feat(home-dialog): per-session suppression tracker

Singleton keyed by ShortUdid; lock on per-viewer set to avoid
cross-viewer contention. Process lifetime — restart re-fires.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-08 18:53:33 -04:00
parent 6d60edaa2a
commit 7e757ebcd2
3 changed files with 92 additions and 0 deletions

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@@ -117,6 +117,10 @@ public class Program
builder.Services.AddMemoryCache();
builder.Services.AddSingleton<IDeckCodeService, DeckCodeService>();
// Per-process per-viewer tracker for home_dialog_list suppression on /mypage/index.
// Restart re-fires once per viewer — documented trade in the design spec.
builder.Services.AddSingleton<IHomeDialogSessionTracker, HomeDialogSessionTracker>();
#endregion
builder.Services.AddBattleNode(opt =>

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@@ -0,0 +1,35 @@
using System.Collections.Concurrent;
namespace SVSim.EmulatedEntrypoint.Services;
/// <summary>
/// Records which home_dialog_list entries have already been emitted to which viewer
/// during the current server-process lifetime. Used by MyPageController to suppress
/// re-firing the popup on subsequent /mypage/index calls.
///
/// Keyed by ShortUdid (stable for the viewer's lifetime), NOT the rotating SID.
/// Lifetime is the host process — restart re-fires once per viewer (documented trade
/// in docs/superpowers/specs/2026-06-08-home-dialog-list-design.md §1).
/// </summary>
public interface IHomeDialogSessionTracker
{
/// <summary>True iff this dialog has not yet been emitted for this viewer in this
/// process. Marks as fired on success.</summary>
bool TryReserve(long viewerShortUdid, int dialogId);
}
public sealed class HomeDialogSessionTracker : IHomeDialogSessionTracker
{
private readonly ConcurrentDictionary<long, HashSet<int>> _firedByViewer = new();
public bool TryReserve(long viewerShortUdid, int dialogId)
{
var set = _firedByViewer.GetOrAdd(viewerShortUdid, _ => new HashSet<int>());
// HashSet<int> is NOT thread-safe — lock on the per-viewer set instance so
// we don't serialize across viewers.
lock (set)
{
return set.Add(dialogId);
}
}
}