feat(bp): AddPointsAsync plumbing + level-cross auto-grant + weekly cap

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-26 23:47:30 -04:00
parent 4438e81e37
commit 9147ab0ec7
3 changed files with 222 additions and 0 deletions

View File

@@ -208,6 +208,89 @@ public sealed class BattlePassService : IBattlePassService
return new BattlePassBuyOutcome(1, achieved, postState);
}
public async Task<BattlePassPointGrant> AddPointsAsync(
long viewerId, BattlePassPointSource source, int amount, CancellationToken ct)
{
var now = _time.GetUtcNow();
var season = await _bp.GetActiveSeasonAsync(now, ct);
if (season is null)
{
return new BattlePassPointGrant(0, 0, 0, 0, 0, source,
Array.Empty<SVSim.Database.Services.GrantedReward>());
}
var viewer = await _db.Viewers
.Include(v => v.Cards).ThenInclude(c => c.Card)
.Include(v => v.Sleeves).Include(v => v.Emblems).Include(v => v.LeaderSkins)
.Include(v => v.Degrees).Include(v => v.MyPageBackgrounds).Include(v => v.Items).ThenInclude(i => i.Item)
.AsSplitQuery()
.FirstOrDefaultAsync(v => v.Id == viewerId, ct)
?? throw new InvalidOperationException($"viewer {viewerId} not found");
var progress = await _viewerBp.GetOrCreateProgressAsync(viewerId, season.Id, ct);
int beforePoint = progress.CurrentPoint;
var curve = await _bp.GetLevelCurveAsync(ct);
int beforeLevel = ComputeLevel(curve, beforePoint);
RolloverWeeklyIfNeeded(progress, now);
int headroom = Math.Max(0, WeeklyLimitPointDefault - progress.WeeklyPoints);
int capped = Math.Max(0, Math.Min(amount, headroom));
progress.CurrentPoint += capped;
progress.WeeklyPoints += capped;
int afterLevel = ComputeLevel(curve, progress.CurrentPoint);
var newlyClaimed = new List<SVSim.Database.Services.GrantedReward>();
if (afterLevel > beforeLevel)
{
var rewards = await _bp.GetSeasonRewardsAsync(season.Id, ct);
var claims = await _viewerBp.GetClaimsAsync(viewerId, season.Id, ct);
var claimSet = claims.Select(c => (c.Track, c.Level)).ToHashSet();
for (int level = beforeLevel + 1; level <= afterLevel; level++)
{
foreach (var r in rewards.Where(r => r.Level == level))
{
if (r.Track == BattlePassTrack.Premium && !progress.IsPremium) continue;
if (claimSet.Contains((r.Track, r.Level))) continue;
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
var granted = await _rewards.ApplyAsync(
viewer, (UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
newlyClaimed.AddRange(granted);
}
}
}
await _db.SaveChangesAsync(ct);
return new BattlePassPointGrant(
BeforePoint: beforePoint,
BeforeLevel: beforeLevel,
AfterPoint: progress.CurrentPoint,
AfterLevel: afterLevel,
PointAdd: capped,
Source: source,
NewlyClaimed: newlyClaimed);
}
private static void RolloverWeeklyIfNeeded(ViewerBattlePassProgressEntry progress, DateTimeOffset now)
{
// Open question (see spec "Open assumptions"): true Cygames boundary likely ties to a fixed
// weekday/timezone. v1 uses a per-viewer 7-day sliding window from first grant.
if (progress.WeeklyPeriodStart is null)
{
progress.WeeklyPeriodStart = now;
return;
}
if (now - progress.WeeklyPeriodStart.Value >= TimeSpan.FromDays(7))
{
progress.WeeklyPeriodStart = now;
progress.WeeklyPoints = 0;
}
}
internal static int ComputeLevel(IReadOnlyList<BattlePassLevelEntry> curve, int point)
{
if (curve.Count == 0) return 1;

View File

@@ -5,6 +5,16 @@ namespace SVSim.EmulatedEntrypoint.Services;
public interface IBattlePassService
{
/// <summary>
/// Plumbing for future point-source endpoints (mission/retire, battle finish handlers).
/// Bumps gauge by min(amount, weekly headroom), auto-grants rewards on every level crossed
/// (premium track only when IsPremium), writes claim rows + currency/collection mutations
/// via RewardGrantService. Returns delta info for caller to embed in
/// battle_pass_gauge_info on its response. No live caller in v1; tested directly.
/// </summary>
Task<BattlePassPointGrant> AddPointsAsync(
long viewerId, BattlePassPointSource source, int amount, CancellationToken ct);
/// <summary>Global level curve as wire-string dictionary; null if no levels seeded.</summary>
Task<IReadOnlyDictionary<string, BattlePassLevel>?> GetLevelCurveAsync(CancellationToken ct);

View File

@@ -0,0 +1,129 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.BattlePass;
using SVSim.EmulatedEntrypoint.Services;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services;
public class BattlePassServiceTests
{
// Reward Id formula matches BattlePassRewardImporter.MakeId — keep in sync.
private static long MakeRewardId(int seasonId, BattlePassTrack track, int level)
=> seasonId * 10_000L + (long)track * 1_000 + level;
private static async Task<long> SeedViewerAndSeason23(SVSimTestFactory f, bool isPremium = false)
{
long viewerId = await f.SeedViewerAsync();
// Reset process-level level-curve cache so this test's seeded rows are visible.
BattlePassRepository.ResetLevelCurveCache();
using var scope = f.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
// Zero out rupees so post-state totals in reward assertions equal the delta amounts.
var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId);
viewer.Currency.Rupees = 0;
await db.SaveChangesAsync();
if (await db.BattlePassLevels.CountAsync() == 0)
{
for (int i = 1; i <= 100; i++)
db.BattlePassLevels.Add(new BattlePassLevelEntry { Level = i, RequiredPoint = (i - 1) * 500 });
}
db.BattlePassSeasons.Add(new BattlePassSeasonEntry
{
Id = 23, Name = "Season 23", MaxLevel = 100,
StartDate = DateTimeOffset.UtcNow.AddDays(-30),
EndDate = DateTimeOffset.UtcNow.AddDays(30),
CanPurchase = true, PriceCrystal = 980, Description = "",
});
// Normal level-2 = rupy 50; premium level-2 = rupy 20.
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = MakeRewardId(23, BattlePassTrack.Normal, 2),
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = 9,
RewardDetailId = 0, RewardNumber = 50, IsAppealExclusion = false,
});
db.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = MakeRewardId(23, BattlePassTrack.Premium, 2),
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
});
if (isPremium)
{
db.ViewerBattlePassProgress.Add(new ViewerBattlePassProgressEntry
{
ViewerId = viewerId, SeasonId = 23, IsPremium = true,
});
}
await db.SaveChangesAsync();
return viewerId;
}
[Test]
public async Task AddPoints_crossing_one_level_grants_normal_reward_only_when_not_premium()
{
using var factory = new SVSimTestFactory();
long viewerId = await SeedViewerAndSeason23(factory, isPremium: false);
using var scope = factory.Services.CreateScope();
var svc = scope.ServiceProvider.GetRequiredService<IBattlePassService>();
var grant = await svc.AddPointsAsync(viewerId, BattlePassPointSource.BattleResult, 500, CancellationToken.None);
Assert.That(grant.BeforeLevel, Is.EqualTo(1));
Assert.That(grant.AfterLevel, Is.EqualTo(2));
Assert.That(grant.PointAdd, Is.EqualTo(500));
Assert.That(grant.NewlyClaimed.Count, Is.EqualTo(1), "premium level-2 must be skipped");
Assert.That(grant.NewlyClaimed[0].RewardType, Is.EqualTo((int)UserGoodsType.Rupy));
Assert.That(grant.NewlyClaimed[0].RewardNum, Is.EqualTo(50), "post-state rupy total");
}
[Test]
public async Task AddPoints_with_premium_grants_both_tracks_at_level_crossed()
{
using var factory = new SVSimTestFactory();
long viewerId = await SeedViewerAndSeason23(factory, isPremium: true);
using var scope = factory.Services.CreateScope();
var svc = scope.ServiceProvider.GetRequiredService<IBattlePassService>();
var grant = await svc.AddPointsAsync(viewerId, BattlePassPointSource.BattleResult, 500, CancellationToken.None);
Assert.That(grant.NewlyClaimed.Count, Is.EqualTo(2));
}
[Test]
public async Task AddPoints_weekly_cap_caps_second_grant_to_remaining_headroom()
{
using var factory = new SVSimTestFactory();
long viewerId = await SeedViewerAndSeason23(factory);
using var scope = factory.Services.CreateScope();
var svc = scope.ServiceProvider.GetRequiredService<IBattlePassService>();
var first = await svc.AddPointsAsync(viewerId, BattlePassPointSource.BattleResult, 2000, CancellationToken.None);
var second = await svc.AddPointsAsync(viewerId, BattlePassPointSource.BattleResult, 2000, CancellationToken.None);
Assert.That(first.PointAdd, Is.EqualTo(2000));
Assert.That(second.PointAdd, Is.EqualTo(1000),
$"cap = {BattlePassService.WeeklyLimitPointDefault}; first burned 2000; second caps to 1000");
}
[Test]
public async Task AddPoints_when_no_season_active_returns_zero_grant()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var svc = scope.ServiceProvider.GetRequiredService<IBattlePassService>();
var grant = await svc.AddPointsAsync(viewerId, BattlePassPointSource.BattleResult, 500, CancellationToken.None);
Assert.That(grant.PointAdd, Is.EqualTo(0));
Assert.That(grant.AfterLevel, Is.EqualTo(0));
Assert.That(grant.NewlyClaimed, Is.Empty);
}
}