId,
|
||||
RewardNumber = cat.RewardNumber,
|
||||
DefaultFlag = cat.DefaultFlag,
|
||||
@@ -117,7 +117,7 @@ public sealed class MissionAssembler : IMissionAssembler
|
||||
TotalCount = total,
|
||||
AchievementName = catalog.Name,
|
||||
RequireNumber = catalog.RequireNumber,
|
||||
RewardType = catalog.RewardType,
|
||||
RewardType = (int)catalog.RewardType,
|
||||
RewardDetailId = catalog.RewardDetailId,
|
||||
RewardNumber = catalog.RewardNumber,
|
||||
MaxLevel = maxLevel,
|
||||
@@ -164,7 +164,7 @@ public sealed class MissionAssembler : IMissionAssembler
|
||||
{
|
||||
entry.RewardInfo = new BPMonthlyMissionRewardInfoDto
|
||||
{
|
||||
RewardType = mm.RewardType.Value.ToString(),
|
||||
RewardType = ((int)mm.RewardType.Value).ToString(),
|
||||
RewardDetailId = (mm.RewardDetailId ?? 0).ToString(),
|
||||
RewardNumber = (mm.RewardNumber ?? 0).ToString(),
|
||||
};
|
||||
|
||||
@@ -150,7 +150,7 @@ public class StoryService : IStoryService
|
||||
}).ToList(),
|
||||
StoryReward = c.Rewards.Select(r => new RewardDto
|
||||
{
|
||||
RewardType = r.RewardType.ToString(),
|
||||
RewardType = ((int)r.RewardType).ToString(),
|
||||
RewardDetailId = r.RewardDetailId.ToString(),
|
||||
RewardNumber = r.RewardNumber.ToString(),
|
||||
}).ToList(),
|
||||
@@ -539,7 +539,7 @@ public class StoryService : IStoryService
|
||||
{
|
||||
try
|
||||
{
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
}
|
||||
catch (NotSupportedException ex)
|
||||
{
|
||||
@@ -564,7 +564,7 @@ public class StoryService : IStoryService
|
||||
{
|
||||
resp.RewardList.Add(new RewardGrant
|
||||
{
|
||||
RewardType = g.RewardType.ToString(),
|
||||
RewardType = ((int)g.RewardType).ToString(),
|
||||
RewardId = g.RewardId.ToString(),
|
||||
RewardNum = g.RewardNum.ToString(),
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user