refactor(dtos): promote PresentDto to Common/

This commit is contained in:
gamer147
2026-06-08 20:35:42 -04:00
parent 2ce399ff87
commit bf51dabcff
4 changed files with 58 additions and 50 deletions

View File

@@ -3,6 +3,7 @@ using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Services.Inventory;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Gift;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;

View File

@@ -0,0 +1,55 @@
using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
/// <summary>
/// Prod sends most numeric-looking fields as STRINGS on the gift endpoints (present_id,
/// reward_type, reward_detail_id, reward_count, condition_number, present_limit_type).
/// item_type is an INT. We mirror the prod shape exactly. See the capture at
/// data_dumps/captures/traffic_event_crate_free_pack.ndjson, /gift/top response (line 18).
/// </summary>
[MessagePackObject]
public class PresentDto
{
[JsonPropertyName("present_id")]
[Key("present_id")]
public string PresentId { get; set; } = string.Empty;
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public string RewardType { get; set; } = string.Empty;
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public string RewardDetailId { get; set; } = string.Empty;
[JsonPropertyName("reward_count")]
[Key("reward_count")]
public string RewardCount { get; set; } = string.Empty;
[JsonPropertyName("condition_number")]
[Key("condition_number")]
public string ConditionNumber { get; set; } = "0";
[JsonPropertyName("present_limit_type")]
[Key("present_limit_type")]
public string PresentLimitType { get; set; } = "0";
[JsonPropertyName("reward_limit_time")]
[Key("reward_limit_time")]
public int RewardLimitTime { get; set; }
[JsonPropertyName("create_time")]
[Key("create_time")]
public string CreateTime { get; set; } = string.Empty;
/// <summary>Only present on item/pack-ticket entries (reward_type=4); omit on currency entries.</summary>
[JsonPropertyName("item_type")]
[Key("item_type")]
public int? ItemType { get; set; }
[JsonPropertyName("message")]
[Key("message")]
public string Message { get; set; } = string.Empty;
}

View File

@@ -1,5 +1,6 @@
using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;

View File

@@ -1,5 +1,6 @@
using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Gift;
@@ -18,53 +19,3 @@ public class GiftTopResponse
[Key("limit_over_present_list")]
public List<PresentDto> LimitOverPresentList { get; set; } = new();
}
/// <summary>
/// Prod sends most numeric-looking fields as STRINGS on this endpoint
/// (present_id, reward_type, reward_detail_id, reward_count, condition_number,
/// present_limit_type). item_type is an INT. We mirror the prod shape exactly.
/// </summary>
[MessagePackObject]
public class PresentDto
{
[JsonPropertyName("present_id")]
[Key("present_id")]
public string PresentId { get; set; } = string.Empty;
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public string RewardType { get; set; } = string.Empty;
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public string RewardDetailId { get; set; } = string.Empty;
[JsonPropertyName("reward_count")]
[Key("reward_count")]
public string RewardCount { get; set; } = string.Empty;
[JsonPropertyName("condition_number")]
[Key("condition_number")]
public string ConditionNumber { get; set; } = "0";
[JsonPropertyName("present_limit_type")]
[Key("present_limit_type")]
public string PresentLimitType { get; set; } = "0";
[JsonPropertyName("reward_limit_time")]
[Key("reward_limit_time")]
public int RewardLimitTime { get; set; }
[JsonPropertyName("create_time")]
[Key("create_time")]
public string CreateTime { get; set; } = string.Empty;
/// <summary>Only present on item/pack-ticket entries (gifts where reward_type=4); omit on currency entries.</summary>
[JsonPropertyName("item_type")]
[Key("item_type")]
public int? ItemType { get; set; }
[JsonPropertyName("message")]
[Key("message")]
public string Message { get; set; } = string.Empty;
}