Commit Graph

142 Commits

Author SHA1 Message Date
gamer147
483cc1c1e0 feat(mypage): /mypage/index reflects persisted bg selection
Wires MyPageController.Index to read Viewer.MyPageBgId/SelectType/BgRotation
instead of emitting an empty MyPageBgSetting placeholder; adds Include for
MyPageBgRotation in ViewerRepository.GetViewerByShortUdid; adds fresh-viewer
zero-defaults test and write→read round-trip test (9/9 controller tests pass).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:53:34 -04:00
gamer147
51ef460d39 feat(viewer): migration for mypage bg selection
Adds AddViewerMyPageBgSelection migration: two int scalars on Viewers
(MyPageBgId, MyPageBgSelectType default 0) and ViewerMyPageBgRotation
owned table with composite PK (ViewerId, Slot), FK cascade to Viewers.
Also adds ToTable(ViewerMyPageBgRotation) to OwnsMany config so EF
uses the correct table name instead of defaulting to the entity class.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:33:12 -04:00
gamer147
ee808a60a2 feat(viewer): add MyPageBgSelectType + MyPageBgId scalars + MyPageBgRotation owned collection
Adds BGType persistence (0=Deck/1=CustomBG/2=RandomBG) to Viewer via two scalar
columns and an owned collection keyed (ViewerId, Slot). Two persistence tests
confirm round-trip and zero-defaults on fresh viewers.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:26:48 -04:00
gamer147
5334263793 feat(inventory): tag remaining BeginAsync call sites for acquire history
Add GrantSource.CardCraft (16) for card crafting via red ether, and tag
CardInventoryRepository.Create accordingly. LoadController backfill and
ArenaTwoPickService.Entry are debit/infrastructure-only — left as Unknown.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:09:43 -04:00
gamer147
37d89aa602 refactor(inventory): share retention cap + invariant-culture date format
Introduce InventoryHistoryConfig.RetentionRowsPerViewer as the single
source of truth for the 300-row audit-log cap; InventoryTransaction
aliases it and ItemAcquireHistoryController.Take() references it
directly so the two sites cannot drift. Also adds CultureInfo.InvariantCulture
to the AcquireTime.ToString() call, matching every other WireDateFormat
site in the codebase.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:55:43 -04:00
gamer147
00fbf1a185 docs(inventory): explain two-phase prune query (SQLite constraint)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:44:57 -04:00
gamer147
77ad614258 feat(inventory): prune acquire history above 300-row cap
Adds PruneAcquireHistoryAsync to InventoryTransaction.CommitAsync; runs
inside the open DB transaction after history rows are flushed, keeping at
most 300 rows per viewer (oldest discarded). Adds a covering test that
verifies the cap and per-viewer isolation.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:41:04 -04:00
gamer147
fb1e6829b7 refactor(inventory): consolidate IsCurrency, skip num=0 grants in history
- Drop IsWalletCurrency (duplicate of IsCurrency); use IsCurrency in WriteAcquireHistory.
- Add comment on first SaveChangesAsync in CommitAsync explaining the two-phase flush.
- Guard WriteAcquireHistory loop with grant.Num == 0 check so synthetic DebitItem post-state ops do not produce history rows.
- Add InventoryHistoryTests.Commit_writes_no_history_row_for_item_debit to lock in the fix.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:37:50 -04:00
gamer147
bea5a1efd4 feat(inventory): write acquire history rows on commit
CommitAsync now calls WriteAcquireHistory() between the two SaveChanges
calls: iterates _ops, skips SpendOps, writes one ViewerAcquireHistoryEntry
per GrantOp. Cascade rows get GrantSource.CardCosmeticCascade; wallet
currencies zero RewardDetailId; all rows in a single commit share one
DateTime.UtcNow timestamp. Closes _source plumbing from Task 5.

5 new tests added (46 total inventory, 0 failures).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:32:51 -04:00
gamer147
015c7ce259 feat(inventory): thread GrantSource into InventoryTransaction
Add _source field + ctor parameter (between freeplay and log) to
InventoryTransaction; pass loadCfg.Source from InventoryService.BeginAsync.
Field is captured but not yet consumed — Task 6 wires it into history rows.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:28:05 -04:00
gamer147
f394529c8c feat(inventory): migration for viewer_acquire_history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:24:36 -04:00
gamer147
51595b0c7d refactor(inventory): drop redundant index name + IsRequired on ViewerAcquireHistory
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:22:53 -04:00
gamer147
0d036e1bff feat(inventory): add ViewerAcquireHistoryEntry entity + DbSet
Adds the ViewerAcquireHistoryEntry model (8 fields: Id, ViewerId,
RewardType, RewardDetailId, RewardCount, AcquireType, Message,
AcquireTime), registers DbSet<ViewerAcquireHistoryEntry> on
SVSimDbContext, configures model (PK, FK cascade to Viewer, MaxLength
64 on Message, composite index on ViewerId/AcquireTime/Id), and adds a
DbSet round-trip integration test.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:19:00 -04:00
gamer147
82dc877639 feat(inventory): add Source to InventoryLoadConfig
Adds a `GrantSource Source { get; set; }` property (defaults to
`GrantSource.Unknown`) to `InventoryLoadConfig`. Plumbing-only — no
behavior change; callers that don't set `Source` get Unknown rows,
greppable via `acquire_type=0` in dev.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:13:56 -04:00
gamer147
645c32e11c docs(inventory): annotate GrantSource gap + For() exception
Add comment above AdminGrant = 99 explaining the intentional 16–98 gap,
and add <exception> XML doc on GrantSourceMessages.For() so IDE tooling
surfaces the ArgumentOutOfRangeException.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:11:45 -04:00
gamer147
9f65326449 feat(inventory): add GrantSource enum + message lookup
Introduces GrantSource (17 values, DB-persisted) and GrantSourceMessages.For()
for the item-acquire-history feature. Values 1/2 mirror prod captures;
coverage test verifies every enum value has a non-empty message.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:08:01 -04:00
gamer147
998402ebc3 refactor(tutorial-presents): promote static catalogue to seed-driven TutorialPresentEntries table
The five tutorial gifts every fresh viewer is given at signup used to live as a
static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the
seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required
a code change + rebuild instead of a JSON edit + bootstrap re-run.

Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into
a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite,
mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table
at signup and projects each row into a ViewerPresent with Source="tutorial".

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-09 09:53:10 -04:00
gamer147
7118b92522 refactor(pack): type PackChildGachaEntry.TypeDetail as CardPackType enum 2026-06-09 08:48:16 -04:00
gamer147
7d7cf699f8 feat(viewer): add FreePackClaims owned collection for daily-free quota tracking 2026-06-08 21:34:20 -04:00
gamer147
d762c5766f feat(pack): persist daily_free_gacha_count on PackChildGachaEntry 2026-06-08 21:31:02 -04:00
gamer147
f1d881b26a fix(gift): drop RowVersion (SQLite incompatible) + restore wire reward_type map
[Timestamp] byte[] doesn't work under SQLite (the test backend) — EF
expects the DB to populate it on insert, but SQLite has no equivalent
of Postgres's xmin. The WHERE Status = Unclaimed filter plus
IInventoryService's viewer-level concurrency is the practical defense;
RowVersion was only a backstop. Regenerated the migration without the
RowVersion column.

Wire reward_type on the gift endpoint uses a gift-specific scheme that
diverges from UserGoodsType for currencies: wire 1 = Crystal (enum=2),
wire 9 = Rupy (enum=9), wire 4 = Item (enum=4). A naked cast resolves
wire 1 to UserGoodsType.RedEther and silently grants the wrong wallet
— restored the explicit WireRewardTypeToUserGoodsType map from the old
tutorial controller.

Retrofits existing GiftControllerTests to call SeedTutorialPresentsAsync
on the new helper (RegisterViewer doesn't auto-seed; only the prod
signup path does). All 7 existing tests pass.
2026-06-08 20:44:52 -04:00
gamer147
ca36792be3 feat(db): migration — add viewer_presents, drop viewer_claimed_tutorial_gifts 2026-06-08 20:38:44 -04:00
gamer147
6098682162 refactor(db): remove ViewerClaimedTutorialGift — replaced by ViewerPresent.Status 2026-06-08 20:38:09 -04:00
gamer147
2ce399ff87 feat(signup): seed tutorial gifts as ViewerPresent rows on /tool/signup 2026-06-08 20:34:48 -04:00
gamer147
f991ef762f feat(db): add TutorialPresents seed list 2026-06-08 20:34:11 -04:00
gamer147
eea596c6ec feat(db): wire ViewerPresent into SVSimDbContext with indexes 2026-06-08 20:33:50 -04:00
gamer147
a6a8c6b1a4 feat(db): add ViewerPresent entity for unified gift inbox 2026-06-08 20:33:10 -04:00
gamer147
6d60edaa2a feat(home-dialog): IGlobalsRepository.GetActiveHomeDialogsAsync
Window is [begin, end) — exclusive upper bound. Ordered priority-DESC
then Id-ASC so the controller can break on the first match.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:52:32 -04:00
gamer147
7a82f4e189 feat(home-dialog): add HomeDialogEntry entity + migration
DDL-only per migrations-are-ddl-only convention. Seeded by
SVSim.Bootstrap MyPageGlobalsImporter (T5) — no HasData.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:51:12 -04:00
gamer147
d3488c3bc6 fix(viewer): default ClassExp.Level to 1 for new viewers
Client RankMatchUI.onOpen indexes _classCharaExpList[level - 1]
unconditionally; level 0 (the prior default) throws IOOR.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:49:45 -04:00
gamer147
ac78e809cd refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:52:41 -04:00
gamer147
05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00
gamer147
24f9b2240e feat(matching): move BotRoster from hardcoded fixture to DB-backed seed
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.

Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
  pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
  cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
  field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
  leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
  next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.

IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.

DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.

Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 11:58:19 -04:00
gamer147
b17c802581 feat(config): MatchingConfig section with AI-fallback threshold
Adds a [ConfigSection("Matching")] POCO carrying the
RankBattleAiFallbackThresholdSeconds tunable (default 15). Auto-picked
up by EnsureSeedDataAsync's reflection-based ConfigSection seeder.
Consumed by InProcessPairUp in a later task.

GameConfigurationJsonbTests.EnsureSeedData_writes_one_row_per_ConfigSection_with_ShippedDefaults_payload
updated to include the new Matching section in its expected keys.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 00:54:44 -04:00
gamer147
89b3d23bde feat(viewer-repo): add LoadForMatchContextAsync for battle-node ctx build
Focused AsNoTracking load with Info.SelectedEmblem/SelectedDegree includes
for the new MatchContextBuilder. Single test locks the include graph.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 12:37:44 -04:00
gamer147
0b859f1c8e fix(check): merge anonymous resignup viewer into Steam-linked viewer
GameStart already detects the Steam-vs-UDID mismatch produced by
wipe-and-resignup; it now also reclaims the orphan. New
ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID
from V_new onto V_old in one save (freeing the unique-index slot),
then deletes V_new in a second save. Partial-failure mode is a
benign null-UDID viewer; two rows never contend for the same UDID.
Side benefit: future GetViewerByUdid lookups now short-circuit to
V_old without going through the Steam handler.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:59:47 -04:00
gamer147
b1397e3a3e refactor(repositories): move static caches into IMemoryCache, enable within-fixture parallelism
BattlePassRepository._curveCache and MissionCatalogRepository._maxLevelCache
were private-static fields populated lazily on first read from whatever
DbContext happened to be in scope. In production "one DbContext lineage
per process" makes that fine. Under parallel test execution each
SVSimTestFactory owns its own SQLite :memory: DB, so the first reader's
DB (often empty, in tests that don't seed BP) poisoned the cache for
concurrent readers from a seeded DB — assertions like "BP level info
must be present after seeding" failed because the process-static cache
returned an empty list populated by the other test's empty DB.

The first patch attempted a `BypassCacheForTests` static flag, which is
exactly the kind of test-only seam that rots the production code: future
caches get the same flag, repos accumulate hidden knobs, and the
underlying invariant ("a cache populated from arbitrary scope serves
arbitrary scope") goes unaddressed.

Instead, move both caches into the DI-registered IMemoryCache.
AddMemoryCache() registers it as singleton-per-service-provider:
production has one provider → one IMemoryCache → identical caching
semantics to before. Each WebApplicationFactory builds its own
provider → its own IMemoryCache → cache is naturally scoped per fixture,
no cross-test bleed possible.

The ResetLevelCurveCache() method and its three call sites
(SVSimTestFactory.SeedGlobalsAsync, BattlePassServiceTests,
LoadControllerTests) are deleted — a fresh factory owns a fresh empty
cache, no manual invalidation needed.

With this and the previous StoryService fixture-instance fix in place,
ParallelScope.All works: 776/776 in 57s wall clock (down from 59s on
Fixtures, 2m13s pre-parallelism).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 00:41:09 -04:00
gamer147
2c62a7be80 refactor(inventory): delete old primitives after InventoryService cutover
Removed RewardGrantService, CurrencySpendService, ICurrencySpendService,
ViewerEntitlements, IViewerEntitlements, CardAcquisitionService,
ICardAcquisitionService, CardGrantResult and their tests
(RewardGrantServiceTests, CurrencySpendServiceTests,
CardAcquisitionServiceTests, ViewerEntitlementsTests). Removed four DI
registrations from Program.cs. No caller references any deleted type;
GrantedReward and EffectiveCosmetics were pre-moved to InventoryGrantTypes.cs
in the prior commit. Build clean, 712/712 tests pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:07:30 -04:00
gamer147
df0e132459 refactor(inventory): move GrantedReward + EffectiveCosmetics into Inventory namespace folder
Both types stay in namespace SVSim.Database.Services so existing using directives
in controllers, services, and tests resolve without change. Their definitions are
extracted to SVSim.Database/Services/Inventory/InventoryGrantTypes.cs; the empty
husks in RewardGrantService.cs and IViewerEntitlements.cs will be deleted in the
next commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:03:06 -04:00
gamer147
61013fcf5c refactor(card-inventory): route Create/Destruct through InventoryService
RedEther debit now goes through tx.TrySpendAsync (freeplay-aware);
Card grants route through tx.GrantAsync (cosmetic cascade for first-time
owners). Validation phase unchanged. DestructCards left on direct-viewer
path (structural mismatch: validation on one viewer, mutation on same
instance — clean tx port deferred to follow-up).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:15:40 -04:00
gamer147
91909c5755 feat(inventory): read-side methods on IInventoryService + tx
EffectiveBalance/OwnsCard/OwnsCosmetic on the tx are freeplay-aware
against the live viewer. EffectiveOwnedCardsAsync/EffectiveCosmeticsAsync
on the service mirror today's ViewerEntitlements projections (used by
/load/index).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:05:35 -04:00
gamer147
b0b9901c42 feat(inventory): CommitAsync + currency-collision rule
Last post-state per currency wins; non-currency grants collapse to final
count per (type, id). Deltas are verbatim queued, no cascade. SaveChanges
+ DB tx commit happen atomically inside Commit; failure leaves rollback
to DisposeAsync. CS0649 warning on _committed is now resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:02:39 -04:00
gamer147
1ba3f57709 feat(inventory): BackfillCardCosmeticsAsync
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:01:15 -04:00
gamer147
46d8239d5a feat(inventory): TryDebitAsync dispatches currencies + Item
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:00:24 -04:00
gamer147
301da9eeca feat(inventory): TrySpendAsync covers all 4 wallets + freeplay
Crystal/Rupy/RedEther freeplay no-op (returns configured amount,
balance unchanged); SpotPoint always real. Insufficient returns
current balance; success returns post-deduction balance.
SVSimTestFactory gains freeplayEnabled ctor overload that upserts
the Freeplay GameConfigSection row after EnsureSeedData.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:59:26 -04:00
gamer147
a821b7f6b4 feat(inventory): GrantAsync handles Card + cosmetic cascade
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:54:36 -04:00
gamer147
1f3f81d878 feat(inventory): GrantAsync handles Item branch
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:52:42 -04:00
gamer147
a1cf1d7519 feat(inventory): GrantAsync handles cosmetic branches
Sleeve/Emblem/Skin/Degree/MyPageBG grants are idempotent on the viewer's
owned-collection but always emit a wire entry at the top level (preserves
"+1 sleeve" purchase popup). Unknown ids throw InventoryCatalogException.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:51:46 -04:00
gamer147
3bc38b407b feat(inventory): GrantAsync handles currency branches
Crystal/Rupy/RedEther/SpotCardPoint grants mutate ViewerCurrency in place
and emit post-state-total wire entries. Op log records the post-state for
later currency-collision resolution in CommitAsync.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:50:27 -04:00
gamer147
02e86cf16c feat(inventory): BeginAsync loads viewer with canonical graph
Includes Cards/Sleeves/Emblems/LeaderSkins/Degrees/MyPageBackgrounds/Items
under AsSplitQuery, plus caller-supplied extras via InventoryLoadConfig.
Opens a DB transaction and returns an InventoryTransaction shell. All
mutation methods throw NotImplementedException until subsequent tasks
land them.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:46:20 -04:00