refactor: type reward_type columns as UserGoodsType enum

Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 07:50:49 -04:00
parent fb1e91cdf1
commit 05d8169012
60 changed files with 179 additions and 154 deletions

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -36,7 +37,7 @@ public class AchievementCatalogImporter
};
entry.Name = s.Name;
entry.RequireNumber = s.RequireNumber;
entry.RewardType = s.RewardType;
entry.RewardType = (UserGoodsType)s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.OrderNum = s.OrderNum;

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -27,7 +28,7 @@ public class ArenaTwoPickRewardImporter
int upserted = 0;
foreach (var s in seeds)
{
if (existing.TryGetValue((s.WinCount, s.RewardGroup, s.RewardType, s.RewardId, s.RewardNum), out var row))
if (existing.TryGetValue((s.WinCount, s.RewardGroup, (UserGoodsType)s.RewardType, s.RewardId, s.RewardNum), out var row))
{
row.Weight = s.Weight;
}
@@ -38,7 +39,7 @@ public class ArenaTwoPickRewardImporter
WinCount = s.WinCount,
RewardGroup = s.RewardGroup,
Weight = s.Weight,
RewardType = s.RewardType,
RewardType = (UserGoodsType)s.RewardType,
RewardId = s.RewardId,
RewardNum = s.RewardNum,
});

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -38,7 +39,7 @@ public class BattlePassMonthlyMissionImporter
entry.Name = s.Name;
entry.RequireNumber = s.RequireNumber;
entry.BattlePassPoint = s.BattlePassPoint;
entry.RewardType = s.RewardType;
entry.RewardType = (UserGoodsType?)s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.EventType = s.EventType;

View File

@@ -38,7 +38,7 @@ public class BattlePassRewardImporter
seenKeys.Add(key);
if (dbByKey.TryGetValue(key, out var ex))
{
ex.RewardType = s.RewardType;
ex.RewardType = (UserGoodsType)s.RewardType;
ex.RewardDetailId = s.RewardDetailId;
ex.RewardNumber = s.RewardNumber;
ex.IsAppealExclusion = s.IsAppealExclusion;
@@ -50,7 +50,7 @@ public class BattlePassRewardImporter
{
Id = MakeId(s.SeasonId, track, s.Level),
SeasonId = s.SeasonId, Track = track, Level = s.Level,
RewardType = s.RewardType, RewardDetailId = s.RewardDetailId,
RewardType = (UserGoodsType)s.RewardType, RewardDetailId = s.RewardDetailId,
RewardNumber = s.RewardNumber, IsAppealExclusion = s.IsAppealExclusion,
});
created++;

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -174,7 +175,7 @@ public class BuildDeckImporter
{
TierIndex = r.TierIndex,
ItemIndex = r.ItemIndex,
RewardType = r.RewardType,
RewardType = (UserGoodsType)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
MessageId = r.MessageId,
@@ -208,7 +209,7 @@ public class BuildDeckImporter
productRow.Rewards.Add(new BuildDeckProductRewardEntry
{
RewardIndex = r.RewardIndex,
RewardType = r.RewardType,
RewardType = (UserGoodsType)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
MessageId = r.MessageId,

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -61,7 +62,7 @@ public class LeaderSkinShopImporter
series.SetCompletionRewards.Add(new LeaderSkinShopSeriesRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardType = (UserGoodsType)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});
@@ -98,7 +99,7 @@ public class LeaderSkinShopImporter
product.Rewards.Add(new LeaderSkinShopProductRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardType = (UserGoodsType)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -30,7 +31,7 @@ public class MissionCatalogImporter
entry.Name = s.Name;
entry.LotType = s.LotType;
entry.RequireNumber = s.RequireNumber;
entry.RewardType = s.RewardType;
entry.RewardType = (UserGoodsType)s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.BattlePassPoint = s.BattlePassPoint;

View File

@@ -2,6 +2,7 @@ using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -121,7 +122,7 @@ public class PuzzleImporter
entry.RequireNumber = s.RequireNumber;
entry.CampaignCommenceTime = s.CampaignCommenceTime;
entry.OrderId = s.OrderId;
entry.RewardType = s.RewardType;
entry.RewardType = (UserGoodsType)s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.TargetPuzzleGroupId = s.TargetPuzzleGroupId;

View File

@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
@@ -72,7 +73,7 @@ public class SleeveShopImporter
product.Rewards.Add(new SleeveShopProductRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardType = (UserGoodsType)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});

View File

@@ -3,6 +3,7 @@ using System.Text.Json.Serialization;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Entities.Story;
using SVSim.Database.Enums;
namespace SVSim.Bootstrap.Importers;
@@ -185,7 +186,7 @@ public class StoryImporter
foreach (var r in c.StoryReward ?? new())
row.Rewards.Add(new StoryChapterReward
{
RewardType = r.RewardType,
RewardType = (UserGoodsType)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});

View File

@@ -1,9 +1,11 @@
using SVSim.Database.Enums;
namespace SVSim.Database.Entities.Story;
[Microsoft.EntityFrameworkCore.Owned]
public class StoryChapterReward
{
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}

View File

@@ -1,4 +1,5 @@
using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -14,7 +15,7 @@ public class AchievementCatalogEntry
public int Level { get; set; }
public string Name { get; set; } = "";
public int RequireNumber { get; set; }
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public int OrderNum { get; set; }

View File

@@ -31,7 +31,7 @@ public class ArenaTwoPickReward
public int Weight { get; set; } = 1;
/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
/// <summary>Item id for Item; 0 for currencies.</summary>
public long RewardId { get; set; }

View File

@@ -1,5 +1,6 @@
using System.ComponentModel.DataAnnotations.Schema;
using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -20,7 +21,7 @@ public class BattlePassMonthlyMissionEntry : BaseEntity<int>
public string Name { get; set; } = "";
public int RequireNumber { get; set; }
public int BattlePassPoint { get; set; }
public int? RewardType { get; set; }
public UserGoodsType? RewardType { get; set; }
public long? RewardDetailId { get; set; }
public int? RewardNumber { get; set; }
public string? EventType { get; set; }

View File

@@ -13,7 +13,7 @@ public class BattlePassRewardEntry : BaseEntity<long>
public int SeasonId { get; set; }
public BattlePassTrack Track { get; set; }
public int Level { get; set; }
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public bool IsAppealExclusion { get; set; }

View File

@@ -1,4 +1,5 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -11,7 +12,7 @@ namespace SVSim.Database.Models;
public class BuildDeckProductRewardEntry
{
public int RewardIndex { get; set; }
public int RewardType { get; set; } // Wizard.UserGoods.Type
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public int MessageId { get; set; }

View File

@@ -1,4 +1,5 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -13,7 +14,7 @@ public class BuildDeckSeriesRewardEntry
{
public int TierIndex { get; set; } // 1, 2, 3, ... — unlock threshold
public int ItemIndex { get; set; } // ordinal within tier
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public int MessageId { get; set; }

View File

@@ -1,4 +1,5 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -11,7 +12,7 @@ namespace SVSim.Database.Models;
public class LeaderSkinShopProductRewardEntry
{
public int OrderIndex { get; set; }
public int RewardType { get; set; } // Wizard.UserGoods.Type
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}

View File

@@ -1,4 +1,5 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -12,7 +13,7 @@ namespace SVSim.Database.Models;
public class LeaderSkinShopSeriesRewardEntry
{
public int OrderIndex { get; set; }
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}

View File

@@ -1,4 +1,5 @@
using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -14,7 +15,7 @@ public class MissionCatalogEntry : BaseEntity<int>
public string Name { get; set; } = "";
public int LotType { get; set; }
public int RequireNumber { get; set; }
public int RewardType { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public int BattlePassPoint { get; set; }

View File

@@ -1,4 +1,5 @@
using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -21,7 +22,7 @@ public class PuzzleMissionEntry : BaseEntity<int>
public int OrderId { get; set; }
// Reward (single-entry per mission)
public int RewardType { get; set; } // UserGoodsType
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }

View File

@@ -1,4 +1,5 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
@@ -11,7 +12,7 @@ namespace SVSim.Database.Models;
public class SleeveShopProductRewardEntry
{
public int OrderIndex { get; set; }
public int RewardType { get; set; } // Wizard.UserGoods.Type
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}

View File

@@ -11,7 +11,7 @@ namespace SVSim.Database.Services;
/// <c>/story/*/finish</c>. reward_num is a POST-STATE TOTAL for currencies and a count for
/// collection grants — see <see cref="Models.RewardListEntry"/>.
/// </summary>
public sealed record GrantedReward(int RewardType, long RewardId, int RewardNum);
public sealed record GrantedReward(UserGoodsType RewardType, long RewardId, int RewardNum);
/// <summary>
/// Cosmetic projection bundle for /load/index. The four id-lists are "what the viewer owns"

View File

@@ -309,7 +309,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
var output = new List<GrantedReward>();
foreach (var type in orderedTouches)
{
output.Add(new GrantedReward((int)type, 0, lastCurrencyPost[type]));
output.Add(new GrantedReward(type, 0, lastCurrencyPost[type]));
}
// Pass 2 — non-currency grants: one entry per (type, id) using LAST post-state for items
@@ -326,7 +326,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
}
foreach (var (type, id) in nonCurrencyOrder)
{
output.Add(new GrantedReward((int)type, id, nonCurrencyKey[(type, id)]));
output.Add(new GrantedReward(type, id, nonCurrencyKey[(type, id)]));
}
return output;
}
@@ -334,7 +334,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
private IReadOnlyList<GrantedReward> BuildDeltas()
=> _ops.OfType<GrantOp>()
.Where(o => !o.IsCascade)
.Select(o => new GrantedReward((int)o.Type, o.DetailId, o.Num))
.Select(o => new GrantedReward(o.Type, o.DetailId, o.Num))
.ToList();
private static bool IsCurrency(UserGoodsType t) =>
@@ -353,7 +353,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
};
private static IReadOnlyList<GrantedReward> Single(UserGoodsType type, long id, int num)
=> new[] { new GrantedReward((int)type, id, num) };
=> new[] { new GrantedReward(type, id, num) };
private void ThrowIfCommitted()
{
@@ -381,7 +381,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
var results = new List<GrantedReward>
{
new((int)UserGoodsType.Card, cardId, postCount),
new(UserGoodsType.Card, cardId, postCount),
};
_ops.Add(new GrantOp(UserGoodsType.Card, cardId, num, postCount, false));
@@ -394,8 +394,8 @@ internal sealed class InventoryTransaction : IInventoryTransaction
{
if (TryAddCascadeCosmetic(reward, lookupId))
{
results.Add(new GrantedReward((int)reward.Type, reward.CosmeticId, 1));
_ops.Add(new GrantOp((UserGoodsType)(int)reward.Type, reward.CosmeticId, 1, 1, true));
results.Add(new GrantedReward((UserGoodsType)reward.Type, reward.CosmeticId, 1));
_ops.Add(new GrantOp((UserGoodsType)reward.Type, reward.CosmeticId, 1, 1, true));
}
}

View File

@@ -72,7 +72,7 @@ public class AchievementController : SVSimController
await using var tx = await _inv.BeginAsync(viewerId, ct);
var granted = await tx.GrantAsync(
(UserGoodsType)catalogRow.RewardType,
catalogRow.RewardType,
catalogRow.RewardDetailId,
catalogRow.RewardNumber,
ct);
@@ -108,13 +108,13 @@ public class AchievementController : SVSimController
MissionReceiveType = dto.MissionReceiveType,
RewardList = granted.Select(g => new RewardGrantDto
{
RewardType = g.RewardType,
RewardType = (int)g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
}).ToList(),
TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
{
RewardType = g.RewardType,
RewardType = (int)g.RewardType,
RewardDetailId = g.RewardId,
RewardCount = g.RewardNum,
ItemType = 0,

View File

@@ -64,7 +64,7 @@ public class BattlePassController : SVSimController
BattlePassRewardList = outcome.AchievedRewards
.Select(g => new BattlePassReceivedRewardDto
{
RewardType = g.RewardType,
RewardType = (int)g.RewardType,
RewardDetailId = g.RewardId,
RewardNumber = g.RewardNum,
}).ToList(),
@@ -72,7 +72,7 @@ public class BattlePassController : SVSimController
RewardList = outcome.PostStateTotals
.Select(g => new BattlePassRewardListEntryDto
{
RewardType = g.RewardType,
RewardType = (int)g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
}).ToList(),

View File

@@ -94,7 +94,7 @@ public class BuildDeckController : SVSimController
.OrderBy(r => r.RewardIndex)
.Select(r => new BuildDeckProductRewardDto
{
RewardType = r.RewardType,
RewardType = (int)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
MessageId = r.MessageId,
@@ -120,7 +120,7 @@ public class BuildDeckController : SVSimController
IsGet = totalSeriesPurchases >= g.Key,
RewardList = g.OrderBy(r => r.ItemIndex).Select(r => new BuildDeckProductRewardDto
{
RewardType = r.RewardType,
RewardType = (int)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
MessageId = r.MessageId,
@@ -206,7 +206,7 @@ public class BuildDeckController : SVSimController
// Per-buy rewards
foreach (var r in product.Rewards.OrderBy(r => r.RewardIndex))
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
// Series-reward tier crossings
var crossedTiers = product.Series.SeriesRewards
@@ -220,10 +220,10 @@ public class BuildDeckController : SVSimController
{
foreach (var item in tier.OrderBy(r => r.ItemIndex))
{
await tx.GrantAsync((UserGoodsType)item.RewardType, item.RewardDetailId, item.RewardNumber);
await tx.GrantAsync(item.RewardType, item.RewardDetailId, item.RewardNumber);
seriesRewards.Add(new BuildDeckProductRewardDto
{
RewardType = item.RewardType,
RewardType = (int)item.RewardType,
RewardDetailId = item.RewardDetailId,
RewardNumber = item.RewardNumber,
MessageId = item.MessageId,
@@ -235,9 +235,7 @@ public class BuildDeckController : SVSimController
return new BuildDeckBuyResponse
{
RewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList(),
RewardList = result.RewardList.ToRewardList(),
SeriesRewards = seriesRewards,
};
}

View File

@@ -91,7 +91,7 @@ public class CardController : SVSimController
foreach (var (cardId, snapshot) in snapshots)
{
int requestedNum = createCounts[cardId];
int postCount = grants.FirstOrDefault(g => g.RewardType == (int)UserGoodsType.Card && g.RewardId == cardId)?.RewardNum ?? 0;
int postCount = grants.FirstOrDefault(g => g.RewardType == UserGoodsType.Card && g.RewardId == cardId)?.RewardNum ?? 0;
int reconstructedPre = postCount - requestedNum;
if (reconstructedPre != snapshot)
{
@@ -114,7 +114,7 @@ public class CardController : SVSimController
{
rewardList.Add(new RewardListEntry
{
RewardType = grant.RewardType,
RewardType = (int)grant.RewardType,
RewardId = grant.RewardId,
RewardNum = grant.RewardNum,
});

View File

@@ -145,9 +145,7 @@ public class ItemPurchaseController : SVSimController
return new ItemPurchasePurchaseResponse
{
RewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList(),
RewardList = result.RewardList.ToRewardList(),
};
}

View File

@@ -139,7 +139,7 @@ public class LeaderSkinController : SVSimController
Status = rewardStatus,
Items = s.SetCompletionRewards.OrderBy(r => r.OrderIndex).Select(r => new SkinSeriesRewardItemDto
{
RewardType = r.RewardType,
RewardType = (int)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
}).ToList(),
@@ -203,14 +203,12 @@ public class LeaderSkinController : SVSimController
}
foreach (var r in product.Rewards.OrderBy(r => r.OrderIndex))
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
var result = await tx.CommitAsync(HttpContext.RequestAborted);
return new LeaderSkinBuyResponse
{
RewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList(),
RewardList = result.RewardList.ToRewardList(),
};
}
@@ -260,15 +258,13 @@ public class LeaderSkinController : SVSimController
foreach (var p in series.Products.OrderBy(p => p.Id))
{
foreach (var r in p.Rewards.OrderBy(r => r.OrderIndex))
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
}
var result = await tx.CommitAsync(HttpContext.RequestAborted);
return new LeaderSkinBuyResponse
{
RewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList(),
RewardList = result.RewardList.ToRewardList(),
};
}
@@ -298,7 +294,7 @@ public class LeaderSkinController : SVSimController
return BadRequest(new { error = "series_not_completed" });
foreach (var r in series.SetCompletionRewards.OrderBy(r => r.OrderIndex))
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
_db.ViewerLeaderSkinSetClaims.Add(new ViewerLeaderSkinSetClaim
{
@@ -310,9 +306,7 @@ public class LeaderSkinController : SVSimController
var result = await tx.CommitAsync(HttpContext.RequestAborted);
return new LeaderSkinBuyResponse
{
RewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList(),
RewardList = result.RewardList.ToRewardList(),
};
}
@@ -362,7 +356,7 @@ public class LeaderSkinController : SVSimController
},
Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SkinProductRewardDto
{
RewardType = r.RewardType,
RewardType = (int)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
IsOwned = IsRewardOwned(r, ownedSkinIds),
@@ -379,7 +373,7 @@ public class LeaderSkinController : SVSimController
private static bool IsRewardOwned(LeaderSkinShopProductRewardEntry r, IReadOnlySet<int> ownedSkinIds)
{
// Skin reward: direct check.
if (r.RewardType == (int)UserGoodsType.Skin)
if (r.RewardType == UserGoodsType.Skin)
return ownedSkinIds.Contains((int)r.RewardDetailId);
// Other types: we don't have the full cosmetic-owned graph in scope here. The product's
// sibling Skin reward tells us whether the bundle was purchased; piggy-back on that by

View File

@@ -418,9 +418,7 @@ public class PackController : SVSimController
// CommitAsync saves all mutations and produces reward_list with currency-collision resolved.
// Tutorial path never calls TrySpendAsync so no currency op is in the log — correct.
var result = await tx.CommitAsync(HttpContext.RequestAborted);
var rewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList();
var rewardList = result.RewardList.ToRewardList();
return new PackOpenResponse
{

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@@ -109,7 +109,7 @@ public class PuzzleController : SVSimController
RewardList = new List<PuzzleMissionRewardResponse>
{
new() {
RewardType = s.Mission.RewardType,
RewardType = (int)s.Mission.RewardType,
RewardDetailId = s.Mission.RewardDetailId,
RewardNumber = s.Mission.RewardNumber,
},
@@ -182,7 +182,7 @@ public class PuzzleController : SVSimController
try
{
granted = await tx.GrantAsync(
(UserGoodsType)status.Mission.RewardType,
status.Mission.RewardType,
status.Mission.RewardDetailId,
status.Mission.RewardNumber);
}
@@ -200,7 +200,7 @@ public class PuzzleController : SVSimController
});
response.AchievedInfo.AchievedMissionRewardList.Add(new PuzzleAchievedMissionReward
{
MissionRewardType = status.Mission.RewardType,
MissionRewardType = (int)status.Mission.RewardType,
MissionRewardDetailId = status.Mission.RewardDetailId,
MissionRewardNumber = status.Mission.RewardNumber,
});
@@ -208,7 +208,7 @@ public class PuzzleController : SVSimController
{
response.RewardList.Add(new TreasureRewardResponse
{
RewardType = g.RewardType,
RewardType = (int)g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
});

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@@ -68,7 +68,7 @@ public class SleeveController : SVSimController
IsPurchasedProduct = IsProductPurchased(p, ownedSleeveIds),
Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SleeveProductRewardDto
{
RewardType = r.RewardType,
RewardType = (int)r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
}).ToList(),
@@ -142,15 +142,13 @@ public class SleeveController : SVSimController
// Grant each catalog reward through the central dispatcher.
foreach (var r in product.Rewards.OrderBy(r => r.OrderIndex))
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
var result = await tx.CommitAsync(HttpContext.RequestAborted);
return new SleeveBuyResponse
{
RewardList = result.RewardList
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList(),
RewardList = result.RewardList.ToRewardList(),
};
}
@@ -164,7 +162,7 @@ public class SleeveController : SVSimController
{
foreach (var r in product.Rewards)
{
if (r.RewardType == (int)UserGoodsType.Sleeve && ownedSleeveIds.Contains(r.RewardDetailId))
if (r.RewardType == UserGoodsType.Sleeve && ownedSleeveIds.Contains(r.RewardDetailId))
return true;
}
return false;

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@@ -143,15 +143,7 @@ public class SpotCardExchangeController : SVSimController
// Grant the card itself via the inventory tx (handles cosmetic cascade).
var granted = await tx.GrantAsync(UserGoodsType.Card, entry.Id, 1);
foreach (var g in granted)
{
rewardList.Add(new RewardListEntry
{
RewardType = g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
});
}
rewardList.AddRange(granted.ToRewardList());
_db.ViewerSpotCardExchanges.Add(new ViewerSpotCardExchange
{

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@@ -0,0 +1,21 @@
using SVSim.Database.Services;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Projects inventory <see cref="GrantedReward"/> results (post-state totals or per-grant deltas)
/// into the wire <see cref="RewardListEntry"/> shape. The <c>reward_type</c> enum is widened to its
/// int wire value at this single boundary. Replaces the per-endpoint copies of this projection
/// (pack/open, leader_skin/buy*, build_deck/buy, sleeve/buy, item_purchase, spot_card_exchange,
/// gacha-point exchange).
/// </summary>
public static class RewardListExtensions
{
public static List<RewardListEntry> ToRewardList(this IEnumerable<GrantedReward> grants) =>
grants.Select(g => new RewardListEntry
{
RewardType = (int)g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
}).ToList();
}

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@@ -301,7 +301,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
// Pre-load item_type for any Item-typed reward so we can populate it on the
// per-grant delta entries. Currencies don't need a lookup (item_type stays 0).
var itemRewardIds = rewardRows
.Where(r => r.RewardType == (int)UserGoodsType.Item)
.Where(r => r.RewardType == UserGoodsType.Item)
.Select(r => (int)r.RewardId)
.Distinct()
.ToList();
@@ -325,10 +325,10 @@ public class ArenaTwoPickService : IArenaTwoPickService
// Skip when the rolled outcome is "nothing" (RewardNum == 0).
if (pick.RewardNum <= 0) continue;
await tx.GrantAsync((UserGoodsType)pick.RewardType, pick.RewardId, pick.RewardNum);
await tx.GrantAsync(pick.RewardType, pick.RewardId, pick.RewardNum);
deltas.Add(new TwoPickRewardReceivedDto
{
RewardType = pick.RewardType,
RewardType = (int)pick.RewardType,
RewardDetailId = pick.RewardId,
RewardCount = pick.RewardNum,
ItemType = itemTypeById.TryGetValue((int)pick.RewardId, out var t) ? t : 0,
@@ -339,7 +339,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
var result = await tx.CommitAsync();
var postStates = result.RewardList
.Select(g => new RewardEntryDto { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.Select(g => new RewardEntryDto { RewardType = (int)g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList();
await _runs.DeleteAsync(viewerId);

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@@ -184,7 +184,7 @@ public sealed class BattlePassService : IBattlePassService
{
if (claimSet.Contains((r.Track, r.Level))) continue;
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
}
// CommitAsync handles DB save + currency-collision rule. Crystal spend is the first
@@ -240,7 +240,7 @@ public sealed class BattlePassService : IBattlePassService
if (r.Track == BattlePassTrack.Premium && !progress.IsPremium) continue;
if (claimSet.Contains((r.Track, r.Level))) continue;
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
}
}
@@ -297,7 +297,7 @@ public sealed class BattlePassService : IBattlePassService
return new BattlePassRewardDto
{
RewardLevel = Inv(r.Level),
RewardType = Inv(r.RewardType),
RewardType = Inv((int)r.RewardType),
RewardDetailId = Inv(r.RewardDetailId),
RewardNumber = Inv(r.RewardNumber),
IsReceived = claimSet.Contains((r.Track, r.Level)),

View File

@@ -210,9 +210,7 @@ public sealed class GachaPointService : IGachaPointService
// Emblem (standard legendary) or Skin+Emblem (leader). Convert at the wire boundary
// so ExchangeOutcome still carries RewardListEntry for the controller response.
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
var rewardList = granted
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
.ToList();
var rewardList = granted.ToRewardList();
return ExchangeOutcome.Ok(rewardList);
}

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@@ -92,7 +92,7 @@ public sealed class MissionAssembler : IMissionAssembler
LotType = cat.LotType.ToString(),
BattlePassPoint = cat.BattlePassPoint.ToString(),
RequireNumber = cat.RequireNumber,
RewardType = cat.RewardType,
RewardType = (int)cat.RewardType,
RewardDetailId = cat.RewardDetailId,
RewardNumber = cat.RewardNumber,
DefaultFlag = cat.DefaultFlag,
@@ -117,7 +117,7 @@ public sealed class MissionAssembler : IMissionAssembler
TotalCount = total,
AchievementName = catalog.Name,
RequireNumber = catalog.RequireNumber,
RewardType = catalog.RewardType,
RewardType = (int)catalog.RewardType,
RewardDetailId = catalog.RewardDetailId,
RewardNumber = catalog.RewardNumber,
MaxLevel = maxLevel,
@@ -164,7 +164,7 @@ public sealed class MissionAssembler : IMissionAssembler
{
entry.RewardInfo = new BPMonthlyMissionRewardInfoDto
{
RewardType = mm.RewardType.Value.ToString(),
RewardType = ((int)mm.RewardType.Value).ToString(),
RewardDetailId = (mm.RewardDetailId ?? 0).ToString(),
RewardNumber = (mm.RewardNumber ?? 0).ToString(),
};

View File

@@ -150,7 +150,7 @@ public class StoryService : IStoryService
}).ToList(),
StoryReward = c.Rewards.Select(r => new RewardDto
{
RewardType = r.RewardType.ToString(),
RewardType = ((int)r.RewardType).ToString(),
RewardDetailId = r.RewardDetailId.ToString(),
RewardNumber = r.RewardNumber.ToString(),
}).ToList(),
@@ -539,7 +539,7 @@ public class StoryService : IStoryService
{
try
{
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
}
catch (NotSupportedException ex)
{
@@ -564,7 +564,7 @@ public class StoryService : IStoryService
{
resp.RewardList.Add(new RewardGrant
{
RewardType = g.RewardType.ToString(),
RewardType = ((int)g.RewardType).ToString(),
RewardId = g.RewardId.ToString(),
RewardNum = g.RewardNum.ToString(),
});

View File

@@ -37,7 +37,7 @@ public class BattlePassControllerBuyTests
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = MakeRewardId(23, BattlePassTrack.Premium, 2),
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
});
var v = await db.Viewers.FirstAsync(x => x.Id == viewerId);

View File

@@ -35,13 +35,13 @@ public class BattlePassControllerInfoTests
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = 23 * 10_000L + 0 * 1_000 + 2, // MakeId(23, Normal=0, 2)
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = 9,
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 50, IsAppealExclusion = false,
});
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = 23 * 10_000L + 1 * 1_000 + 2, // MakeId(23, Premium=1, 2)
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
});
await db.SaveChangesAsync();

View File

@@ -113,7 +113,7 @@ public class BuildDeckControllerBuyTests
{
new BuildDeckProductRewardEntry
{
RewardIndex = 1, RewardType = 6 /* Sleeve */,
RewardIndex = 1, RewardType = (UserGoodsType)6 /* Sleeve */,
RewardDetailId = 3000021, RewardNumber = 1, MessageId = 51004,
},
},
@@ -383,13 +383,13 @@ public class BuildDeckControllerBuyTests
// Tier 1: one card reward, unlocked on the 1st series purchase.
new BuildDeckSeriesRewardEntry
{
TierIndex = 1, ItemIndex = 0, RewardType = 5,
TierIndex = 1, ItemIndex = 0, RewardType = (UserGoodsType)5,
RewardDetailId = 10001001L, RewardNumber = 1, MessageId = 51004,
},
// Tier 2: one card reward, unlocked on the 2nd series purchase.
new BuildDeckSeriesRewardEntry
{
TierIndex = 2, ItemIndex = 0, RewardType = 5,
TierIndex = 2, ItemIndex = 0, RewardType = (UserGoodsType)5,
RewardDetailId = 10001002L, RewardNumber = 1, MessageId = 51004,
},
},

View File

@@ -4,6 +4,7 @@ using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
@@ -46,19 +47,19 @@ public class LeaderSkinShopControllerTests
Id = 90011, SeriesId = 9001, LeaderSkinId = 9101,
ProductNameKey = "LSPPN_test_1", IntroductionKey = "LSPI_test_1", CvNameKey = "LSPCN_test_1",
SinglePriceCrystal = 500, SinglePriceRupy = 500, IsEnabled = true,
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = 10, RewardDetailId = 9101, RewardNumber = 1 } },
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)10, RewardDetailId = 9101, RewardNumber = 1 } },
},
new LeaderSkinShopProductEntry
{
Id = 90012, SeriesId = 9001, LeaderSkinId = 9102,
ProductNameKey = "LSPPN_test_2", IntroductionKey = "LSPI_test_2", CvNameKey = "LSPCN_test_2",
SinglePriceCrystal = 500, SinglePriceRupy = 500, IsEnabled = true,
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = 10, RewardDetailId = 9102, RewardNumber = 1 } },
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)10, RewardDetailId = 9102, RewardNumber = 1 } },
},
},
SetCompletionRewards =
{
new LeaderSkinShopSeriesRewardEntry { OrderIndex = 0, RewardType = 9, RewardDetailId = 0, RewardNumber = 500 },
new LeaderSkinShopSeriesRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 500 },
},
});
await db.SaveChangesAsync();

View File

@@ -4,6 +4,7 @@ using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
@@ -44,8 +45,8 @@ public class SleeveControllerTests
IsEnabled = true,
Rewards =
{
new SleeveShopProductRewardEntry { OrderIndex = 0, RewardType = 7, RewardDetailId = testEmblemId, RewardNumber = 1 },
new SleeveShopProductRewardEntry { OrderIndex = 1, RewardType = 6, RewardDetailId = testSleeveId, RewardNumber = 1 },
new SleeveShopProductRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)7, RewardDetailId = testEmblemId, RewardNumber = 1 },
new SleeveShopProductRewardEntry { OrderIndex = 1, RewardType = (UserGoodsType)6, RewardDetailId = testSleeveId, RewardNumber = 1 },
},
},
},

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
@@ -40,7 +41,7 @@ public class AchievementCatalogImporterTests
{
AchievementType = 12, Level = 99,
Name = "Reach level 999 in Swordcraft (synthetic)", RequireNumber = 999,
RewardType = 5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
RewardType = (UserGoodsType)5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
EventType = "class_level_up:swordcraft", EventArg = null,
});
await db.SaveChangesAsync();

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
@@ -32,12 +33,12 @@ public class ArenaTwoPickRewardImporterTests
var w0 = rows.Where(r => r.WinCount == 0).ToList();
Assert.That(w0.Count, Is.EqualTo(2));
Assert.That(w0.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
Assert.That(w0.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(100));
Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(100));
var w5 = rows.Where(r => r.WinCount == 5).ToList();
Assert.That(w5.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
Assert.That(w5.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(1000));
Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(1000));
// New columns: all rows should have weight=1 and win5 should span 2 distinct groups.
Assert.That(w5.All(r => r.Weight == 1), "all win5 rows should have Weight=1");

View File

@@ -65,7 +65,7 @@ public class BattlePassRewardImporterTests
db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
{
Id = 230_099, // MakeId(23, Normal=0, 99) == 23*10_000 + 0*1_000 + 99
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 99, RewardType = 9,
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 99, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 9999, IsAppealExclusion = false,
});
await db.SaveChangesAsync();
@@ -93,7 +93,7 @@ public class BattlePassRewardImporterTests
});
db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
{
SeasonId = 22, Track = BattlePassTrack.Normal, Level = 1, RewardType = 9,
SeasonId = 22, Track = BattlePassTrack.Normal, Level = 1, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 100, IsAppealExclusion = false,
});
await db.SaveChangesAsync();

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
@@ -58,7 +59,7 @@ public class MissionCatalogImporterTests
db.MissionCatalog.Add(new SVSim.Database.Models.MissionCatalogEntry
{
Id = 99999, Name = "preserved", LotType = 2,
RequireNumber = 1, RewardType = 9, RewardDetailId = 0, RewardNumber = 10,
RequireNumber = 1, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 10,
BattlePassPoint = 0, DefaultFlag = false, StartTime = 0,
});
await db.SaveChangesAsync();

View File

@@ -53,7 +53,7 @@ public class PuzzleSeedingPipelineTests
Assert.That(round1.TargetPuzzleGroupId, Is.EqualTo(301));
Assert.That(round1.AchievedMessage, Is.EqualTo("Cleared all Round 1 puzzles"));
Assert.That(round1.RequireNumber, Is.EqualTo(3));
Assert.That(round1.RewardType, Is.EqualTo(10)); // LeaderSkin
Assert.That((int)round1.RewardType, Is.EqualTo(10)); // LeaderSkin
Assert.That(round1.RewardDetailId, Is.EqualTo(3704L)); // chara_id matching group 301
Assert.That(round1.RewardNumber, Is.EqualTo(1));

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
@@ -72,7 +73,7 @@ public class SleeveShopImporterTests
int originalCount = product.Rewards.Count;
product.Rewards.Add(new SleeveShopProductRewardEntry
{
OrderIndex = 99, RewardType = 99, RewardDetailId = 99, RewardNumber = 99,
OrderIndex = 99, RewardType = (UserGoodsType)99, RewardDetailId = 99, RewardNumber = 99,
});
await db.SaveChangesAsync();
@@ -82,6 +83,6 @@ public class SleeveShopImporterTests
.Include(p => p.Rewards)
.FirstAsync(p => p.Id == product.Id);
Assert.That(reloaded.Rewards.Count, Is.EqualTo(originalCount), "extra reward should be wiped on re-import");
Assert.That(reloaded.Rewards.Any(r => r.RewardType == 99), Is.False);
Assert.That(reloaded.Rewards.Any(r => r.RewardType == (UserGoodsType)99), Is.False);
}
}

View File

@@ -300,7 +300,7 @@ public class CardInventoryRepositoryTests
Assert.That(outcome.Result!.NewRedEtherTotal, Is.EqualTo(800UL), "1000 - 200 = 800");
var grants = outcome.Result!.Grants;
Assert.That(grants.Any(g => g.RewardType == (int)UserGoodsType.Card
Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Card
&& g.RewardId == 10001001L
&& g.RewardNum == 1), Is.True);
@@ -506,8 +506,8 @@ public class CardInventoryRepositoryTests
var grants = outcome.Result!.Grants;
// One Card grant + one Skin cascade grant
Assert.That(grants.Any(g => g.RewardType == (int)UserGoodsType.Card && g.RewardId == cardId), Is.True);
Assert.That(grants.Any(g => g.RewardType == (int)UserGoodsType.Skin && g.RewardId == skinId), Is.True);
Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Card && g.RewardId == cardId), Is.True);
Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Skin && g.RewardId == skinId), Is.True);
var viewer = await ctx.Viewers
.Include(v => v.LeaderSkins)

View File

@@ -110,11 +110,11 @@ public class ArenaTwoPickServiceWeightedRewardsTests
// Seed catalog: two rows, same group, same WinCount=3.
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
{
WinCount = 3, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 100
WinCount = 3, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 100
});
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
{
WinCount = 3, RewardGroup = 1, Weight = 9, RewardType = 9, RewardId = 0, RewardNum = 999
WinCount = 3, RewardGroup = 1, Weight = 9, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 999
});
await db.SaveChangesAsync();
@@ -134,11 +134,11 @@ public class ArenaTwoPickServiceWeightedRewardsTests
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
{
WinCount = 2, RewardGroup = 1, Weight = 0, RewardType = 9, RewardId = 0, RewardNum = 9999
WinCount = 2, RewardGroup = 1, Weight = 0, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 9999
});
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
{
WinCount = 2, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 500
WinCount = 2, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 500
});
await db.SaveChangesAsync();
@@ -158,7 +158,7 @@ public class ArenaTwoPickServiceWeightedRewardsTests
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
{
WinCount = 1, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 0
WinCount = 1, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 0
});
await db.SaveChangesAsync();
@@ -189,7 +189,7 @@ public class ArenaTwoPickServiceWeightedRewardsTests
// still satisfies the >=5 check so Retire works regardless).
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
{
WinCount = 0, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 50
WinCount = 0, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 50
});
await db.SaveChangesAsync();

View File

@@ -40,13 +40,13 @@ public class BattlePassServiceTests
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = MakeRewardId(23, BattlePassTrack.Normal, 2),
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = 9,
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 50, IsAppealExclusion = false,
});
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = MakeRewardId(23, BattlePassTrack.Premium, 2),
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
});
if (isPremium)
@@ -75,7 +75,7 @@ public class BattlePassServiceTests
Assert.That(grant.AfterLevel, Is.EqualTo(2));
Assert.That(grant.PointAdd, Is.EqualTo(500));
Assert.That(grant.NewlyClaimed.Count, Is.EqualTo(1), "premium level-2 must be skipped");
Assert.That(grant.NewlyClaimed[0].RewardType, Is.EqualTo((int)UserGoodsType.Rupy));
Assert.That(grant.NewlyClaimed[0].RewardType, Is.EqualTo(UserGoodsType.Rupy));
Assert.That(grant.NewlyClaimed[0].RewardNum, Is.EqualTo(50), "post-state rupy total");
}

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@@ -27,7 +27,7 @@ public class InventoryCommitTests
await tx.GrantAsync(UserGoodsType.Crystal, 0, 200);
var result = await tx.CommitAsync();
var crystals = result.RewardList.Where(r => r.RewardType == (int)UserGoodsType.Crystal).ToList();
var crystals = result.RewardList.Where(r => r.RewardType == UserGoodsType.Crystal).ToList();
Assert.That(crystals, Has.Count.EqualTo(1));
Assert.That(crystals[0].RewardNum, Is.EqualTo(700), "spend 500 then grant 200 → 1000-500+200=700, grant's post-state wins");
}
@@ -49,7 +49,7 @@ public class InventoryCommitTests
await tx.TrySpendAsync(SpendCurrency.Crystal, 500);
var result = await tx.CommitAsync();
var crystals = result.RewardList.Where(r => r.RewardType == (int)UserGoodsType.Crystal).ToList();
var crystals = result.RewardList.Where(r => r.RewardType == UserGoodsType.Crystal).ToList();
Assert.That(crystals, Has.Count.EqualTo(1));
Assert.That(crystals[0].RewardNum, Is.EqualTo(700));
}
@@ -97,8 +97,8 @@ public class InventoryCommitTests
var result = await tx.CommitAsync();
Assert.That(result.Deltas, Has.Count.EqualTo(1), "verbatim — card only, no cascade");
Assert.That(result.Deltas[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
Assert.That(result.RewardList.Any(e => e.RewardType == (int)UserGoodsType.Sleeve), Is.True,
Assert.That(result.Deltas[0].RewardType, Is.EqualTo(UserGoodsType.Card));
Assert.That(result.RewardList.Any(e => e.RewardType == UserGoodsType.Sleeve), Is.True,
"cascade appears in RewardList but not Deltas");
}
}

View File

@@ -23,7 +23,7 @@ public class InventoryGrantCardTests
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 2);
Assert.That(granted, Has.Count.EqualTo(1));
Assert.That(granted[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
Assert.That(granted[0].RewardType, Is.EqualTo(UserGoodsType.Card));
Assert.That(granted[0].RewardId, Is.EqualTo(cardId));
Assert.That(granted[0].RewardNum, Is.EqualTo(2));
}
@@ -46,7 +46,7 @@ public class InventoryGrantCardTests
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
Assert.That(granted, Has.Count.EqualTo(2));
Assert.That(granted[1].RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
Assert.That(granted[1].RewardType, Is.EqualTo(UserGoodsType.Sleeve));
Assert.That(granted[1].RewardId, Is.EqualTo(sleeveId));
}

View File

@@ -26,7 +26,7 @@ public class InventoryGrantCosmeticTests
var granted = await tx.GrantAsync(UserGoodsType.Sleeve, sleeveId, 1);
Assert.That(granted, Has.Count.EqualTo(1));
Assert.That(granted[0].RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
Assert.That(granted[0].RewardType, Is.EqualTo(UserGoodsType.Sleeve));
Assert.That(granted[0].RewardId, Is.EqualTo(sleeveId));
Assert.That(granted[0].RewardNum, Is.EqualTo(1));
Assert.That(tx.Viewer.Sleeves.Any(s => s.Id == sleeveId), Is.True);

View File

@@ -35,7 +35,7 @@ public class InventoryGrantCurrencyTests
var granted = await tx.GrantAsync(type, detailId: 0, num: 50);
Assert.That(granted, Has.Count.EqualTo(1));
Assert.That(granted[0].RewardType, Is.EqualTo((int)type));
Assert.That(granted[0].RewardType, Is.EqualTo(type));
Assert.That(granted[0].RewardNum, Is.EqualTo(150));
}
}

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@@ -1,6 +1,7 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.UnitTests.Infrastructure;
@@ -95,7 +96,7 @@ public class MissionProgressServiceTests
db.AchievementCatalog.Add(new AchievementCatalogEntry
{
AchievementType = 31, Level = 3, Name = "Win 50 ranked matches",
RequireNumber = 50, RewardType = 9, RewardDetailId = 0, RewardNumber = 20,
RequireNumber = 50, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 20,
OrderNum = 18, EventType = "ranked_win", EventArg = null,
});
// Set viewer's current level to 3.

View File

@@ -5,6 +5,7 @@ using Moq;
using NUnit.Framework;
using SVSim.Database;
using SVSim.Database.Entities.Story;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Story;
using SVSim.Database.Services;
@@ -556,7 +557,7 @@ public class StoryServiceTests
public async Task FinishAsync_skip_shape_sets_isSkipped_and_grants_nothing()
{
var chapter = Ch(100, 1, 2, "1", "2");
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardNumber = 20 });
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardNumber = 20 });
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
_viewer.Setup(v => v.GetProgressForChaptersAsync(7L, It.IsAny<IEnumerable<int>>()))
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress>());
@@ -606,7 +607,7 @@ public class StoryServiceTests
using (scope)
{
var chapter = Ch(100, 1, 2, "1", "2");
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardDetailId = 0, RewardNumber = 100 });
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardDetailId = 0, RewardNumber = 100 });
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress>());
@@ -642,7 +643,7 @@ public class StoryServiceTests
using (scope)
{
var chapter = Ch(100, 1, 2, "1", "2");
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardDetailId = 0, RewardNumber = 100 });
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardDetailId = 0, RewardNumber = 100 });
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress> {
@@ -669,7 +670,7 @@ public class StoryServiceTests
using (scope)
{
var chapter = Ch(100, 1, 2, "1", "2");
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardDetailId = 0, RewardNumber = 100 });
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardDetailId = 0, RewardNumber = 100 });
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
// Previously skipped but never finished — should be treated as first clear.
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
@@ -719,7 +720,7 @@ public class StoryServiceTests
var chapter = Ch(testStoryId, 1, 2, "1", "2");
chapter.Rewards.Add(new StoryChapterReward
{
RewardType = 5, // UserGoodsType.Card
RewardType = (UserGoodsType)5, // UserGoodsType.Card
RewardDetailId = testCardId,
RewardNumber = 1,
});
@@ -791,7 +792,7 @@ public class StoryServiceTests
var chapter = Ch(testStoryId, 1, 2, "1", "2");
chapter.Rewards.Add(new StoryChapterReward
{
RewardType = 5, // UserGoodsType.Card
RewardType = (UserGoodsType)5, // UserGoodsType.Card
RewardDetailId = testCardId,
RewardNumber = 1,
});