littlefoot a01ff2ec0e Renderers no longer have an init function and are expected to be prepared in their constructor (whatever it is)
We can do something similar for input processor (probably a good idea?) or go with the plan for game and use a template, engine can know about the renderers as long as it treats them as generic pointers, but shouldn't know about the game
Game can either be a templated make_unique or we can just enforce a game class naming
Or pass game in at start loop
2022-01-20 08:49:32 -05:00
2021-12-03 19:45:52 -05:00
2021-12-03 19:45:52 -05:00
2021-12-04 10:14:16 -05:00

Requirements:

  • lua
  • sdl2
  • sdl_img
  • sdl_ttf
Description
Algo visualizer rewritten in c++ using sdl2 and lua
Readme 6 MiB
Languages
C++ 90.4%
Lua 5%
CMake 4.6%