a01ff2ec0e78821bb8135f49f944460b027df5f9
We can do something similar for input processor (probably a good idea?) or go with the plan for game and use a template, engine can know about the renderers as long as it treats them as generic pointers, but shouldn't know about the game Game can either be a templated make_unique or we can just enforce a game class naming Or pass game in at start loop
Requirements:
- lua
- sdl2
- sdl_img
- sdl_ttf
Description
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