feat(rank-progress): RankProgressResult carries TierAdvanced signal

RankProgressResult gains a TierAdvanced bool (defaulted false so the 7-arg
positional-constructor sites don't break). Set true iff the grant is a win
AND RankTier.Name resolves both pre-grant and post-grant to distinct strings —
i.e. a promotion crossed a tier boundary.

Explicitly guards on isWin so a demotion (in principle possible after a loss
below a tier floor, though the current floor rules prevent it) never fires
the achievement backward.

Three new tests: no-cross win, beginner→d cross, loss stays false.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 13:32:45 -04:00
parent 8e41739bde
commit e9c13ae5f4
3 changed files with 65 additions and 5 deletions

View File

@@ -4,9 +4,13 @@ using SVSim.Database.Models;
namespace SVSim.Database.Services.RankProgress;
/// <summary>
/// Wire-shape result of a single rank-battle finish grant. All fields map 1:1 to
/// <c>RankBattleFinishResponseDto</c> keys the client reads via GetValueOrDefault
/// in Wizard/RankBattleFinishTask.cs:57-63.
/// Wire-shape result of a single rank-battle finish grant. The wire-mapped fields
/// (<see cref="Rank"/>, <see cref="AfterBattlePoint"/>, <see cref="AfterMasterPoint"/>,
/// <see cref="BattlePoint"/>, <see cref="MasterPoint"/>, <see cref="IsMasterRank"/>,
/// <see cref="IsGrandMasterRank"/>) map 1:1 to <c>RankBattleFinishResponseDto</c>
/// keys the client reads via GetValueOrDefault in Wizard/RankBattleFinishTask.cs:57-63.
/// <see cref="TierAdvanced"/> is a controller-side signal for the rank_achieved mission
/// emit and is not serialized to the wire.
/// </summary>
/// <param name="Rank">rank_id post-grant (1..29).</param>
/// <param name="AfterBattlePoint">Point post-grant (accumulated).</param>
@@ -15,6 +19,10 @@ namespace SVSim.Database.Services.RankProgress;
/// <param name="MasterPoint">Signed MasterPoint delta.</param>
/// <param name="IsMasterRank">True iff Rank == 25.</param>
/// <param name="IsGrandMasterRank">True iff Rank &gt;= 26.</param>
/// <param name="TierAdvanced">
/// True iff this grant crossed the viewer into a higher <see cref="RankTier"/> bucket
/// than they held pre-grant. Callsites gate rank_achieved mission emits on this flag.
/// </param>
public sealed record RankProgressResult(
int Rank,
int AfterBattlePoint,
@@ -22,7 +30,8 @@ public sealed record RankProgressResult(
int BattlePoint,
int MasterPoint,
bool IsMasterRank,
bool IsGrandMasterRank);
bool IsGrandMasterRank,
bool TierAdvanced = false);
public interface IRankProgressService
{

View File

@@ -39,6 +39,9 @@ public sealed class RankProgressService : IRankProgressService
viewer.RankProgress.Add(row);
}
// Snapshot pre-tier for the TierAdvanced signal — compared to post-tier below.
string? preTier = RankTier.Name(CurrentRankId(row, byId));
int deltaPoint = 0;
int deltaMp = 0;
int masterFloor = byId[MasterRankId].LowerLimitPoint; // 50000
@@ -81,6 +84,12 @@ public sealed class RankProgressService : IRankProgressService
}
int finalRank = CurrentRankId(row, byId);
string? postTier = RankTier.Name(finalRank);
// Tier "advanced" only on a promotion (pre != post AND both resolve). Demotion by
// point loss would technically change the tier string too, but rank_achieved is
// an achievement — it doesn't fire on going backward.
bool tierAdvanced = isWin && preTier != postTier && postTier is not null && preTier is not null;
return new RankProgressResult(
Rank: finalRank,
AfterBattlePoint: row.Point,
@@ -88,7 +97,8 @@ public sealed class RankProgressService : IRankProgressService
BattlePoint: deltaPoint,
MasterPoint: deltaMp,
IsMasterRank: finalRank == MasterRankId,
IsGrandMasterRank: finalRank >= FirstGrandMasterRankId);
IsGrandMasterRank: finalRank >= FirstGrandMasterRankId,
TierAdvanced: tierAdvanced);
}
public async Task<RankProgressResult> GetAsync(

View File

@@ -242,4 +242,45 @@ public class RankProgressServiceTests
Assert.That(r.AfterMasterPoint, Is.EqualTo(0));
Assert.That(v.RankProgress, Is.Empty);
}
// ---- TierAdvanced ----
[Test]
public async Task TierAdvanced_is_false_when_win_stays_within_same_tier()
{
// Point 100 (Beginner 1, rank 2) + 100 win = 200 (Beginner 3, rank 4). Still beginner.
var svc = NewService();
var v = NewViewer(Format.Rotation, point: 100, masterPoint: 0);
var r = await svc.GrantAsync(v, Format.Rotation, isWin: true);
Assert.That(RankTier.Name(r.Rank), Is.EqualTo("beginner"));
Assert.That(r.TierAdvanced, Is.False);
}
[Test]
public async Task TierAdvanced_is_true_when_win_crosses_beginner_to_d()
{
// Point 1150 (Beginner 3, rank 4 — needs 1200 to leave beginner) + 100 = 1250 = D0 (rank 5).
var svc = NewService();
var v = NewViewer(Format.Rotation, point: 1150, masterPoint: 0);
var r = await svc.GrantAsync(v, Format.Rotation, isWin: true);
Assert.That(r.Rank, Is.EqualTo(5), "Expected promotion to rank 5 (D0)");
Assert.That(r.TierAdvanced, Is.True);
}
[Test]
public async Task TierAdvanced_is_false_on_loss_even_if_tier_string_changes()
{
// Loss can't advance a tier — even if it demoted, the achievement doesn't fire backward.
// Point 1200 (D0, rank 5) - 50 loss = 1200 (floored). Still D0. Prove flag stays false.
var svc = NewService();
var v = NewViewer(Format.Rotation, point: 1200, masterPoint: 0);
var r = await svc.GrantAsync(v, Format.Rotation, isWin: false);
Assert.That(r.TierAdvanced, Is.False);
}
}