Commit Graph

56 Commits

Author SHA1 Message Date
gamer147
898b872edd fix(rank-battle): route ai-start through the queue-time MatchContext
Live-smoke bug 2026-06-02: queued Bloodcraft (deck #5), wire showed
classId=2 (Swordcraft) for self_info on the /ai_unlimited_rank_battle/start
response — client rendered the wrong leader.

Two layers of the same bug:

1. MatchContextBuilder.BuildForRankBattleAsync hardcoded deckNo=1 instead
   of taking it from the do_matching request — verified against
   data_dumps/captures/traffic.ndjson L17 where deck_no=5 was on the wire.
   Signature changes to (viewerId, format, deckNo); DoMatchingInternal
   passes req.DeckNo.

2. AiStartInternal rebuilt MatchContext from scratch — but the /ai_*/start
   request body is BaseRequest only, no deck_no on the wire. The fix uses
   the MatchContext the bridge already stored at do_matching resolution time
   (in the Bot PendingBattle), so deck/cosmetic data is consistent end-to-end.
   New IBattleSessionStore.TryFindPendingForViewer(viewerId) finds the
   viewer's pending battle for lookup. The store entry persists across
   ai_start (idempotent reads are fine — the WS handler removes on connect).
   No-pending sentinel: ai_id=-1 surfaces the "no AI assigned" error in the
   client.

Tests: 936 → 939 passing.
- MatchContextBuilderTests.BuildForRankBattle_uses_the_caller_supplied_deck_number
  seeds deck #1 (class 1) and deck #5 (class 6) and asserts the deckNo
  argument picks the right one.
- RankBattleControllerTests.AiStart_self_info_class_matches_queued_deck_number
  is the end-to-end regression: register Bot battle with deck #5, hit
  /ai_unlimited_rank_battle/start, assert self_info.classId == 6.
- RankBattleControllerTests.AiStart_without_pending_battle_returns_neg1_sentinel
  locks the defensive ai_id=-1 path.
- Existing AiStart_* tests bypass do_matching, so adapted to call a new
  RegisterBotBattleAsync helper that mirrors what InProcessPairUp does on
  AI-fallback resolution.

SeedDeckAsync gains an optional classId so test cases can differentiate
decks by class (was always picking Classes.First()).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 12:28:42 -04:00
gamer147
7eaf13893e feat(matching): MatchContextBuilder.BuildForRankBattleAsync for rank battles
Sibling to BuildForTwoPickAsync. Routes through IDeckRepository.GetDeck
to pull the viewer's deck #1 for the requested format (avoiding the
viewer-graph nav-ref auto-load pitfall — DeckCard.Card silently ships
card_id=0 via the default include path). Throws if the viewer has no
deck for the format. Cosmetics fall back to DefaultLoadoutConfig
defaults when unequipped, same shape as TK2.

Used by RankBattleController in a later task to build self-context for
/ai_<fmt>_rank_battle/start and to pair-up under /<fmt>_rank_battle/do_matching.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 01:13:19 -04:00
gamer147
a0fdb0f3c5 feat(match-context): add IMatchContextBuilder TK2 implementation
Assembles MatchContext from ArenaTwoPickRun + viewer cosmetics + config.
Per-mode interface — future modes (rank/free/open-room/...) add one method
each. DI scoped registration. Four tests cover happy path, no-run, incomplete
draft, default-loadout fallback.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 12:40:26 -04:00
gamer147
b1397e3a3e refactor(repositories): move static caches into IMemoryCache, enable within-fixture parallelism
BattlePassRepository._curveCache and MissionCatalogRepository._maxLevelCache
were private-static fields populated lazily on first read from whatever
DbContext happened to be in scope. In production "one DbContext lineage
per process" makes that fine. Under parallel test execution each
SVSimTestFactory owns its own SQLite :memory: DB, so the first reader's
DB (often empty, in tests that don't seed BP) poisoned the cache for
concurrent readers from a seeded DB — assertions like "BP level info
must be present after seeding" failed because the process-static cache
returned an empty list populated by the other test's empty DB.

The first patch attempted a `BypassCacheForTests` static flag, which is
exactly the kind of test-only seam that rots the production code: future
caches get the same flag, repos accumulate hidden knobs, and the
underlying invariant ("a cache populated from arbitrary scope serves
arbitrary scope") goes unaddressed.

Instead, move both caches into the DI-registered IMemoryCache.
AddMemoryCache() registers it as singleton-per-service-provider:
production has one provider → one IMemoryCache → identical caching
semantics to before. Each WebApplicationFactory builds its own
provider → its own IMemoryCache → cache is naturally scoped per fixture,
no cross-test bleed possible.

The ResetLevelCurveCache() method and its three call sites
(SVSimTestFactory.SeedGlobalsAsync, BattlePassServiceTests,
LoadControllerTests) are deleted — a fresh factory owns a fresh empty
cache, no manual invalidation needed.

With this and the previous StoryService fixture-instance fix in place,
ParallelScope.All works: 776/776 in 57s wall clock (down from 59s on
Fixtures, 2m13s pre-parallelism).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 00:41:09 -04:00
gamer147
2c62a7be80 refactor(inventory): delete old primitives after InventoryService cutover
Removed RewardGrantService, CurrencySpendService, ICurrencySpendService,
ViewerEntitlements, IViewerEntitlements, CardAcquisitionService,
ICardAcquisitionService, CardGrantResult and their tests
(RewardGrantServiceTests, CurrencySpendServiceTests,
CardAcquisitionServiceTests, ViewerEntitlementsTests). Removed four DI
registrations from Program.cs. No caller references any deleted type;
GrantedReward and EffectiveCosmetics were pre-moved to InventoryGrantTypes.cs
in the prior commit. Build clean, 712/712 tests pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:07:30 -04:00
gamer147
c37c04c1b7 refactor(gacha-point): route TryExchangeAsync through IInventoryTransaction
Change signature from (Viewer, packId, cardId) to (IInventoryTransaction, packId, cardId).
Drop RewardGrantService from GachaPointService ctor. PackController.ExchangeGachaPoint opens
tx with GachaPointBalances/Received extra includes, passes tx, commits on success.
Update GachaPointServiceTests to use inv.BeginAsync + tx pattern.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:55:08 -04:00
gamer147
b6bf9b7495 refactor(arena-two-pick): route entry/finish through InventoryService
Replace RewardGrantService + ICurrencySpendService + IViewerEntitlements with
IInventoryService. tx.IsFreeplay replaces FakeEntitlements.IsFreeplay; debit
helpers take IInventoryTransaction. ComputePostStateRewardList deleted (replaced
by result.RewardList from CommitAsync). Update 5 test files to new 8-arg ctor.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:51:03 -04:00
gamer147
91909c5755 feat(inventory): read-side methods on IInventoryService + tx
EffectiveBalance/OwnsCard/OwnsCosmetic on the tx are freeplay-aware
against the live viewer. EffectiveOwnedCardsAsync/EffectiveCosmeticsAsync
on the service mirror today's ViewerEntitlements projections (used by
/load/index).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:05:35 -04:00
gamer147
ea340cde21 test(inventory): lifecycle — dispose rollback + use-after-commit
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:03:06 -04:00
gamer147
b0b9901c42 feat(inventory): CommitAsync + currency-collision rule
Last post-state per currency wins; non-currency grants collapse to final
count per (type, id). Deltas are verbatim queued, no cascade. SaveChanges
+ DB tx commit happen atomically inside Commit; failure leaves rollback
to DisposeAsync. CS0649 warning on _committed is now resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:02:39 -04:00
gamer147
1ba3f57709 feat(inventory): BackfillCardCosmeticsAsync
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:01:15 -04:00
gamer147
46d8239d5a feat(inventory): TryDebitAsync dispatches currencies + Item
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:00:24 -04:00
gamer147
301da9eeca feat(inventory): TrySpendAsync covers all 4 wallets + freeplay
Crystal/Rupy/RedEther freeplay no-op (returns configured amount,
balance unchanged); SpotPoint always real. Insufficient returns
current balance; success returns post-deduction balance.
SVSimTestFactory gains freeplayEnabled ctor overload that upserts
the Freeplay GameConfigSection row after EnsureSeedData.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:59:26 -04:00
gamer147
a821b7f6b4 feat(inventory): GrantAsync handles Card + cosmetic cascade
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:54:36 -04:00
gamer147
1f3f81d878 feat(inventory): GrantAsync handles Item branch
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:52:42 -04:00
gamer147
a1cf1d7519 feat(inventory): GrantAsync handles cosmetic branches
Sleeve/Emblem/Skin/Degree/MyPageBG grants are idempotent on the viewer's
owned-collection but always emit a wire entry at the top level (preserves
"+1 sleeve" purchase popup). Unknown ids throw InventoryCatalogException.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:51:46 -04:00
gamer147
3bc38b407b feat(inventory): GrantAsync handles currency branches
Crystal/Rupy/RedEther/SpotCardPoint grants mutate ViewerCurrency in place
and emit post-state-total wire entries. Op log records the post-state for
later currency-collision resolution in CommitAsync.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:50:27 -04:00
gamer147
02e86cf16c feat(inventory): BeginAsync loads viewer with canonical graph
Includes Cards/Sleeves/Emblems/LeaderSkins/Degrees/MyPageBackgrounds/Items
under AsSplitQuery, plus caller-supplied extras via InventoryLoadConfig.
Opens a DB transaction and returns an InventoryTransaction shell. All
mutation methods throw NotImplementedException until subsequent tasks
land them.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:46:20 -04:00
gamer147
fc504af496 feat(tk2): weighted-group reward picking
Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.

Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 13:44:33 -04:00
gamer147
1e2e18e828 fix(tk2): rewards array uses ReceivedReward shape (reward_detail_id/item_type/is_usable)
The /retire and /finish responses carry two reward arrays with DIFFERENT
key schemas:

  rewards[]      → ReceivedReward(JsonData) parser
                   {reward_type, reward_detail_id, item_type, reward_count?, is_usable}
  reward_list[]  → PlayerStaticData.UpdateHaveUserGoodsNumByJsonData
                   {reward_type, reward_id, reward_num}

We were emitting both with reward_list's schema, so the client threw
KeyNotFoundException on `data["reward_detail_id"]` while parsing each
delta entry — observed live as the retire-screen failure.

- New TwoPickRewardReceivedDto mirrors the existing Achievement/
  TotalReceiveCountDto shape.
- FinishResponseDto.Rewards switched from List<RewardEntryDto>
  to List<TwoPickRewardReceivedDto>.
- GrantRunRewardsAndDeleteAsync pre-loads ItemEntry.Type for any
  Item-typed reward so item_type ships correctly (0 for currencies).
- Existing tests renamed RewardNum→RewardCount on the deltas list.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 12:56:05 -04:00
gamer147
6381e4da51 fix(tk2): match original SV (5-battle cap, no loss limit)
User clarified: the 0..7 win reward tiers came from Shadowverse Worlds
Beyond (sequel), not the original game we're emulating. Original SV's
Take Two caps at 5 total battles played and has no loss limit (verified
on prod: queueing continues with 2+ losses).

- arena-two-pick-rewards.json: drop 6w + 7w tiers (12 rows remain).
- ArenaTwoPickConfig: remove MaxLosses property.
- ArenaTwoPickService: termination is now battlesPlayed >= maxBattles
  (5 from MAX(reward.WinCount)). RecordBattleResult no longer flips
  IsSelectCompleted on the 2nd loss.
- ResolveMaxBattleCountAsync empty-catalog default 7 → 5.
- Tests updated for the new counts (16 → 12 rows, max 7 → 5).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 12:47:43 -04:00
gamer147
dc19289818 fix(tk2): honor consume_item_type (ticket/crystal/rupy/free) + correct entry ticket id
- ArenaTwoPickConfig: add TicketItemId=1, TicketCost=1, CrystalCost=150, RupyCost=150 scalars
- ArenaTwoPickService.EntryAsync: switch on eARENA_PAY (1/3/4/5); crystal/rupy go through
  ICurrencySpendService.TrySpendAsync; ticket uses item id 1 (challenge ticket, not 80001);
  free entry returns empty reward_list; invalid type throws
- Tests: fix ticket id 80001→1 in entry/e2e; add 4 new path tests; update ctor (10th arg)
  across all 4 service test files; fix e2e retire assertion (reward ticket 80001 post-state=1)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 12:26:57 -04:00
gamer147
e245d5b158 feat(svc): Retire + Finish + RecordBattleResult
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 11:10:41 -04:00
gamer147
cc40e2d2e8 feat(svc): ChooseClassAsync + ChooseCardAsync (draft state machine)
Implements the class-selection and card-pick turns for the Take Two arena draft:
- ChooseClassAsync validates class is offered, locks ClassId, generates first pick set via pool
- ChooseCardAsync appends the two picked cards, advances SelectTurn 1–15, completes draft at turn 15
- 6 new tests covering happy paths and all error codes (class_not_offered, invalid_state, invalid_selection)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 11:03:50 -04:00
gamer147
d550f66481 feat(svc): EntryAsync (ticket debit + run insert + candidate classes)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:59:05 -04:00
gamer147
ba49852c42 feat(svc): IArenaTwoPickService + response DTOs + GetTopAsync
6 response DTOs, IArenaTwoPickService interface + ArenaTwoPickException,
ArenaTwoPickService skeleton with GetTopAsync implemented and stubs for
Tasks 13-15. 3 NUnit tests for GetTopAsync all pass. DI: AddScoped.
2026-05-31 10:51:41 -04:00
gamer147
a98b60dd36 feat(svc): ArenaTwoPickCardPoolService (rarity-weighted, class+neutral)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:46:59 -04:00
gamer147
d66d1d8c6e test(packs): statistical sampler + mark PackRateConfig [Obsolete]
200k-slot statistical test asserts observed tier rates within +/- 0.5pp
of the seeded SV Classic shape (Bronze=76.5 / Silver=16 / Gold=6 /
Legendary=1.5 on general slots). Marked [Category("Slow")].

PackRateConfig is marked [Obsolete] — no longer consulted by
PackOpenService. Internal callers (GameConfigService / DbContext config
seeding / its own tests) still reference it; they'll go when v1
stabilizes and PackRateConfig is fully retired.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:46:12 -04:00
gamer147
517f855112 feat(packs): wire PackDrawTableImporter; retire ICardPoolProvider
Bootstrap Program.cs now calls PackDrawTableImporter after PackImporter.
Delete DbCardPoolProvider, ICardPoolProvider, and the DbCardPoolProvider
tests — the new IPackDrawTableRepository covers what GachaPointService
needed (legendary-tier card_ids per pack) and PackOpenService takes the
draw table directly.

GachaPointService now resolves the legendary catalog from
PackDrawTable.CardWeights filtered by Tier==Legendary, instead of
ICardPoolProvider.GetPool then a rarity filter. Same end set, no DB pool
walk.

Test fallout: tests that fabricate custom card sets for gacha-point
tests now call factory.SeedPackDrawTableFromSetAsync(packId, setId)
to install a matching legendary-tier stub. Full suite: 647/647 green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:45:02 -04:00
gamer147
1c386b5ed0 feat(packs): rewrite PackOpenService against per-pack draw table
Sampler is now driven by PackDrawTable: roll DrawTier per slot by
cumulative slot-rate weights, then pick a card within tier by per-card
weights renormalized within the tier. Rate-less Guaranteed-Leader-Card
rows draw uniform over (pool minus owned), falling back to the full
pool when all are owned. Bonus slot fires once at the end of a 10-pack
open when HasBonusSlot is set.

Slot 8 falls back to the general slot's per-card weights for the rolled
tier when slot-8 has only a rarity-level rate quoted (the common shape
on normal packs).

PackController.Open loads the draw table + viewer owned card ids and
passes them to the sampler; the category-based forced-Legendary slot-8
override is gone. ICardFoilLookup replaces ICardPoolProvider for the
foil-twin heuristic.

Drops the test-fixture pack-draw seed overlay so the production seed
flows through the importer tests; controller tests that fabricate their
own card sets now call factory.SeedPackDrawTableAsync(...) to install a
matching stub draw table.

WeightedPick helper handles the cumulative-band roll for both stages.
Five sampler tests + four WeightedPick tests + five importer/repo
tests; full suite is 653/653 green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:26:45 -04:00
gamer147
0052307686 feat(services): CurrencySpendService (central debit primitive, freeplay-aware) 2026-05-29 13:49:36 -04:00
gamer147
b7ee0cdcf8 test(entitlements): cover EffectiveOwnedCards/Cosmetics; document include preconditions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:47:22 -04:00
gamer147
91c539fb8d feat(services): ViewerEntitlements (freeplay-aware ownership/balance authority)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:40:24 -04:00
gamer147
7b5edb7c65 feat(config): add Freeplay config section (default off)
Adds FreeplayConfig [ConfigSection("Freeplay")] with Enabled=false,
CurrencyAmount=99999, CardCopies=3, and ShippedDefaults(). Covered by
FreeplayConfigTests verifying the tier-chain resolves shipped defaults.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:25:47 -04:00
gamer147
7292c44082 fix(pack): include all pack legendaries in gacha-point catalog + correct class_id 2026-05-29 08:36:37 -04:00
gamer147
a8bbc39bfd fix(pack): emit one gacha-point entry per emblem cosmetic + clean stale docstring 2026-05-29 00:39:50 -04:00
gamer147
e1f5b9b6c3 feat(pack): gacha-point exchange (debit + grant)
Implements GachaPointService.TryExchangeAsync: validates pack
exchangeability, balance >= threshold, card in catalog, not already
received; debits balance, marks received, grants the card through
RewardGrantService (cascade handles cosmetics). Re-adds the
RewardGrantService injection that was removed in the Task 3 fix-up
(matches the "inject when you call" convention).

Card grant produces the wire-shape reward_list directly via the
cosmetic cascade — the catalog's reward_list remains the display-only
shape for /pack/get_gacha_point_rewards.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 23:37:00 -04:00
gamer147
c7fb56f95f test(pack): cover additive accrual on existing gacha-point balance
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 23:27:56 -04:00
gamer147
723a97e3af feat(pack): gacha-point accrual with per-child override 2026-05-28 23:23:33 -04:00
gamer147
66c0b1c951 feat(pack): gacha-point catalog read (legendaries + leader cards) 2026-05-28 23:11:48 -04:00
gamer147
177b4925a1 fix(session): bound the SID→UDID dict with FIFO eviction
The map used to grow unbounded over the process's lifetime — every fresh
signup added an entry that was never reclaimed. Long-running dev hosts
(or any future emulator deployment that doesn't restart often) would
gradually leak memory. Cap at 10k entries by default with a simple FIFO
eviction queue; re-stores of the same SID don't grow the queue.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:13:47 -04:00
gamer147
6e6c8ee779 fix(signup): prestore client SID→UDID mapping so game_start can decrypt
After /tool/signup the client switches to SID-only headers (no UDID), so
the next request's body can't be decrypted unless the server already
knows the SID's UDID. ShadowverseSessionService now mirrors the client's
Cute/Cryptographer.MakeMd5(viewerId + udid) formula (salt
"r!I@ws8e5i="), and ToolController.Signup prestores the mapping at the
end. Verified against a live signup capture: viewerId=1 +
udid=62747917-93bc-454c-abb4-ef423b3c9317 produces the captured SID
dc4aac79d35fe15dfb6262e0071bb03c.

Note: this only fixes the fresh-signup path. Clients restarting with a
cached viewer_id (which skip /tool/signup entirely) still hit the same
issue — separate follow-up.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 13:34:05 -04:00
gamer147
5aac24d2b9 feat(deck-builder): /deck_code mint + /deck resolve with 3-min in-memory TTL
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.

Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:11:21 -04:00
gamer147
5693ec0302 feat(missions): /load/index materializes viewer mission/achievement state
EnsureCurrentAsync now takes viewerId (was Viewer), so it works with
LoadController's AsNoTracking-loaded detached viewers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:45:31 -04:00
gamer147
c9534d8fac feat(missions): ViewerMissionStateService — lazy materialize achievements + assign slots
Reads existing state from DB on each call (don't trust navigation
property — caller may pass it stale or double-tracked). Adds via DbSet
only, not via navigation property, to avoid EF double-tracking.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:29:30 -04:00
gamer147
aad604a589 feat(missions): MissionProgressService — counter upsert + achievement claimable on threshold
Also wires IMissionCatalogRepository + IViewerMissionRepository +
IMissionProgressService into DI. Task 17's separate DI step is now
subsumed by these registrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:25:13 -04:00
gamer147
b38be1d953 feat(missions): JstPeriod helper — 02:00 JST anchored day/week/month keys
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:21:51 -04:00
gamer147
9147ab0ec7 feat(bp): AddPointsAsync plumbing + level-cross auto-grant + weekly cap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-26 23:47:30 -04:00
gamer147
016efeea2c DB Cleanup 2026-05-25 16:45:02 -04:00
gamer147
8e913578ff Consolidation 2026-05-25 16:34:24 -04:00