fix(pack): include all pack legendaries in gacha-point catalog + correct class_id

This commit is contained in:
gamer147
2026-05-29 08:36:37 -04:00
parent a8bbc39bfd
commit 7292c44082
2 changed files with 128 additions and 34 deletions

View File

@@ -41,6 +41,13 @@ public sealed class GachaPointService : IGachaPointService
.Select(c => c.Id)
.ToHashSet();
// Re-query legendaries with Class loaded — pool provider doesn't include navs,
// so card.Class is null on every pool entry and class_id would collapse to "0".
var legendariesWithClass = await _db.Cards
.Where(c => legendaryCardIds.Contains(c.Id))
.Include(c => c.Class)
.ToListAsync();
// Pull both cosmetic types in one trip. Group by card_id for O(1) lookup below.
var cosmeticsByCard = await _db.CardCosmeticRewards
.Where(r => legendaryCardIds.Contains(r.CardId)
@@ -53,56 +60,56 @@ public sealed class GachaPointService : IGachaPointService
var standard = new List<GachaPointRewardDto>();
var leader = new List<GachaPointRewardDto>();
foreach (var card in pool
.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
foreach (var card in legendariesWithClass
// Neutral cards have Class=null; client wire-encodes them as class_id="0".
.OrderBy(c => c.Class?.Id ?? 0).ThenBy(c => c.Id))
{
if (!cosmeticLookup.TryGetValue(card.Id, out var cosmetics)) continue;
var emblems = cosmetics.Where(c => c.Type == CosmeticType.Emblem).ToList();
var skin = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Skin);
if (emblems.Count == 0) continue; // every gacha-point entry has at least one emblem
cosmeticLookup.TryGetValue(card.Id, out var cosmetics);
var emblems = cosmetics?.Where(c => c.Type == CosmeticType.Emblem).ToList()
?? new List<CardCosmeticReward>();
var skin = cosmetics?.FirstOrDefault(c => c.Type == CosmeticType.Skin);
var classId = (card.Class?.Id ?? 0).ToString(CultureInfo.InvariantCulture);
var isReceived = receivedCardIds.Contains(card.Id);
if (IsLeaderCard(skin))
{
// Leader card — 3 entries in capture order: Sleeve/Card-cosmetic (type 6),
// Skin (type 10), Emblem (type 7). The reward_type=6 entry's detail id is the
// card_id itself, mirroring the prod capture exactly (no Sleeve cosmetic row
// is required — synthesizing from card.Id is robust to missing rows). For the
// emblem we take the first row only; no capture has shown leader cards with
// multiple emblems, and the verified shape is exactly 1 Sleeve + 1 Skin + 1
// Emblem. Revisit if such a capture lands.
var emblem = emblems[0];
// Leader card — 2 or 3 entries: Sleeve/Card-cosmetic (type 6) with detail=card_id,
// Skin (type 10) with detail=leader_skin_id, and an Emblem (type 7) per emblem row.
// Most leader cards in captured packs have exactly 1 emblem, but we emit per-emblem
// for consistency with the standard-legendary branch.
var rewardList = new List<GachaPointRewardDetailEntry>
{
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
},
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Skin,
RewardDetailId = skin!.CosmeticId, RewardNumber = 1,
},
};
foreach (var emblem in emblems)
{
rewardList.Add(new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Emblem,
RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
});
}
leader.Add(new GachaPointRewardDto
{
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
RewardList =
{
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
},
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Skin,
RewardDetailId = skin!.CosmeticId, RewardNumber = 1,
},
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Emblem,
RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
},
},
RewardList = rewardList,
});
}
else
{
// Standard legendaries can have multiple emblem cosmetics (e.g. prod capture
// pack 10008 card 108044010 has emblem ids 900041040 and 900041050). Emit one
// reward_list entry per emblem.
// Standard legendary — one reward_list entry per emblem cosmetic (possibly zero
// entries for packs whose emblem mappings weren't in the capture sweep, e.g. pack
// 10001 Classic). The card is still grantable; the exchange's cosmetic cascade
// delivers whatever rows actually exist in CardCosmeticRewards.
var dto = new GachaPointRewardDto
{
ClassId = classId, CardId = card.Id, IsReceived = isReceived,

View File

@@ -478,6 +478,93 @@ public class GachaPointServiceTests
Is.True, "card grant missing");
}
[Test]
public async Task GetRewards_emits_correct_class_id_for_non_neutral_cards()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
// Use the pre-seeded Forestcraft (Id=1) and Havencraft (Id=7) classes from ReferenceDataImporter.
var forest = await db.Classes.FirstAsync(c => c.Id == 1);
var haven = await db.Classes.FirstAsync(c => c.Id == 7);
var set = new ShadowverseCardSetEntry { Id = 10008, IsInRotation = true };
db.CardSets.Add(set);
set.Cards.AddRange(new[]
{
new ShadowverseCardEntry
{
Id = 108141010, Name = "leg-forest", Rarity = Rarity.Legendary,
Class = forest, IsFoil = false,
},
new ShadowverseCardEntry
{
Id = 108741010, Name = "leg-haven", Rarity = Rarity.Legendary,
Class = haven, IsFoil = false,
},
});
db.CardCosmeticRewards.AddRange(
new CardCosmeticReward { CardId = 108141010, Type = CosmeticType.Emblem, CosmeticId = 1081410100 },
new CardCosmeticReward { CardId = 108741010, Type = CosmeticType.Emblem, CosmeticId = 1087410100 });
db.Packs.Add(new PackConfigEntry
{
Id = 10008, BasePackId = 10008, PackCategory = PackCategory.LegendCardPack,
CommenceDate = DateTime.UtcNow.AddDays(-1), CompleteDate = DateTime.UtcNow.AddDays(30),
GachaPointConfig = new PackGachaPointConfig { ExchangeablePoint = 400, IncreaseGachaPoint = 1 },
});
await db.SaveChangesAsync();
var svc = scope.ServiceProvider.GetRequiredService<IGachaPointService>();
var result = await svc.GetRewardsAsync(10008, viewerId);
// Cards must surface with their REAL class id, not the "0" neutral fallback caused
// by the pool provider not Including Class.
Assert.That(result, Has.Count.EqualTo(2));
var forestEntry = result.Single(r => r.CardId == 108141010);
var havenEntry = result.Single(r => r.CardId == 108741010);
Assert.That(forestEntry.ClassId, Is.EqualTo("1"));
Assert.That(havenEntry.ClassId, Is.EqualTo("7"));
}
[Test]
public async Task GetRewards_includes_legendaries_without_emblem_cosmetics()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
// Pack 10001 simulation: a legendary with NO CardCosmeticReward rows at all.
// Must still appear in the catalog (per user spec — all pack legendaries are
// exchangeable, regardless of whether we have captured emblem mappings).
// Use a unique card-set id (10099) because SVSimTestFactory already seeds a
// minimal CardSet at Id=10001.
var set = new ShadowverseCardSetEntry { Id = 10099, IsInRotation = true };
db.CardSets.Add(set);
set.Cards.Add(new ShadowverseCardEntry
{
Id = 101141020, Name = "old-leg", Rarity = Rarity.Legendary,
Class = null, IsFoil = false,
});
db.Packs.Add(new PackConfigEntry
{
Id = 10099, BasePackId = 10099, PackCategory = PackCategory.LegendCardPack,
CommenceDate = DateTime.UtcNow.AddDays(-1), CompleteDate = DateTime.UtcNow.AddDays(30),
GachaPointConfig = new PackGachaPointConfig { ExchangeablePoint = 400, IncreaseGachaPoint = 1 },
});
await db.SaveChangesAsync();
var svc = scope.ServiceProvider.GetRequiredService<IGachaPointService>();
var result = await svc.GetRewardsAsync(10099, viewerId);
Assert.That(result, Has.Count.EqualTo(1));
Assert.That(result[0].CardId, Is.EqualTo(101141020));
Assert.That(result[0].RewardList, Is.Empty,
"legendary without emblem rows emits empty reward_list — the catalog declaration is just the card itself");
}
private static void SeedPackWithOneLegendary(SVSimDbContext db, int packId, int threshold)
{
var cls = db.Classes.Find(0) ?? new ClassEntry { Id = 0, Name = "Neutral" };