Implements GachaPointService.TryExchangeAsync: validates pack exchangeability, balance >= threshold, card in catalog, not already received; debits balance, marks received, grants the card through RewardGrantService (cascade handles cosmetics). Re-adds the RewardGrantService injection that was removed in the Task 3 fix-up (matches the "inject when you call" convention). Card grant produces the wire-shape reward_list directly via the cosmetic cascade — the catalog's reward_list remains the display-only shape for /pack/get_gacha_point_rewards. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
207 lines
8.8 KiB
C#
207 lines
8.8 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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namespace SVSim.EmulatedEntrypoint.Services;
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public sealed class GachaPointService : IGachaPointService
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{
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private readonly SVSimDbContext _db;
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private readonly ICardPoolProvider _pools;
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private readonly RewardGrantService _grants;
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public GachaPointService(SVSimDbContext db, ICardPoolProvider pools, RewardGrantService grants)
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{
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_db = db;
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_pools = pools;
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_grants = grants;
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}
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public async Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId)
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{
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var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
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if (pack?.GachaPointConfig is null) return Array.Empty<GachaPointRewardDto>();
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var pool = _pools.GetPool(pack);
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// EF Core 8 has no ToHashSetAsync on IQueryable — materialize via ToListAsync then hash.
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var receivedCardIds = (await _db.Viewers
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.Where(v => v.Id == viewerId)
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.SelectMany(v => v.GachaPointReceived)
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.Where(r => r.PackId == packId)
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.Select(r => r.CardId)
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.ToListAsync()).ToHashSet();
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var legendaryCardIds = pool
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.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
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.Select(c => c.Id)
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.ToHashSet();
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// Pull both cosmetic types in one trip. Group by card_id for O(1) lookup below.
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var cosmeticsByCard = await _db.CardCosmeticRewards
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.Where(r => legendaryCardIds.Contains(r.CardId)
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&& (r.Type == CosmeticType.Emblem || r.Type == CosmeticType.Skin))
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.ToListAsync();
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var cosmeticLookup = cosmeticsByCard
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.GroupBy(r => r.CardId)
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.ToDictionary(g => g.Key, g => g.ToList());
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var standard = new List<GachaPointRewardDto>();
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var leader = new List<GachaPointRewardDto>();
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foreach (var card in pool
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.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
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// Neutral cards have Class=null; client wire-encodes them as class_id="0".
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.OrderBy(c => c.Class?.Id ?? 0).ThenBy(c => c.Id))
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{
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if (!cosmeticLookup.TryGetValue(card.Id, out var cosmetics)) continue;
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var emblem = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Emblem);
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var skin = cosmetics.FirstOrDefault(c => c.Type == CosmeticType.Skin);
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if (emblem is null) continue; // every gacha-point entry has an emblem
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var classId = (card.Class?.Id ?? 0).ToString();
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var isReceived = receivedCardIds.Contains(card.Id);
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if (IsLeaderCard(skin))
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{
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// Leader card — 3 entries in capture order: Sleeve/Card-cosmetic (type 6),
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// Skin (type 10), Emblem (type 7). The reward_type=6 entry's detail id is the
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// card_id itself, mirroring the prod capture exactly (no Sleeve cosmetic row
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// is required — synthesizing from card.Id is robust to missing rows).
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leader.Add(new GachaPointRewardDto
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{
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ClassId = classId, CardId = card.Id, IsReceived = isReceived,
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RewardList =
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{
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new GachaPointRewardDetailEntry
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{
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RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
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},
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new GachaPointRewardDetailEntry
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{
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RewardType = (int)UserGoodsType.Skin,
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RewardDetailId = skin!.CosmeticId, RewardNumber = 1,
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},
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new GachaPointRewardDetailEntry
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{
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RewardType = (int)UserGoodsType.Emblem,
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RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
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},
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},
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});
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}
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else
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{
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standard.Add(new GachaPointRewardDto
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{
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ClassId = classId, CardId = card.Id, IsReceived = isReceived,
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RewardList =
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{
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new GachaPointRewardDetailEntry
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{
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RewardType = (int)UserGoodsType.Emblem,
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RewardDetailId = emblem.CosmeticId,
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RewardNumber = 1,
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},
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},
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});
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}
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}
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// Standard first, then leader — matches the prod capture order for pack 10008.
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standard.AddRange(leader);
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return standard;
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}
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/// <summary>
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/// Leader cards are identified purely by the data shape: a (non-foil legendary) card with
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/// a <see cref="CosmeticType.Skin"/> cosmetic-reward row is a leader card. There is no
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/// is_leader flag, no card-id pattern, no other signal — the presence of the Skin row is
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/// the entire heuristic. Callers must have already filtered to Rarity.Legendary &&
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/// !IsFoil before invoking this.
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/// </summary>
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private static bool IsLeaderCard(CardCosmeticReward? skin) => skin is not null;
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public void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber)
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{
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if (pack.GachaPointConfig is null) return;
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if (packNumber <= 0) return;
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// Per-child override wins when set (>0); fall back to the pack's default.
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int perPack = child.OverrideIncreaseGachaPoint > 0
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? child.OverrideIncreaseGachaPoint
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: pack.GachaPointConfig.IncreaseGachaPoint;
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if (perPack <= 0) return;
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int delta = perPack * packNumber;
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var existing = viewer.GachaPointBalances.FirstOrDefault(b => b.PackId == pack.Id);
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if (existing is null)
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{
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viewer.GachaPointBalances.Add(new ViewerGachaPointBalance
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{
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PackId = pack.Id, Points = delta,
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});
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}
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else
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{
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existing.Points += delta;
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}
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}
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public async Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
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{
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var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
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if (pack?.GachaPointConfig is null)
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return ExchangeOutcome.Fail("pack_not_exchangeable");
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int threshold = pack.GachaPointConfig.ExchangeablePoint;
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var balance = viewer.GachaPointBalances.FirstOrDefault(b => b.PackId == packId);
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int currentPoints = balance?.Points ?? 0;
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if (currentPoints < threshold)
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return ExchangeOutcome.Fail("insufficient_gacha_points");
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// Validate the card is in the catalog by re-running GetRewardsAsync. This re-uses the
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// same eligibility rules (in-pool + Legendary + has Emblem cosmetic) without
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// duplicating them — and naturally excludes ticket-only packs whose pool we already
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// hide from /pack/info.
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var catalog = await GetRewardsAsync(packId, viewer.Id);
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var entry = catalog.FirstOrDefault(e => e.CardId == cardId);
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if (entry is null)
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return ExchangeOutcome.Fail("card_not_exchangeable");
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if (viewer.GachaPointReceived.Any(r => r.PackId == packId && r.CardId == cardId))
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return ExchangeOutcome.Fail("already_received");
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// Debit balance + mark received.
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balance!.Points -= threshold;
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viewer.GachaPointReceived.Add(new ViewerGachaPointReceived
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{
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PackId = packId, CardId = cardId, ReceivedAt = DateTime.UtcNow,
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});
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// Grant the card itself through RewardGrantService — its CardCosmeticReward cascade
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// covers the Emblem (standard legendary) or Skin+Emblem (leader) the catalog
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// advertised. The catalog's reward_list is a wire-shape *display* (what the player
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// sees on /pack/get_gacha_point_rewards) — the actual grant uses the canonical
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// primitive per feedback_reward_grant_service. For leader-card exchanges the catalog
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// also advertises a synthetic Sleeve(=card_id) entry, but that's not in
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// CardCosmeticRewards; if a capture ever shows leader exchanges granting a sleeve
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// row, add that here. Today no leader exchange has been captured.
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var granted = await _grants.ApplyAsync(viewer, UserGoodsType.Card, cardId, 1);
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var rewardList = new List<RewardListEntry>();
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foreach (var g in granted)
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{
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rewardList.Add(new RewardListEntry
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{
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RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum,
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});
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}
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return ExchangeOutcome.Ok(rewardList);
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}
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}
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