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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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/cmake-build-debug/
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.name
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@@ -7,7 +7,7 @@ project(rla_iipp) # Defines the project name.
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conan_basic_setup() # Prepares the CMakeList.txt for Conan.]]
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# $source_files is a space-delimited list of filenames.
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add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/engine/scripting/luacontextmanager.cpp src/engine/scripting/luacontextmanager.hpp src/game/algorithmmanager.cpp src/game/algorithmmanager.hpp src/game/tilemap.cpp src/game/tilemap.hpp src/engine/rlengineexception.hpp) # Specifies the executable to build.
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add_executable(rla_iipp src/main.cpp src/engine/engine.hpp src/engine/game/game.hpp src/engine/rendering/renderer.hpp src/game/visualizer.hpp src/game/visualizer.cpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/rendering/sdl/sdlrenderer.cpp src/engine/rendering/sdl/sdlrenderer.hpp src/engine/engine.cpp src/engine/engine.hpp src/engine/rendering/sdl/sdltexturemanager.cpp src/engine/rendering/sdl/sdltexturemanager.hpp src/engine/resources/resourcemanager.hpp src/engine/rendering/sdl/sdlfontmanager.cpp src/engine/rendering/sdl/sdlfontmanager.hpp src/engine/input/inputprocessor.hpp src/engine/input/sdlinputprocessor.cpp src/engine/input/sdlinputprocessor.hpp src/engine/utility/camera.cpp src/engine/utility/camera.hpp src/engine/utility/point.hpp src/engine/utility/rectangle.hpp src/engine/utility/grid2d.hpp src/engine/scripting/luacontextmanager.cpp src/engine/scripting/luacontextmanager.hpp src/game/algorithmmanager.cpp src/game/algorithmmanager.hpp src/game/tilemap.cpp src/game/tilemap.hpp src/engine/rlengineexception.hpp src/engine/rendering/renderingpipelinestep.hpp src/engine/rendering/pipeline_steps/gamerenderingstep.cpp src/engine/rendering/pipeline_steps/gamerenderingstep.hpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.cpp src/engine/rendering/pipeline_steps/fpscounterrenderingstep.hpp src/engine/modules/logger.cpp src/engine/modules/logger.hpp) # Specifies the executable to build.
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# vcpkg packages
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find_package(SDL2 CONFIG REQUIRED)
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@@ -8,6 +8,9 @@ rendering_engine = 0
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[overlay]
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show_fps = true
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[logging]
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minimum_level = 1
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[font]
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default_font_name = "Consolas-Regular"
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default_font_size = 12
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@@ -3,7 +3,7 @@ tile_size_w = 48
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tile_size_h = 48
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[map]
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map_size_w = 20
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map_size_h = 20
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map_size_w = 80
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map_size_h = 50
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floor_char = '.'
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wall_char = '#'
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@@ -23,5 +23,6 @@ Necessary:
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init_function(map_w, map_h)
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Should initialize the function fresh with a given width and height.
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update(map)
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update()
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Called updates_per_second times per second. Should calculate new map state and draw on the map as needed. The map will have the previous state retained.
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Returns true if finished, else false
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84
scripts/algorithms/cellular_auotmata.lua
Normal file
84
scripts/algorithms/cellular_auotmata.lua
Normal file
@@ -0,0 +1,84 @@
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CellularAutomata = {
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map_w = 0,
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map_h = 0,
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iterations = 0,
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}
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function CellularAutomata.get_neighbors(map, x, y)
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local min_x = math.max(0, x-1)
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local min_y = math.max(0, y-1)
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local max_x = math.min(x+1, map:get_width()-1)
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local max_y = math.min(y+1, map:get_height()-1)
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local result = {}
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for mx = min_x, max_x do
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for my = min_y, max_y do
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table.insert(result, {x = mx, y = my})
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end
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end
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return result
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end
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function CellularAutomata:initialize(w, h)
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self.map_w = w
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self.map_h = h
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self.iterations = 3
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math.randomseed()
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for mx = 0, w-1 do
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for my = 0, h-1 do
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local is_wall = math.random(0, 1) == 1
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if is_wall then
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visualizer.map:draw_wall(mx, my)
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else
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visualizer.map:draw_floor(mx, my)
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end
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end
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end
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end
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function CellularAutomata:update()
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if self.iterations <= 0 then
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return true
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end
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local old_map = visualizer.map
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local new_map = old_map:clone()
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for mx = 0, self.map_w - 1 do
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for my = 0, self.map_h - 1 do
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local neighbors = self.get_neighbors(old_map, mx, my)
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local expected_neighbors = 9
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local walls = expected_neighbors - #neighbors
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local required_walls = 5
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--print(old_map:is_wall(mx, my))
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--print(new_map:is_wall(mx, my))
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for k,v in ipairs(neighbors) do
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if old_map:is_wall(v.x, v.y) then
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walls = walls + 1
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end
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end
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if walls >= required_walls then
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new_map:draw_wall(mx, my)
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else
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new_map:draw_floor(mx, my)
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end
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--print(old_map:is_wall(mx, my))
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--print(new_map:is_wall(mx, my))
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end
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end
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-- Now draw the new map onto the existing one
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for mx = 0, self.map_w - 1 do
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for my = 0, self.map_h - 1 do
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if new_map:is_wall(mx, my) then
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old_map:draw_wall(mx, my)
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else
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old_map:draw_floor(mx, my)
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end
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end
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end
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self.iterations = self.iterations - 1
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return false
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end
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visualizer.algorithm_manager:register_algorithm("Cellular Automata", function (w, h) CellularAutomata:initialize(w, h) end, function () return CellularAutomata:update() end, 1)
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36
scripts/algorithms/drunk_walk.lua
Normal file
36
scripts/algorithms/drunk_walk.lua
Normal file
@@ -0,0 +1,36 @@
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DrunkenWalk = {
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curr_x = 0,
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curr_y = 0,
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map_w = 0,
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map_h = 0,
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iterations = 0
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}
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function DrunkenWalk:initialize(w, h)
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math.randomseed()
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self.map_w = w
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self.map_h = h
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self.iterations = 200
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visualizer.map:fill(true)
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self.curr_x = math.random(0, w-1)
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self.curr_y = math.random(0, h-1);
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end
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function DrunkenWalk:update()
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new_x = self.curr_x + math.random(-1, 1)
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new_y = self.curr_y + math.random(-1, 1)
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while new_x >= self.map_w or new_x < 0 or new_y >= self.map_h or new_y < 0 do
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new_x = self.curr_x + math.random(-1, 1)
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new_y = self.curr_y + math.random(-1, 1)
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end
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self.curr_x = new_x
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self.curr_y = new_y
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visualizer.map:draw_floor(self.curr_x, self.curr_y)
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self.iterations = self.iterations - 1
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if self.iterations == 0 then
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return true
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end
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return false
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end
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visualizer.algorithm_manager:register_algorithm("Drunken Walk", function (w, h) DrunkenWalk:initialize(w, h) end, function () return DrunkenWalk:update() end, 60)
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@@ -5,6 +5,8 @@
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#include "engine.hpp"
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#include "rendering/sdl/sdlrenderer.hpp"
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#include "rlengineexception.hpp"
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#include "rendering/pipeline_steps/gamerenderingstep.hpp"
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#include "rendering/pipeline_steps/fpscounterrenderingstep.hpp"
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#include <chrono>
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#include <thread>
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#include <exception>
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@@ -21,21 +23,28 @@ void Engine::start_loop() {
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renderer->flush();
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auto game_params = GameInitArgs{this->config.target_fps, this->config.window_width, this->config.window_height};
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game->initialize(game_params);
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Logger::log(LogLevel::DEBUG, "Engine init finished");
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std::vector<std::unique_ptr<RenderingPipelineStep>> rendering_steps = build_render_pipline();
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auto duration_per_frame = one_second_milli / this->config.target_fps;
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auto last_frame = std::chrono::high_resolution_clock::now();
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while(true) {
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auto starttime = std::chrono::high_resolution_clock::now();
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// Input and update
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auto input = this->input_processor->process_input();
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bool end = game->update(input);
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if(end) {
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break;
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}
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game->render(renderer.get());
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// Rendering
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std::for_each(rendering_steps.begin(), rendering_steps.end(), [this](std::unique_ptr<RenderingPipelineStep>& step) {
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step->render_step(this->renderer.get());
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});
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renderer->flush();
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// timing and sleep
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auto endtime = std::chrono::high_resolution_clock::now();
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auto update_duration = std::chrono::duration_cast<std::chrono::milliseconds>(endtime - starttime);
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last_frame = render_fps(endtime, last_frame);
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renderer->flush(); // not technically correct to do this here, but is done so we can put the fps over the display
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std::this_thread::sleep_for(duration_per_frame - update_duration);
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}
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}
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@@ -45,21 +54,10 @@ Engine::Engine(std::unique_ptr<Game> game,
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this->game = std::move(game);
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this->input_processor = std::move(input_processor);
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this->parse_config(ENGINE_CONFIG_FILE);
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Logger::set_minimum_loglevel(this->config.minimum_loglevel);
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this->setup_renderer(this->config.selected_renderer);
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}
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std::chrono::time_point<std::chrono::system_clock>
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Engine::render_fps(std::chrono::time_point<std::chrono::system_clock> end,
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std::chrono::time_point<std::chrono::system_clock> lastframe) {
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double frames = 1;
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std::chrono::duration<double> dur = end - lastframe;
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if(this->config.show_fps) {
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//printf("fps: %f\n", frames/dur.count());
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this->renderer->draw_text(std::nullopt, fmt::format("{:.2f}", frames/dur.count()), 0, 0);
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}
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return end;
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}
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void Engine::load_config(const std::string &path, const std::function<void (toml::table)>& f) {
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std::string full_path = fmt::format("{}/{}", CONFIG_DIR, path);
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auto table = toml::parse_file(full_path);
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@@ -77,7 +75,8 @@ void Engine::parse_config(const std::string& config_file_path) {
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auto default_font_path = fmt::format("fonts/{}.ttf", table["font"]["default_font_name"].value_or(DEFAULT_FONT_NAME));
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auto default_font_size = table["font"]["default_font_size"].value_or(DEFAULT_FONT_SIZE);
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new_config.default_font = TextRenderDetails{default_font_path, default_font_size, COLOR_WHITE};
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new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or(0));
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new_config.selected_renderer = static_cast<RendererTypes>(table["display"]["rendering_engine"].value_or((int)RendererTypes::SDL_HARDWARE));
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new_config.minimum_loglevel = static_cast<LogLevel>(table["logging"]["minimum_level"].value_or((int)LogLevel::DEBUG));
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});
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this->config = new_config;
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}
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@@ -92,6 +91,15 @@ void Engine::setup_renderer(RendererTypes rendering_engine) {
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this->renderer = std::move(rendering_engine_ptr);
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}
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std::vector<std::unique_ptr<RenderingPipelineStep>> Engine::build_render_pipline() {
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std::vector<std::unique_ptr<RenderingPipelineStep>> result = std::vector<std::unique_ptr<RenderingPipelineStep>>();
|
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result.push_back(std::make_unique<GameRenderingStep>(this->game.get()));
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if(this->config.show_fps) {
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result.push_back(std::make_unique<FpsCounterRenderingStep>());
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}
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return result;
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}
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Engine::~Engine() = default;
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@@ -13,6 +13,9 @@
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#include <functional>
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#include "rendering/renderer.hpp"
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#include "input/inputprocessor.hpp"
|
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#include "rendering/renderingpipelinestep.hpp"
|
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#include "modules/logger.hpp"
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|
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#define MISSING_GAME_ERROR "Game pointer is null"
|
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#define MISSING_RENDERER_ERROR "Renderer pointer is null"
|
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#define RESOURCE_DIR "assets"
|
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@@ -38,6 +41,7 @@ struct EngineConfig {
|
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std::string window_title;
|
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TextRenderDetails default_font;
|
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RendererTypes selected_renderer;
|
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LogLevel minimum_loglevel;
|
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};
|
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|
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class Engine {
|
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@@ -54,9 +58,9 @@ private:
|
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std::unique_ptr<Game> game = nullptr;
|
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std::unique_ptr<Renderer> renderer = nullptr;
|
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std::unique_ptr<InputProcessor> input_processor = nullptr;
|
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std::chrono::time_point<std::chrono::system_clock> render_fps(std::chrono::time_point<std::chrono::system_clock> end, std::chrono::time_point<std::chrono::system_clock> lastframe);
|
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void parse_config(const std::string& config_file_path);
|
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void setup_renderer(RendererTypes rendering_engine);
|
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std::vector<std::unique_ptr<RenderingPipelineStep>> build_render_pipline();
|
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};
|
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|
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class MissingGameException : public std::exception {
|
||||
|
||||
47
src/engine/modules/logger.cpp
Normal file
47
src/engine/modules/logger.cpp
Normal file
@@ -0,0 +1,47 @@
|
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//
|
||||
// Created by m on 7/18/23.
|
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//
|
||||
#include "logger.hpp"
|
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#include <fmt/format.h>
|
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#include <fmt/chrono.h>
|
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#include <iostream>
|
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|
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LogLevel Logger::minimum_loglevel = LogLevel::DEBUG;
|
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|
||||
void Logger::set_minimum_loglevel(LogLevel logLevel) {
|
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Logger::minimum_loglevel = logLevel;
|
||||
}
|
||||
|
||||
void Logger::log(LogLevel level, const std::string &msg) {
|
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if(level < Logger::minimum_loglevel) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto loglevel_name = "UNKNOWN";
|
||||
switch (level) {
|
||||
case LogLevel::TRACE:
|
||||
loglevel_name = "TRA";
|
||||
break;
|
||||
case DEBUG:
|
||||
loglevel_name = "DEB";
|
||||
break;
|
||||
case INFO:
|
||||
loglevel_name = "INF";
|
||||
break;
|
||||
case WARNING:
|
||||
loglevel_name = "WAR";
|
||||
break;
|
||||
case ERROR:
|
||||
loglevel_name = "ERR";
|
||||
break;
|
||||
case NONE:
|
||||
loglevel_name = "NON";
|
||||
break;
|
||||
}
|
||||
auto output = fmt::format("[{}][{}] {}", std::chrono::system_clock::now(), loglevel_name, msg);
|
||||
|
||||
if(level == LogLevel::ERROR) {
|
||||
std::cerr << output << "\n";
|
||||
}
|
||||
std::cout << output << "\n";
|
||||
}
|
||||
29
src/engine/modules/logger.hpp
Normal file
29
src/engine/modules/logger.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
//
|
||||
// Created by m on 7/18/23.
|
||||
//
|
||||
|
||||
#ifndef RLA_IIPP_LOGGER_HPP
|
||||
#define RLA_IIPP_LOGGER_HPP
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
enum LogLevel: int {
|
||||
TRACE = 0,
|
||||
DEBUG = 1,
|
||||
INFO = 2,
|
||||
WARNING = 3,
|
||||
ERROR = 4,
|
||||
NONE = 5
|
||||
};
|
||||
|
||||
class Logger {
|
||||
public:
|
||||
static void set_minimum_loglevel(LogLevel logLevel);
|
||||
static void log(LogLevel level, const std::string& msg);
|
||||
private:
|
||||
static LogLevel minimum_loglevel;
|
||||
};
|
||||
|
||||
|
||||
#endif //RLA_IIPP_LOGGER_HPP
|
||||
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// Created by m on 7/18/23.
|
||||
//
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "fpscounterrenderingstep.hpp"
|
||||
|
||||
void FpsCounterRenderingStep::render_step(Renderer *renderer) {
|
||||
const double frames = 1;
|
||||
const double smooth = 0.9;
|
||||
std::chrono::time_point<std::chrono::system_clock> end = std::chrono::system_clock::now();
|
||||
std::chrono::duration<double> dur = end - this->lastFrame;
|
||||
renderer->draw_text(std::nullopt, fmt::format("{:.2f}", frames/dur.count()), 0, 0);
|
||||
this->lastFrame = end;
|
||||
}
|
||||
|
||||
FpsCounterRenderingStep::FpsCounterRenderingStep() {
|
||||
this->lastFrame = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// Created by m on 7/18/23.
|
||||
//
|
||||
|
||||
#ifndef RLA_IIPP_FPSCOUNTERRENDERINGSTEP_HPP
|
||||
#define RLA_IIPP_FPSCOUNTERRENDERINGSTEP_HPP
|
||||
|
||||
|
||||
#include <chrono>
|
||||
#include "../renderingpipelinestep.hpp"
|
||||
|
||||
class FpsCounterRenderingStep : public RenderingPipelineStep {
|
||||
void render_step(Renderer *renderer) override;
|
||||
public:
|
||||
FpsCounterRenderingStep();
|
||||
|
||||
private:
|
||||
std::chrono::time_point<std::chrono::system_clock> lastFrame;
|
||||
};
|
||||
|
||||
|
||||
#endif //RLA_IIPP_FPSCOUNTERRENDERINGSTEP_HPP
|
||||
11
src/engine/rendering/pipeline_steps/gamerenderingstep.cpp
Normal file
11
src/engine/rendering/pipeline_steps/gamerenderingstep.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
//
|
||||
// Created by m on 7/18/23.
|
||||
//
|
||||
|
||||
#include "gamerenderingstep.hpp"
|
||||
|
||||
void GameRenderingStep::render_step(Renderer *renderer) {
|
||||
game->render(renderer);
|
||||
}
|
||||
|
||||
GameRenderingStep::GameRenderingStep(Game *game) : game(game) {}
|
||||
22
src/engine/rendering/pipeline_steps/gamerenderingstep.hpp
Normal file
22
src/engine/rendering/pipeline_steps/gamerenderingstep.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// Created by m on 7/18/23.
|
||||
//
|
||||
|
||||
#ifndef RLA_IIPP_GAMERENDERINGSTEP_HPP
|
||||
#define RLA_IIPP_GAMERENDERINGSTEP_HPP
|
||||
|
||||
|
||||
#include "../renderingpipelinestep.hpp"
|
||||
#include "../../game/game.hpp"
|
||||
|
||||
class GameRenderingStep : public RenderingPipelineStep {
|
||||
void render_step(Renderer *renderer) override;
|
||||
private:
|
||||
Game* game;
|
||||
public:
|
||||
explicit GameRenderingStep(Game *game);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //RLA_IIPP_GAMERENDERINGSTEP_HPP
|
||||
@@ -62,6 +62,8 @@ public:
|
||||
virtual void draw_point(int x, int y, Color color) = 0;
|
||||
virtual void draw_text(std::optional<TextRenderDetails> details, std::string text,int x, int y)=0;
|
||||
virtual void draw_sprite(Sprite sprite, int x, int y)=0;
|
||||
virtual void draw_sprite(Sprite sprite, int x, int y, float scale)=0;
|
||||
virtual TextRenderDetails get_default_text_render_details()=0;
|
||||
|
||||
virtual ~Renderer() = default;
|
||||
};
|
||||
|
||||
17
src/engine/rendering/renderingpipelinestep.hpp
Normal file
17
src/engine/rendering/renderingpipelinestep.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
//
|
||||
// Created by m on 7/18/23.
|
||||
//
|
||||
|
||||
#ifndef RLA_IIPP_RENDERINGPIPELINESTEP_HPP
|
||||
#define RLA_IIPP_RENDERINGPIPELINESTEP_HPP
|
||||
|
||||
#include "renderer.hpp"
|
||||
|
||||
class RenderingPipelineStep {
|
||||
public:
|
||||
virtual ~RenderingPipelineStep() = default;
|
||||
|
||||
virtual void render_step(Renderer* renderer) = 0;
|
||||
};
|
||||
|
||||
#endif //RLA_IIPP_RENDERINGPIPELINESTEP_HPP
|
||||
@@ -20,7 +20,7 @@ void SdlRenderer::draw_text(std::optional<TextRenderDetails> details, std::strin
|
||||
TextRenderDetails unpacked_details = details.value_or(this->renderer_params.default_font);
|
||||
std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(unpacked_details.size, unpacked_details.font_path));
|
||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, unpacked_details.color);
|
||||
render_texture(x, y, texture, nullptr);
|
||||
render_texture(x, y, texture, nullptr, nullptr);
|
||||
}
|
||||
|
||||
SdlRenderer::~SdlRenderer() {
|
||||
@@ -34,7 +34,7 @@ SdlRenderer::~SdlRenderer() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src) {
|
||||
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest) {
|
||||
int w, h;
|
||||
if(src == nullptr) {
|
||||
SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
|
||||
@@ -43,11 +43,21 @@ void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture
|
||||
w = src->w;
|
||||
h = src->h;
|
||||
}
|
||||
SDL_Rect rect = {x,y,w,h};
|
||||
SDL_RenderCopy(this->renderer.get(), texture.get(), src, &rect);
|
||||
SDL_Rect destination_rect;
|
||||
if(dest == nullptr) {
|
||||
destination_rect = {x,y,w,h};
|
||||
}
|
||||
else {
|
||||
destination_rect = *dest;
|
||||
}
|
||||
SDL_RenderCopy(this->renderer.get(), texture.get(), src, &destination_rect);
|
||||
}
|
||||
|
||||
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
||||
this->draw_sprite(sprite, x, y, 1);
|
||||
}
|
||||
|
||||
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y, float scale) {
|
||||
SpriteSheet *sprite_sheet = sprite.sprite_sheet;
|
||||
TextureManagerFetchArgs args = TextureManagerFetchArgs {sprite_sheet->path, sprite_sheet->color_key};
|
||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(args);
|
||||
@@ -57,7 +67,8 @@ void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
||||
int src_y = l*sprite_sheet->sprite_height;
|
||||
int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
|
||||
auto source = SDL_Rect{src_x, src_y, sprite_sheet->sprite_width, sprite_sheet->sprite_height};
|
||||
render_texture(x, y, texture, &source);
|
||||
auto dest = SDL_Rect {x, y, (int)std::ceil(sprite_sheet->sprite_width * scale), (int)std::ceil(sprite_sheet->sprite_height * scale)};
|
||||
render_texture(x, y, texture, &source, &dest);
|
||||
}
|
||||
|
||||
SdlRenderer::SdlRenderer(RendererParams renderer_params) : renderer_params(std::move(renderer_params)) {
|
||||
@@ -74,7 +85,7 @@ SdlRenderer::SdlRenderer(RendererParams renderer_params) : renderer_params(std::
|
||||
printf("Failed to initialize font loading: %s\n", TTF_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
SDL_Window* sdl_window = SDL_CreateWindow(renderer_params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, renderer_params.width, renderer_params.height, SDL_WINDOW_SHOWN);
|
||||
SDL_Window* sdl_window = SDL_CreateWindow(this->renderer_params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, this->renderer_params.width, this->renderer_params.height, SDL_WINDOW_SHOWN);
|
||||
if(sdl_window == nullptr) {
|
||||
printf("error making window: %s\n", SDL_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
@@ -18,22 +18,22 @@ struct SDL_WindowDeleter {
|
||||
class SdlRenderer : public Renderer {
|
||||
public:
|
||||
~SdlRenderer() override;
|
||||
|
||||
SdlRenderer(RendererParams renderer_params);
|
||||
|
||||
explicit SdlRenderer(RendererParams renderer_params);
|
||||
void draw_text(std::optional<TextRenderDetails> details, std::string text, int x, int y) override;
|
||||
void flush() override;
|
||||
void draw_point(int x, int y, Color color) override;
|
||||
|
||||
void draw_sprite(Sprite sprite, int x, int y) override;
|
||||
|
||||
void draw_sprite(Sprite sprite, int x, int y, float scale) override;
|
||||
TextRenderDetails get_default_text_render_details() override {
|
||||
return this->renderer_params.default_font;
|
||||
}
|
||||
private:
|
||||
RendererParams renderer_params;
|
||||
std::unique_ptr<SDL_Window, SDL_WindowDeleter> window;
|
||||
std::shared_ptr<SDL_Renderer> renderer = nullptr;
|
||||
std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
|
||||
std::unique_ptr<SdlFontManager> font_manager = nullptr;
|
||||
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src);
|
||||
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -11,6 +11,6 @@ std::string LuaContextManager::get_key(std::string args) {
|
||||
// TODO: Switch the arg to a struct and use that to init libraries
|
||||
std::shared_ptr<sol::state> LuaContextManager::load_resource(std::string args) {
|
||||
auto lua = std::make_shared<sol::state>();
|
||||
lua->open_libraries(sol::lib::base, sol::lib::package);
|
||||
lua->open_libraries(sol::lib::base, sol::lib::package, sol::lib::math, sol::lib::table);
|
||||
return lua;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,9 @@ void Camera::set_bounds(int max_x, int max_y) {
|
||||
this->cached_bounds = calculate_bounds();
|
||||
}
|
||||
|
||||
Rectangle Camera::calculate_bounds() {
|
||||
Rectangle Camera::calculate_bounds() const {
|
||||
auto tiles_rendered_x = this->get_tiles_rendered_x();
|
||||
auto tiles_rendered_y = this->get_tiles_rendered_y();
|
||||
int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
|
||||
int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
|
||||
int width = std::min(tiles_rendered_x, max_x-minx);
|
||||
@@ -50,3 +52,20 @@ ranges::any_view<Point> Camera::get_range() {
|
||||
});
|
||||
}) | ranges::views::join;
|
||||
}
|
||||
|
||||
float Camera::get_scale() const {
|
||||
return scale;
|
||||
}
|
||||
|
||||
void Camera::set_scale(float scale) {
|
||||
this->scale = scale;
|
||||
this->cached_bounds = calculate_bounds();
|
||||
}
|
||||
|
||||
int Camera::get_tiles_rendered_x() const {
|
||||
return (int)std::ceil(tiles_rendered_x / this->scale);
|
||||
}
|
||||
|
||||
int Camera::get_tiles_rendered_y() const {
|
||||
return (int)std::ceil(tiles_rendered_y / this->scale);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,15 @@ private:
|
||||
int max_x=0;
|
||||
int max_y=0;
|
||||
Rectangle cached_bounds=Rectangle();
|
||||
Rectangle calculate_bounds();
|
||||
Rectangle calculate_bounds() const;
|
||||
float scale = 1;
|
||||
[[nodiscard]] int get_tiles_rendered_x() const;
|
||||
[[nodiscard]] int get_tiles_rendered_y() const;
|
||||
public:
|
||||
[[nodiscard]] float get_scale() const;
|
||||
|
||||
void set_scale(float scale);
|
||||
|
||||
public:
|
||||
Rectangle get_bounds();
|
||||
void move_camera(Point new_center);
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
//
|
||||
|
||||
#include "algorithmmanager.hpp"
|
||||
#include "../engine/modules/logger.hpp"
|
||||
|
||||
#include <utility>
|
||||
#include <fmt/format.h>
|
||||
|
||||
void AlgorithmManager::register_algorithm(std::string name, sol::function initialize, sol::function update,
|
||||
unsigned int updates_per_second) {
|
||||
@@ -19,6 +21,42 @@ void AlgorithmManager::register_algorithm(std::string name, sol::function initia
|
||||
|
||||
}
|
||||
|
||||
ranges::any_view<DungeonAlgorithm> AlgorithmManager::get_algorithms() {
|
||||
return algorithms;
|
||||
ranges::any_view<DungeonAlgorithm*, ranges::category::random_access | ranges::category::sized> AlgorithmManager::get_algorithms() {
|
||||
auto view = algorithms | ranges::view::transform([](auto& algo) {
|
||||
return &algo;
|
||||
});
|
||||
return view;
|
||||
}
|
||||
|
||||
void AlgorithmManager::load_algorithm(DungeonAlgorithm *algorithm, int w, int h) {
|
||||
algorithm_done = false;
|
||||
ticks = 0;
|
||||
loaded_algorithm = algorithm;
|
||||
auto init_result = loaded_algorithm->initialize(w, h);
|
||||
if(!init_result.valid()) {
|
||||
sol::error err = init_result;
|
||||
Logger::log(LogLevel::ERROR, fmt::format("error while initializing lua: {}", err.what()));
|
||||
}
|
||||
}
|
||||
|
||||
void AlgorithmManager::tick_algorithm() {
|
||||
if(this->loaded_algorithm == nullptr || algorithm_done) {
|
||||
return;
|
||||
}
|
||||
if(ticks >= this->loaded_algorithm->frames_per_update) {
|
||||
ticks = 0;
|
||||
auto update_result = this->loaded_algorithm->update();
|
||||
if(update_result.valid()) {
|
||||
algorithm_done = update_result;
|
||||
if(algorithm_done) {
|
||||
Logger::log(LogLevel::DEBUG, "Finished running algorithm");
|
||||
}
|
||||
}
|
||||
else {
|
||||
algorithm_done = true;
|
||||
sol::error err = update_result;
|
||||
Logger::log(LogLevel::ERROR, fmt::format("An error occurred while running update: {}", err.what()));
|
||||
}
|
||||
}
|
||||
ticks++;
|
||||
}
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#include <range/v3/view.hpp>
|
||||
struct DungeonAlgorithm {
|
||||
unsigned int frames_per_update=1;
|
||||
sol::function update;
|
||||
sol::function initialize;
|
||||
sol::protected_function update;
|
||||
sol::protected_function initialize;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
@@ -17,17 +17,18 @@ class AlgorithmManager {
|
||||
private:
|
||||
std::vector<DungeonAlgorithm> algorithms;
|
||||
unsigned int target_fps=1;
|
||||
unsigned int ticks=0;
|
||||
DungeonAlgorithm* loaded_algorithm = nullptr;
|
||||
bool algorithm_done = false;
|
||||
public:
|
||||
void register_algorithm(std::string name, sol::function initialize, sol::function update, unsigned int updates_per_second);
|
||||
|
||||
void setTargetFps(unsigned int targetFps) {
|
||||
target_fps = targetFps;
|
||||
ranges::any_view<DungeonAlgorithm*, ranges::category::random_access | ranges::category::sized> get_algorithms();
|
||||
void load_algorithm(DungeonAlgorithm* algorithm, int w, int h);
|
||||
void tick_algorithm();
|
||||
DungeonAlgorithm* get_currently_running_algorithm() {
|
||||
return algorithm_done ? nullptr : loaded_algorithm;
|
||||
}
|
||||
|
||||
ranges::any_view<DungeonAlgorithm> get_algorithms();
|
||||
|
||||
explicit AlgorithmManager(unsigned int targetFps) : target_fps(targetFps) {}
|
||||
|
||||
AlgorithmManager() = default;
|
||||
};
|
||||
|
||||
|
||||
@@ -4,12 +4,16 @@
|
||||
|
||||
#include "tilemap.hpp"
|
||||
#include "../engine/utility/point.hpp"
|
||||
#include "../engine/modules/logger.hpp"
|
||||
#include <fmt/format.h>
|
||||
|
||||
void TileMap::draw_floor(int x, int y) {
|
||||
Logger::log(LogLevel::DEBUG, fmt::format("Drawing floor at x: {} y: {}", x, y));
|
||||
grid.insert(x, y, floor_tile);
|
||||
}
|
||||
|
||||
void TileMap::draw_wall(int x, int y) {
|
||||
Logger::log(LogLevel::DEBUG, fmt::format("Drawing wall at x: {} y: {}", x, y));
|
||||
grid.insert(x, y, wall_tile);
|
||||
}
|
||||
|
||||
@@ -18,6 +22,7 @@ char TileMap::get_tile(int x, int y) {
|
||||
}
|
||||
|
||||
void TileMap::fill(bool wall) {
|
||||
Logger::log(LogLevel::DEBUG, fmt::format("Running fill with wall: {}", wall));
|
||||
for(Point p : grid.get_range()) {
|
||||
if(wall) {
|
||||
draw_wall(p.x, p.y);
|
||||
@@ -26,7 +31,6 @@ void TileMap::fill(bool wall) {
|
||||
draw_floor(p.x, p.y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool TileMap::is_wall(int x, int y) {
|
||||
@@ -40,3 +44,7 @@ int TileMap::get_width() {
|
||||
int TileMap::get_height() {
|
||||
return grid.get_height();
|
||||
}
|
||||
|
||||
TileMap TileMap::clone() {
|
||||
return {this->get_width(), this->get_height(), this->wall_tile, this->floor_tile};
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
bool is_wall(int x, int y);
|
||||
int get_width();
|
||||
int get_height();
|
||||
TileMap clone();
|
||||
|
||||
TileMap(int width, int height, char wall_tile, char floor_tile) {
|
||||
this->grid = Grid2D<char>(width, height);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Created by m on 12/3/21.
|
||||
//
|
||||
|
||||
#include <filesystem>
|
||||
#include "visualizer.hpp"
|
||||
#include "tilemap.hpp"
|
||||
|
||||
@@ -9,13 +10,24 @@ bool Visualizer::update(InputResult input) {
|
||||
if(input.keycode == KEY_ESCAPE) {
|
||||
return true;
|
||||
}
|
||||
this->algorithm_manager.tick_algorithm();
|
||||
switch(input.keycode) {
|
||||
case KEY_RIGHT: x += 1; break;
|
||||
case KEY_LEFT: x -= 1; break;
|
||||
case KEY_UP: y -= 1; break;
|
||||
case KEY_DOWN: y += 1; break;
|
||||
case KEY_KP_PLUS:
|
||||
this->camera.set_scale(this->camera.get_scale() * 2); break;
|
||||
case KEY_KP_MINUS:
|
||||
this->camera.set_scale(this->camera.get_scale() / 2); break;
|
||||
default: break;
|
||||
}
|
||||
if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
|
||||
if(this->keycode_to_algorithm.contains(input.keycode)) {
|
||||
auto algorithm = this->keycode_to_algorithm[input.keycode];
|
||||
this->algorithm_manager.load_algorithm(algorithm, this->map_size_w, this->map_size_h);
|
||||
}
|
||||
}
|
||||
|
||||
this->x = std::clamp(this->x, 0, (int)this->tile_map.get_width()-1);
|
||||
this->y = std::clamp(this->y, 0, (int)this->tile_map.get_height()-1);
|
||||
@@ -28,23 +40,37 @@ bool Visualizer::update(InputResult input) {
|
||||
void Visualizer::render(Renderer *renderer) {
|
||||
SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
|
||||
SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
|
||||
float scale = this->camera.get_scale();
|
||||
int scaled_tile_width = (int)std::ceil(tile_width * scale);
|
||||
int scaled_tile_height = (int)std::ceil(tile_height * scale);
|
||||
auto grass = Sprite{&tiles, 0};
|
||||
auto wall = Sprite{&tiles, 497};
|
||||
auto character = Sprite{&characters, this->sprite_index};
|
||||
auto bounds = this->camera.get_bounds();
|
||||
for(Point p : camera.get_range()) {
|
||||
auto wp = camera.camera_coords_to_screen_coords(p);
|
||||
int wx = wp.x, wy = wp.y;
|
||||
if(this->tile_map.get_tile(p.x, p.y) == floor_char) {
|
||||
renderer->draw_sprite(grass, wx*tile_width, wy*tile_height);
|
||||
renderer->draw_sprite(grass, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||
}
|
||||
else {
|
||||
renderer->draw_sprite(wall, wx*tile_width, wy*tile_height);
|
||||
renderer->draw_sprite(wall, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||
}
|
||||
if(p.x == x && p.y == y) {
|
||||
renderer->draw_sprite(character, wx*tile_width, wy*tile_height);
|
||||
renderer->draw_sprite(character, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw keycode to algo mappings
|
||||
auto default_font_details = renderer->get_default_text_render_details();
|
||||
auto running_algorithm = this->algorithm_manager.get_currently_running_algorithm();
|
||||
for(auto pairing : this->keycode_to_algorithm) {
|
||||
auto index = pairing.first-InputProcessorKeycode::KEY_1;
|
||||
auto draw_params = default_font_details;
|
||||
if(pairing.second == running_algorithm) {
|
||||
draw_params.color = COLOR_RED;
|
||||
}
|
||||
renderer->draw_text(draw_params, fmt::format("{}: {}", index+1, pairing.second->name), 0, this->window_height-((index+1)*default_font_details.size));
|
||||
}
|
||||
}
|
||||
|
||||
void Visualizer::initialize(GameInitArgs args) {
|
||||
@@ -64,9 +90,8 @@ void Visualizer::initialize(GameInitArgs args) {
|
||||
this->camera = Camera(Point{x,y}, tilesx, tilesy, tile_map.get_width(), tile_map.get_height());
|
||||
this->algorithm_manager = AlgorithmManager(args.target_fps);
|
||||
this->initialize_context();
|
||||
|
||||
|
||||
|
||||
this->load_algorithms();
|
||||
Logger::log(LogLevel::DEBUG, "Game initialization finished");
|
||||
}
|
||||
|
||||
void Visualizer::initialize_map(int width, int height) {
|
||||
@@ -86,9 +111,40 @@ void Visualizer::initialize_context() {
|
||||
tilemap_lua["draw_wall"] = &TileMap::draw_wall;
|
||||
tilemap_lua["fill"] = &TileMap::fill;
|
||||
tilemap_lua["is_wall"] = &TileMap::is_wall;
|
||||
tilemap_lua["clone"] = &TileMap::clone;
|
||||
tilemap_lua["get_width"] = &TileMap::get_width;
|
||||
tilemap_lua["get_height"] = &TileMap::get_height;
|
||||
|
||||
auto algo_manager_lua = lua->new_usertype<AlgorithmManager>("AlgorithmManager", sol::no_constructor);
|
||||
algo_manager_lua["register_algorithm"] = &AlgorithmManager::register_algorithm;
|
||||
|
||||
auto game_state_lua = lua->new_usertype<Visualizer>("Visualizer", sol::no_constructor);
|
||||
game_state_lua.set("algorithm_manager", sol::readonly(&Visualizer::algorithm_manager));
|
||||
game_state_lua.set("map", &Visualizer::tile_map);
|
||||
|
||||
lua->set("visualizer", this);
|
||||
}
|
||||
|
||||
void Visualizer::load_algorithms() {
|
||||
auto lua = lua_context_manager.get_default_context();
|
||||
const std::string algorithms_directory = "scripts/algorithms";
|
||||
|
||||
for(const auto& file : std::filesystem::directory_iterator(algorithms_directory)) {
|
||||
lua->script_file(file.path());
|
||||
}
|
||||
Logger::log(LogLevel::DEBUG, "finished loading lua files");
|
||||
auto algorithms = this->algorithm_manager.get_algorithms();
|
||||
auto algorithm_count = algorithms.size();
|
||||
Logger::log(LogLevel::DEBUG, fmt::format("algorithms: {}", algorithm_count));
|
||||
|
||||
for(int code = InputProcessorKeycode::KEY_1;code < InputProcessorKeycode::KEY_9;code++) {
|
||||
auto index = code-InputProcessorKeycode::KEY_1;
|
||||
if(algorithms.size() <= index) {
|
||||
break;
|
||||
}
|
||||
auto algo = algorithms[index];
|
||||
this->keycode_to_algorithm[(InputProcessorKeycode)code] = algo;
|
||||
}
|
||||
}
|
||||
|
||||
Visualizer::~Visualizer() = default;
|
||||
|
||||
@@ -38,8 +38,9 @@ private:
|
||||
int window_height = 0;
|
||||
TileMap tile_map = TileMap(0, 0, DEFAULT_WALL_CHAR[0], DEFAULT_FLOOR_CHAR[0]);
|
||||
Camera camera = Camera();
|
||||
LuaContextManager lua_context_manager = LuaContextManager();
|
||||
LuaContextManager lua_context_manager;
|
||||
AlgorithmManager algorithm_manager;
|
||||
std::unordered_map<InputProcessorKeycode, DungeonAlgorithm*> keycode_to_algorithm;
|
||||
|
||||
int x = 0;
|
||||
int y=0;
|
||||
@@ -54,6 +55,7 @@ private:
|
||||
|
||||
void initialize_map(int width, int height);
|
||||
void initialize_context();
|
||||
void load_algorithms();
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user