Add Cellular Automata #13

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opened 2023-07-23 14:09:57 +00:00 by conco · 0 comments
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We have drunk walk, lets add another algorithm as an example. Cellular automata can be a bit more complicated than drunk walk, so let's see how that goes. Also need to figure out if the random values for drunk walk are off, it doesnt seem to go top left.

We have drunk walk, lets add another algorithm as an example. Cellular automata can be a bit more complicated than drunk walk, so let's see how that goes. Also need to figure out if the random values for drunk walk are off, it doesnt seem to go top left.
conco added the enhancement label 2023-07-23 14:09:57 +00:00
conco self-assigned this 2023-07-23 14:09:57 +00:00
conco closed this issue 2023-07-23 17:45:59 +00:00
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Reference: conco/Roguelike_Algorithm_Visualizer_2pp#13