Consolidation
This commit is contained in:
@@ -59,6 +59,9 @@ public class CardInventoryRepository : ICardInventoryRepository
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totalVials += (ulong)owned.Card.CollectionInfo!.DustReward * (ulong)num;
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postCounts[cardId] = owned.Count;
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}
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// Direct credit (not via RewardGrantService.ApplyAsync) because destruct is a debit-pair
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// operation (destroy cards + credit vials) handled atomically here. ApplyAsync is the
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// standard path for one-shot reward grants — see RewardGrantService for that pattern.
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viewer.Currency.RedEther += totalVials;
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// Deck auto-strip: any deck holding more copies of a destructed card than the viewer now owns
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@@ -9,5 +9,4 @@ public interface IPackRepository
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Task<Dictionary<int, ViewerPackOpenCount>> GetOpenCountsForViewer(long viewerId);
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Task IncrementOpenCount(long viewerId, int parentGachaId, int by);
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Task MarkDailyFreeUsed(long viewerId, int parentGachaId, DateTime when);
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Task GrantCardsToViewer(long viewerId, IEnumerable<long> cardIds);
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}
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@@ -63,28 +63,4 @@ public class PackRepository : IPackRepository
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await _db.SaveChangesAsync();
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}
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public async Task GrantCardsToViewer(long viewerId, IEnumerable<long> cardIds)
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{
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var viewer = await _db.Viewers
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.Include(v => v.Cards).ThenInclude(c => c.Card)
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.FirstAsync(v => v.Id == viewerId);
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var byId = viewer.Cards.ToDictionary(c => c.Card.Id);
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foreach (var grp in cardIds.GroupBy(id => id))
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{
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if (byId.TryGetValue(grp.Key, out var existing))
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{
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existing.Count += grp.Count();
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}
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else
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{
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// Look up the card by id and attach it so we don't insert a phantom Card row.
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var card = await _db.Cards.FirstAsync(c => c.Id == grp.Key);
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var owned = new OwnedCardEntry { Card = card, Count = grp.Count(), IsProtected = false };
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viewer.Cards.Add(owned);
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byId[grp.Key] = owned;
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}
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}
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await _db.SaveChangesAsync();
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}
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}
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@@ -1,66 +1,79 @@
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Database.Services;
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/// <summary>
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/// Wire-shape returned by <see cref="RewardGrantService.Apply"/>. Field names match the
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/// <c>reward_list</c> entries used by <c>/pack/open</c> and <c>/basic_puzzle/finish</c>.
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/// reward_num is a POST-STATE TOTAL for currencies and a count for collection grants — see
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/// <see cref="Models.RewardListEntry"/>... see SVSim.EmulatedEntrypoint.Models.Dtos.RewardListEntry
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/// for the on-the-wire DTO and the rationale.
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/// Wire-shape entry returned by <see cref="RewardGrantService.ApplyAsync"/>. Field names match
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/// the <c>reward_list</c> entries used by <c>/pack/open</c>, <c>/basic_puzzle/finish</c>, and
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/// <c>/story/*/finish</c>. reward_num is a POST-STATE TOTAL for currencies and a count for
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/// collection grants — see <see cref="Models.RewardListEntry"/>.
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/// </summary>
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public sealed record GrantedReward(int RewardType, long RewardId, int RewardNum);
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/// <summary>
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/// General reward-grant primitive. Switches on <see cref="UserGoodsType"/>, mutates the
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/// appropriate viewer collection or <see cref="ViewerCurrency"/> field, and returns the
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/// wire-shape entry the caller should embed in its response's reward_list.
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/// Single canonical grant primitive. Switch on <see cref="UserGoodsType"/>, mutate the
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/// appropriate viewer collection / <see cref="ViewerCurrency"/> field, and return the
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/// wire-shape entries the caller should embed in its response's reward_list.
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///
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/// Caller is responsible for <c>SaveChangesAsync</c> — this service only mutates the in-memory
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/// graph so a controller can stack several grants in a single transaction.
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/// Card grants additionally run the <see cref="CardCosmeticReward"/> cascade: any cosmetic
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/// associated with the granted card that the viewer doesn't yet own is granted too, and
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/// produces an additional entry in the returned list. That's why the return type is a list:
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/// most types produce one entry, Card produces 1 + N.
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///
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/// Caller is responsible for <see cref="SVSimDbContext.SaveChangesAsync(System.Threading.CancellationToken)"/> —
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/// this service only mutates the in-memory graph so a controller can stack several grants in
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/// a single transaction.
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/// </summary>
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public sealed class RewardGrantService
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{
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private readonly SVSimDbContext _db;
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public RewardGrantService(SVSimDbContext db) => _db = db;
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private readonly ILogger<RewardGrantService> _log;
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public GrantedReward Apply(Viewer viewer, UserGoodsType type, long detailId, int num)
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public RewardGrantService(SVSimDbContext db, ILogger<RewardGrantService> log)
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{
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_db = db;
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_log = log;
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}
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public async Task<IReadOnlyList<GrantedReward>> ApplyAsync(
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Viewer viewer, UserGoodsType type, long detailId, int num, CancellationToken ct = default)
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{
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switch (type)
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{
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case UserGoodsType.Sleeve:
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AddCosmeticIfMissing(viewer.Sleeves, detailId, _db.Sleeves);
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return new GrantedReward((int)type, detailId, 1);
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return Single(type, detailId, 1);
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case UserGoodsType.Emblem:
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AddCosmeticIfMissing(viewer.Emblems, detailId, _db.Emblems);
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return new GrantedReward((int)type, detailId, 1);
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return Single(type, detailId, 1);
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case UserGoodsType.Skin: // LeaderSkin in our schema
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AddCosmeticIfMissing(viewer.LeaderSkins, detailId, _db.LeaderSkins);
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return new GrantedReward((int)type, detailId, 1);
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return Single(type, detailId, 1);
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case UserGoodsType.Degree:
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AddCosmeticIfMissing(viewer.Degrees, detailId, _db.Degrees);
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return new GrantedReward((int)type, detailId, 1);
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return Single(type, detailId, 1);
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case UserGoodsType.MyPageBG:
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AddCosmeticIfMissing(viewer.MyPageBackgrounds, detailId, _db.MyPageBackgrounds);
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return new GrantedReward((int)type, detailId, 1);
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return Single(type, detailId, 1);
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case UserGoodsType.Rupy:
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viewer.Currency.Rupees += (ulong)num;
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return new GrantedReward((int)type, detailId, checked((int)viewer.Currency.Rupees));
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return Single(type, detailId, checked((int)viewer.Currency.Rupees));
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case UserGoodsType.Crystal:
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viewer.Currency.Crystals += (ulong)num;
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return new GrantedReward((int)type, detailId, checked((int)viewer.Currency.Crystals));
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return Single(type, detailId, checked((int)viewer.Currency.Crystals));
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case UserGoodsType.RedEther:
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viewer.Currency.RedEther += (ulong)num;
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return new GrantedReward((int)type, detailId, checked((int)viewer.Currency.RedEther));
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return Single(type, detailId, checked((int)viewer.Currency.RedEther));
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case UserGoodsType.Item:
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{
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@@ -70,37 +83,110 @@ public sealed class RewardGrantService
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var item = _db.Items.Find((int)detailId)
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?? throw new InvalidOperationException($"Item {detailId} not in catalog");
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viewer.Items.Add(new OwnedItemEntry { Item = item, Count = num, Viewer = viewer });
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return new GrantedReward((int)type, detailId, num);
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return Single(type, detailId, num);
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}
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owned.Count += num;
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return new GrantedReward((int)type, detailId, owned.Count);
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return Single(type, detailId, owned.Count);
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}
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case UserGoodsType.Card:
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return await ApplyCardAsync(viewer, detailId, num, ct);
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case UserGoodsType.SpotCard:
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case UserGoodsType.SpotCardOnlyLatestCardPack:
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// TODO: spot cards are currently global in our seed data; the existence of these
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// reward types suggests there's a mix of global + per-player spot cards. Revisit
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// when per-player spot-card infrastructure lands.
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throw new NotSupportedException(
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$"{type} rewards are out of Phase 1 scope — extend RewardGrantService when /pack/open or similar needs them.");
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$"{type} rewards are not yet supported — see SpotCard TODO in RewardGrantService.");
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default:
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throw new NotSupportedException($"UserGoodsType {type} not yet handled by RewardGrantService");
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}
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}
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private static void AddCosmeticIfMissing<T>(List<T> collection, long detailId, DbSet<T> catalog) where T : class
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private async Task<IReadOnlyList<GrantedReward>> ApplyCardAsync(
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Viewer viewer, long cardId, int num, CancellationToken ct)
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{
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// Cosmetic ownership is binary — if the viewer already owns it, the grant is a no-op
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// (matches client UpdateHaveUserGoodsNum behaviour which just calls .Acquired() each time).
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bool alreadyOwned = collection.Any(e => GetId(e) == detailId);
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if (alreadyOwned) return;
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// Find-or-add OwnedCardEntry. Mirrors the primitive that used to live in
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// IPackRepository.GrantCardsToViewer — now inline so we own the in-memory-only contract.
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var owned = viewer.Cards.FirstOrDefault(c => c.Card.Id == cardId);
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int postCount;
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if (owned is null)
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{
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var card = await _db.Cards.FirstOrDefaultAsync(c => c.Id == cardId, ct)
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?? throw new InvalidOperationException($"Card {cardId} not in catalog");
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owned = new OwnedCardEntry { Card = card, Count = num, IsProtected = false };
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viewer.Cards.Add(owned);
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postCount = num;
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}
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else
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{
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owned.Count += num;
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postCount = owned.Count;
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}
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var results = new List<GrantedReward>
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{
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new((int)UserGoodsType.Card, cardId, postCount),
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};
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// Cascade: cosmetic mappings live on the non-foil row. If the granted card is foil
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// (card_id ends in 1, IsFoil=true), look up cascade against cardId - 1.
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long lookupId = owned.Card.IsFoil ? cardId - 1 : cardId;
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var cascade = await _db.CardCosmeticRewards
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.Where(r => r.CardId == lookupId)
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.ToListAsync(ct);
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foreach (var reward in cascade)
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{
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if (TryAddCascadeCosmetic(viewer, reward, lookupId))
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{
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// CosmeticType numeric values are identical to UserGoodsType — direct cast is safe.
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results.Add(new GrantedReward((int)reward.Type, reward.CosmeticId, 1));
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}
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}
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return results;
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}
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private static IReadOnlyList<GrantedReward> Single(UserGoodsType type, long id, int num)
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=> new[] { new GrantedReward((int)type, id, num) };
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private bool TryAddCascadeCosmetic(Viewer viewer, CardCosmeticReward reward, long forCardId)
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{
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try
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{
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return reward.Type switch
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{
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CosmeticType.Sleeve => AddCosmeticIfMissing(viewer.Sleeves, reward.CosmeticId, _db.Sleeves),
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CosmeticType.Emblem => AddCosmeticIfMissing(viewer.Emblems, reward.CosmeticId, _db.Emblems),
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CosmeticType.Skin => AddCosmeticIfMissing(viewer.LeaderSkins, reward.CosmeticId, _db.LeaderSkins),
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CosmeticType.Degree => AddCosmeticIfMissing(viewer.Degrees, reward.CosmeticId, _db.Degrees),
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CosmeticType.MyPageBG => AddCosmeticIfMissing(viewer.MyPageBackgrounds, reward.CosmeticId, _db.MyPageBackgrounds),
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_ => false,
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};
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}
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catch (InvalidOperationException ex)
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{
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_log.LogWarning(ex,
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"Card cascade: cosmetic {Type} {Id} for card {CardId} skipped (master row missing)",
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reward.Type, reward.CosmeticId, forCardId);
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return false;
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}
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}
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private static bool AddCosmeticIfMissing<T>(List<T> collection, long detailId, DbSet<T> catalog) where T : class
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{
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bool alreadyOwned = collection.Any(e => GetId(e) == detailId);
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if (alreadyOwned) return false;
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// Wire reward_detail_id is long, but every cosmetic catalog in this codebase uses
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// BaseEntity<int>; downcast for Find. The checked() throws OverflowException if a
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// future capture ships a real long id rather than silently truncating it.
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var entity = catalog.Find(checked((int)detailId))
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?? throw new InvalidOperationException(
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$"Cosmetic id {detailId} not in catalog for type {typeof(T).Name}");
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collection.Add(entity);
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return true;
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}
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/// <summary>
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@@ -79,7 +79,7 @@ public class LoadController : SVSimController
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// .AsNoTracking() — the local `viewer` instance is detached, and the service's writes
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// (on a separate tracked instance) won't appear on this snapshot. Without the re-fetch,
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// the response payload would be one /load/index behind on newly-granted cosmetics.
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await _acquisition.GrantAsync(viewer.Id, newCardIds: null);
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await _acquisition.BackfillCosmeticsAsync(viewer.Id);
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viewer = await _viewerRepository.GetViewerByShortUdid(shortUdid);
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if (viewer is null)
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{
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@@ -196,7 +196,7 @@ public class PackController : SVSimController
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// Draw + persist. DAILY single overrides packNumber to 1 (it's a one-card open).
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int drawCount = child.IsDailySingle ? 1 : packNumber;
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var draw = _opener.Draw(pack, _pools, drawCount, request.ExcludeCardIds, _rng);
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var grant = await _acquisition.GrantAsync(viewerId, draw.Cards.Select(c => c.CardId));
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var grant = await _acquisition.GrantManyAsync(viewerId, draw.Cards.Select(c => c.CardId));
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// Build reward_list. The service produces the type=5 (Card) entries with post-state counts
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// plus any cosmetic grants. Currency entry (type=2 Crystals or type=9 Rupy) stays in the
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@@ -2,6 +2,7 @@ using System.Text.Json;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using SVSim.Database;
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using SVSim.Database.Repositories.Globals;
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using SVSim.Database.Repositories.Viewer;
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@@ -26,17 +27,20 @@ public class PuzzleController : SVSimController
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private readonly IPuzzleClearRepository _clears;
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private readonly PuzzleMissionEvaluator _evaluator;
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private readonly RewardGrantService _rewards;
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private readonly ILogger<PuzzleController> _logger;
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public PuzzleController(
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IPuzzleCatalogRepository catalog,
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IPuzzleClearRepository clears,
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PuzzleMissionEvaluator evaluator,
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RewardGrantService rewards)
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RewardGrantService rewards,
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ILogger<PuzzleController> logger)
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{
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_catalog = catalog;
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_clears = clears;
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_evaluator = evaluator;
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_rewards = rewards;
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_logger = logger;
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}
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/// <summary>/basic_puzzle/info — full catalog of groups + per-viewer clear flags.</summary>
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@@ -175,6 +179,7 @@ public class PuzzleController : SVSimController
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// to avoid the cartesian-explode pitfall (CLAUDE.md "EF split query").
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var ctx = HttpContext.RequestServices.GetRequiredService<SVSimDbContext>();
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var viewer = await ctx.Viewers
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.Include(v => v.Cards).ThenInclude(c => c.Card)
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.Include(v => v.Sleeves)
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.Include(v => v.Emblems)
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.Include(v => v.LeaderSkins)
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@@ -186,11 +191,22 @@ public class PuzzleController : SVSimController
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foreach (var status in fresh)
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{
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var granted = _rewards.Apply(
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viewer,
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(SVSim.Database.Enums.UserGoodsType)status.Mission.RewardType,
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status.Mission.RewardDetailId,
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status.Mission.RewardNumber);
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IReadOnlyList<GrantedReward> granted;
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try
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{
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granted = await _rewards.ApplyAsync(
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viewer,
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(SVSim.Database.Enums.UserGoodsType)status.Mission.RewardType,
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status.Mission.RewardDetailId,
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status.Mission.RewardNumber);
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}
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catch (NotSupportedException ex)
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{
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_logger.LogWarning(ex,
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"PuzzleController: skipping unsupported reward_type={Type} detail={Detail} num={Num} for mission={MissionId}",
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status.Mission.RewardType, status.Mission.RewardDetailId, status.Mission.RewardNumber, status.Mission.Id);
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continue;
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}
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||||
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response.AchievedInfo.AchievedMissionList.Add(new PuzzleAchievedMissionEntry
|
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{
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@@ -202,12 +218,15 @@ public class PuzzleController : SVSimController
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MissionRewardDetailId = status.Mission.RewardDetailId,
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MissionRewardNumber = status.Mission.RewardNumber,
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});
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||||
response.RewardList.Add(new TreasureRewardResponse
|
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foreach (var g in granted)
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{
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RewardType = granted.RewardType,
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||||
RewardId = granted.RewardId,
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||||
RewardNum = granted.RewardNum,
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});
|
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response.RewardList.Add(new TreasureRewardResponse
|
||||
{
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RewardType = g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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});
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||||
}
|
||||
}
|
||||
|
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await ctx.SaveChangesAsync();
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||||
|
||||
@@ -1,9 +1,8 @@
|
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using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
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using SVSim.Database.Repositories.Pack;
|
||||
using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
|
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|
||||
namespace SVSim.EmulatedEntrypoint.Services;
|
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@@ -11,78 +10,29 @@ namespace SVSim.EmulatedEntrypoint.Services;
|
||||
public class CardAcquisitionService : ICardAcquisitionService
|
||||
{
|
||||
private readonly SVSimDbContext _db;
|
||||
private readonly IPackRepository _packs;
|
||||
private readonly ILogger<CardAcquisitionService> _log;
|
||||
private readonly RewardGrantService _rewards;
|
||||
|
||||
public CardAcquisitionService(SVSimDbContext db, IPackRepository packs, ILogger<CardAcquisitionService> log)
|
||||
public CardAcquisitionService(SVSimDbContext db, RewardGrantService rewards)
|
||||
{
|
||||
_db = db; _packs = packs; _log = log;
|
||||
_db = db;
|
||||
_rewards = rewards;
|
||||
}
|
||||
|
||||
public async Task<CardGrantResult> GrantAsync(long viewerId, IEnumerable<long>? newCardIds = null)
|
||||
public async Task<CardGrantResult> GrantManyAsync(long viewerId, IEnumerable<long> newCardIds)
|
||||
{
|
||||
var viewer = await LoadViewerWithGraph(viewerId);
|
||||
var rewardList = new List<RewardListEntry>();
|
||||
|
||||
var viewer = await _db.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.LeaderSkins)
|
||||
.Include(v => v.Sleeves)
|
||||
.Include(v => v.Emblems)
|
||||
.Include(v => v.Degrees)
|
||||
.Include(v => v.MyPageBackgrounds)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
|
||||
List<long> lookupSourceCardIds;
|
||||
if (newCardIds is not null)
|
||||
// Bucket the input by id so multi-copy grants increment count once but cascade fires once.
|
||||
foreach (var grp in newCardIds.GroupBy(id => id))
|
||||
{
|
||||
var newIds = newCardIds.ToList();
|
||||
await _packs.GrantCardsToViewer(viewerId, newIds);
|
||||
// GrantCardsToViewer mutates OwnedCardEntry rows on the same scoped SVSimDbContext
|
||||
// AND commits them via its own SaveChangesAsync. The change tracker already exposes
|
||||
// the post-state via viewer.Cards. Note this means GrantAsync performs two saves total
|
||||
// (one inside the repo call, one at the end for cosmetic grants) — accepted because
|
||||
// any inconsistency in the failure window is self-healing via the next /load/index
|
||||
// backfill.
|
||||
|
||||
lookupSourceCardIds = newIds.Distinct().ToList();
|
||||
|
||||
foreach (var distinctId in lookupSourceCardIds)
|
||||
{
|
||||
var owned = viewer.Cards.First(c => c.Card.Id == distinctId);
|
||||
rewardList.Add(new RewardListEntry { RewardType = 5, RewardId = distinctId, RewardNum = owned.Count });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Backfill mode: scan all owned cards for missing cosmetics. No card-count mutation.
|
||||
lookupSourceCardIds = viewer.Cards.Select(c => c.Card.Id).Distinct().ToList();
|
||||
}
|
||||
|
||||
// Foil resolution: cosmetic mappings are recorded on the non-foil card row.
|
||||
// Foil twins (card_id + 1) inherit via the universal +1 convention.
|
||||
var lookupCardIds = lookupSourceCardIds
|
||||
.Select(id =>
|
||||
{
|
||||
var card = viewer.Cards.FirstOrDefault(c => c.Card.Id == id)?.Card;
|
||||
return (card?.IsFoil == true) ? id - 1 : id;
|
||||
})
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
var rewards = await _db.CardCosmeticRewards
|
||||
.Where(r => lookupCardIds.Contains(r.CardId))
|
||||
.ToListAsync();
|
||||
|
||||
foreach (var reward in rewards)
|
||||
{
|
||||
if (await TryGrant(viewer, reward))
|
||||
int count = grp.Count();
|
||||
var granted = await _rewards.ApplyAsync(viewer, UserGoodsType.Card, grp.Key, count);
|
||||
foreach (var g in granted)
|
||||
{
|
||||
rewardList.Add(new RewardListEntry
|
||||
{
|
||||
RewardType = (int)reward.Type,
|
||||
RewardId = reward.CosmeticId,
|
||||
RewardNum = reward.Quantity,
|
||||
RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -91,59 +41,61 @@ public class CardAcquisitionService : ICardAcquisitionService
|
||||
return new CardGrantResult(rewardList);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the cosmetic was newly granted (caller should emit a reward_list entry).
|
||||
/// Returns false if the viewer already owned it or the master row is missing (defensive log).
|
||||
/// </summary>
|
||||
private async Task<bool> TryGrant(Viewer viewer, CardCosmeticReward reward)
|
||||
public async Task<CardGrantResult> BackfillCosmeticsAsync(long viewerId)
|
||||
{
|
||||
var id = (int)reward.CosmeticId; // master tables use int Id
|
||||
var viewer = await LoadViewerWithGraph(viewerId);
|
||||
var rewardList = new List<RewardListEntry>();
|
||||
|
||||
switch (reward.Type)
|
||||
// Foil resolution: cascade rows live on non-foil ids. Apply the +1 convention.
|
||||
var lookupCardIds = viewer.Cards
|
||||
.Select(c => c.Card.IsFoil ? c.Card.Id - 1 : c.Card.Id)
|
||||
.Distinct()
|
||||
.ToList();
|
||||
|
||||
var cascade = await _db.CardCosmeticRewards
|
||||
.Where(r => lookupCardIds.Contains(r.CardId))
|
||||
.ToListAsync();
|
||||
|
||||
foreach (var reward in cascade)
|
||||
{
|
||||
case CosmeticType.Skin:
|
||||
// Skip if the viewer already owns this cosmetic. ApplyAsync's cosmetic branches
|
||||
// unconditionally return a wire entry (top-level grant semantics), so we must
|
||||
// filter at the caller side to avoid emitting "+0 received" lines for cosmetics
|
||||
// the viewer has owned for ages.
|
||||
if (AlreadyOwnsCosmetic(viewer, reward.Type, reward.CosmeticId)) continue;
|
||||
|
||||
var goodsType = (UserGoodsType)(int)reward.Type;
|
||||
var granted = await _rewards.ApplyAsync(viewer, goodsType, reward.CosmeticId, 1);
|
||||
foreach (var g in granted)
|
||||
{
|
||||
if (viewer.LeaderSkins.Any(s => s.Id == id)) return false;
|
||||
var master = await _db.LeaderSkins.FindAsync(id);
|
||||
if (master is null) { _log.LogWarning("Skin master row missing for cosmetic_id={Id}", id); return false; }
|
||||
viewer.LeaderSkins.Add(master);
|
||||
return true;
|
||||
rewardList.Add(new RewardListEntry
|
||||
{
|
||||
RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum,
|
||||
});
|
||||
}
|
||||
case CosmeticType.Sleeve:
|
||||
{
|
||||
if (viewer.Sleeves.Any(s => s.Id == id)) return false;
|
||||
var master = await _db.Sleeves.FindAsync(id);
|
||||
if (master is null) { _log.LogWarning("Sleeve master row missing for cosmetic_id={Id}", id); return false; }
|
||||
viewer.Sleeves.Add(master);
|
||||
return true;
|
||||
}
|
||||
case CosmeticType.Emblem:
|
||||
{
|
||||
if (viewer.Emblems.Any(e => e.Id == id)) return false;
|
||||
var master = await _db.Emblems.FindAsync(id);
|
||||
if (master is null) { _log.LogWarning("Emblem master row missing for cosmetic_id={Id}", id); return false; }
|
||||
viewer.Emblems.Add(master);
|
||||
return true;
|
||||
}
|
||||
case CosmeticType.Degree:
|
||||
{
|
||||
if (viewer.Degrees.Any(d => d.Id == id)) return false;
|
||||
var master = await _db.Degrees.FindAsync(id);
|
||||
if (master is null) { _log.LogWarning("Degree master row missing for cosmetic_id={Id}", id); return false; }
|
||||
viewer.Degrees.Add(master);
|
||||
return true;
|
||||
}
|
||||
case CosmeticType.MyPageBG:
|
||||
{
|
||||
if (viewer.MyPageBackgrounds.Any(b => b.Id == id)) return false;
|
||||
var master = await _db.MyPageBackgrounds.FindAsync(id);
|
||||
if (master is null) { _log.LogWarning("MyPageBG master row missing for cosmetic_id={Id}", id); return false; }
|
||||
viewer.MyPageBackgrounds.Add(master);
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
_log.LogWarning("Unknown CosmeticType {Type} for card {CardId}", reward.Type, reward.CardId);
|
||||
return false;
|
||||
}
|
||||
|
||||
await _db.SaveChangesAsync();
|
||||
return new CardGrantResult(rewardList);
|
||||
}
|
||||
|
||||
private static bool AlreadyOwnsCosmetic(Viewer viewer, CosmeticType type, long id) => type switch
|
||||
{
|
||||
CosmeticType.Sleeve => viewer.Sleeves.Any(s => s.Id == id),
|
||||
CosmeticType.Emblem => viewer.Emblems.Any(e => e.Id == id),
|
||||
CosmeticType.Skin => viewer.LeaderSkins.Any(s => s.Id == id),
|
||||
CosmeticType.Degree => viewer.Degrees.Any(d => d.Id == id),
|
||||
CosmeticType.MyPageBG => viewer.MyPageBackgrounds.Any(b => b.Id == id),
|
||||
_ => false,
|
||||
};
|
||||
|
||||
private Task<Viewer> LoadViewerWithGraph(long viewerId) => _db.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.LeaderSkins)
|
||||
.Include(v => v.Sleeves)
|
||||
.Include(v => v.Emblems)
|
||||
.Include(v => v.Degrees)
|
||||
.Include(v => v.MyPageBackgrounds)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
}
|
||||
|
||||
@@ -3,16 +3,16 @@ namespace SVSim.EmulatedEntrypoint.Services;
|
||||
public interface ICardAcquisitionService
|
||||
{
|
||||
/// <summary>
|
||||
/// Grant cards + associated cosmetics in one transaction.
|
||||
///
|
||||
/// • <paramref name="newCardIds"/> non-null → increments OwnedCardEntry for each via
|
||||
/// the existing IPackRepository.GrantCardsToViewer primitive, then grants any
|
||||
/// cosmetics associated with those cards that the viewer doesn't yet own.
|
||||
/// • <paramref name="newCardIds"/> null → backfill mode: skips card mutation,
|
||||
/// scans viewer.Cards, grants missing cosmetics.
|
||||
///
|
||||
/// Returns wire-shape RewardList in both modes. Backfill callers typically discard.
|
||||
/// All ownership writes happen in a single SaveChangesAsync.
|
||||
/// Grant N cards + their CardCosmeticReward cascades in a single transaction.
|
||||
/// Used by /pack/open and any future endpoint that grants new cards in bulk.
|
||||
/// Returns wire-shape reward_list entries (post-state counts for cards, single-grant
|
||||
/// entries for any newly-added cosmetics).
|
||||
/// </summary>
|
||||
Task<CardGrantResult> GrantAsync(long viewerId, IEnumerable<long>? newCardIds = null);
|
||||
Task<CardGrantResult> GrantManyAsync(long viewerId, IEnumerable<long> newCardIds);
|
||||
|
||||
/// <summary>
|
||||
/// Scan all owned cards for missing CardCosmeticReward cosmetics; grant any not yet owned.
|
||||
/// Used by /load/index for retroactive cosmetic reconciliation. Card counts are NOT mutated.
|
||||
/// </summary>
|
||||
Task<CardGrantResult> BackfillCosmeticsAsync(long viewerId);
|
||||
}
|
||||
|
||||
@@ -377,6 +377,7 @@ public class StoryService : IStoryService
|
||||
// Load viewer with all collections RewardGrantService might mutate. Split-query
|
||||
// to avoid the cartesian-explode pitfall (CLAUDE.md "EF split query").
|
||||
var viewer = await _db.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.Sleeves)
|
||||
.Include(v => v.Emblems)
|
||||
.Include(v => v.LeaderSkins)
|
||||
@@ -388,10 +389,11 @@ public class StoryService : IStoryService
|
||||
|
||||
foreach (var r in chapter.Rewards)
|
||||
{
|
||||
GrantedReward granted;
|
||||
IReadOnlyList<GrantedReward> granted;
|
||||
try
|
||||
{
|
||||
granted = _rewards.Apply(viewer, (UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
granted = await _rewards.ApplyAsync(
|
||||
viewer, (UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
}
|
||||
catch (NotSupportedException ex)
|
||||
{
|
||||
@@ -407,16 +409,19 @@ public class StoryService : IStoryService
|
||||
// balances (e.g. UserRupyCount = num).
|
||||
// - story_reward_list: deltas. Client (ResultAnimationAgent
|
||||
// .HandleStoryAndMissionRewards) feeds each entry to
|
||||
// AddReward(item) which draws a "+N received" line in
|
||||
// the rewards popup.
|
||||
// Same reward_id, different reward_num. For cosmetics (binary owned/not-owned)
|
||||
// both happen to be 1, so the bug only surfaces on currency rewards.
|
||||
resp.RewardList.Add(new RewardGrant
|
||||
// AddReward(item) which draws a "+N received" popup line.
|
||||
// ApplyAsync may return 1+N entries (Card grants cascade into cosmetics). All
|
||||
// post-state entries go into reward_list; story_reward_list only gets the
|
||||
// top-level mission row's delta (cascade cosmetics have no corresponding row).
|
||||
foreach (var g in granted)
|
||||
{
|
||||
RewardType = granted.RewardType.ToString(),
|
||||
RewardId = granted.RewardId.ToString(),
|
||||
RewardNum = granted.RewardNum.ToString(),
|
||||
});
|
||||
resp.RewardList.Add(new RewardGrant
|
||||
{
|
||||
RewardType = g.RewardType.ToString(),
|
||||
RewardId = g.RewardId.ToString(),
|
||||
RewardNum = g.RewardNum.ToString(),
|
||||
});
|
||||
}
|
||||
resp.StoryRewardList.Add(new RewardGrant
|
||||
{
|
||||
RewardType = ((int)r.RewardType).ToString(),
|
||||
|
||||
@@ -79,41 +79,4 @@ public class PackRepositoryTests
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantCardsToViewer_inserts_new_and_increments_existing()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
|
||||
// Cards are not seeded by BaseDataSeeder (they come from CardImport). Insert one directly.
|
||||
const long seedCardId = 100000001L;
|
||||
using (var scope = factory.Services.CreateScope())
|
||||
{
|
||||
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
db.Cards.Add(new ShadowverseCardEntry { Id = seedCardId, Name = "Test Card", Rarity = Rarity.Bronze });
|
||||
await db.SaveChangesAsync();
|
||||
}
|
||||
|
||||
long sampleCardId;
|
||||
using (var scope = factory.Services.CreateScope())
|
||||
{
|
||||
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
sampleCardId = await db.Cards.OrderBy(c => c.Id).Select(c => c.Id).FirstAsync();
|
||||
}
|
||||
|
||||
using (var scope = factory.Services.CreateScope())
|
||||
{
|
||||
var repo = scope.ServiceProvider.GetRequiredService<IPackRepository>();
|
||||
await repo.GrantCardsToViewer(viewerId, new[] { sampleCardId, sampleCardId });
|
||||
}
|
||||
|
||||
using (var scope = factory.Services.CreateScope())
|
||||
{
|
||||
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
var v = await db.Viewers.Include(x => x.Cards).ThenInclude(c => c.Card)
|
||||
.FirstAsync(x => x.Id == viewerId);
|
||||
var owned = v.Cards.Single(c => c.Card.Id == sampleCardId);
|
||||
Assert.That(owned.Count, Is.EqualTo(2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,8 +35,8 @@ public class CardAcquisitionServiceTests
|
||||
viewer.Cards.Add(new OwnedCardEntry { Card = card, Count = count, IsProtected = false });
|
||||
}
|
||||
// Pre-seed bare Cards rows (no ownership) for any cardIds the test plans to grant via
|
||||
// the service. GrantCardsToViewer does a FirstAsync(c => c.Id == grpKey) lookup; without
|
||||
// these the production code throws "Sequence contains no elements".
|
||||
// the service. RewardGrantService.ApplyAsync does FirstOrDefaultAsync on _db.Cards;
|
||||
// without the row the grant throws InvalidOperationException("Card {id} not in catalog").
|
||||
if (grantableCardIds is not null)
|
||||
{
|
||||
foreach (var cardId in grantableCardIds)
|
||||
@@ -71,7 +71,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_NewBronzeCard_GrantsCardOnly()
|
||||
public async Task GrantManyAsync_NewBronzeCard_GrantsCardOnly()
|
||||
{
|
||||
// 101111010 is a synthetic test card (inserted ad-hoc via grantableCardIds) with no
|
||||
// CardCosmeticReward associations. Expectation: grant returns only the type=5 entry.
|
||||
@@ -79,7 +79,7 @@ public class CardAcquisitionServiceTests
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 101111010L });
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 101111010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 101111010L });
|
||||
|
||||
Assert.That(result.RewardList, Has.Count.EqualTo(1));
|
||||
Assert.That(result.RewardList[0].RewardType, Is.EqualTo(5)); // Card
|
||||
@@ -88,7 +88,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_LeaderCard_GrantsCardAndSkin()
|
||||
public async Task GrantManyAsync_LeaderCard_GrantsCardAndSkin()
|
||||
{
|
||||
// Card 704741010 (Aria leader-card variant) has 3 cosmetic associations in the seed:
|
||||
// skin 407, sleeve 704741010, emblem 704741010.
|
||||
@@ -116,7 +116,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 704741010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 704741010L });
|
||||
|
||||
var skinEntry = result.RewardList.SingleOrDefault(r => r.RewardType == 10);
|
||||
Assert.That(skinEntry, Is.Not.Null, "expected a Skin reward entry");
|
||||
@@ -134,7 +134,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_AlreadyOwnedSkin_OmitsFromRewardList()
|
||||
public async Task GrantManyAsync_AlreadyOwnedSkin_OmitsFromRewardList()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 704741010L });
|
||||
@@ -153,7 +153,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 704741010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 704741010L });
|
||||
|
||||
Assert.That(result.RewardList.Any(r => r.RewardType == 10), Is.False,
|
||||
"skin entry should be omitted since viewer already owns it");
|
||||
@@ -162,7 +162,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_FoilLeaderCard_ResolvesToNonFoilCosmetics()
|
||||
public async Task GrantManyAsync_FoilLeaderCard_ResolvesToNonFoilCosmetics()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 704741011L });
|
||||
@@ -181,7 +181,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 704741011L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 704741011L });
|
||||
|
||||
var skinEntry = result.RewardList.SingleOrDefault(r => r.RewardType == 10);
|
||||
Assert.That(skinEntry, Is.Not.Null, "expected skin entry via foil resolution");
|
||||
@@ -195,7 +195,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_MultipleCopiesOfSameLeader_GrantsCosmeticOnce()
|
||||
public async Task GrantManyAsync_MultipleCopiesOfSameLeader_GrantsCosmeticOnce()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 704741010L });
|
||||
@@ -210,7 +210,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 704741010L, 704741010L, 704741010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 704741010L, 704741010L, 704741010L });
|
||||
|
||||
Assert.That(result.RewardList.Count(r => r.RewardType == 10), Is.EqualTo(1),
|
||||
"skin should appear exactly once in reward_list");
|
||||
@@ -219,7 +219,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_RecentLeaderCard_GrantsAllFiveCosmeticTypes()
|
||||
public async Task GrantManyAsync_RecentLeaderCard_GrantsAllFiveCosmeticTypes()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 721141010L });
|
||||
@@ -250,7 +250,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 721141010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 721141010L });
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
@@ -263,7 +263,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_BackfillMode_DoesNotIncrementCardCount()
|
||||
public async Task BackfillCosmeticsAsync_DoesNotIncrementCardCount()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
// Pre-seed viewer with card 704741010 count=5, no skin
|
||||
@@ -279,7 +279,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, newCardIds: null);
|
||||
var result = await service.BackfillCosmeticsAsync(viewerId);
|
||||
|
||||
using var scope2 = factory.Services.CreateScope();
|
||||
var db2 = scope2.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
@@ -295,7 +295,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_BackfillCalledTwice_SecondCallIsNoOp()
|
||||
public async Task BackfillCosmeticsAsync_CalledTwice_SecondCallIsNoOp()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { [704741010L] = 1 });
|
||||
@@ -310,15 +310,15 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var first = await service.GrantAsync(viewerId, newCardIds: null);
|
||||
var second = await service.GrantAsync(viewerId, newCardIds: null);
|
||||
var first = await service.BackfillCosmeticsAsync(viewerId);
|
||||
var second = await service.BackfillCosmeticsAsync(viewerId);
|
||||
|
||||
Assert.That(first.RewardList, Is.Not.Empty, "first call should grant cosmetics");
|
||||
Assert.That(second.RewardList, Is.Empty, "second call should be a no-op");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_LeaderCardWithMissingMapping_GrantsCardSilently()
|
||||
public async Task GrantManyAsync_LeaderCardWithMissingMapping_GrantsCardSilently()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 701141010L });
|
||||
@@ -326,7 +326,7 @@ public class CardAcquisitionServiceTests
|
||||
// NO CardCosmeticReward rows inserted for this card — simulates the 83 missing-mapping cases.
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 701141010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 701141010L });
|
||||
|
||||
Assert.That(result.RewardList.Any(r => r.RewardType == 5 && r.RewardId == 701141010L), Is.True);
|
||||
Assert.That(result.RewardList.Any(r => r.RewardType == 10), Is.False);
|
||||
@@ -334,7 +334,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GrantAsync_OrphanCosmeticReward_LogsWarningAndSkips()
|
||||
public async Task GrantManyAsync_OrphanCosmeticReward_LogsWarningAndSkips()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
var viewerId = await SeedViewerWithCards(factory, new() { }, grantableCardIds: new[] { 704741010L });
|
||||
@@ -354,7 +354,7 @@ public class CardAcquisitionServiceTests
|
||||
}
|
||||
|
||||
var service = GetService(factory);
|
||||
var result = await service.GrantAsync(viewerId, new[] { 704741010L });
|
||||
var result = await service.GrantManyAsync(viewerId, new[] { 704741010L });
|
||||
|
||||
Assert.That(result.RewardList.Any(r => r.RewardType == 5 && r.RewardId == 704741010L), Is.True);
|
||||
Assert.That(result.RewardList.Any(r => r.RewardType == 10 && r.RewardId == 407L), Is.True,
|
||||
|
||||
@@ -18,23 +18,22 @@ public class RewardGrantServiceTests
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
// Pick an Id above the seeded sleeves.csv range so this test doesn't collide with the
|
||||
// reference-CSV importer SVSimTestFactory runs at host construction.
|
||||
const int testSleeveId = 2_000_000_000;
|
||||
var sleeve = new SleeveEntry { Id = testSleeveId }; // SleeveEntry has no Name field; Id only
|
||||
var sleeve = new SleeveEntry { Id = testSleeveId };
|
||||
ctx.Sleeves.Add(sleeve);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var viewer = await ctx.Viewers.Include(v => v.Sleeves).FirstAsync(v => v.Id == viewerId);
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
|
||||
var entry = svc.Apply(viewer, UserGoodsType.Sleeve, detailId: testSleeveId, num: 1);
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Sleeve, detailId: testSleeveId, num: 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(result, Has.Count.EqualTo(1));
|
||||
Assert.That(viewer.Sleeves.Any(s => s.Id == testSleeveId), Is.True);
|
||||
Assert.That(entry.RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
|
||||
Assert.That(entry.RewardId, Is.EqualTo((long)testSleeveId));
|
||||
Assert.That(entry.RewardNum, Is.EqualTo(1));
|
||||
Assert.That(result[0].RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
|
||||
Assert.That(result[0].RewardId, Is.EqualTo((long)testSleeveId));
|
||||
Assert.That(result[0].RewardNum, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -50,12 +49,12 @@ public class RewardGrantServiceTests
|
||||
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
|
||||
// Reward grants 50; final balance becomes 150 and reward_num on the wire is the new total.
|
||||
var entry = svc.Apply(viewer, UserGoodsType.Rupy, detailId: 0, num: 50);
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Rupy, detailId: 0, num: 50);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(viewer.Currency.Rupees, Is.EqualTo(150UL));
|
||||
Assert.That(entry.RewardNum, Is.EqualTo(150));
|
||||
Assert.That(result, Has.Count.EqualTo(1));
|
||||
Assert.That(result[0].RewardNum, Is.EqualTo(150));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -66,8 +65,6 @@ public class RewardGrantServiceTests
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
// Pick an Id above the seeded leaderskins.csv range so this test doesn't collide with
|
||||
// the reference-CSV importer SVSimTestFactory runs at host construction.
|
||||
const int testSkinId = 9_999_999;
|
||||
ctx.LeaderSkins.Add(new LeaderSkinEntry { Id = testSkinId, Name = "Round1Reward" });
|
||||
await ctx.SaveChangesAsync();
|
||||
@@ -75,25 +72,180 @@ public class RewardGrantServiceTests
|
||||
var viewer = await ctx.Viewers.Include(v => v.LeaderSkins).FirstAsync(v => v.Id == viewerId);
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
|
||||
svc.Apply(viewer, UserGoodsType.Skin, testSkinId, 1);
|
||||
svc.Apply(viewer, UserGoodsType.Skin, testSkinId, 1); // second grant is a no-op on collection size
|
||||
await svc.ApplyAsync(viewer, UserGoodsType.Skin, testSkinId, 1);
|
||||
await svc.ApplyAsync(viewer, UserGoodsType.Skin, testSkinId, 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(viewer.LeaderSkins.Count(s => s.Id == testSkinId), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Card_reward_throws_NotSupported()
|
||||
public async Task Card_fresh_grant_inserts_owned_entry_and_returns_post_state_count()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
const long testCardId = 999_001_001L;
|
||||
ctx.Cards.Add(new ShadowverseCardEntry { Id = testCardId, Name = "RGSTestCard", Rarity = Rarity.Bronze });
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var viewer = await ctx.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId);
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Card, testCardId, 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(result, Has.Count.EqualTo(1));
|
||||
Assert.That(result[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
|
||||
Assert.That(result[0].RewardId, Is.EqualTo(testCardId));
|
||||
Assert.That(result[0].RewardNum, Is.EqualTo(1));
|
||||
Assert.That(viewer.Cards.Single(c => c.Card.Id == testCardId).Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Card_existing_grant_increments_count()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
const long testCardId = 999_001_002L;
|
||||
var card = new ShadowverseCardEntry { Id = testCardId, Name = "RGSTestCard2", Rarity = Rarity.Bronze };
|
||||
ctx.Cards.Add(card);
|
||||
var viewer = await ctx.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId);
|
||||
viewer.Cards.Add(new OwnedCardEntry { Card = card, Count = 2, IsProtected = false });
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Card, testCardId, 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(result, Has.Count.EqualTo(1));
|
||||
Assert.That(result[0].RewardNum, Is.EqualTo(3));
|
||||
Assert.That(viewer.Cards.Single(c => c.Card.Id == testCardId).Count, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Card_with_cascade_rows_emits_card_plus_cosmetics()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
const long testCardId = 999_002_010L;
|
||||
const int testSkinId = 999_002_011;
|
||||
ctx.Cards.Add(new ShadowverseCardEntry { Id = testCardId, Name = "CascadeTestCard", Rarity = Rarity.Gold });
|
||||
ctx.LeaderSkins.Add(new LeaderSkinEntry { Id = testSkinId, Name = "CascadeTestSkin" });
|
||||
ctx.CardCosmeticRewards.Add(new CardCosmeticReward
|
||||
{
|
||||
CardId = testCardId, Type = CosmeticType.Skin, CosmeticId = testSkinId, Quantity = 1,
|
||||
});
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var viewer = await ctx.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.LeaderSkins)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Card, testCardId, 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(result, Has.Count.EqualTo(2));
|
||||
Assert.That(result.Any(r => r.RewardType == (int)UserGoodsType.Card && r.RewardId == testCardId), Is.True);
|
||||
Assert.That(result.Any(r => r.RewardType == (int)UserGoodsType.Skin && r.RewardId == testSkinId), Is.True);
|
||||
Assert.That(viewer.LeaderSkins.Any(s => s.Id == testSkinId), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Card_cascade_skips_already_owned_cosmetic()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
const long testCardId = 999_002_020L;
|
||||
const int testSkinId = 999_002_021;
|
||||
ctx.Cards.Add(new ShadowverseCardEntry { Id = testCardId, Name = "CascadeOwnedTestCard", Rarity = Rarity.Gold });
|
||||
var skin = new LeaderSkinEntry { Id = testSkinId, Name = "CascadeOwnedTestSkin" };
|
||||
ctx.LeaderSkins.Add(skin);
|
||||
ctx.CardCosmeticRewards.Add(new CardCosmeticReward
|
||||
{
|
||||
CardId = testCardId, Type = CosmeticType.Skin, CosmeticId = testSkinId, Quantity = 1,
|
||||
});
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var viewer = await ctx.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.LeaderSkins)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
viewer.LeaderSkins.Add(skin);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Card, testCardId, 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(result, Has.Count.EqualTo(1));
|
||||
Assert.That(result[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
|
||||
Assert.That(result[0].RewardId, Is.EqualTo(testCardId));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Card_foil_grant_resolves_cascade_to_non_foil_id()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
|
||||
const long nonFoilId = 999_002_030L;
|
||||
const long foilId = 999_002_031L;
|
||||
const int testSkinId = 999_002_032;
|
||||
|
||||
ctx.Cards.Add(new ShadowverseCardEntry { Id = nonFoilId, Name = "FoilCascadeBase", Rarity = Rarity.Gold });
|
||||
ctx.Cards.Add(new ShadowverseCardEntry { Id = foilId, Name = "FoilCascadeFoil", Rarity = Rarity.Gold, IsFoil = true });
|
||||
ctx.LeaderSkins.Add(new LeaderSkinEntry { Id = testSkinId, Name = "FoilCascadeSkin" });
|
||||
ctx.CardCosmeticRewards.Add(new CardCosmeticReward
|
||||
{
|
||||
CardId = nonFoilId, Type = CosmeticType.Skin, CosmeticId = testSkinId, Quantity = 1,
|
||||
});
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
var viewer = await ctx.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.LeaderSkins)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
var result = await svc.ApplyAsync(viewer, UserGoodsType.Card, foilId, 1);
|
||||
await ctx.SaveChangesAsync();
|
||||
|
||||
Assert.That(result.Any(r => r.RewardType == (int)UserGoodsType.Card && r.RewardId == foilId), Is.True);
|
||||
Assert.That(result.Any(r => r.RewardType == (int)UserGoodsType.Skin && r.RewardId == testSkinId), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task SpotCard_still_throws_NotSupported()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long viewerId = await factory.SeedViewerAsync();
|
||||
using var scope = factory.Services.CreateScope();
|
||||
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
var viewer = await ctx.Viewers.FirstAsync(v => v.Id == viewerId);
|
||||
var svc = scope.ServiceProvider.GetRequiredService<RewardGrantService>();
|
||||
|
||||
Assert.Throws<NotSupportedException>(() =>
|
||||
svc.Apply(viewer, UserGoodsType.Card, 10001001L, 1));
|
||||
Assert.ThrowsAsync<NotSupportedException>(async () =>
|
||||
await svc.ApplyAsync(viewer, UserGoodsType.SpotCard, 1L, 1));
|
||||
Assert.ThrowsAsync<NotSupportedException>(async () =>
|
||||
await svc.ApplyAsync(viewer, UserGoodsType.SpotCardOnlyLatestCardPack, 1L, 1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ public class StoryServiceTests
|
||||
_viewer = new Mock<IViewerStoryProgressRepository>();
|
||||
// Non-reward tests never exercise the DB/reward path; use a stub InMemory context.
|
||||
var db = StoryServiceTestHelpers.NewInMemoryDb(nameof(SetUp));
|
||||
var rewards = new RewardGrantService(db);
|
||||
var rewards = new RewardGrantService(db, NullLogger<RewardGrantService>.Instance);
|
||||
_service = new StoryService(
|
||||
_master.Object, _viewer.Object,
|
||||
rewards: rewards,
|
||||
@@ -394,6 +394,137 @@ public class StoryServiceTests
|
||||
Assert.That(freshViewer.Currency.RedEther, Is.EqualTo(100UL));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task FinishAsync_play_shape_first_clear_grants_card_and_cascades_cosmetic()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
|
||||
const long testCardId = 998_001_010L;
|
||||
const int testSkinId = 998_001_011;
|
||||
const int testStoryId = 998_001_500;
|
||||
|
||||
using (var seedScope = factory.Services.CreateScope())
|
||||
{
|
||||
var db = seedScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
db.Cards.Add(new ShadowverseCardEntry { Id = testCardId, Name = "StoryCascadeCard", Rarity = SVSim.Database.Enums.Rarity.Gold });
|
||||
db.LeaderSkins.Add(new LeaderSkinEntry { Id = testSkinId, Name = "StoryCascadeSkin" });
|
||||
db.CardCosmeticRewards.Add(new CardCosmeticReward
|
||||
{
|
||||
CardId = testCardId,
|
||||
Type = SVSim.Database.Enums.CosmeticType.Skin,
|
||||
CosmeticId = testSkinId,
|
||||
Quantity = 1,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
}
|
||||
|
||||
var svc = NewServiceWithSeededViewer(factory, out var scope, out var viewerId);
|
||||
using (scope)
|
||||
{
|
||||
var chapter = Ch(testStoryId, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward
|
||||
{
|
||||
RewardType = 5, // UserGoodsType.Card
|
||||
RewardDetailId = testCardId,
|
||||
RewardNumber = 1,
|
||||
});
|
||||
_master.Setup(m => m.GetChapterByIdAsync(testStoryId)).ReturnsAsync(chapter);
|
||||
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
|
||||
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress>());
|
||||
|
||||
var req = new FinishRequest { StoryId = testStoryId, IsFinish = 1, ClassId = 2 };
|
||||
var resp = await svc.FinishAsync(StoryApiType.Main, req, viewerId: viewerId);
|
||||
|
||||
// reward_list (post-state) gets BOTH the Card entry AND the cascaded Skin entry.
|
||||
Assert.That(resp.RewardList.Any(r => r.RewardType == "5" && r.RewardId == testCardId.ToString()), Is.True,
|
||||
"card reward should appear in reward_list");
|
||||
Assert.That(resp.RewardList.Any(r => r.RewardType == "10" && r.RewardId == testSkinId.ToString()), Is.True,
|
||||
"cascade skin should appear in reward_list");
|
||||
|
||||
// story_reward_list (deltas) only carries the top-level chapter reward.
|
||||
Assert.That(resp.StoryRewardList.Count(r => r.RewardType == "5"), Is.EqualTo(1));
|
||||
Assert.That(resp.StoryRewardList.Any(r => r.RewardType == "10"), Is.False,
|
||||
"cascade cosmetics should not appear in story_reward_list deltas");
|
||||
}
|
||||
|
||||
// Verify viewer ownership was persisted.
|
||||
using var verifyScope = factory.Services.CreateScope();
|
||||
var verifyDb = verifyScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
var viewer = await verifyDb.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.Include(v => v.LeaderSkins)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
Assert.That(viewer.Cards.Any(c => c.Card.Id == testCardId), Is.True);
|
||||
Assert.That(viewer.LeaderSkins.Any(s => s.Id == testSkinId), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task FinishAsync_card_grant_for_already_owned_card_increments_not_duplicates()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
|
||||
const long testCardId = 998_002_010L;
|
||||
const int testStoryId = 998_002_500;
|
||||
|
||||
// Pre-seed the card in the catalog AND give the viewer 2 copies of it before the story finish.
|
||||
using (var seedScope = factory.Services.CreateScope())
|
||||
{
|
||||
var db = seedScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
db.Cards.Add(new ShadowverseCardEntry
|
||||
{
|
||||
Id = testCardId,
|
||||
Name = "ExistingOwnedCard",
|
||||
Rarity = SVSim.Database.Enums.Rarity.Silver,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
}
|
||||
|
||||
var svc = NewServiceWithSeededViewer(factory, out var scope, out var viewerId);
|
||||
using (scope)
|
||||
{
|
||||
// Seed 2 owned copies of the card under the same viewer used by NewServiceWithSeededViewer.
|
||||
var scopeDb = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
var seedViewer = await scopeDb.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
var card = await scopeDb.Cards.FirstAsync(c => c.Id == testCardId);
|
||||
seedViewer.Cards.Add(new OwnedCardEntry { Card = card, Count = 2, IsProtected = false });
|
||||
await scopeDb.SaveChangesAsync();
|
||||
|
||||
// Configure a chapter that grants 1 copy of the same card.
|
||||
var chapter = Ch(testStoryId, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward
|
||||
{
|
||||
RewardType = 5, // UserGoodsType.Card
|
||||
RewardDetailId = testCardId,
|
||||
RewardNumber = 1,
|
||||
});
|
||||
_master.Setup(m => m.GetChapterByIdAsync(testStoryId)).ReturnsAsync(chapter);
|
||||
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
|
||||
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress>());
|
||||
|
||||
var req = new FinishRequest { StoryId = testStoryId, IsFinish = 1, ClassId = 2 };
|
||||
var resp = await svc.FinishAsync(StoryApiType.Main, req, viewerId: viewerId);
|
||||
|
||||
// Post-state count on the wire should be 3 (2 owned + 1 granted).
|
||||
var cardEntry = resp.RewardList.SingleOrDefault(r => r.RewardType == "5" && r.RewardId == testCardId.ToString());
|
||||
Assert.That(cardEntry, Is.Not.Null, "card reward should appear in reward_list");
|
||||
Assert.That(cardEntry!.RewardNum, Is.EqualTo("3"), "post-state count should be incremented, not reset to 1");
|
||||
}
|
||||
|
||||
// Verify the viewer has exactly ONE OwnedCardEntry row for this card, with Count=3.
|
||||
using var verifyScope = factory.Services.CreateScope();
|
||||
var verifyDb = verifyScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
var viewer = await verifyDb.Viewers
|
||||
.Include(v => v.Cards).ThenInclude(c => c.Card)
|
||||
.AsSplitQuery()
|
||||
.FirstAsync(v => v.Id == viewerId);
|
||||
var ownedRows = viewer.Cards.Where(c => c.Card.Id == testCardId).ToList();
|
||||
Assert.That(ownedRows, Has.Count.EqualTo(1), "exactly one OwnedCardEntry row should exist (no duplicates)");
|
||||
Assert.That(ownedRows[0].Count, Is.EqualTo(3));
|
||||
}
|
||||
}
|
||||
|
||||
internal static class StoryServiceTestHelpers
|
||||
|
||||
Reference in New Issue
Block a user