feat(mission): wire Tier 1 emits — rank/free/challenge match events
Adds IMissionProgressService to RankBattle, FreeBattle, ArenaTwoPickBattle, and ArenaTwoPick controllers. Each finish handler emits the appropriate MissionEventKeys builder result: - RankBattle.Finish (win) → Ranked.WinAll(classId) Includes AI-rank routes; on a private server AI wins count the same. - FreeBattle.Finish (win) → Free.WinAll() (aggregates only) - ArenaTwoPickBattle.Finish → Challenge.MatchPlayAll or MatchWinAll Always fires challenge_play; wins additionally fire challenge_win and the ranked/arena/daily aggregates. - ArenaTwoPick.Finish (5-win full clear) → Challenge.FullClearAll Gated on RunFinishOutcome.WasFullClear from the previous commit. This closes six of the eight remaining catalog wire-up gaps; class_level_up and rank_achieved follow in Tier 2 (need pre-state detection). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database.Enums;
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using SVSim.Database.Services;
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using SVSim.Database.Services.Friend;
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using SVSim.Database.Services.Replay;
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using SVSim.EmulatedEntrypoint.Extensions;
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@@ -20,6 +21,7 @@ public class ArenaTwoPickBattleController : SVSimController
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private readonly IBattleContextStore _battleContextStore;
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private readonly IBattleHistoryWriter _historyWriter;
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private readonly IPlayedTogetherWriter _playedTogetherWriter;
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private readonly IMissionProgressService _missionProgress;
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public ArenaTwoPickBattleController(
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IArenaTwoPickService svc,
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@@ -27,7 +29,8 @@ public class ArenaTwoPickBattleController : SVSimController
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IMatchingResolver resolver,
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IBattleContextStore battleContextStore,
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IBattleHistoryWriter historyWriter,
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IPlayedTogetherWriter playedTogetherWriter)
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IPlayedTogetherWriter playedTogetherWriter,
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IMissionProgressService missionProgress)
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{
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_svc = svc;
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_matchContextBuilder = matchContextBuilder;
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@@ -35,6 +38,7 @@ public class ArenaTwoPickBattleController : SVSimController
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_battleContextStore = battleContextStore;
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_historyWriter = historyWriter;
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_playedTogetherWriter = playedTogetherWriter;
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_missionProgress = missionProgress;
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}
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[HttpPost("do_matching")]
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@@ -117,6 +121,14 @@ public class ArenaTwoPickBattleController : SVSimController
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}
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var result = await _svc.RecordBattleResultAsync(vid, isWin);
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// Mission counters — TK2 matches always advance challenge_play, wins additionally
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// advance challenge_win + the ranked/arena/daily aggregates.
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await _missionProgress.RecordEventAsync(
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vid,
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isWin ? MissionEventKeys.Challenge.MatchWinAll() : MissionEventKeys.Challenge.MatchPlayAll(),
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ct: ct);
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return Ok(new BattleFinishResponseDto
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{
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BattleResult = result.BattleResult,
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@@ -1,4 +1,5 @@
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using Microsoft.AspNetCore.Mvc;
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using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaTwoPick;
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using SVSim.EmulatedEntrypoint.Services;
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@@ -8,7 +9,13 @@ namespace SVSim.EmulatedEntrypoint.Controllers;
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public class ArenaTwoPickController : SVSimController
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{
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private readonly IArenaTwoPickService _svc;
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public ArenaTwoPickController(IArenaTwoPickService svc) => _svc = svc;
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private readonly IMissionProgressService _missionProgress;
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public ArenaTwoPickController(IArenaTwoPickService svc, IMissionProgressService missionProgress)
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{
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_svc = svc;
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_missionProgress = missionProgress;
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}
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[HttpPost("top")]
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public async Task<IActionResult> Top([FromBody] TopRequest _)
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@@ -46,12 +53,17 @@ public class ArenaTwoPickController : SVSimController
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}
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[HttpPost("finish")]
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public async Task<IActionResult> Finish([FromBody] FinishRequest _)
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public async Task<IActionResult> Finish([FromBody] FinishRequest _, CancellationToken ct = default)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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return await GuardAsync(async () =>
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{
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var outcome = await _svc.FinishAsync(vid);
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if (outcome.WasFullClear)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.Challenge.FullClearAll(), ct: ct);
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}
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return outcome.Response;
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});
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}
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@@ -4,6 +4,7 @@ using SVSim.BattleNode.Bridge;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.Database.Services.BattleXp;
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using SVSim.Database.Services.Friend;
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using SVSim.Database.Services.Replay;
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@@ -37,6 +38,7 @@ public sealed class FreeBattleController : ControllerBase
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private readonly IPlayedTogetherWriter _playedTogetherWriter;
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly IMissionProgressService _missionProgress;
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private readonly SVSimDbContext _db;
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private readonly ILogger<FreeBattleController> _log;
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@@ -48,6 +50,7 @@ public sealed class FreeBattleController : ControllerBase
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IPlayedTogetherWriter playedTogetherWriter,
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IViewerRepository viewers,
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IBattleXpService xp,
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IMissionProgressService missionProgress,
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SVSimDbContext db,
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ILogger<FreeBattleController> log)
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{
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@@ -58,6 +61,7 @@ public sealed class FreeBattleController : ControllerBase
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_playedTogetherWriter = playedTogetherWriter;
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_viewers = viewers;
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_xp = xp;
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_missionProgress = missionProgress;
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_db = db;
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_log = log;
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}
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@@ -120,6 +124,13 @@ public sealed class FreeBattleController : ControllerBase
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level = xp.Level == 0 ? 1 : xp.Level;
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}
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// Mission counters — unranked wins feed ranked_or_arena_win + daily_match_win.
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if (isWin)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.Free.WinAll(), ct: ct);
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}
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return Ok(new FreeBattleFinishResponseDto
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{
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BattleResult = req.BattleResult,
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@@ -5,6 +5,7 @@ using SVSim.BattleNode.Sessions;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.Database.Services.BattleXp;
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using SVSim.Database.Services.Friend;
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using SVSim.Database.Services.RankProgress;
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@@ -40,6 +41,7 @@ public sealed class RankBattleController : ControllerBase
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly IRankProgressService _rankProgress;
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private readonly IMissionProgressService _missionProgress;
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private readonly SVSimDbContext _db;
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private readonly ILogger<RankBattleController> _log;
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@@ -54,6 +56,7 @@ public sealed class RankBattleController : ControllerBase
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IViewerRepository viewers,
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IBattleXpService xp,
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IRankProgressService rankProgress,
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IMissionProgressService missionProgress,
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SVSimDbContext db,
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ILogger<RankBattleController> log)
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{
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@@ -67,6 +70,7 @@ public sealed class RankBattleController : ControllerBase
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_viewers = viewers;
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_xp = xp;
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_rankProgress = rankProgress;
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_missionProgress = missionProgress;
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_db = db;
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_log = log;
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}
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@@ -161,6 +165,13 @@ public sealed class RankBattleController : ControllerBase
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level = xp.Level == 0 ? 1 : xp.Level;
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}
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// Mission counters — AI-rank routes emit the same keys as human-rank on a private server.
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if (isWin)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.Ranked.WinAll(req.ClassId), ct: ct);
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}
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return Ok(new RankBattleFinishResponseDto
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{
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BattleResult = req.BattleResult,
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