Anonymous /admin/import_viewer was safe locally but exposed viewer-import surface
whenever the server was reachable off-box. Gate it on a shared secret carried in
X-Admin-Secret, sourced from Admin:ImportSecret in appsettings (override via
ADMIN__IMPORTSECRET env var). Fails closed: an unconfigured deployment 401s every
request (with a logged warning) instead of leaving the endpoint open.
Implementation is a plain IAuthorizationFilter attribute (RequireAdminSecret) that
runs before model binding — short-circuits the ImportViewerRequest deserialize on
unauthorized calls. Compare uses CryptographicOperations.FixedTimeEquals to avoid
timing signal. A companion Swagger IOperationFilter registers an ApiKey security
definition and attaches the requirement ONLY to actions carrying the attribute, so
the Swagger UI shows an Authorize dialog for admin endpoints without decorating
ordinary game routes with a padlock.
Tests: existing 27 AdminController tests routed through a new
SVSimTestFactory.CreateAdminClient() helper that bakes the header from
appsettings.Testing.json; added two negative-path tests
(missing_secret_header, wrong_secret) — 29/29 passing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
GuildMemberInfo.cs:48-49 re-reads json["is_friend"] / json["is_friend_apply"]
UNGUARDED on top of the base-class UserInfoBase's guarded read. Our DTO had
them as int? with global WhenWritingNull → keys omitted → LitJson threw
KeyNotFoundException, crashing the client right after guild create.
Flip the fields to non-nullable int with JsonIgnoreCondition.Never so they
always ship, and wire a batched IFriendService.GetFriendRelationsAsync
lookup so the values are actually populated (single Contains-batched query
per relation table).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move the localhost default off BattleNodeOptions and out of Program.cs
into an appsettings.json "BattleNode" section, and make AddBattleNode
throw at startup if the value is missing or blank. Deployments now must
set the URL explicitly, and dev keeps working via the checked-in value.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Tutorial gifts now cover the starter pack + starter deck flow (crystals
+ ether + tickets granted via ViewerPresents on signup), so the 50k/50k/50k
default deposit was double-dipping. Zero the ShippedDefaults so a fresh
viewer's currency reflects exactly what they've earned.
Also update the two tests that asserted the old 50k baseline.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The home-screen crate button reads this count via MyPageTask (parsed
into Data.MyPage.data.unread_mail_count) and MyPageItemHome.cs:148
routes it into SetUnreadGiftCount to render the "N" bubble on the
gift button. It was hardcoded 0, so tutorial gifts (5 presents sitting
in the viewer's inbox after signup) showed no badge until the crate
was opened.
Add IViewerRepository.CountUnclaimedPresentsAsync and call it from
MyPageController.Index. Regression test seeds a viewer with tutorial
presents and asserts unread_present_count > 0.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Ten packs in the seed were still being served after the June rotation
took over, causing the client's Throwback tab to include Ultimate
Colosseum and other May-era sets:
- 10028-10032: vintage variants of the June-rotation sets. Prod hides
these while their 16xxx counterparts are the active current-rotation
offering.
- 16011-16015: current-rotation variants for the May rotation
(Altersphere - Colosseum). Prod dropped them when June kicked in.
Flag all ten off via is_enabled=false. Diffed against
traffic_prod_allstars_freepack.ndjson (2026-06-03 prod capture),
seed now returns exactly the 35 packs prod served on that date.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The tutorial pack-open alias hardcoded parent_gacha_id=99047 (the May 2026
throwback pair), so once the June rotation replaced it with 99032 the
tutorial's final pack-open 400ed. Fix the identity gate by removing it:
/tutorial/pack_open is now a plain alias for /pack/open with a single
epilogue that advances TutorialState to 100 and emits tutorial_step=100.
The tutorial gift's TICKET_MULTI item naturally scopes what the alias
can open — the normal path's ticket-debit branch already consumes it,
so no separate tutorial-path bypass is needed. Also drop the July-1
expiry on packs 80032/99032 so the current throwback pair stays visible.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
RankBattleController.FinishInternal now emits rank_achieved + tier-qualified
variant (via MissionEventKeys.Rank.AchievedAll) whenever
rankResult.TierAdvanced fires. Closes the last catalog wire-up gap in the
Tier 1+2 scope.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
RankProgressResult gains a TierAdvanced bool (defaulted false so the 7-arg
positional-constructor sites don't break). Set true iff the grant is a win
AND RankTier.Name resolves both pre-grant and post-grant to distinct strings —
i.e. a promotion crossed a tier boundary.
Explicitly guards on isWin so a demotion (in principle possible after a loss
below a tier floor, though the current floor rules prevent it) never fires
the achievement backward.
Three new tests: no-cross win, beginner→d cross, loss stays false.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
BattleXpGrantResult gains a LeveledUp bool set true iff at least one curve
threshold was crossed during the grant (comparing pre-Level to post-Level after
the level-up loop). Callers will gate class_level_up mission emits on this flag
rather than caching pre-state themselves.
No behavior change for existing callers — they read GetXp/TotalXp/Level today
and never check LeveledUp yet. Tests cover: unchanged level → false, single
threshold → true, multi-threshold within one grant → still true, unknown class
guardrail → false.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds IMissionProgressService to RankBattle, FreeBattle, ArenaTwoPickBattle, and
ArenaTwoPick controllers. Each finish handler emits the appropriate
MissionEventKeys builder result:
- RankBattle.Finish (win) → Ranked.WinAll(classId)
Includes AI-rank routes; on a private server AI wins count the same.
- FreeBattle.Finish (win) → Free.WinAll() (aggregates only)
- ArenaTwoPickBattle.Finish → Challenge.MatchPlayAll or MatchWinAll
Always fires challenge_play; wins additionally fire challenge_win and
the ranked/arena/daily aggregates.
- ArenaTwoPick.Finish (5-win full clear) → Challenge.FullClearAll
Gated on RunFinishOutcome.WasFullClear from the previous commit.
This closes six of the eight remaining catalog wire-up gaps; class_level_up
and rank_achieved follow in Tier 2 (need pre-state detection).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Introduces RunFinishOutcome — a semantic record that wraps the wire
FinishResponseDto with the controller-side WasFullClear signal used to fire
the challenge_full_clear mission event. The wire response isn't affected
(controller unwraps the .Response field before returning to the client);
RetireAsync stays returning FinishResponseDto because retire cannot full-clear.
Full-clear detection compares run.WinCount against ResolveMaxBattleCountAsync
rather than hard-coding 5, so a future TK2 rules-config change tracks
automatically. New test covers the full-clear signal explicitly.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
MissionEventKeys grows six new nested static classes covering the wire-up
gap for the counter families that Practice/Story left uncovered. Each mirrors
the established (Practice/Story) shape: named accessors for individual keys,
`{Family}.WinAll(...)` / `AchievedAll(...)` etc. as convenience arrays that
callers pass straight to RecordEventAsync.
RankTier lives at SVSim.Database/Enums/RankTier.cs since the concept (rank_id
→ tier bucket) is data-shaped, not emit-specific, and RankProgressService
will need it internally for tier-crossing detection. Ranked/ClassLevel/Rank
builders in MissionEventKeys compose Class.Name and RankTier.Name.
12 new registry tests cover the family shapes plus tier boundary edges
(rank 4/5, 24/25, 25/26).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Achievement, mission, and BP monthly mission importers now throw at bootstrap
if any seed row references an event_type that doesn't start with a registered
top-level prefix. Prevents drift: a typo in the seed JSON (or a prefix removed
from code without updating the seed) fails loudly at startup instead of
silently producing counters no emitter writes to.
Verified all 12 top-level prefixes currently in the seed JSON pass validation.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PracticeController.Finish now uses MissionEventKeys.Practice.WinAll — the
counter keys emitted match the catalog's named form (practice_win:elite:arisa
etc.), closing the numeric-vs-named mismatch that had all practice-elite
achievements silently at zero. Also removes the "bridging is a follow-up" TODO.
StoryController.Finish uses MissionEventKeys.Story.ChapterFinishAll for the
same shape. ItemPurchaseController.CounterKey routes through
MissionEventKeys.ItemPurchase so the "item_purchase:" prefix has one owner.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move the "all-time" constant out of GameCalendarService (concrete) into a new
static class GameCalendarPeriods. Consumers using IGameCalendarService no
longer have to reach through the concrete class to name the lifetime bucket.
Migrates 5 callsites (mission progress/assembler, admin, item purchase, tests).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Central registry of every string that can appear as ViewerEventCounter.EventKey
or catalog EventType. All 12 top-level prefixes from the achievement/mission
seed JSON are constants; Practice.WinAll and Story.ChapterFinishAll are
hierarchical builders that emit multi-level counter keys per event.
Practice.WinAll translates the wire (difficulty:int, enemy_class_id:int) tuple
into the catalog-facing named form (elite/elite2/elite3 : arisa/erika/...).
Wire difficulty 4/6/7 map to elite/elite2/elite3 (verified via
practicetext.json + practice-opponents.json + practice_ai_setting.csv). Class
1-8 map to the leader names in CardClass ordering. Wire values outside the
known set skip that hierarchical level but still advance the top-level counter.
MissionEventKeys.IsRegistered validates that a string starts with a registered
top-level prefix — for seed-importer drift checks in the next commit.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
All JstPeriod callsites have moved to IGameCalendarService — delete the
static class and its tests. Updates the doc comments on Viewer.cs
(LastLoginBonusClaimedAt) and ViewerEventCounter.cs to reference the
new UTC / config-driven boundary instead of the old "JST 02:00".
GameConfigurationJsonb config-section snapshot test picks up "GameCalendar".
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Swaps 6 JstPeriod.* callsites across AdminController (mission counter
resolution for the /admin catalog) and ItemPurchaseController (monthly
reset bucket key + all-time period).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Swaps 6 JstPeriod.* callsites in mission code to IGameCalendarService.
Also drops the manual `jstNow = now.ToOffset(+9).AddHours(-2)` shift in
MissionAssembler — BP monthly missions now key off UTC calendar month, and
the start/end wire timestamps become UTC-midnight month boundaries. This
matches the plan's all-UTC discipline; wire fidelity for BP monthlies
is not shipped yet.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
IsDue() collapses from the JST DayKey comparison boilerplate to a single
_calendar.ResetReady(viewer.LastLoginBonusClaimedAt) call.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Swaps all four DateTime.UtcNow.Date same-day checks in PackController for
_calendar.ResetReady() — daily-single open, /pack/info daily-single gate,
FreePacks /pack/info visibility, FreePacks /pack/open quota. Removes the
TODO(daily-reset) comments; ToDto promoted from static to instance so it
can see _calendar.
Also fills in GameCalendarConfig.ShippedDefaults() (required by the
[ConfigSection] discovery in SVSimDbContext.EnsureSeedDataAsync — bootstrap
throws without it).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
New config-driven service that replaces JstPeriod. All timestamps are UTC;
one config value (GameCalendarConfig.DailyResetUtcHour, default 0 = midnight
UTC) drives both ResetReady checks and DayKey/WeekKey/MonthKey bucket keys.
Because both derive from the same MostRecentBoundary helper, they can never
disagree.
Prod parity is a config flip: set DailyResetUtcHour=17 in GameConfigs to get
the 02:00 JST boundary. No JST-flavored math anywhere in the code.
JstPeriod callsite migration + deletion follow in subsequent commits.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The DAILY child gacha (type_detail=3, is_daily_single=true) is the once-per-day
half-off crystal single-pack. Two bugs:
1. /pack/open Daily case was calling TrySpendAsync(Rupee) — decompiled client
(GachaUI.cs:1046 CheckBuyPackWithCrystal, :1187 SetClystalConfirmDialog)
confirms it's a crystal purchase. Freeplay mode masked the mismatch in
testing. Swapped to Crystal + insufficient_crystals error.
2. /pack/info kept emitting is_daily_single=true after the viewer's first
claim, so the client re-showed the half-off button and a second click
400'd with daily_free_already_claimed. Added a per-parent-pack gate that
flips is_daily_single false when LastDailyFreeAt.Date == today. The child
entry itself stays so the CRYSTAL_MULTI full-price button still activates.
TODO(daily-reset) comments now reference docs/plans/daily-reset-service.md
(in the outer repo) — the current UTC-midnight comparison will migrate to
the JST 02:00 reset boundary via that plan.
Updated the existing daily test to use cost=50 and assert
Crystals: 200 -> 150 + Rupees untouched (previously used cost=0 so the
currency choice was undetectable). Added two /pack/info gate tests.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
/ai_*_rank_battle/start now reads ViewerRankProgress for the target format
and populates SelfInfo.rank / battlePoint / isMasterRank / masterPoint so
the pre-battle screen matches the viewer's real state. Read-only path uses
IRankProgressService.GetAsync (added in this commit).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the phase-3 zero stub. Real progression math now lands in the
response body (rank / after_battle_point / after_master_point /
battle_point / master_point). Format is authored by URL (not derived from
BattleContext) so /finish still works when hit without a prior
/do_matching — mirrors the client's URL-per-format Wizard/RankBattleFinishTask
dispatch (decompile lines 12-35).
3 existing tests updated with real progression assertions; 3 new tests
cover D-tier floor loss, format separation, and AI-variant persistence.
Full solution suite: 1583/1583 pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Split-query load of Classes (for class XP) + RankProgress (for rank grant)
so RankBattleController.Finish uses a single viewer read. Test factory's
ReferenceDataImporter.ImportAllAsync already seeds RankInfo — no test
helper needed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Reads RankInfoEntry.LowerLimitPoint from ranks.csv (via IGlobalsRepository)
for main-tier floors — no hardcoded thresholds. Master (Point=50000) and
Grand Master (MP-based, floor 5000) branch handles the post-Master path.
GetAsync is a read-only snapshot used later by AI-start's SelfInfo.
13 unit tests cover first-win, loss floors (0, Beginner→D, D→D0), win
crossing 50000, MP awards at Master, GM promotion at MP≥5000, GM floor
protecting against Master demotion, format separation, Crossover throw.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
One row per (viewer, format) tracking accumulated Point + MasterPoint.
Unique index on (ViewerId, Format) enforces one row per format per viewer
(mirrors owned-collection precedent per project_owned_collection_unique_index).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Doubles the shipped defaults across all modes without touching per-mode
overrides. Curve interaction against classexp.csv (L1=50, L2=150):
- Win (200 XP): crosses both L1 + L2 → land at L3, Exp=0
- Loss (50 XP): exactly meets L1 → land at L2, Exp=0
Updates every affected test assertion (Practice, Rank, Free, TK2,
Colosseum, Story) for the new level/exp math.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- StoryConfig.ClassXpPerClear retired; equivalent knob moves to
BattleXpConfig.StoryXpPerClear (falls back to XpPerWin when null).
- StoryService.FinishAsync now grants class XP via IBattleXpService with
BattleXpMode.Story on the firstClear && isPlayShape branch. Persists
post-grant Level/Exp to Viewer.Classes.
- Wire fields (get_class_experience, class_level) stringified as before.
- StoryConfig kept as an empty [ConfigSection] for future story-specific
knobs. StoryServiceTests updated to reflect the new default path
(XpPerWin=100 crosses classexp.csv L1=50 → L2 with 50 carry).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- ColosseumBattleFinishResponseDto gains get_class_experience,
class_experience, class_level. Client-safe: same BattleFinishResponsProcessing
handles all three keys as ints (decomp verified).
- ArenaColosseumBattleController.FinishInternal grants win/loss XP via
IBattleXpService with BattleXpMode.Colosseum for both /colosseum_battle/finish
and /colosseum_rank_battle/finish URLs.
- Existing win test extended: XP wire assertions + persistence check.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- FreeBattleController.Finish (rotation + unlimited URLs) now grants
win/loss XP via IBattleXpService with BattleXpMode.Free.
- Preserves the strict field subset (no rank/master fields).
- Tests updated: win asserts XP+level-up; new loss test on rotation URL.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- RankBattleController.Finish (covers all 4 URLs: rotation, unlimited,
ai_rotation, ai_unlimited) now grants win/loss XP via IBattleXpService
with BattleXpMode.Rank. Uses req.ClassId from wire.
- Tests updated: AI-variant win asserts new XP values; consistency-loss
asserts loss XP. Added persistence test on /unlimited_rank_battle/finish.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Practice finish now grants win/loss XP via IBattleXpService.GrantAsync
with BattleXpMode.Practice. Response fields (get_class_experience,
class_experience, class_level) reflect post-grant totals.
- Uses req.ClassId from wire; no BattleContext lookup needed.
- Test asserts default XpPerWin=100 crosses classexp.csv L1=50 threshold
→ Level=2 + Exp=50 carry, persists to Viewer.Classes.
- Added loss-XP test asserting default XpPerLoss=25 stays under threshold.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- ArenaTwoPickService now delegates class-XP grants to IBattleXpService
with BattleXpMode.ArenaTwoPick. Inline GrantClassXp/ResolveClassLevel
helpers deleted.
- ClassXpPerBattle field removed from ArenaTwoPickConfig; TK2 XP now
configurable via ArenaTwoPickXpPerWin/XpPerLoss overrides or the global
BattleXpConfig defaults (100/25).
- Updated 5 test files (ArenaTwoPickService callers) for the new
constructor arg. Added loss-XP assertion to Finish tests.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds BattleXpConfig ([ConfigSection("BattleXp")]) with global
XpPerWin/XpPerLoss plus per-mode nullable overrides. Adds BattleXpMode
enum and IViewerRepository.LoadForBattleXpGrantAsync — focused tracked
load with viewer.Classes + Class nav ref included, for the service
about to be introduced.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Calls UseSvSimSerilog("svsim-content") right after CreateBuilder and
wraps Main in try/catch/finally. No environment gate needed —
ContentServer has no test-suite path. The existing manual request-log
middleware (uses ILogger<Program>) now flows through Serilog
automatically; swapping it for UseSerilogRequestLogging() is a
follow-up per the spec.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Registers Serilog via SVSim.Hosting.UseSvSimSerilog("svsim-api") right
after CreateBuilder and wraps Main in try/catch/finally so a fatal
startup exception logs before CloseAndFlush.
Also updates the SVSim.Hosting extension to gate the file sink on entry
assembly rather than the ASP.NET environment name. WebApplicationFactory
sets the environment via a hook that resolves after both CreateBuilder
and the UseSerilog callback see their environment view, so
IsEnvironment("Testing") is unreliable in tests. The entry assembly
under `dotnet test` is always "testhost", which is a reliable signal.
appsettings.json grows a Serilog section mirroring the existing
Logging:LogLevel overrides; the Logging block itself is left in place
per the spec's follow-up cleanup note.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds new SVSim.Hosting project carrying Serilog + Serilog.AspNetCore +
Serilog.Settings.Configuration + enricher package refs, and a single
IHostBuilder extension method UseSvSimSerilog(appName) that installs a
colored console sink and a plain-text file sink rolling daily with a
100 MB per-file cap and 7-file retention. ReadFrom.Configuration is
called last so appsettings can override minimum levels per category.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>