feat(gift): add GiftRewardTypes supported-set helper
Centralizes which UserGoodsType values IInventoryTransaction.GrantAsync can handle in the gift-inbox flow; both GiftController (post-fix) and CampaignController will consult this instead of duplicating the set. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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42
SVSim.EmulatedEntrypoint/Services/GiftRewardTypes.cs
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42
SVSim.EmulatedEntrypoint/Services/GiftRewardTypes.cs
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using SVSim.Database.Enums;
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namespace SVSim.EmulatedEntrypoint.Services;
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/// <summary>
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/// The subset of <see cref="UserGoodsType"/> that <c>IInventoryTransaction.GrantAsync</c>
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/// can grant via the gift-inbox claim flow. Producers (serial codes, future event mailers)
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/// validate against this before creating <c>ViewerPresent</c> rows so unsupported types
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/// fail at production time rather than at the player's claim.
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/// </summary>
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/// <remarks>
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/// Excluded from gift grants:
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/// <list type="bullet">
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/// <item><c>SpotCard</c>, <c>SpotCardOnlyLatestCardPack</c> — InventoryTransaction throws NotSupportedException.</item>
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/// <item><c>FreeGachaCount</c> — InventoryTransaction has no grant case (default arm throws NotImplementedException).</item>
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/// </list>
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/// </remarks>
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public static class GiftRewardTypes
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{
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public static bool IsSupported(UserGoodsType type) => type switch
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{
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UserGoodsType.Crystal => true,
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UserGoodsType.Rupy => true,
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UserGoodsType.RedEther => true,
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UserGoodsType.SpotCardPoint => true,
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UserGoodsType.Item => true,
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UserGoodsType.Card => true,
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UserGoodsType.Sleeve => true,
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UserGoodsType.Emblem => true,
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UserGoodsType.Degree => true,
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UserGoodsType.Skin => true,
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UserGoodsType.MyPageBG => true,
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UserGoodsType.SpotCard => false,
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UserGoodsType.SpotCardOnlyLatestCardPack => false,
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UserGoodsType.FreeGachaCount => false,
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_ => false,
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};
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public static bool IsSupported(int wireType) =>
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Enum.IsDefined(typeof(UserGoodsType), wireType) &&
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IsSupported((UserGoodsType)wireType);
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}
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