Commit Graph

257 Commits

Author SHA1 Message Date
gamer147
2f7a2305da feat(replay): add /replay/info and /replay/detail DTOs
All numeric fields on ReplayInfoItemDto ship as string — matches prod
capture (frame 96 of traffic_prod_misc_clicking.ndjson). api-spec doc
will be updated separately.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:51:00 -04:00
gamer147
86d86f6ead feat(replay): add ReplayHistoryReader for newest-first list query
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:48:18 -04:00
gamer147
2b6c7bd6a4 feat(replay): add BattleHistoryWriter with 50-row per-viewer retention
Idempotent on (ViewerId, BattleId); evicts oldest CreateTime row when
at cap. No-op when ctx is null (server-restart safety).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:43:50 -04:00
gamer147
2d13f0b72d feat(friend): FriendController with 12 endpoints + integration tests 2026-06-09 22:12:00 -04:00
gamer147
a6e5c9f0bc feat(friend): wire DTOs for /friend/* endpoints
12 files: 3 entry types (FriendEntryDto, FriendApplyEntryDto,
PlayedTogetherEntryDto), 5 response wrappers, 4 request DTOs.
All carry [MessagePackObject] + [Key] + [JsonPropertyName] per convention.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 22:06:36 -04:00
gamer147
d078f275f8 feat(friend): implement 5 read methods on FriendService + register DI + read test suite
GetFriendsAsync, GetReceiveAppliesAsync, GetSendAppliesAsync, GetPlayedTogetherAsync,
SearchAsync all implemented. LoadViewerProjectionAsync materialises the full Viewer
entity (with Include/ThenInclude for SelectedEmblem/Degree) then projects in-memory —
avoids the EF Core limitation where Include is silently ignored under Select.
FriendService + IPlayedTogetherWriter registered as Scoped in Program.cs.
12 read tests, all green; full suite 1171/1171 still passing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:53:10 -04:00
gamer147
742058403c refactor(campaign): delegate gift-reward-type check to GiftRewardTypes
Delete local IsSupportedGiftRewardType and replace its single call site with
GiftRewardTypes.IsSupported — Card (5) and Sleeve (6) are now accepted.
Update unsupported-type test sentinel from 5 (Card) to 11 (SpotCard).
Add Card and Sleeve success-path tests; full suite 1152/1152.
2026-06-09 20:52:47 -04:00
gamer147
b2a5b69423 fix(gift): wire reward_type is UserGoodsType integer, not legacy 1/4/9 encoding
Replace WireRewardTypeToUserGoodsType switch with a validating identity cast backed
by GiftRewardTypes.IsSupported. Wire type 1 is RedEther (UserGoodsType.RedEther),
not Crystal (UserGoodsType.Crystal=2); the old switch silently granted the wrong
wallet for every tutorial-completion claim. Update all 5 GiftControllerTests assertions
and 1 TutorialFlowEndToEndTests assertion to expect RedEther instead of Crystals.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 20:45:49 -04:00
gamer147
366a71688d feat(gift): add GiftRewardTypes supported-set helper
Centralizes which UserGoodsType values IInventoryTransaction.GrantAsync
can handle in the gift-inbox flow; both GiftController (post-fix) and
CampaignController will consult this instead of duplicating the set.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 20:39:10 -04:00
gamer147
0d32d2167b feat(campaign): CampaignController.RegisterSerialCode + DTOs + tests
Adds POST /campaign/regist_serial_code with 9 integration tests covering
success path, all disqualifier conditions (unknown/disabled/expired/future/
already-redeemed/unsupported-reward-type), 401 on missing auth, and case-
sensitivity. IsSupportedGiftRewardType uses gift-wire literals (1/4/9) not
UserGoodsType enum values, matching GiftController.WireRewardTypeToUserGoodsType.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-09 18:51:03 -04:00
gamer147
11215bd69f feat(profile): ProfileController + DTOs + integration tests
Add /profile/index endpoint that returns user_rank_match_total_win (stubbed 0)
and user_class_list built from viewer Classes + owned LeaderSkins. Six NUnit
integration tests cover zero wins, all classes present, level/exp/default skin,
leader_skin_id_list population, is_random_leader_skin round-trip, and 401 on
unauthenticated access.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 17:37:35 -04:00
gamer147
f204656f4d refactor(user-class): require owned skin list, read IsRandomLeaderSkin from data 2026-06-09 17:31:06 -04:00
gamer147
483cc1c1e0 feat(mypage): /mypage/index reflects persisted bg selection
Wires MyPageController.Index to read Viewer.MyPageBgId/SelectType/BgRotation
instead of emitting an empty MyPageBgSetting placeholder; adds Include for
MyPageBgRotation in ViewerRepository.GetViewerByShortUdid; adds fresh-viewer
zero-defaults test and write→read round-trip test (9/9 controller tests pass).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:53:34 -04:00
gamer147
6123a64b37 test(user-mypage): explain Clear() + cover unparseable rotation entries
Add a comment above MyPageBgRotation.Clear() explaining the EF OwnsMany
delete-on-clear semantics. Add a 7th test covering garbage/"" entries in
mypage_id_list falling back to BgId=0 while adjacent valid entries are
unaffected.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:50:38 -04:00
gamer147
9ff6c70faf feat(user-mypage): UserMyPageController + DTOs + persistence tests
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:46:49 -04:00
gamer147
b447f5032d fix(mypage): wire mypage_id/select_type/mypage_id_list as strings
Prod capture (traffic_prod_misc_clicking.ndjson) shows all three
MyPageBgSetting fields arrive as decimal strings, not ints.  Update the
DTO from int/int/List<int> to string/string/List<string> with "0"/empty
defaults, and add a literal wire-shape round-trip test pinning the
exact JSON against the capture.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:40:38 -04:00
gamer147
c2c3abc6f0 feat(gift): tag receive-gift tx as AdminGrant for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:08:27 -04:00
gamer147
6ec6a9c3fc feat(spot-card): tag exchange tx as GachaPointExchange for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:08:03 -04:00
gamer147
d759465cf2 feat(achievement): tag receive-reward tx as AchievementReward for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:07:42 -04:00
gamer147
349d7f32cd feat(leader-skin): tag buy tx as LeaderSkinBuy for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:07:19 -04:00
gamer147
30cb4727f6 feat(sleeve): tag buy tx as SleeveBuy for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:06:47 -04:00
gamer147
38a21e5e72 feat(build-deck): tag buy tx as BuildDeckBuy for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:06:23 -04:00
gamer147
5cf3cf70e8 feat(item-purchase): tag purchase tx as ItemPurchase for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:05:59 -04:00
gamer147
259e3ebe29 feat(2pick): tag finish-reward tx as ArenaTwoPickFinish for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:05:37 -04:00
gamer147
c72b692560 feat(battle-pass): tag claim tx as BattlePassClaim for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:05:09 -04:00
gamer147
d767944a83 feat(story): tag finish-reward tx as StoryFinish for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:04:11 -04:00
gamer147
21ee113d21 feat(puzzle): tag inventory tx as PuzzleReward for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:03:45 -04:00
gamer147
4aa1367b6f feat(pack): tag gacha-point exchange tx for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:03:21 -04:00
gamer147
f1d96ff554 feat(pack): tag inventory tx as PackOpen for acquire history
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:02:56 -04:00
gamer147
37d89aa602 refactor(inventory): share retention cap + invariant-culture date format
Introduce InventoryHistoryConfig.RetentionRowsPerViewer as the single
source of truth for the 300-row audit-log cap; InventoryTransaction
aliases it and ItemAcquireHistoryController.Take() references it
directly so the two sites cannot drift. Also adds CultureInfo.InvariantCulture
to the AcquireTime.ToString() call, matching every other WireDateFormat
site in the codebase.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:55:43 -04:00
gamer147
f9a971a546 feat(item-acquire-history): controller + DTOs
Add ItemAcquireHistoryController (POST /item_acquire_history/info) with its
three DTOs and two integration tests (ordering + empty-viewer). The endpoint
reads ViewerAcquireHistory rows written by InventoryTransaction.CommitAsync,
ordered newest-first, capped at 300. Tests access doc.RootElement.histories
directly (no envelope wrapper in the test path — middleware skips non-UnityPlayer UA).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:49:43 -04:00
gamer147
7118b92522 refactor(pack): type PackChildGachaEntry.TypeDetail as CardPackType enum 2026-06-09 08:48:16 -04:00
gamer147
57d231cd56 feat(pack): /pack/open supports type_detail=10 FREE_PACKS with per-campaign daily quota 2026-06-08 21:43:04 -04:00
gamer147
6c7e8ae8ad feat(pack): /pack/info filters spent free-pack children and emits campaign metadata 2026-06-08 21:38:26 -04:00
gamer147
b9c29b53d9 feat(pack): add free-pack metadata fields to PackChildGachaDto 2026-06-08 21:34:49 -04:00
gamer147
f1d881b26a fix(gift): drop RowVersion (SQLite incompatible) + restore wire reward_type map
[Timestamp] byte[] doesn't work under SQLite (the test backend) — EF
expects the DB to populate it on insert, but SQLite has no equivalent
of Postgres's xmin. The WHERE Status = Unclaimed filter plus
IInventoryService's viewer-level concurrency is the practical defense;
RowVersion was only a backstop. Regenerated the migration without the
RowVersion column.

Wire reward_type on the gift endpoint uses a gift-specific scheme that
diverges from UserGoodsType for currencies: wire 1 = Crystal (enum=2),
wire 9 = Rupy (enum=9), wire 4 = Item (enum=4). A naked cast resolves
wire 1 to UserGoodsType.RedEther and silently grants the wrong wallet
— restored the explicit WireRewardTypeToUserGoodsType map from the old
tutorial controller.

Retrofits existing GiftControllerTests to call SeedTutorialPresentsAsync
on the new helper (RegisterViewer doesn't auto-seed; only the prod
signup path does). All 7 existing tests pass.
2026-06-08 20:44:52 -04:00
gamer147
2b35ae0890 feat(gift): unified GiftController over ViewerPresent + route aliases 2026-06-08 20:36:44 -04:00
gamer147
c1d7cd2441 feat(dtos): add PresentMapper.ToWire(ViewerPresent) 2026-06-08 20:35:59 -04:00
gamer147
bf51dabcff refactor(dtos): promote PresentDto to Common/ 2026-06-08 20:35:42 -04:00
gamer147
9d6a5cc3b9 feat(home-dialog): populate home_dialog_list on /mypage/index
Walk-down behavior: each call emits the highest-priority unfired
active dialog; subsequent calls walk to the next-priority entry.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:55:48 -04:00
gamer147
7e757ebcd2 feat(home-dialog): per-session suppression tracker
Singleton keyed by ShortUdid; lock on per-viewer set to avoid
cross-viewer contention. Process lifetime — restart re-fires.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:53:33 -04:00
gamer147
5e0723c182 feat(battlenode): host-owned engine global init (Phase 2 N2 carried-risk A)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 16:19:21 -04:00
gamer147
1007cf24d2 refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
Behavior-preserving; full solution builds, 1013 tests green.

ClassId is the one genuinely-closed set of the three flagged stringly fields, so it
becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts
(CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue().
RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast.

CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account
data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 08:04:49 -04:00
gamer147
578d0a75ef refactor(battlenode): rename mode-id field off BattleType, add BattleModes (§D)
Behavior-preserving; 271 BattleNode/Matching/Services tests green, full solution builds.

"BattleType" meant two things: the Sessions.BattleType enum (Pvp/Bot) and an int
"mode id" field. Renamed the int field on MatchContext AND the BattleStartBody wire
DTO to BattleModeId (wire key stays "battleType" via JsonPropertyName), so BattleType
now means only the enum project-wide.

New Bridge/BattleModes.cs (TakeTwo = 11) replaces every 11 literal — both prod
MatchContextBuilder sites and the test fixtures/assertions. The arbitrary-passthrough
42 and bot 0 stay literal.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:44:02 -04:00
gamer147
e9af7af1b8 fix(ranked-ai): randomize bot selection and seed for AI fallback matches
Bot roster pick was hashing (UserName, ClassId) — same player always
faced the same bot class. Now hashes battleId so different matches get
different opponents while retries of the same pending battle stay
consistent.

AI start response hardcoded Seed=0 for both sides, so the client's
deck shuffle/mulligan/draw RNG was deterministic every match. The
BattleNode's per-battle MasterSeed (Random.Shared) was never sent to
bot-mode clients because InitBattleHandler skips the Matched frame.
Now populates Seed with Random.Shared.Next() on the HTTP response.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-04 21:49:43 -04:00
gamer147
56652c7034 fix(battle-node): expand rank-battle deck by DeckCard.Count
BuildForRankBattleAsync projected deck.Cards.Select(c => c.Card.Id),
discarding Count. DeckCard is count-based (one row per unique card +
a Count), so a 3-copy card shipped to the node as a single in-battle
card -- matched decks showed 1 of each card instead of the real count.

Expand each row by its Count so SelfDeckCardIds carries one entry per
physical card. TwoPick path is unaffected (flat per-pick list).

Add a regression test seeding 3+2+1 copies (failed Expected 6/was 3).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:09:14 -04:00
gamer147
b0e3783757 refactor(battle-node): drop dead MatchingResolver options param; fix stray BOM
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:23:57 -04:00
gamer147
f21ab7a38c refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring
Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:15:48 -04:00
gamer147
84ed07d3af chore(dev): enable Steam-ticket bypass + PvP matching for local smoke 2026-06-03 09:09:23 -04:00
gamer147
feaa149f04 feat(auth): select ISteamServer impl by Auth:BypassSteamTicket config
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-03 09:07:51 -04:00