Logging #7
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Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Add some way of logging to file/console/screen from the engine
ideas:
engine configured
passed in at game init
four levels, debug, info, warn, error
config has output types (console, log file, screen), minimum logging level
combine screen logging with fps overlay to engine render_overlay function