cull(engine-cleanup): pass-9 cascade round 2 after UILabel stub
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@@ -4,24 +4,9 @@ using UnityEngine;
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[Serializable]
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public class BMSymbol
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{
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public string sequence;
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private bool mIsValid;
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private int mLength;
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private int mOffsetX;
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private int mOffsetY;
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private int mWidth;
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private int mHeight;
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private int mAdvance;
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private Rect mUV;
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public void MarkAsChanged()
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{
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mIsValid = false;
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@@ -4,11 +4,5 @@ public class UIGeometry
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{
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public BetterList<Vector3> verts = new BetterList<Vector3>();
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public BetterList<Vector2> uvs = new BetterList<Vector2>();
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public BetterList<Color32> cols = new BetterList<Color32>();
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private BetterList<Vector3> mRtpVerts = new BetterList<Vector3>();
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public bool hasVertices => verts.size > 0;
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}
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@@ -86,7 +86,6 @@ public abstract class UIRect : MonoBehaviour
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public enum AnchorUpdate
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{
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OnEnable,
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OnUpdate }
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public AnchorPoint leftAnchor = new AnchorPoint();
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@@ -128,24 +128,6 @@ public class UIRoot : MonoBehaviour
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}
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}
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public float GetPixelSizeAdjustment(int height)
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{
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height = Mathf.Max(2, height);
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if (activeScaling == Scaling.Constrained)
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{
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return (float)activeHeight / (float)height;
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}
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if (height < minimumHeight)
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{
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return (float)minimumHeight / (float)height;
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}
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if (height > maximumHeight)
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{
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return (float)maximumHeight / (float)height;
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}
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return 1f;
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}
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protected virtual void Awake()
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{
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mTrans = base.transform;
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