feat(pack): gacha-point exchange (debit + grant)

Implements GachaPointService.TryExchangeAsync: validates pack
exchangeability, balance >= threshold, card in catalog, not already
received; debits balance, marks received, grants the card through
RewardGrantService (cascade handles cosmetics). Re-adds the
RewardGrantService injection that was removed in the Task 3 fix-up
(matches the "inject when you call" convention).

Card grant produces the wire-shape reward_list directly via the
cosmetic cascade — the catalog's reward_list remains the display-only
shape for /pack/get_gacha_point_rewards.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-28 23:37:00 -04:00
parent c7fb56f95f
commit e1f5b9b6c3
2 changed files with 191 additions and 3 deletions

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
@@ -10,11 +11,13 @@ public sealed class GachaPointService : IGachaPointService
{
private readonly SVSimDbContext _db;
private readonly ICardPoolProvider _pools;
private readonly RewardGrantService _grants;
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools)
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools, RewardGrantService grants)
{
_db = db;
_pools = pools;
_grants = grants;
}
public async Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId)
@@ -149,6 +152,55 @@ public sealed class GachaPointService : IGachaPointService
}
}
public Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
=> throw new NotImplementedException();
public async Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
{
var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
if (pack?.GachaPointConfig is null)
return ExchangeOutcome.Fail("pack_not_exchangeable");
int threshold = pack.GachaPointConfig.ExchangeablePoint;
var balance = viewer.GachaPointBalances.FirstOrDefault(b => b.PackId == packId);
int currentPoints = balance?.Points ?? 0;
if (currentPoints < threshold)
return ExchangeOutcome.Fail("insufficient_gacha_points");
// Validate the card is in the catalog by re-running GetRewardsAsync. This re-uses the
// same eligibility rules (in-pool + Legendary + has Emblem cosmetic) without
// duplicating them — and naturally excludes ticket-only packs whose pool we already
// hide from /pack/info.
var catalog = await GetRewardsAsync(packId, viewer.Id);
var entry = catalog.FirstOrDefault(e => e.CardId == cardId);
if (entry is null)
return ExchangeOutcome.Fail("card_not_exchangeable");
if (viewer.GachaPointReceived.Any(r => r.PackId == packId && r.CardId == cardId))
return ExchangeOutcome.Fail("already_received");
// Debit balance + mark received.
balance!.Points -= threshold;
viewer.GachaPointReceived.Add(new ViewerGachaPointReceived
{
PackId = packId, CardId = cardId, ReceivedAt = DateTime.UtcNow,
});
// Grant the card itself through RewardGrantService — its CardCosmeticReward cascade
// covers the Emblem (standard legendary) or Skin+Emblem (leader) the catalog
// advertised. The catalog's reward_list is a wire-shape *display* (what the player
// sees on /pack/get_gacha_point_rewards) — the actual grant uses the canonical
// primitive per feedback_reward_grant_service. For leader-card exchanges the catalog
// also advertises a synthetic Sleeve(=card_id) entry, but that's not in
// CardCosmeticRewards; if a capture ever shows leader exchanges granting a sleeve
// row, add that here. Today no leader exchange has been captured.
var granted = await _grants.ApplyAsync(viewer, UserGoodsType.Card, cardId, 1);
var rewardList = new List<RewardListEntry>();
foreach (var g in granted)
{
rewardList.Add(new RewardListEntry
{
RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum,
});
}
return ExchangeOutcome.Ok(rewardList);
}
}

View File

@@ -322,4 +322,140 @@ public class GachaPointServiceTests
"second Accrue must update the existing row, not create a duplicate");
Assert.That(viewer.GachaPointBalances.Single().Points, Is.EqualTo(8));
}
[Test]
public async Task TryExchange_fails_when_balance_below_threshold()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
SeedPackWithOneLegendary(db, packId: 10008, threshold: 400);
var viewer = await db.Viewers
.Include(v => v.GachaPointBalances)
.FirstAsync(v => v.Id == viewerId);
viewer.GachaPointBalances.Add(new ViewerGachaPointBalance { PackId = 10008, Points = 399 });
await db.SaveChangesAsync();
var svc = scope.ServiceProvider.GetRequiredService<IGachaPointService>();
var outcome = await svc.TryExchangeAsync(viewer, 10008, 108041010);
Assert.That(outcome.Success, Is.False);
Assert.That(outcome.Error, Is.EqualTo("insufficient_gacha_points"));
}
[Test]
public async Task TryExchange_fails_when_card_not_in_pack_catalog()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
SeedPackWithOneLegendary(db, packId: 10008, threshold: 400);
var viewer = await db.Viewers
.Include(v => v.GachaPointBalances)
.FirstAsync(v => v.Id == viewerId);
viewer.GachaPointBalances.Add(new ViewerGachaPointBalance { PackId = 10008, Points = 400 });
await db.SaveChangesAsync();
var svc = scope.ServiceProvider.GetRequiredService<IGachaPointService>();
var outcome = await svc.TryExchangeAsync(viewer, 10008, cardId: 999999999); // not in pool
Assert.That(outcome.Success, Is.False);
Assert.That(outcome.Error, Is.EqualTo("card_not_exchangeable"));
}
[Test]
public async Task TryExchange_fails_when_card_already_received()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
SeedPackWithOneLegendary(db, packId: 10008, threshold: 400);
var viewer = await db.Viewers
.Include(v => v.GachaPointBalances)
.Include(v => v.GachaPointReceived)
.FirstAsync(v => v.Id == viewerId);
viewer.GachaPointBalances.Add(new ViewerGachaPointBalance { PackId = 10008, Points = 400 });
viewer.GachaPointReceived.Add(new ViewerGachaPointReceived
{
PackId = 10008, CardId = 108041010, ReceivedAt = DateTime.UtcNow,
});
await db.SaveChangesAsync();
var svc = scope.ServiceProvider.GetRequiredService<IGachaPointService>();
var outcome = await svc.TryExchangeAsync(viewer, 10008, 108041010);
Assert.That(outcome.Success, Is.False);
Assert.That(outcome.Error, Is.EqualTo("already_received"));
}
[Test]
public async Task TryExchange_succeeds_debits_marks_received_and_returns_grants()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
SeedPackWithOneLegendary(db, packId: 10008, threshold: 400);
var viewer = await db.Viewers
.Include(v => v.GachaPointBalances)
.Include(v => v.GachaPointReceived)
.Include(v => v.Cards)
.Include(v => v.Emblems)
.FirstAsync(v => v.Id == viewerId);
viewer.GachaPointBalances.Add(new ViewerGachaPointBalance { PackId = 10008, Points = 500 });
await db.SaveChangesAsync();
var svc = scope.ServiceProvider.GetRequiredService<IGachaPointService>();
var outcome = await svc.TryExchangeAsync(viewer, 10008, 108041010);
await db.SaveChangesAsync();
Assert.That(outcome.Success, Is.True);
// Balance debited.
Assert.That(viewer.GachaPointBalances.Single().Points, Is.EqualTo(100));
// Marker written.
Assert.That(viewer.GachaPointReceived
.Any(r => r.PackId == 10008 && r.CardId == 108041010), Is.True);
// Reward list non-empty: at minimum the card grant and the gacha-point post-state entry.
Assert.That(outcome.RewardList, Is.Not.Empty);
Assert.That(outcome.RewardList.Any(r => r.RewardType == (int)UserGoodsType.Card && r.RewardId == 108041010),
Is.True, "card grant missing");
}
private static void SeedPackWithOneLegendary(SVSimDbContext db, int packId, int threshold)
{
var cls = db.Classes.Find(0) ?? new ClassEntry { Id = 0, Name = "Neutral" };
if (db.Classes.Find(0) is null) db.Classes.Add(cls);
var set = new ShadowverseCardSetEntry { Id = packId, IsInRotation = true };
db.CardSets.Add(set);
set.Cards.Add(new ShadowverseCardEntry
{
Id = 108041010, Name = "leg", Rarity = Rarity.Legendary,
Class = cls, IsFoil = false,
});
db.CardCosmeticRewards.Add(new CardCosmeticReward
{
CardId = 108041010, Type = CosmeticType.Emblem, CosmeticId = 1080410100,
});
db.Packs.Add(new PackConfigEntry
{
Id = packId, BasePackId = packId, PackCategory = PackCategory.LegendCardPack,
CommenceDate = DateTime.UtcNow.AddDays(-1), CompleteDate = DateTime.UtcNow.AddDays(30),
GachaPointConfig = new PackGachaPointConfig { ExchangeablePoint = threshold, IncreaseGachaPoint = 1 },
});
db.SaveChanges();
}
}