feat(rank): AI-start SelfInfo carries viewer rank progress

/ai_*_rank_battle/start now reads ViewerRankProgress for the target format
and populates SelfInfo.rank / battlePoint / isMasterRank / masterPoint so
the pre-battle screen matches the viewer's real state. Read-only path uses
IRankProgressService.GetAsync (added in this commit).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 10:25:29 -04:00
parent 7ff8a7bd92
commit 4ce1cd172a
2 changed files with 46 additions and 4 deletions

View File

@@ -284,6 +284,13 @@ public sealed class RankBattleController : ControllerBase
var bot = await _botRoster.PickAsync(selfCtx, pending.BattleId, ct);
var seed = Random.Shared.Next();
// Read the viewer's rank progression for this format so the pre-battle screen
// shows the current tier/point rather than "Beginner 0 with 0 pts."
var selfViewer = await _viewers.LoadForRankProgressAsync(vid, ct);
var selfRank = selfViewer is null
? new RankProgressResult(1, 0, 0, 0, 0, false, false)
: await _rankProgress.GetAsync(selfViewer, format, ct);
// Stash battle context for the upcoming /finish so the replay-history hook can
// compose a ViewerBattleHistory row. See docs/superpowers/specs/2026-06-10-replay-info-design.md.
if (long.TryParse(pending.BattleId, out var battleIdLong))
@@ -327,12 +334,12 @@ public sealed class RankBattleController : ControllerBase
IsOfficial = selfCtx.IsOfficial,
OppoId = bot.AiId,
Seed = seed,
Rank = 0,
BattlePoint = 0,
Rank = selfRank.Rank,
BattlePoint = selfRank.AfterBattlePoint,
ClassId = (int)selfCtx.ClassId,
CharaId = int.TryParse(selfCtx.CharaId, out var chId) ? chId : -1,
IsMasterRank = 0,
MasterPoint = 0,
IsMasterRank = selfRank.IsMasterRank ? 1 : 0,
MasterPoint = selfRank.AfterMasterPoint,
},
OppoInfo = new AiBattlePlayerInfo
{

View File

@@ -367,4 +367,39 @@ public class RankBattleControllerTests
var v = await db.Viewers.Include(x => x.RankProgress).FirstAsync(x => x.Id == viewerId);
Assert.That(v.RankProgress.Single(r => r.Format == Format.Unlimited).Point, Is.EqualTo(100));
}
[Test]
public async Task AiStart_SelfInfo_carries_viewer_rank_progress()
{
await using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync();
await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Unlimited, 1);
// Preload Point=200 (Beginner 2 = rank_id 3) on Unlimited.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await db.Viewers.Include(x => x.RankProgress).FirstAsync(x => x.Id == viewerId);
v.RankProgress.Add(new ViewerRankProgress
{
Format = Format.Unlimited, Point = 200, MasterPoint = 0,
});
await db.SaveChangesAsync();
}
await RegisterBotBattleAsync(factory, viewerId, Format.Unlimited, deckNo: 1);
var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync("/ai_unlimited_rank_battle/start", EmptyAuthedBody);
Assert.That(resp.IsSuccessStatusCode, Is.True);
using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
// AiBattlePlayerInfo wire keys are camelCase (self_info/oppo_info aside);
// see AiBattleStartResponseDto.cs class comment.
var self = doc.RootElement.GetProperty("self_info");
Assert.That(self.GetProperty("rank").GetInt32(), Is.EqualTo(3)); // 200 → Beginner 2
Assert.That(self.GetProperty("battlePoint").GetInt32(), Is.EqualTo(200));
Assert.That(self.GetProperty("isMasterRank").GetInt32(), Is.EqualTo(0));
Assert.That(self.GetProperty("masterPoint").GetInt32(), Is.EqualTo(0));
}
}