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conco/Roguelike_Algorithm_Visualizer_2pp
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m 73b49dd403 Pushing whats there
2024-11-22 13:46:04 -05:00
.idea
initial commit
2021-12-03 19:45:52 -05:00
assets
color keying for sprite sheets and properly keyed texture map params
2021-12-10 11:53:07 -05:00
config
Pushing whats there
2024-11-22 13:46:04 -05:00
documents
Drunken walk working but needs some updates as it can go 'off map' and then walk back in, effectively
2023-07-23 00:57:19 -04:00
scripts/algorithms
Pushing whats there
2024-11-22 13:46:04 -05:00
src
Zoom fully working and code cleaned up, scaling x and y now done in game rather than rendering, closes #19
2023-07-23 14:39:16 -04:00
.gitignore
Switches to a rendering pipeline with separated out steps, closes #8
2023-07-18 18:36:38 -04:00
CMakeLists.txt
Adds basic logging setup using a static logger and a few logging levels
2023-07-18 21:56:06 -04:00
readme.md
readme.md
2021-12-04 10:14:16 -05:00
vcpkg.json
Switch to vcpkg from Conan after something broke our build and the Conan support in clion seems outdated
2023-07-17 23:35:05 -04:00

readme.md

Requirements:

  • lua
  • sdl2
  • sdl_img
  • sdl_ttf
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Description
Algo visualizer rewritten in c++ using sdl2 and lua
Readme 6 MiB
Languages
C++ 90.4%
Lua 5%
CMake 4.6%
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