Compare commits
26 Commits
cd37945791
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
73b49dd403 | ||
|
|
70b762b2ce | ||
| 53e3bf7fa4 | |||
|
|
ddfa3c1dc9 | ||
|
|
3d056481b2 | ||
|
|
206868efc5 | ||
| f2f875a976 | |||
|
|
a11e4fa5a1 | ||
| f5bd7c949a | |||
|
|
f6b6293532 | ||
| daef8463bf | |||
|
|
abf3e3a719 | ||
|
|
d7fa6069f8 | ||
| 55e2186c86 | |||
|
|
dbf0458f82 | ||
|
|
f71ecc432a | ||
| 8f454f6cdc | |||
|
|
ec07eeda57 | ||
|
|
16ca6de3d4 | ||
| a01ff2ec0e | |||
| bc6fa836b0 | |||
| 1a917af13c | |||
| 00abbbebbd | |||
| 8213dd8cb3 | |||
| d5fd89e228 | |||
| f360be0c8d |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
|||||||
/cmake-build-debug/
|
/cmake-build-debug/
|
||||||
|
.name
|
||||||
@@ -1,12 +1,36 @@
|
|||||||
set(CMAKE_CXX_STANDARD 20) # c++ 20
|
set(CMAKE_CXX_STANDARD 20) # c++ 20
|
||||||
cmake_minimum_required(VERSION 3.22) # Specifies the required CMake version.
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
||||||
|
cmake_minimum_required(VERSION 3.16) # Specifies the required CMake version.
|
||||||
project(rla_iipp) # Defines the project name.
|
project(rla_iipp) # Defines the project name.
|
||||||
|
|
||||||
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) # Includes the contents of the conanbuildinfo.cmake file.
|
#[[include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) # Includes the contents of the conanbuildinfo.cmake file.
|
||||||
conan_basic_setup() # Prepares the CMakeList.txt for Conan.
|
conan_basic_setup() # Prepares the CMakeList.txt for Conan.]]
|
||||||
|
|
||||||
# $source_files is a space-delimited list of filenames.
|
# $source_files is a space-delimited list of filenames.
|
||||||
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/game/dungeonalgorithm.cpp src/game/dungeonalgorithm.hpp) # Specifies the executable to build.
|
add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/engine/scripting/luacontextmanager.cpp src/engine/scripting/luacontextmanager.hpp src/game/algorithmmanager.cpp src/game/algorithmmanager.hpp src/game/tilemap.cpp src/game/tilemap.hpp src/engine/rlengineexception.hpp src/engine/rendering/renderingpipelinestep.hpp src/engine/rendering/pipeline_steps/gamerenderingstep.cpp src/engine/rendering/pipeline_steps/gamerenderingstep.hpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.cpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.hpp src/engine/modules/logger.cpp src/engine/modules/logger.hpp) # Specifies the executable to build.
|
||||||
target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan.
|
|
||||||
|
# vcpkg packages
|
||||||
|
find_package(SDL2 CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp
|
||||||
|
PRIVATE
|
||||||
|
$<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>
|
||||||
|
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>
|
||||||
|
)
|
||||||
|
find_package(SDL2_ttf CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE $<IF:$<TARGET_EXISTS:SDL2_ttf::SDL2_ttf>,SDL2_ttf::SDL2_ttf,SDL2_ttf::SDL2_ttf-static>)
|
||||||
|
find_package(SDL2_image CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE $<IF:$<TARGET_EXISTS:SDL2_image::SDL2_image>,SDL2_image::SDL2_image,SDL2_image::SDL2_image-static>)
|
||||||
|
find_package(fmt CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE fmt::fmt)
|
||||||
|
find_package(tomlplusplus CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE tomlplusplus::tomlplusplus)
|
||||||
|
find_package(sol2 CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE lua)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE sol2)
|
||||||
|
find_package(range-v3 CONFIG REQUIRED)
|
||||||
|
target_link_libraries(rla_iipp PRIVATE range-v3::meta range-v3::concepts range-v3::range-v3)
|
||||||
|
|
||||||
|
#[[target_link_libraries(rla_iipp ${CONAN_LIBS}) # Specifies what libraries to link, using Conan.]]
|
||||||
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
|
file(COPY assets DESTINATION ${CMAKE_BINARY_DIR}/bin)
|
||||||
file(COPY config DESTINATION ${CMAKE_BINARY_DIR}/bin)
|
file(COPY config DESTINATION ${CMAKE_BINARY_DIR}/bin)
|
||||||
|
file(COPY scripts DESTINATION ${CMAKE_BINARY_DIR}/bin)
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
[requires]
|
|
||||||
sdl/2.0.16
|
|
||||||
sdl_ttf/2.0.15
|
|
||||||
sdl_image/2.0.5
|
|
||||||
fmt/8.0.1
|
|
||||||
tomlplusplus/2.5.0
|
|
||||||
sol2/3.2.3
|
|
||||||
range-v3/0.11.0
|
|
||||||
[generators]
|
|
||||||
cmake
|
|
||||||
@@ -3,10 +3,14 @@ target_fps = 61
|
|||||||
window_width = 800
|
window_width = 800
|
||||||
window_height = 600
|
window_height = 600
|
||||||
window_title = "Roguelike Algorithm Visualizer"
|
window_title = "Roguelike Algorithm Visualizer"
|
||||||
|
rendering_engine = 0
|
||||||
|
|
||||||
[overlay]
|
[overlay]
|
||||||
show_fps = true
|
show_fps = true
|
||||||
|
|
||||||
|
[logging]
|
||||||
|
minimum_level = 1
|
||||||
|
|
||||||
[font]
|
[font]
|
||||||
default_font_name = "Consolas-Regular"
|
default_font_name = "Consolas-Regular"
|
||||||
default_font_size = 12
|
default_font_size = 12
|
||||||
9
config/visualizer.toml
Normal file
9
config/visualizer.toml
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
[rendering]
|
||||||
|
tile_size_w = 48
|
||||||
|
tile_size_h = 48
|
||||||
|
|
||||||
|
[map]
|
||||||
|
map_size_w = 80
|
||||||
|
map_size_h = 50
|
||||||
|
floor_char = '.'
|
||||||
|
wall_char = '#'
|
||||||
28
documents/algorithms.txt
Normal file
28
documents/algorithms.txt
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
Dungeon generation algorithms are written in lua and dropped into scripting->algorithms. They are automatically parsed by the visualizer and assigned keys in the program to run them.
|
||||||
|
Algorithms are made up of a single lua file (possibly more with requires) with the following functionality:
|
||||||
|
|
||||||
|
Provided:
|
||||||
|
|
||||||
|
global algorithm_manager.register_algorithm(name, init_function, update_function, updates_per_second)
|
||||||
|
Registers an algorithm with the program with a given name, init function, update function, and updates per second
|
||||||
|
|
||||||
|
map.draw_floor(x, y)
|
||||||
|
Draws a floor on the map at a given x, y position
|
||||||
|
|
||||||
|
map.draw_wall(x, y)
|
||||||
|
draws a wall on the map at a given x, y position
|
||||||
|
|
||||||
|
map.fill(bool wall)
|
||||||
|
Fills the map with either floors (false) or walls (true)
|
||||||
|
|
||||||
|
map.is_wall(x, y)
|
||||||
|
returns true if map[x,y] is a wall, false otherwise
|
||||||
|
|
||||||
|
Necessary:
|
||||||
|
|
||||||
|
init_function(map_w, map_h)
|
||||||
|
Should initialize the function fresh with a given width and height.
|
||||||
|
|
||||||
|
update()
|
||||||
|
Called updates_per_second times per second. Should calculate new map state and draw on the map as needed. The map will have the previous state retained.
|
||||||
|
Returns true if finished, else false
|
||||||
84
scripts/algorithms/cellular_auotmata.lua
Normal file
84
scripts/algorithms/cellular_auotmata.lua
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
CellularAutomata = {
|
||||||
|
map_w = 0,
|
||||||
|
map_h = 0,
|
||||||
|
iterations = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
function CellularAutomata.get_neighbors(map, x, y)
|
||||||
|
local min_x = math.max(0, x-1)
|
||||||
|
local min_y = math.max(0, y-1)
|
||||||
|
local max_x = math.min(x+1, map:get_width()-1)
|
||||||
|
local max_y = math.min(y+1, map:get_height()-1)
|
||||||
|
local result = {}
|
||||||
|
for mx = min_x, max_x do
|
||||||
|
for my = min_y, max_y do
|
||||||
|
table.insert(result, {x = mx, y = my})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
function CellularAutomata:initialize(w, h)
|
||||||
|
self.map_w = w
|
||||||
|
self.map_h = h
|
||||||
|
self.iterations = 3
|
||||||
|
math.randomseed()
|
||||||
|
for mx = 0, w-1 do
|
||||||
|
for my = 0, h-1 do
|
||||||
|
local is_wall = math.random(0, 1) == 1
|
||||||
|
if is_wall then
|
||||||
|
visualizer.map:draw_wall(mx, my)
|
||||||
|
else
|
||||||
|
visualizer.map:draw_floor(mx, my)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function CellularAutomata:update()
|
||||||
|
if self.iterations <= 0 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local old_map = visualizer.map
|
||||||
|
local new_map = old_map:clone()
|
||||||
|
|
||||||
|
for mx = 0, self.map_w - 1 do
|
||||||
|
for my = 0, self.map_h - 1 do
|
||||||
|
local neighbors = self.get_neighbors(old_map, mx, my)
|
||||||
|
local expected_neighbors = 9
|
||||||
|
local walls = expected_neighbors - #neighbors
|
||||||
|
local required_walls = 5
|
||||||
|
--print(old_map:is_wall(mx, my))
|
||||||
|
--print(new_map:is_wall(mx, my))
|
||||||
|
for k,v in ipairs(neighbors) do
|
||||||
|
if old_map:is_wall(v.x, v.y) then
|
||||||
|
walls = walls + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if walls >= required_walls then
|
||||||
|
new_map:draw_wall(mx, my)
|
||||||
|
else
|
||||||
|
new_map:draw_floor(mx, my)
|
||||||
|
end
|
||||||
|
--print(old_map:is_wall(mx, my))
|
||||||
|
--print(new_map:is_wall(mx, my))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Now draw the new map onto the existing one
|
||||||
|
for mx = 0, self.map_w - 1 do
|
||||||
|
for my = 0, self.map_h - 1 do
|
||||||
|
if new_map:is_wall(mx, my) then
|
||||||
|
old_map:draw_wall(mx, my)
|
||||||
|
else
|
||||||
|
old_map:draw_floor(mx, my)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.iterations = self.iterations - 1
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
visualizer.algorithm_manager:register_algorithm("Cellular Automata", function (w, h) CellularAutomata:initialize(w, h) end, function () return CellularAutomata:update() end, 1)
|
||||||
36
scripts/algorithms/drunk_walk.lua
Normal file
36
scripts/algorithms/drunk_walk.lua
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
DrunkenWalk = {
|
||||||
|
curr_x = 0,
|
||||||
|
curr_y = 0,
|
||||||
|
map_w = 0,
|
||||||
|
map_h = 0,
|
||||||
|
iterations = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
function DrunkenWalk:initialize(w, h)
|
||||||
|
math.randomseed()
|
||||||
|
self.map_w = w
|
||||||
|
self.map_h = h
|
||||||
|
self.iterations = 200
|
||||||
|
visualizer.map:fill(true)
|
||||||
|
self.curr_x = math.random(0, w-1)
|
||||||
|
self.curr_y = math.random(0, h-1);
|
||||||
|
end
|
||||||
|
|
||||||
|
function DrunkenWalk:update()
|
||||||
|
new_x = self.curr_x + math.random(-1, 1)
|
||||||
|
new_y = self.curr_y + math.random(-1, 1)
|
||||||
|
while new_x >= self.map_w or new_x < 0 or new_y >= self.map_h or new_y < 0 do
|
||||||
|
new_x = self.curr_x + math.random(-1, 1)
|
||||||
|
new_y = self.curr_y + math.random(-1, 1)
|
||||||
|
end
|
||||||
|
self.curr_x = new_x
|
||||||
|
self.curr_y = new_y
|
||||||
|
visualizer.map:draw_floor(self.curr_x, self.curr_y)
|
||||||
|
self.iterations = self.iterations - 1
|
||||||
|
if self.iterations == 0 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
visualizer.algorithm_manager:register_algorithm("Drunken Walk", function (w, h) DrunkenWalk:initialize(w, h) end, function () return DrunkenWalk:update() end, 60)
|
||||||
@@ -3,7 +3,10 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#include "engine.hpp"
|
#include "engine.hpp"
|
||||||
#include <cstdio>
|
#include "rendering/sdl/sdlrenderer.hpp"
|
||||||
|
#include "rlengineexception.hpp"
|
||||||
|
#include "rendering/pipeline_steps/gamerenderingstep.hpp"
|
||||||
|
#include "rendering/pipeline_steps/fpscounterrenderingstep.hpp"
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include <exception>
|
#include <exception>
|
||||||
@@ -17,34 +20,51 @@ void Engine::start_loop() {
|
|||||||
if(renderer == nullptr) {
|
if(renderer == nullptr) {
|
||||||
throw MissingRendererException();
|
throw MissingRendererException();
|
||||||
}
|
}
|
||||||
auto render_params = RendererParams{this->config.window_title, this->config.window_width, this->config.window_height, this->config.default_font};
|
|
||||||
renderer->initialize(render_params);
|
|
||||||
renderer->flush();
|
renderer->flush();
|
||||||
auto game_params = GameInitArgs{this->config.target_fps, this->config.window_width, this->config.window_height};
|
auto game_params = GameInitArgs{this->config.target_fps, this->config.window_width, this->config.window_height};
|
||||||
game->initialize(game_params);
|
game->initialize(game_params);
|
||||||
|
Logger::log(LogLevel::DEBUG, "Engine init finished");
|
||||||
|
std::vector<std::unique_ptr<RenderingPipelineStep>> rendering_steps = build_render_pipline();
|
||||||
auto duration_per_frame = one_second_milli / this->config.target_fps;
|
auto duration_per_frame = one_second_milli / this->config.target_fps;
|
||||||
auto last_frame = std::chrono::high_resolution_clock::now();
|
|
||||||
while(true) {
|
while(true) {
|
||||||
auto starttime = std::chrono::high_resolution_clock::now();
|
auto starttime = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
|
// Input and update
|
||||||
auto input = this->input_processor->process_input();
|
auto input = this->input_processor->process_input();
|
||||||
bool end = game->update(input);
|
bool end = game->update(input);
|
||||||
if(end) {
|
if(end) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
game->render(renderer.get());
|
|
||||||
|
// Rendering
|
||||||
|
std::for_each(rendering_steps.begin(), rendering_steps.end(), [this](std::unique_ptr<RenderingPipelineStep>& step) {
|
||||||
|
step->render_step(this->renderer.get());
|
||||||
|
});
|
||||||
|
renderer->flush();
|
||||||
|
|
||||||
|
// timing and sleep
|
||||||
auto endtime = std::chrono::high_resolution_clock::now();
|
auto endtime = std::chrono::high_resolution_clock::now();
|
||||||
last_frame = render_fps(endtime, last_frame);
|
auto update_duration = std::chrono::duration_cast<std::chrono::milliseconds>(endtime - starttime);
|
||||||
renderer->flush(); // not technically correct to do this here, but is done so we can put the fps over the display
|
std::this_thread::sleep_for(duration_per_frame - update_duration);
|
||||||
|
|
||||||
std::this_thread::sleep_for(duration_per_frame);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Engine::Engine(std::unique_ptr<Game> game, std::unique_ptr<Renderer> renderer,
|
Engine::Engine(std::unique_ptr<Game> game,
|
||||||
std::unique_ptr<InputProcessor> input_processor) {
|
std::unique_ptr<InputProcessor> input_processor) {
|
||||||
this->renderer = std::move(renderer);
|
|
||||||
this->game = std::move(game);
|
this->game = std::move(game);
|
||||||
this->input_processor = std::move(input_processor);
|
this->input_processor = std::move(input_processor);
|
||||||
|
this->parse_config(ENGINE_CONFIG_FILE);
|
||||||
|
Logger::set_minimum_loglevel(this->config.minimum_loglevel);
|
||||||
|
this->setup_renderer(this->config.selected_renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::load_config(const std::string &path, const std::function<void (toml::table)>& f) {
|
||||||
|
std::string full_path = fmt::format("{}/{}", CONFIG_DIR, path);
|
||||||
|
auto table = toml::parse_file(full_path);
|
||||||
|
f(table);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::parse_config(const std::string& config_file_path) {
|
||||||
EngineConfig new_config = EngineConfig();
|
EngineConfig new_config = EngineConfig();
|
||||||
load_config("engine.toml", [&new_config](const toml::table& table) {
|
load_config("engine.toml", [&new_config](const toml::table& table) {
|
||||||
new_config.show_fps = table["overlay"]["show_fps"].value_or<bool>(DEFAULT_SHOW_FPS);
|
new_config.show_fps = table["overlay"]["show_fps"].value_or<bool>(DEFAULT_SHOW_FPS);
|
||||||
@@ -55,26 +75,29 @@ Engine::Engine(std::unique_ptr<Game> game, std::unique_ptr<Renderer> renderer,
|
|||||||
auto default_font_path = fmt::format("fonts/{}.ttf", table["font"]["default_font_name"].value_or(DEFAULT_FONT_NAME));
|
auto default_font_path = fmt::format("fonts/{}.ttf", table["font"]["default_font_name"].value_or(DEFAULT_FONT_NAME));
|
||||||
auto default_font_size = table["font"]["default_font_size"].value_or(DEFAULT_FONT_SIZE);
|
auto default_font_size = table["font"]["default_font_size"].value_or(DEFAULT_FONT_SIZE);
|
||||||
new_config.default_font = TextRenderDetails{default_font_path, default_font_size, COLOR_WHITE};
|
new_config.default_font = TextRenderDetails{default_font_path, default_font_size, COLOR_WHITE};
|
||||||
|
new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or((int)RendererTypes::SDL_HARDWARE));
|
||||||
|
new_config.minimum_loglevel = static_cast<LogLevel>(table["logging"]["minimum_level"].value_or((int)LogLevel::DEBUG));
|
||||||
});
|
});
|
||||||
this->config = new_config;
|
this->config = new_config;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::chrono::time_point<std::chrono::system_clock>
|
void Engine::setup_renderer(RendererTypes rendering_engine) {
|
||||||
Engine::render_fps(std::chrono::time_point<std::chrono::system_clock> end,
|
std::unique_ptr<Renderer> rendering_engine_ptr;
|
||||||
std::chrono::time_point<std::chrono::system_clock> lastframe) {
|
auto render_params = RendererParams{this->config.window_title, this->config.window_width, this->config.window_height, this->config.default_font};
|
||||||
double frames = 1;
|
switch(rendering_engine) {
|
||||||
std::chrono::duration<double> dur = end - lastframe;
|
case SDL_HARDWARE: rendering_engine_ptr = std::make_unique<SdlRenderer>(render_params); break;
|
||||||
if(this->config.show_fps) {
|
default: throw RLEngineException("Invalid renderer specified");
|
||||||
//printf("fps: %f\n", frames/dur.count());
|
|
||||||
this->renderer->draw_text(std::nullopt, fmt::format("{:.2f}", frames/dur.count()), 0, 0);
|
|
||||||
}
|
}
|
||||||
return end;
|
this->renderer = std::move(rendering_engine_ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::load_config(const std::string &path, const std::function<void (toml::table)>& f) {
|
std::vector<std::unique_ptr<RenderingPipelineStep>> Engine::build_render_pipline() {
|
||||||
std::string full_path = fmt::format("{}/{}", CONFIG_DIR, path);
|
std::vector<std::unique_ptr<RenderingPipelineStep>> result = std::vector<std::unique_ptr<RenderingPipelineStep>>();
|
||||||
auto table = toml::parse_file(full_path);
|
result.push_back(std::make_unique<GameRenderingStep>(this->game.get()));
|
||||||
f(table);
|
if(this->config.show_fps) {
|
||||||
|
result.push_back(std::make_unique<FpsCounterRenderingStep>());
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,10 +9,13 @@
|
|||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include "game/game.hpp"
|
#include "game/game.hpp"
|
||||||
#include <fmt/format.h>
|
#include <fmt/format.h>
|
||||||
#include <toml.hpp>
|
#include <toml++/toml.h>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include "rendering/renderer.hpp"
|
#include "rendering/renderer.hpp"
|
||||||
#include "input/inputprocessor.hpp"
|
#include "input/inputprocessor.hpp"
|
||||||
|
#include "rendering/renderingpipelinestep.hpp"
|
||||||
|
#include "modules/logger.hpp"
|
||||||
|
|
||||||
#define MISSING_GAME_ERROR "Game pointer is null"
|
#define MISSING_GAME_ERROR "Game pointer is null"
|
||||||
#define MISSING_RENDERER_ERROR "Renderer pointer is null"
|
#define MISSING_RENDERER_ERROR "Renderer pointer is null"
|
||||||
#define RESOURCE_DIR "assets"
|
#define RESOURCE_DIR "assets"
|
||||||
@@ -24,6 +27,11 @@
|
|||||||
#define DEFAULT_SHOW_FPS false
|
#define DEFAULT_SHOW_FPS false
|
||||||
#define DEFAULT_FONT_NAME "Consolas-Regular"
|
#define DEFAULT_FONT_NAME "Consolas-Regular"
|
||||||
#define DEFAULT_FONT_SIZE 12
|
#define DEFAULT_FONT_SIZE 12
|
||||||
|
#define ENGINE_CONFIG_FILE "engine.toml"
|
||||||
|
|
||||||
|
enum RendererTypes : int {
|
||||||
|
SDL_HARDWARE = 0
|
||||||
|
};
|
||||||
|
|
||||||
struct EngineConfig {
|
struct EngineConfig {
|
||||||
unsigned int target_fps;
|
unsigned int target_fps;
|
||||||
@@ -32,11 +40,13 @@ struct EngineConfig {
|
|||||||
bool show_fps;
|
bool show_fps;
|
||||||
std::string window_title;
|
std::string window_title;
|
||||||
TextRenderDetails default_font;
|
TextRenderDetails default_font;
|
||||||
|
RendererTypes selected_renderer;
|
||||||
|
LogLevel minimum_loglevel;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Engine {
|
class Engine {
|
||||||
public:
|
public:
|
||||||
Engine(std::unique_ptr<Game> game, std::unique_ptr<Renderer> renderer,
|
Engine(std::unique_ptr<Game> game,
|
||||||
std::unique_ptr<InputProcessor> input_processor);
|
std::unique_ptr<InputProcessor> input_processor);
|
||||||
void start_loop();
|
void start_loop();
|
||||||
static void load_config(const std::string& path, const std::function<void (toml::table)>& f);
|
static void load_config(const std::string& path, const std::function<void (toml::table)>& f);
|
||||||
@@ -48,17 +58,19 @@ private:
|
|||||||
std::unique_ptr<Game> game = nullptr;
|
std::unique_ptr<Game> game = nullptr;
|
||||||
std::unique_ptr<Renderer> renderer = nullptr;
|
std::unique_ptr<Renderer> renderer = nullptr;
|
||||||
std::unique_ptr<InputProcessor> input_processor = nullptr;
|
std::unique_ptr<InputProcessor> input_processor = nullptr;
|
||||||
std::chrono::time_point<std::chrono::system_clock> render_fps(std::chrono::time_point<std::chrono::system_clock> end, std::chrono::time_point<std::chrono::system_clock> lastframe);
|
void parse_config(const std::string& config_file_path);
|
||||||
|
void setup_renderer(RendererTypes rendering_engine);
|
||||||
|
std::vector<std::unique_ptr<RenderingPipelineStep>> build_render_pipline();
|
||||||
};
|
};
|
||||||
|
|
||||||
class MissingGameException : public std::exception {
|
class MissingGameException : public std::exception {
|
||||||
public:
|
public:
|
||||||
const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
|
[[nodiscard]] const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class MissingRendererException : public std::exception {
|
class MissingRendererException : public std::exception {
|
||||||
public:
|
public:
|
||||||
const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
|
[[nodiscard]] const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ public:
|
|||||||
virtual bool update(InputResult input) = 0;
|
virtual bool update(InputResult input) = 0;
|
||||||
virtual void render(Renderer* renderer) = 0;
|
virtual void render(Renderer* renderer) = 0;
|
||||||
virtual void initialize(GameInitArgs args)=0;
|
virtual void initialize(GameInitArgs args)=0;
|
||||||
|
|
||||||
|
virtual ~Game()=default;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //RLA_IIPP_GAME_HPP
|
#endif //RLA_IIPP_GAME_HPP
|
||||||
|
|||||||
@@ -269,6 +269,7 @@ struct InputResult {
|
|||||||
class InputProcessor {
|
class InputProcessor {
|
||||||
public:
|
public:
|
||||||
virtual InputResult process_input()=0;
|
virtual InputResult process_input()=0;
|
||||||
|
virtual ~InputProcessor()=default;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //RLA_IIPP_INPUTPROCESSOR_HPP
|
#endif //RLA_IIPP_INPUTPROCESSOR_HPP
|
||||||
|
|||||||
@@ -15,6 +15,8 @@ class SdlInputProcessor : public InputProcessor {
|
|||||||
public:
|
public:
|
||||||
SdlInputProcessor();
|
SdlInputProcessor();
|
||||||
|
|
||||||
|
~SdlInputProcessor() override = default;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<SDL_Keycode,InputProcessorKeycode> keycode_map;
|
std::unordered_map<SDL_Keycode,InputProcessorKeycode> keycode_map;
|
||||||
InputProcessorKeycode get_keycode(SDL_Keycode keycode);
|
InputProcessorKeycode get_keycode(SDL_Keycode keycode);
|
||||||
|
|||||||
47
src/engine/modules/logger.cpp
Normal file
47
src/engine/modules/logger.cpp
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
#include "logger.hpp"
|
||||||
|
#include <fmt/format.h>
|
||||||
|
#include <fmt/chrono.h>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
LogLevel Logger::minimum_loglevel = LogLevel::DEBUG;
|
||||||
|
|
||||||
|
void Logger::set_minimum_loglevel(LogLevel logLevel) {
|
||||||
|
Logger::minimum_loglevel = logLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Logger::log(LogLevel level, const std::string &msg) {
|
||||||
|
if(level < Logger::minimum_loglevel) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto loglevel_name = "UNKNOWN";
|
||||||
|
switch (level) {
|
||||||
|
case LogLevel::TRACE:
|
||||||
|
loglevel_name = "TRA";
|
||||||
|
break;
|
||||||
|
case DEBUG:
|
||||||
|
loglevel_name = "DEB";
|
||||||
|
break;
|
||||||
|
case INFO:
|
||||||
|
loglevel_name = "INF";
|
||||||
|
break;
|
||||||
|
case WARNING:
|
||||||
|
loglevel_name = "WAR";
|
||||||
|
break;
|
||||||
|
case ERROR:
|
||||||
|
loglevel_name = "ERR";
|
||||||
|
break;
|
||||||
|
case NONE:
|
||||||
|
loglevel_name = "NON";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto output = fmt::format("[{}][{}] {}", std::chrono::system_clock::now(), loglevel_name, msg);
|
||||||
|
|
||||||
|
if(level == LogLevel::ERROR) {
|
||||||
|
std::cerr << output << "\n";
|
||||||
|
}
|
||||||
|
std::cout << output << "\n";
|
||||||
|
}
|
||||||
29
src/engine/modules/logger.hpp
Normal file
29
src/engine/modules/logger.hpp
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_LOGGER_HPP
|
||||||
|
#define RLA_IIPP_LOGGER_HPP
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
enum LogLevel: int {
|
||||||
|
TRACE = 0,
|
||||||
|
DEBUG = 1,
|
||||||
|
INFO = 2,
|
||||||
|
WARNING = 3,
|
||||||
|
ERROR = 4,
|
||||||
|
NONE = 5
|
||||||
|
};
|
||||||
|
|
||||||
|
class Logger {
|
||||||
|
public:
|
||||||
|
static void set_minimum_loglevel(LogLevel logLevel);
|
||||||
|
static void log(LogLevel level, const std::string& msg);
|
||||||
|
private:
|
||||||
|
static LogLevel minimum_loglevel;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_LOGGER_HPP
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include <fmt/format.h>
|
||||||
|
#include "fpscounterrenderingstep.hpp"
|
||||||
|
|
||||||
|
void FpsCounterRenderingStep::render_step(Renderer *renderer) {
|
||||||
|
const double frames = 1;
|
||||||
|
const double smooth = 0.9;
|
||||||
|
std::chrono::time_point<std::chrono::system_clock> end = std::chrono::system_clock::now();
|
||||||
|
std::chrono::duration<double> dur = end - this->lastFrame;
|
||||||
|
renderer->draw_text(std::nullopt, fmt::format("{:.2f}", frames/dur.count()), 0, 0);
|
||||||
|
this->lastFrame = end;
|
||||||
|
}
|
||||||
|
|
||||||
|
FpsCounterRenderingStep::FpsCounterRenderingStep() {
|
||||||
|
this->lastFrame = std::chrono::high_resolution_clock::now();
|
||||||
|
}
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_FPSCOUNTERRENDERINGSTEP_HPP
|
||||||
|
#define RLA_IIPP_FPSCOUNTERRENDERINGSTEP_HPP
|
||||||
|
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
#include "../renderingpipelinestep.hpp"
|
||||||
|
|
||||||
|
class FpsCounterRenderingStep : public RenderingPipelineStep {
|
||||||
|
void render_step(Renderer *renderer) override;
|
||||||
|
public:
|
||||||
|
FpsCounterRenderingStep();
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::chrono::time_point<std::chrono::system_clock> lastFrame;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_FPSCOUNTERRENDERINGSTEP_HPP
|
||||||
11
src/engine/rendering/pipeline_steps/gamerenderingstep.cpp
Normal file
11
src/engine/rendering/pipeline_steps/gamerenderingstep.cpp
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "gamerenderingstep.hpp"
|
||||||
|
|
||||||
|
void GameRenderingStep::render_step(Renderer *renderer) {
|
||||||
|
game->render(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameRenderingStep::GameRenderingStep(Game *game) : game(game) {}
|
||||||
22
src/engine/rendering/pipeline_steps/gamerenderingstep.hpp
Normal file
22
src/engine/rendering/pipeline_steps/gamerenderingstep.hpp
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_GAMERENDERINGSTEP_HPP
|
||||||
|
#define RLA_IIPP_GAMERENDERINGSTEP_HPP
|
||||||
|
|
||||||
|
|
||||||
|
#include "../renderingpipelinestep.hpp"
|
||||||
|
#include "../../game/game.hpp"
|
||||||
|
|
||||||
|
class GameRenderingStep : public RenderingPipelineStep {
|
||||||
|
void render_step(Renderer *renderer) override;
|
||||||
|
private:
|
||||||
|
Game* game;
|
||||||
|
public:
|
||||||
|
explicit GameRenderingStep(Game *game);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_GAMERENDERINGSTEP_HPP
|
||||||
@@ -22,6 +22,9 @@ public:
|
|||||||
};
|
};
|
||||||
#define COLOR_BLACK Color(0, 0, 0, 255)
|
#define COLOR_BLACK Color(0, 0, 0, 255)
|
||||||
#define COLOR_WHITE Color(255, 255, 255, 255)
|
#define COLOR_WHITE Color(255, 255, 255, 255)
|
||||||
|
#define COLOR_RED Color(255, 0, 0, 255)
|
||||||
|
#define COLOR_GREEN Color(0, 255, 0, 255)
|
||||||
|
#define COLOR_BLUE Color(0, 0, 255, 255)
|
||||||
|
|
||||||
struct SpriteSheet {
|
struct SpriteSheet {
|
||||||
std::string path;
|
std::string path;
|
||||||
@@ -55,11 +58,14 @@ struct RendererParams {
|
|||||||
|
|
||||||
class Renderer {
|
class Renderer {
|
||||||
public:
|
public:
|
||||||
virtual void initialize(RendererParams params)=0;
|
|
||||||
virtual void flush() = 0;
|
virtual void flush() = 0;
|
||||||
virtual void draw_point(int x, int y, Color color) = 0;
|
virtual void draw_point(int x, int y, Color color) = 0;
|
||||||
virtual void draw_text(std::optional<TextRenderDetails> details, std::string text,int x, int y)=0;
|
virtual void draw_text(std::optional<TextRenderDetails> details, std::string text,int x, int y)=0;
|
||||||
virtual void draw_sprite(Sprite sprite, int x, int y)=0;
|
virtual void draw_sprite(Sprite sprite, int x, int y)=0;
|
||||||
|
virtual void draw_sprite(Sprite sprite, int x, int y, float scale)=0;
|
||||||
|
virtual TextRenderDetails get_default_text_render_details()=0;
|
||||||
|
|
||||||
|
virtual ~Renderer() = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //RLA_IIPP_RENDERER_HPP
|
#endif //RLA_IIPP_RENDERER_HPP
|
||||||
|
|||||||
17
src/engine/rendering/renderingpipelinestep.hpp
Normal file
17
src/engine/rendering/renderingpipelinestep.hpp
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 7/18/23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_RENDERINGPIPELINESTEP_HPP
|
||||||
|
#define RLA_IIPP_RENDERINGPIPELINESTEP_HPP
|
||||||
|
|
||||||
|
#include "renderer.hpp"
|
||||||
|
|
||||||
|
class RenderingPipelineStep {
|
||||||
|
public:
|
||||||
|
virtual ~RenderingPipelineStep() = default;
|
||||||
|
|
||||||
|
virtual void render_step(Renderer* renderer) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_RENDERINGPIPELINESTEP_HPP
|
||||||
@@ -2,40 +2,9 @@
|
|||||||
// Created by m on 12/3/21.
|
// Created by m on 12/3/21.
|
||||||
//
|
//
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
#include <utility>
|
||||||
#include "sdlrenderer.hpp"
|
#include "sdlrenderer.hpp"
|
||||||
|
|
||||||
void SdlRenderer::initialize(RendererParams params) {
|
|
||||||
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
||||||
printf("SDL vide oinit failed: %s\n", SDL_GetError());
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
auto img_flags = IMG_INIT_PNG;
|
|
||||||
if(!(IMG_Init(img_flags) & img_flags)) {
|
|
||||||
printf("Failed to init image loading: %s\n", IMG_GetError());
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
if(TTF_Init() < 0) {
|
|
||||||
printf("Failed to initialize font loading: %s\n", TTF_GetError());
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
SDL_Window* sdl_window = SDL_CreateWindow(params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, params.width, params.height, SDL_WINDOW_SHOWN);
|
|
||||||
if(sdl_window == nullptr) {
|
|
||||||
printf("error making window: %s\n", SDL_GetError());
|
|
||||||
exit(EXIT_FAILURE);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
this->window = std::unique_ptr<SDL_Window, SDL_WindowDeleter>(sdl_window);
|
|
||||||
SDL_Renderer* sdl_renderer = SDL_CreateRenderer(this->window.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
|
||||||
this->renderer = std::shared_ptr<SDL_Renderer>(sdl_renderer, SDL_DestroyRenderer);
|
|
||||||
|
|
||||||
this->texture_manager = std::make_unique<SdlTextureManager>(this->renderer);
|
|
||||||
this->font_manager = std::make_unique<SdlFontManager>();
|
|
||||||
this->renderer_params = params;
|
|
||||||
|
|
||||||
SDL_RenderClear(this->renderer.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SdlRenderer::flush() {
|
void SdlRenderer::flush() {
|
||||||
SDL_RenderPresent(this->renderer.get());
|
SDL_RenderPresent(this->renderer.get());
|
||||||
SDL_SetRenderDrawColor(this->renderer.get(), COLOR_BLACK.r, COLOR_BLACK.g, COLOR_BLACK.b, COLOR_BLACK.a);
|
SDL_SetRenderDrawColor(this->renderer.get(), COLOR_BLACK.r, COLOR_BLACK.g, COLOR_BLACK.b, COLOR_BLACK.a);
|
||||||
@@ -51,17 +20,21 @@ void SdlRenderer::draw_text(std::optional<TextRenderDetails> details, std::strin
|
|||||||
TextRenderDetails unpacked_details = details.value_or(this->renderer_params.default_font);
|
TextRenderDetails unpacked_details = details.value_or(this->renderer_params.default_font);
|
||||||
std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(unpacked_details.size, unpacked_details.font_path));
|
std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(unpacked_details.size, unpacked_details.font_path));
|
||||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, unpacked_details.color);
|
std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, unpacked_details.color);
|
||||||
render_texture(x, y, texture, nullptr);
|
render_texture(x, y, texture, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
SdlRenderer::~SdlRenderer() {
|
SdlRenderer::~SdlRenderer() {
|
||||||
|
// clear resource managers pointing to shared pointers
|
||||||
|
// This avoids an invalid read, since otherwise TTF_Quit will cleanup fonts and then clearing the shared pointers will try it again
|
||||||
|
font_manager->clear_all_resources();
|
||||||
|
texture_manager->clear_all_resources();
|
||||||
// exit subsystems
|
// exit subsystems
|
||||||
IMG_Quit();
|
IMG_Quit();
|
||||||
TTF_Quit();
|
TTF_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src) {
|
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest) {
|
||||||
int w, h;
|
int w, h;
|
||||||
if(src == nullptr) {
|
if(src == nullptr) {
|
||||||
SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
|
SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
|
||||||
@@ -70,11 +43,21 @@ void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture
|
|||||||
w = src->w;
|
w = src->w;
|
||||||
h = src->h;
|
h = src->h;
|
||||||
}
|
}
|
||||||
SDL_Rect rect = {x,y,w,h};
|
SDL_Rect destination_rect;
|
||||||
SDL_RenderCopy(this->renderer.get(), texture.get(), src, &rect);
|
if(dest == nullptr) {
|
||||||
|
destination_rect = {x,y,w,h};
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
destination_rect = *dest;
|
||||||
|
}
|
||||||
|
SDL_RenderCopy(this->renderer.get(), texture.get(), src, &destination_rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
||||||
|
this->draw_sprite(sprite, x, y, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y, float scale) {
|
||||||
SpriteSheet *sprite_sheet = sprite.sprite_sheet;
|
SpriteSheet *sprite_sheet = sprite.sprite_sheet;
|
||||||
TextureManagerFetchArgs args = TextureManagerFetchArgs {sprite_sheet->path, sprite_sheet->color_key};
|
TextureManagerFetchArgs args = TextureManagerFetchArgs {sprite_sheet->path, sprite_sheet->color_key};
|
||||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(args);
|
std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(args);
|
||||||
@@ -84,5 +67,37 @@ void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
|||||||
int src_y = l*sprite_sheet->sprite_height;
|
int src_y = l*sprite_sheet->sprite_height;
|
||||||
int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
|
int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
|
||||||
auto source = SDL_Rect{src_x, src_y, sprite_sheet->sprite_width, sprite_sheet->sprite_height};
|
auto source = SDL_Rect{src_x, src_y, sprite_sheet->sprite_width, sprite_sheet->sprite_height};
|
||||||
render_texture(x, y, texture, &source);
|
auto dest = SDL_Rect {x, y, (int)std::ceil(sprite_sheet->sprite_width * scale), (int)std::ceil(sprite_sheet->sprite_height * scale)};
|
||||||
|
render_texture(x, y, texture, &source, &dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
SdlRenderer::SdlRenderer(RendererParams renderer_params) : renderer_params(std::move(renderer_params)) {
|
||||||
|
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||||
|
printf("SDL vide oinit failed: %s\n", SDL_GetError());
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
auto img_flags = IMG_INIT_PNG;
|
||||||
|
if(!(IMG_Init(img_flags) & img_flags)) {
|
||||||
|
printf("Failed to init image loading: %s\n", IMG_GetError());
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
if(TTF_Init() < 0) {
|
||||||
|
printf("Failed to initialize font loading: %s\n", TTF_GetError());
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
SDL_Window* sdl_window = SDL_CreateWindow(this->renderer_params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, this->renderer_params.width, this->renderer_params.height, SDL_WINDOW_SHOWN);
|
||||||
|
if(sdl_window == nullptr) {
|
||||||
|
printf("error making window: %s\n", SDL_GetError());
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
this->window = std::unique_ptr<SDL_Window, SDL_WindowDeleter>(sdl_window);
|
||||||
|
SDL_Renderer* sdl_renderer = SDL_CreateRenderer(this->window.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||||
|
this->renderer = std::shared_ptr<SDL_Renderer>(sdl_renderer, SDL_DestroyRenderer);
|
||||||
|
|
||||||
|
this->texture_manager = std::make_unique<SdlTextureManager>(this->renderer);
|
||||||
|
this->font_manager = std::make_unique<SdlFontManager>();
|
||||||
|
|
||||||
|
SDL_RenderClear(this->renderer.get());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,21 +17,23 @@ struct SDL_WindowDeleter {
|
|||||||
|
|
||||||
class SdlRenderer : public Renderer {
|
class SdlRenderer : public Renderer {
|
||||||
public:
|
public:
|
||||||
~SdlRenderer();
|
~SdlRenderer() override;
|
||||||
|
explicit SdlRenderer(RendererParams renderer_params);
|
||||||
void draw_text(std::optional<TextRenderDetails> details, std::string text, int x, int y) override;
|
void draw_text(std::optional<TextRenderDetails> details, std::string text, int x, int y) override;
|
||||||
void initialize(RendererParams params) override;
|
|
||||||
void flush() override;
|
void flush() override;
|
||||||
void draw_point(int x, int y, Color color) override;
|
void draw_point(int x, int y, Color color) override;
|
||||||
|
|
||||||
void draw_sprite(Sprite sprite, int x, int y) override;
|
void draw_sprite(Sprite sprite, int x, int y) override;
|
||||||
|
void draw_sprite(Sprite sprite, int x, int y, float scale) override;
|
||||||
|
TextRenderDetails get_default_text_render_details() override {
|
||||||
|
return this->renderer_params.default_font;
|
||||||
|
}
|
||||||
private:
|
private:
|
||||||
RendererParams renderer_params;
|
RendererParams renderer_params;
|
||||||
std::unique_ptr<SDL_Window, SDL_WindowDeleter> window;
|
std::unique_ptr<SDL_Window, SDL_WindowDeleter> window;
|
||||||
std::shared_ptr<SDL_Renderer> renderer = nullptr;
|
std::shared_ptr<SDL_Renderer> renderer = nullptr;
|
||||||
std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
|
std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
|
||||||
std::unique_ptr<SdlFontManager> font_manager = nullptr;
|
std::unique_ptr<SdlFontManager> font_manager = nullptr;
|
||||||
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src);
|
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ std::shared_ptr<SDL_Texture> SdlTextureManager::load_resource(TextureManagerFetc
|
|||||||
if(texture == nullptr) {
|
if(texture == nullptr) {
|
||||||
throw MissingTextureException(full_path, SDL_GetError());
|
throw MissingTextureException(full_path, SDL_GetError());
|
||||||
}
|
}
|
||||||
return std::shared_ptr<SDL_Texture>(texture, SDL_DestroyTexture);
|
return {texture, SDL_DestroyTexture};
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SdlTextureManager::get_key(TextureManagerFetchArgs args) {
|
std::string SdlTextureManager::get_key(TextureManagerFetchArgs args) {
|
||||||
|
|||||||
@@ -12,12 +12,21 @@ class ResourceManager {
|
|||||||
public:
|
public:
|
||||||
virtual T fetch_resource(A args) {
|
virtual T fetch_resource(A args) {
|
||||||
K key = get_key(args);
|
K key = get_key(args);
|
||||||
if(this->resource_map.find(key) == this->resource_map.end()) {
|
if(!this->resource_map.contains(key)) {
|
||||||
T resource = this->load_resource(args);
|
T resource = this->load_resource(args);
|
||||||
this->resource_map[key] = resource;
|
this->resource_map[key] = resource;
|
||||||
}
|
}
|
||||||
return this->resource_map[key];
|
return this->resource_map[key];
|
||||||
}
|
}
|
||||||
|
virtual void clear_resource(A args) {
|
||||||
|
K key = get_key(args);
|
||||||
|
if(this->resource_map.contains(key)) {
|
||||||
|
this->resource_map.erase(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
virtual void clear_all_resources() {
|
||||||
|
this->resource_map.clear();
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
std::unordered_map<K, T> resource_map;
|
std::unordered_map<K, T> resource_map;
|
||||||
|
|||||||
27
src/engine/rlengineexception.hpp
Normal file
27
src/engine/rlengineexception.hpp
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/20/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_RLENGINEEXCEPTION_HPP
|
||||||
|
#define RLA_IIPP_RLENGINEEXCEPTION_HPP
|
||||||
|
|
||||||
|
|
||||||
|
#include <exception>
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
class RLEngineException : public std::exception {
|
||||||
|
public:
|
||||||
|
[[nodiscard]] const char *what() const _GLIBCXX_TXN_SAFE_DYN _GLIBCXX_NOTHROW override {
|
||||||
|
return message.c_str();
|
||||||
|
}
|
||||||
|
|
||||||
|
explicit RLEngineException(std::string message) : message(std::move(message)) {}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string message;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_RLENGINEEXCEPTION_HPP
|
||||||
16
src/engine/scripting/luacontextmanager.cpp
Normal file
16
src/engine/scripting/luacontextmanager.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/12/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "luacontextmanager.hpp"
|
||||||
|
|
||||||
|
std::string LuaContextManager::get_key(std::string args) {
|
||||||
|
return args;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Switch the arg to a struct and use that to init libraries
|
||||||
|
std::shared_ptr<sol::state> LuaContextManager::load_resource(std::string args) {
|
||||||
|
auto lua = std::make_shared<sol::state>();
|
||||||
|
lua->open_libraries(sol::lib::base, sol::lib::package, sol::lib::math, sol::lib::table);
|
||||||
|
return lua;
|
||||||
|
}
|
||||||
28
src/engine/scripting/luacontextmanager.hpp
Normal file
28
src/engine/scripting/luacontextmanager.hpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/12/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_LUACONTEXTMANAGER_HPP
|
||||||
|
#define RLA_IIPP_LUACONTEXTMANAGER_HPP
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include "../resources/resourcemanager.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
class LuaContextManager : public ResourceManager<std::shared_ptr<sol::state>, std::string, std::string> {
|
||||||
|
public:
|
||||||
|
std::shared_ptr<sol::state> get_default_context() {
|
||||||
|
return fetch_resource(DEFAULT_CONTEXT_KEY);
|
||||||
|
}
|
||||||
|
void clear_default_context() {
|
||||||
|
clear_resource(DEFAULT_CONTEXT_KEY);
|
||||||
|
}
|
||||||
|
protected:
|
||||||
|
std::string get_key(std::string args) override;
|
||||||
|
|
||||||
|
std::shared_ptr<sol::state> load_resource(std::string args) override;
|
||||||
|
private:
|
||||||
|
const std::string DEFAULT_CONTEXT_KEY = "default";
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_LUACONTEXTMANAGER_HPP
|
||||||
@@ -9,9 +9,15 @@ Rectangle Camera::get_bounds() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Camera::move_camera(Point new_center) {
|
void Camera::move_camera(Point new_center) {
|
||||||
|
bool recalculate_bounds = false;
|
||||||
|
if(new_center != this->center) {
|
||||||
|
recalculate_bounds = true;
|
||||||
|
}
|
||||||
this->center = new_center;
|
this->center = new_center;
|
||||||
|
if(recalculate_bounds) {
|
||||||
this->cached_bounds = calculate_bounds();
|
this->cached_bounds = calculate_bounds();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Camera::set_bounds(int max_x, int max_y) {
|
void Camera::set_bounds(int max_x, int max_y) {
|
||||||
this->max_x = max_x;
|
this->max_x = max_x;
|
||||||
@@ -19,7 +25,9 @@ void Camera::set_bounds(int max_x, int max_y) {
|
|||||||
this->cached_bounds = calculate_bounds();
|
this->cached_bounds = calculate_bounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
Rectangle Camera::calculate_bounds() {
|
Rectangle Camera::calculate_bounds() const {
|
||||||
|
auto tiles_rendered_x = this->get_tiles_rendered_x();
|
||||||
|
auto tiles_rendered_y = this->get_tiles_rendered_y();
|
||||||
int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
|
int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
|
||||||
int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
|
int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
|
||||||
int width = std::min(tiles_rendered_x, max_x-minx);
|
int width = std::min(tiles_rendered_x, max_x-minx);
|
||||||
@@ -31,3 +39,33 @@ Point Camera::camera_coords_to_screen_coords(Point camera_coord) {
|
|||||||
auto bounds = get_bounds();
|
auto bounds = get_bounds();
|
||||||
return Point{camera_coord.x-bounds.x, camera_coord.y-bounds.y};
|
return Point{camera_coord.x-bounds.x, camera_coord.y-bounds.y};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ranges::any_view<Point> Camera::get_range() {
|
||||||
|
auto bounds = get_bounds();
|
||||||
|
int height = bounds.height;
|
||||||
|
int width = bounds.width;
|
||||||
|
int miny = bounds.y;
|
||||||
|
int minx = bounds.x;
|
||||||
|
return ranges::views::iota(miny, miny+height) | ranges::views::transform([width, minx](int y) {
|
||||||
|
return ranges::views::iota(minx, minx+width) | ranges::views::transform([y](int x) {
|
||||||
|
return Point{x,y};
|
||||||
|
});
|
||||||
|
}) | ranges::views::join;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Camera::get_scale() const {
|
||||||
|
return scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Camera::set_scale(float scale) {
|
||||||
|
this->scale = scale;
|
||||||
|
this->cached_bounds = calculate_bounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
int Camera::get_tiles_rendered_x() const {
|
||||||
|
return (int)std::ceil(tiles_rendered_x / this->scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
int Camera::get_tiles_rendered_y() const {
|
||||||
|
return (int)std::ceil(tiles_rendered_y / this->scale);
|
||||||
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include "point.hpp"
|
#include "point.hpp"
|
||||||
#include "rectangle.hpp"
|
#include "rectangle.hpp"
|
||||||
|
#include <range/v3/view.hpp>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
class Camera {
|
class Camera {
|
||||||
@@ -19,12 +20,21 @@ private:
|
|||||||
int max_x=0;
|
int max_x=0;
|
||||||
int max_y=0;
|
int max_y=0;
|
||||||
Rectangle cached_bounds=Rectangle();
|
Rectangle cached_bounds=Rectangle();
|
||||||
Rectangle calculate_bounds();
|
Rectangle calculate_bounds() const;
|
||||||
|
float scale = 1;
|
||||||
|
[[nodiscard]] int get_tiles_rendered_x() const;
|
||||||
|
[[nodiscard]] int get_tiles_rendered_y() const;
|
||||||
|
public:
|
||||||
|
[[nodiscard]] float get_scale() const;
|
||||||
|
|
||||||
|
void set_scale(float scale);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Rectangle get_bounds();
|
Rectangle get_bounds();
|
||||||
void move_camera(Point new_center);
|
void move_camera(Point new_center);
|
||||||
void set_bounds(int max_x, int max_y);
|
void set_bounds(int max_x, int max_y);
|
||||||
Point camera_coords_to_screen_coords(Point camera_coord);
|
Point camera_coords_to_screen_coords(Point camera_coord);
|
||||||
|
ranges::any_view<Point> get_range();
|
||||||
Camera()=default;
|
Camera()=default;
|
||||||
|
|
||||||
Camera(const Point ¢er, int tilesRenderedX, int tilesRenderedY, int maxX, int maxY) : center(center),
|
Camera(const Point ¢er, int tilesRenderedX, int tilesRenderedY, int maxX, int maxY) : center(center),
|
||||||
|
|||||||
@@ -7,7 +7,8 @@
|
|||||||
|
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <range/v3/view.hpp>
|
||||||
|
#include "point.hpp"
|
||||||
template<typename T>
|
template<typename T>
|
||||||
class Grid2D {
|
class Grid2D {
|
||||||
private:
|
private:
|
||||||
@@ -28,6 +29,15 @@ public:
|
|||||||
T get(int x, int y) {
|
T get(int x, int y) {
|
||||||
return grid[y][x];
|
return grid[y][x];
|
||||||
}
|
}
|
||||||
|
ranges::any_view<Point> get_range() {
|
||||||
|
int height = get_height();
|
||||||
|
int width = get_width();
|
||||||
|
return ranges::views::iota(0, height) | ranges::views::transform([height, width](int y) {
|
||||||
|
return ranges::views::iota(0, width) | ranges::views::transform([y](int x) {
|
||||||
|
return Point{x,y};
|
||||||
|
});
|
||||||
|
}) | ranges::views::join;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,14 @@ struct Point {
|
|||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
|
|
||||||
|
bool operator==(const Point &rhs) const {
|
||||||
|
return x == rhs.x &&
|
||||||
|
y == rhs.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator!=(const Point &rhs) const {
|
||||||
|
return !(rhs == *this);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
62
src/game/algorithmmanager.cpp
Normal file
62
src/game/algorithmmanager.cpp
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/13/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "algorithmmanager.hpp"
|
||||||
|
#include "../engine/modules/logger.hpp"
|
||||||
|
|
||||||
|
#include <utility>
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
void AlgorithmManager::register_algorithm(std::string name, sol::function initialize, sol::function update,
|
||||||
|
unsigned int updates_per_second) {
|
||||||
|
unsigned int frames_per_update = target_fps / updates_per_second;
|
||||||
|
DungeonAlgorithm algorithm = {
|
||||||
|
frames_per_update,
|
||||||
|
std::move(update),
|
||||||
|
std::move(initialize),
|
||||||
|
std::move(name)
|
||||||
|
};
|
||||||
|
algorithms.push_back(algorithm);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ranges::any_view<DungeonAlgorithm*, ranges::category::random_access | ranges::category::sized> AlgorithmManager::get_algorithms() {
|
||||||
|
auto view = algorithms | ranges::view::transform([](auto& algo) {
|
||||||
|
return &algo;
|
||||||
|
});
|
||||||
|
return view;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AlgorithmManager::load_algorithm(DungeonAlgorithm *algorithm, int w, int h) {
|
||||||
|
algorithm_done = false;
|
||||||
|
ticks = 0;
|
||||||
|
loaded_algorithm = algorithm;
|
||||||
|
auto init_result = loaded_algorithm->initialize(w, h);
|
||||||
|
if(!init_result.valid()) {
|
||||||
|
sol::error err = init_result;
|
||||||
|
Logger::log(LogLevel::ERROR, fmt::format("error while initializing lua: {}", err.what()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AlgorithmManager::tick_algorithm() {
|
||||||
|
if(this->loaded_algorithm == nullptr || algorithm_done) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(ticks >= this->loaded_algorithm->frames_per_update) {
|
||||||
|
ticks = 0;
|
||||||
|
auto update_result = this->loaded_algorithm->update();
|
||||||
|
if(update_result.valid()) {
|
||||||
|
algorithm_done = update_result;
|
||||||
|
if(algorithm_done) {
|
||||||
|
Logger::log(LogLevel::DEBUG, "Finished running algorithm");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
algorithm_done = true;
|
||||||
|
sol::error err = update_result;
|
||||||
|
Logger::log(LogLevel::ERROR, fmt::format("An error occurred while running update: {}", err.what()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ticks++;
|
||||||
|
}
|
||||||
36
src/game/algorithmmanager.hpp
Normal file
36
src/game/algorithmmanager.hpp
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/13/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_ALGORITHMMANAGER_HPP
|
||||||
|
#define RLA_IIPP_ALGORITHMMANAGER_HPP
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <range/v3/view.hpp>
|
||||||
|
struct DungeonAlgorithm {
|
||||||
|
unsigned int frames_per_update=1;
|
||||||
|
sol::protected_function update;
|
||||||
|
sol::protected_function initialize;
|
||||||
|
std::string name;
|
||||||
|
};
|
||||||
|
|
||||||
|
class AlgorithmManager {
|
||||||
|
private:
|
||||||
|
std::vector<DungeonAlgorithm> algorithms;
|
||||||
|
unsigned int target_fps=1;
|
||||||
|
unsigned int ticks=0;
|
||||||
|
DungeonAlgorithm* loaded_algorithm = nullptr;
|
||||||
|
bool algorithm_done = false;
|
||||||
|
public:
|
||||||
|
void register_algorithm(std::string name, sol::function initialize, sol::function update, unsigned int updates_per_second);
|
||||||
|
ranges::any_view<DungeonAlgorithm*, ranges::category::random_access | ranges::category::sized> get_algorithms();
|
||||||
|
void load_algorithm(DungeonAlgorithm* algorithm, int w, int h);
|
||||||
|
void tick_algorithm();
|
||||||
|
DungeonAlgorithm* get_currently_running_algorithm() {
|
||||||
|
return algorithm_done ? nullptr : loaded_algorithm;
|
||||||
|
}
|
||||||
|
explicit AlgorithmManager(unsigned int targetFps) : target_fps(targetFps) {}
|
||||||
|
AlgorithmManager() = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_ALGORITHMMANAGER_HPP
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by m on 12/12/21.
|
|
||||||
//
|
|
||||||
|
|
||||||
#include "dungeonalgorithm.hpp"
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by m on 12/12/21.
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef RLA_IIPP_DUNGEONALGORITHM_HPP
|
|
||||||
#define RLA_IIPP_DUNGEONALGORITHM_HPP
|
|
||||||
|
|
||||||
|
|
||||||
class DungeonAlgorithm {
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif //RLA_IIPP_DUNGEONALGORITHM_HPP
|
|
||||||
50
src/game/tilemap.cpp
Normal file
50
src/game/tilemap.cpp
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/14/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "tilemap.hpp"
|
||||||
|
#include "../engine/utility/point.hpp"
|
||||||
|
#include "../engine/modules/logger.hpp"
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
void TileMap::draw_floor(int x, int y) {
|
||||||
|
Logger::log(LogLevel::DEBUG, fmt::format("Drawing floor at x: {} y: {}", x, y));
|
||||||
|
grid.insert(x, y, floor_tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TileMap::draw_wall(int x, int y) {
|
||||||
|
Logger::log(LogLevel::DEBUG, fmt::format("Drawing wall at x: {} y: {}", x, y));
|
||||||
|
grid.insert(x, y, wall_tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
char TileMap::get_tile(int x, int y) {
|
||||||
|
return grid.get(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TileMap::fill(bool wall) {
|
||||||
|
Logger::log(LogLevel::DEBUG, fmt::format("Running fill with wall: {}", wall));
|
||||||
|
for(Point p : grid.get_range()) {
|
||||||
|
if(wall) {
|
||||||
|
draw_wall(p.x, p.y);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
draw_floor(p.x, p.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TileMap::is_wall(int x, int y) {
|
||||||
|
return get_tile(x, y) == wall_tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
int TileMap::get_width() {
|
||||||
|
return grid.get_width();
|
||||||
|
}
|
||||||
|
|
||||||
|
int TileMap::get_height() {
|
||||||
|
return grid.get_height();
|
||||||
|
}
|
||||||
|
|
||||||
|
TileMap TileMap::clone() {
|
||||||
|
return {this->get_width(), this->get_height(), this->wall_tile, this->floor_tile};
|
||||||
|
}
|
||||||
35
src/game/tilemap.hpp
Normal file
35
src/game/tilemap.hpp
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
//
|
||||||
|
// Created by m on 12/14/21.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RLA_IIPP_TILEMAP_HPP
|
||||||
|
#define RLA_IIPP_TILEMAP_HPP
|
||||||
|
|
||||||
|
|
||||||
|
#include "../engine/utility/grid2d.hpp"
|
||||||
|
|
||||||
|
class TileMap {
|
||||||
|
private:
|
||||||
|
Grid2D<char> grid = Grid2D<char>(0, 0);
|
||||||
|
char wall_tile;
|
||||||
|
char floor_tile;
|
||||||
|
public:
|
||||||
|
void draw_floor(int x, int y);
|
||||||
|
void draw_wall(int x, int y);
|
||||||
|
void fill(bool wall);
|
||||||
|
char get_tile(int x, int y);
|
||||||
|
bool is_wall(int x, int y);
|
||||||
|
int get_width();
|
||||||
|
int get_height();
|
||||||
|
TileMap clone();
|
||||||
|
|
||||||
|
TileMap(int width, int height, char wall_tile, char floor_tile) {
|
||||||
|
this->grid = Grid2D<char>(width, height);
|
||||||
|
this->wall_tile = wall_tile;
|
||||||
|
this->floor_tile = floor_tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //RLA_IIPP_TILEMAP_HPP
|
||||||
@@ -2,69 +2,149 @@
|
|||||||
// Created by m on 12/3/21.
|
// Created by m on 12/3/21.
|
||||||
//
|
//
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
#include "visualizer.hpp"
|
#include "visualizer.hpp"
|
||||||
|
#include "tilemap.hpp"
|
||||||
|
|
||||||
bool Visualizer::update(InputResult input) {
|
bool Visualizer::update(InputResult input) {
|
||||||
if(input.keycode == KEY_ESCAPE) {
|
if(input.keycode == KEY_ESCAPE) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
this->algorithm_manager.tick_algorithm();
|
||||||
switch(input.keycode) {
|
switch(input.keycode) {
|
||||||
case KEY_RIGHT: x += 1; break;
|
case KEY_RIGHT: x += 1; break;
|
||||||
case KEY_LEFT: x -= 1; break;
|
case KEY_LEFT: x -= 1; break;
|
||||||
case KEY_UP: y -= 1; break;
|
case KEY_UP: y -= 1; break;
|
||||||
case KEY_DOWN: y += 1; break;
|
case KEY_DOWN: y += 1; break;
|
||||||
|
case KEY_KP_PLUS:
|
||||||
|
this->camera.set_scale(this->camera.get_scale() * 2); break;
|
||||||
|
case KEY_KP_MINUS:
|
||||||
|
this->camera.set_scale(this->camera.get_scale() / 2); break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
|
||||||
|
if(this->keycode_to_algorithm.contains(input.keycode)) {
|
||||||
|
auto algorithm = this->keycode_to_algorithm[input.keycode];
|
||||||
|
this->algorithm_manager.load_algorithm(algorithm, this->map_size_w, this->map_size_h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
this->x = std::clamp(this->x, 0, (int)this->tile_map.get_width()-1);
|
this->x = std::clamp(this->x, 0, (int)this->tile_map.get_width()-1);
|
||||||
this->y = std::clamp(this->y, 0, (int)this->tile_map.get_height()-1);
|
this->y = std::clamp(this->y, 0, (int)this->tile_map.get_height()-1);
|
||||||
this->camera.move_camera(Point{x,y});
|
this->camera.move_camera(Point{x,y});
|
||||||
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Visualizer::render(Renderer *renderer) {
|
void Visualizer::render(Renderer *renderer) {
|
||||||
SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", TILE_WIDTH, TILE_HEIGHT};
|
SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
|
||||||
SpriteSheet characters = SpriteSheet{"sprites/character.bmp", TILE_WIDTH, TILE_HEIGHT, COLOR_BLACK};
|
SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
|
||||||
|
float scale = this->camera.get_scale();
|
||||||
|
int scaled_tile_width = (int)std::ceil(tile_width * scale);
|
||||||
|
int scaled_tile_height = (int)std::ceil(tile_height * scale);
|
||||||
auto grass = Sprite{&tiles, 0};
|
auto grass = Sprite{&tiles, 0};
|
||||||
auto wall = Sprite{&tiles, 497};
|
auto wall = Sprite{&tiles, 497};
|
||||||
auto character = Sprite{&characters, this->sprite_index};
|
auto character = Sprite{&characters, this->sprite_index};
|
||||||
auto bounds = this->camera.get_bounds();
|
for(Point p : camera.get_range()) {
|
||||||
|
auto wp = camera.camera_coords_to_screen_coords(p);
|
||||||
for(int ty : ranges::views::iota(bounds.y, bounds.y+bounds.height)) {
|
|
||||||
for(int tx : ranges::views::iota(bounds.x, bounds.x+bounds.width)) {
|
|
||||||
auto wp = camera.camera_coords_to_screen_coords(Point{tx, ty});
|
|
||||||
int wx = wp.x, wy = wp.y;
|
int wx = wp.x, wy = wp.y;
|
||||||
if(this->tile_map.get(tx, ty) == FLOOR_CHAR) {
|
if(this->tile_map.get_tile(p.x, p.y) == floor_char) {
|
||||||
renderer->draw_sprite(grass, wx*TILE_WIDTH, wy*TILE_HEIGHT);
|
renderer->draw_sprite(grass, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
renderer->draw_sprite(wall, wx*TILE_WIDTH, wy*TILE_HEIGHT);
|
renderer->draw_sprite(wall, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||||
}
|
}
|
||||||
if(tx == x && ty == y) {
|
if(p.x == x && p.y == y) {
|
||||||
renderer->draw_sprite(character, wx*TILE_WIDTH, wy*TILE_HEIGHT);
|
renderer->draw_sprite(character, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw keycode to algo mappings
|
||||||
|
auto default_font_details = renderer->get_default_text_render_details();
|
||||||
|
auto running_algorithm = this->algorithm_manager.get_currently_running_algorithm();
|
||||||
|
for(auto pairing : this->keycode_to_algorithm) {
|
||||||
|
auto index = pairing.first-InputProcessorKeycode::KEY_1;
|
||||||
|
auto draw_params = default_font_details;
|
||||||
|
if(pairing.second == running_algorithm) {
|
||||||
|
draw_params.color = COLOR_RED;
|
||||||
|
}
|
||||||
|
renderer->draw_text(draw_params, fmt::format("{}: {}", index+1, pairing.second->name), 0, this->window_height-((index+1)*default_font_details.size));
|
||||||
}
|
}
|
||||||
return; // for breaking
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Visualizer::initialize(GameInitArgs args) {
|
void Visualizer::initialize(GameInitArgs args) {
|
||||||
this->window_width = args.window_width;
|
this->window_width = args.window_width;
|
||||||
this->window_height = args.window_height;
|
this->window_height = args.window_height;
|
||||||
int tilesx = (window_width / TILE_WIDTH)+1;
|
Engine::load_config(CONFIG_FILE, [this](toml::table table) {
|
||||||
int tilesy = (window_height / TILE_HEIGHT)+1;
|
this->tile_width = table["rendering"]["tile_size_w"].value_or(DEFAULT_TILE_WIDTH);
|
||||||
initialize_map(MAP_SIZE_W, MAP_SIZE_H);
|
this->tile_height = table["rendering"]["tile_size_h"].value_or(DEFAULT_TILE_HEIGHT);
|
||||||
|
this->map_size_w = table["map"]["map_size_w"].value_or(DEFAULT_MAP_SIZE_W);
|
||||||
|
this->map_size_h = table["map"]["map_size_h"].value_or(DEFAULT_MAP_SIZE_H);
|
||||||
|
this->floor_char = table["map"]["floor_char"].value_or(DEFAULT_FLOOR_CHAR)[0];
|
||||||
|
this->wall_char = table["map"]["wall_char"].value_or(DEFAULT_WALL_CHAR)[0];
|
||||||
|
});
|
||||||
|
int tilesx = (window_width / tile_width)+1;
|
||||||
|
int tilesy = (window_height / tile_height)+1;
|
||||||
|
initialize_map(map_size_w, map_size_h);
|
||||||
this->camera = Camera(Point{x,y}, tilesx, tilesy, tile_map.get_width(), tile_map.get_height());
|
this->camera = Camera(Point{x,y}, tilesx, tilesy, tile_map.get_width(), tile_map.get_height());
|
||||||
|
this->algorithm_manager = AlgorithmManager(args.target_fps);
|
||||||
|
this->initialize_context();
|
||||||
|
this->load_algorithms();
|
||||||
|
Logger::log(LogLevel::DEBUG, "Game initialization finished");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Visualizer::initialize_map(int width, int height) {
|
void Visualizer::initialize_map(int width, int height) {
|
||||||
this->tile_map = Grid2D<char>(width, height);
|
this->tile_map = TileMap(width, height, wall_char, floor_char);
|
||||||
for(int ty=0;ty<this->tile_map.get_height();ty++) {
|
for(int ty=0;ty<this->tile_map.get_height();ty++) {
|
||||||
for (int tx = 0; tx < tile_map.get_width(); tx++) {
|
for (int tx = 0; tx < tile_map.get_width(); tx++) {
|
||||||
this->tile_map.insert(tx, ty, FLOOR_CHAR);
|
this->tile_map.draw_floor(tx, ty);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Visualizer::initialize_context() {
|
||||||
|
auto lua = lua_context_manager.get_default_context();
|
||||||
|
|
||||||
|
auto tilemap_lua = lua->new_usertype<TileMap>("TileMap", sol::no_constructor);
|
||||||
|
tilemap_lua["draw_floor"] = &TileMap::draw_floor;
|
||||||
|
tilemap_lua["draw_wall"] = &TileMap::draw_wall;
|
||||||
|
tilemap_lua["fill"] = &TileMap::fill;
|
||||||
|
tilemap_lua["is_wall"] = &TileMap::is_wall;
|
||||||
|
tilemap_lua["clone"] = &TileMap::clone;
|
||||||
|
tilemap_lua["get_width"] = &TileMap::get_width;
|
||||||
|
tilemap_lua["get_height"] = &TileMap::get_height;
|
||||||
|
|
||||||
|
auto algo_manager_lua = lua->new_usertype<AlgorithmManager>("AlgorithmManager", sol::no_constructor);
|
||||||
|
algo_manager_lua["register_algorithm"] = &AlgorithmManager::register_algorithm;
|
||||||
|
|
||||||
|
auto game_state_lua = lua->new_usertype<Visualizer>("Visualizer", sol::no_constructor);
|
||||||
|
game_state_lua.set("algorithm_manager", sol::readonly(&Visualizer::algorithm_manager));
|
||||||
|
game_state_lua.set("map", &Visualizer::tile_map);
|
||||||
|
|
||||||
|
lua->set("visualizer", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Visualizer::load_algorithms() {
|
||||||
|
auto lua = lua_context_manager.get_default_context();
|
||||||
|
const std::string algorithms_directory = "scripts/algorithms";
|
||||||
|
|
||||||
|
for(const auto& file : std::filesystem::directory_iterator(algorithms_directory)) {
|
||||||
|
lua->script_file(file.path());
|
||||||
|
}
|
||||||
|
Logger::log(LogLevel::DEBUG, "finished loading lua files");
|
||||||
|
auto algorithms = this->algorithm_manager.get_algorithms();
|
||||||
|
auto algorithm_count = algorithms.size();
|
||||||
|
Logger::log(LogLevel::DEBUG, fmt::format("algorithms: {}", algorithm_count));
|
||||||
|
|
||||||
|
for(int code = InputProcessorKeycode::KEY_1;code < InputProcessorKeycode::KEY_9;code++) {
|
||||||
|
auto index = code-InputProcessorKeycode::KEY_1;
|
||||||
|
if(algorithms.size() <= index) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto algo = algorithms[index];
|
||||||
|
this->keycode_to_algorithm[(InputProcessorKeycode)code] = algo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Visualizer::~Visualizer() = default;
|
Visualizer::~Visualizer() = default;
|
||||||
|
|||||||
@@ -5,17 +5,21 @@
|
|||||||
#include "../engine/rendering/renderer.hpp"
|
#include "../engine/rendering/renderer.hpp"
|
||||||
#include "../engine/utility/camera.hpp"
|
#include "../engine/utility/camera.hpp"
|
||||||
#include "../engine/utility/grid2d.hpp"
|
#include "../engine/utility/grid2d.hpp"
|
||||||
|
#include "../engine/scripting/luacontextmanager.hpp"
|
||||||
|
#include "algorithmmanager.hpp"
|
||||||
|
#include "tilemap.hpp"
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <range/v3/range.hpp>
|
#include <range/v3/range.hpp>
|
||||||
#include <range/v3/view.hpp>
|
#include <range/v3/view.hpp>
|
||||||
#ifndef RLA_IIPP_VISUALIZER_HPP
|
#ifndef RLA_IIPP_VISUALIZER_HPP
|
||||||
#define RLA_IIPP_VISUALIZER_HPP
|
#define RLA_IIPP_VISUALIZER_HPP
|
||||||
#define MAP_SIZE_W 20
|
#define DEFAULT_MAP_SIZE_W 20
|
||||||
#define MAP_SIZE_H 20
|
#define DEFAULT_MAP_SIZE_H 20
|
||||||
#define TILE_WIDTH 48
|
#define DEFAULT_TILE_WIDTH 48
|
||||||
#define TILE_HEIGHT 48
|
#define DEFAULT_TILE_HEIGHT 48
|
||||||
#define WALL_CHAR '#'
|
#define DEFAULT_WALL_CHAR "#"
|
||||||
#define FLOOR_CHAR '.'
|
#define DEFAULT_FLOOR_CHAR "."
|
||||||
|
#define CONFIG_FILE "visualizer.toml"
|
||||||
|
|
||||||
class Visualizer : public Game {
|
class Visualizer : public Game {
|
||||||
public:
|
public:
|
||||||
@@ -32,14 +36,26 @@ public:
|
|||||||
private:
|
private:
|
||||||
int window_width = 0;
|
int window_width = 0;
|
||||||
int window_height = 0;
|
int window_height = 0;
|
||||||
Grid2D<char> tile_map = Grid2D<char>(0, 0);
|
TileMap tile_map = TileMap(0, 0, DEFAULT_WALL_CHAR[0], DEFAULT_FLOOR_CHAR[0]);
|
||||||
Camera camera = Camera();
|
Camera camera = Camera();
|
||||||
|
LuaContextManager lua_context_manager;
|
||||||
|
AlgorithmManager algorithm_manager;
|
||||||
|
std::unordered_map<InputProcessorKeycode, DungeonAlgorithm*> keycode_to_algorithm;
|
||||||
|
|
||||||
int x = 0;
|
int x = 0;
|
||||||
int y=0;
|
int y=0;
|
||||||
int sprite_index = 1;
|
int sprite_index = 1;
|
||||||
|
|
||||||
|
char floor_char;
|
||||||
|
char wall_char;
|
||||||
|
int map_size_w;
|
||||||
|
int map_size_h;
|
||||||
|
int tile_width;
|
||||||
|
int tile_height;
|
||||||
|
|
||||||
void initialize_map(int width, int height);
|
void initialize_map(int width, int height);
|
||||||
|
void initialize_context();
|
||||||
|
void load_algorithms();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -7,11 +7,9 @@
|
|||||||
#include "engine/input/sdlinputprocessor.hpp"
|
#include "engine/input/sdlinputprocessor.hpp"
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
|
|
||||||
std::unique_ptr<Renderer> renderer = std::make_unique<SdlRenderer>();
|
|
||||||
std::unique_ptr<Game> game = std::make_unique<Visualizer>();
|
std::unique_ptr<Game> game = std::make_unique<Visualizer>();
|
||||||
std::unique_ptr<InputProcessor> input_processor = std::make_unique<SdlInputProcessor>();
|
std::unique_ptr<InputProcessor> input_processor = std::make_unique<SdlInputProcessor>();
|
||||||
auto* engine = new Engine(std::move(game), std::move(renderer), std::move(input_processor));
|
auto engine = std::make_unique<Engine>(std::move(game), std::move(input_processor));
|
||||||
engine->start_loop();
|
engine->start_loop();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
37
vcpkg.json
Normal file
37
vcpkg.json
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
{
|
||||||
|
"name" : "rla-iipp",
|
||||||
|
"version-string" : "1.0.0",
|
||||||
|
"builtin-baseline" : "21bbb14c4113b89cd06402e852e075341722304f",
|
||||||
|
"dependencies" : [ {
|
||||||
|
"name" : "sdl2",
|
||||||
|
"version>=" : "2.26.5",
|
||||||
|
"$comment" : " find_package(SDL2 CONFIG REQUIRED)\n\n target_link_libraries(main\n\n PRIVATE\n\n $<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>\n\n $<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>\n\n )\n"
|
||||||
|
}, {
|
||||||
|
"name" : "sdl2-ttf",
|
||||||
|
"version>=" : "2.20.2",
|
||||||
|
"$comment" : " find_package(SDL2_ttf CONFIG REQUIRED)\n\n target_link_libraries(main PRIVATE $<IF:$<TARGET_EXISTS:SDL2_ttf::SDL2_ttf>,SDL2_ttf::SDL2_ttf,SDL2_ttf::SDL2_ttf-static>)\n"
|
||||||
|
}, {
|
||||||
|
"name" : "sdl2-image",
|
||||||
|
"version>=" : "2.6.3",
|
||||||
|
"$comment" : " find_package(SDL2_image CONFIG REQUIRED)\n\n target_link_libraries(main PRIVATE $<IF:$<TARGET_EXISTS:SDL2_image::SDL2_image>,SDL2_image::SDL2_image,SDL2_image::SDL2_image-static>)\n"
|
||||||
|
}, {
|
||||||
|
"name" : "fmt",
|
||||||
|
"version>=" : "10.0.0",
|
||||||
|
"$comment" : " find_package(fmt CONFIG REQUIRED)\n\n target_link_libraries(main PRIVATE fmt::fmt)\n"
|
||||||
|
}, {
|
||||||
|
"name" : "tomlplusplus",
|
||||||
|
"version>=" : "3.1.0",
|
||||||
|
"$comment" : " # this is heuristically generated, and may not be correct\n\n find_package(tomlplusplus CONFIG REQUIRED)\n\n target_link_libraries(main PRIVATE tomlplusplus::tomlplusplus)\n"
|
||||||
|
}, {
|
||||||
|
"name" : "sol2",
|
||||||
|
"version>=" : "3.3.0",
|
||||||
|
"$comment" : " # this is heuristically generated, and may not be correct\n\n find_package(sol2 CONFIG REQUIRED)\n\n target_link_libraries(main PRIVATE sol2)\n"
|
||||||
|
}, {
|
||||||
|
"name" : "range-v3",
|
||||||
|
"version>=" : "0.12.0#1",
|
||||||
|
"$comment" : " # this is heuristically generated, and may not be correct\n\n find_package(range-v3 CONFIG REQUIRED)\n\n target_link_libraries(main PRIVATE range-v3::meta range-v3::concepts range-v3::range-v3)\n"
|
||||||
|
}, {
|
||||||
|
"name" : "lua",
|
||||||
|
"version>=" : "5.4.6"
|
||||||
|
} ]
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user