Adds engine configurable minimum logging level, closes #7
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@@ -8,6 +8,9 @@ rendering_engine = 0
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[overlay]
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show_fps = true
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[logging]
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minimum_level = 1
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[font]
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default_font_name = "Consolas-Regular"
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default_font_size = 12
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@@ -54,7 +54,7 @@ Engine::Engine(std::unique_ptr<Game> game,
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this->game = std::move(game);
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this->input_processor = std::move(input_processor);
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this->parse_config(ENGINE_CONFIG_FILE);
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Logger::set_minimum_loglevel(LogLevel::DEBUG);
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Logger::set_minimum_loglevel(this->config.minimum_loglevel);
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this->setup_renderer(this->config.selected_renderer);
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}
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@@ -75,7 +75,8 @@ void Engine::parse_config(const std::string& config_file_path) {
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auto default_font_path = fmt::format("fonts/{}.ttf", table["font"]["default_font_name"].value_or(DEFAULT_FONT_NAME));
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auto default_font_size = table["font"]["default_font_size"].value_or(DEFAULT_FONT_SIZE);
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new_config.default_font = TextRenderDetails{default_font_path, default_font_size, COLOR_WHITE};
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new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or(0));
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new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or((int)RendererTypes::SDL_HARDWARE));
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new_config.minimum_loglevel = static_cast<LogLevel>(table["logging"]["minimum_level"].value_or((int)LogLevel::DEBUG));
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});
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this->config = new_config;
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}
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@@ -41,6 +41,7 @@ struct EngineConfig {
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std::string window_title;
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TextRenderDetails default_font;
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RendererTypes selected_renderer;
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LogLevel minimum_loglevel;
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};
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class Engine {
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