70b762b2ce
Some corrections to cellular automata generation
m
2023-07-23 15:41:01 -04:00
53e3bf7fa4
Merge pull request 'feature/rla-19_Zoom' (#20) from feature/rla-19_Zoom into master
conco2023-07-23 18:39:48 +00:00
ddfa3c1dc9
Zoom fully working and code cleaned up, scaling x and y now done in game rather than rendering, closes#19
m
2023-07-23 14:39:16 -04:00
3d056481b2
Merge branch 'master' into feature/rla-19_Zoom
m
2023-07-23 14:34:34 -04:00
206868efc5
Working zoom
m
2023-07-23 14:33:59 -04:00
f2f875a976
Merge pull request 'Implements cellular automata, closes#13' (#16) from feature/rla-13_CellularAutomata into master
conco2023-07-23 17:45:59 +00:00
a11e4fa5a1
Implements cellular automata, closes#13
m
2023-07-23 13:45:25 -04:00
f5bd7c949a
Merge pull request 'Removes the test alog, cleans up some renderer stuff, starts work on cellular automata, closes#14' (#15) from feature/rla-14_AlgorithmsUI into master
conco2023-07-23 14:58:44 +00:00
f6b6293532
Removes the test alog, cleans up some renderer stuff, starts work on cellular automata, closes#14
m
2023-07-23 10:58:01 -04:00
daef8463bf
Merge pull request 'feature/rla-11_AlgorithmsP1' (#12) from feature/rla-11_AlgorithmsP1 into master
conco2023-07-23 05:04:15 +00:00
abf3e3a719
Cleaned up drunken walk, closes#11
m
2023-07-23 01:03:10 -04:00
d7fa6069f8
Drunken walk working but needs some updates as it can go 'off map' and then walk back in, effectively
m
2023-07-23 00:57:19 -04:00
55e2186c86
Merge pull request 'feature/rla-7_Logging' (#10) from feature/rla-7_Logging into master
conco2023-07-19 02:01:13 +00:00
f71ecc432a
Adds basic logging setup using a static logger and a few logging levels
m
2023-07-18 21:56:06 -04:00
8f454f6cdc
Merge pull request 'Switches to a rendering pipeline with separated out steps, closes#8' (#9) from feature/rla-8_RenderingPipeline into master
conco2023-07-18 22:38:12 +00:00
ec07eeda57
Switches to a rendering pipeline with separated out steps, closes#8
m
2023-07-18 18:36:38 -04:00
16ca6de3d4
Switch to vcpkg from Conan after something broke our build and the Conan support in clion seems outdated
m
2023-07-17 23:35:05 -04:00
a01ff2ec0e
Renderers no longer have an init function and are expected to be prepared in their constructor (whatever it is) We can do something similar for input processor (probably a good idea?) or go with the plan for game and use a template, engine can know about the renderers as long as it treats them as generic pointers, but shouldn't know about the game Game can either be a templated make_unique or we can just enforce a game class naming Or pass game in at start loop
littlefoot2022-01-20 08:49:32 -05:00
bc6fa836b0
Moved out renderer to being selected in engine constructor based on a parsed enum. Next is to have the renderer initialize in constructor, and probably make game into a templated parameter that does the same along with input processor
littlefoot2022-01-20 08:20:17 -05:00
1a917af13c
fixed several memory leaks caused by not including virtual destructors, added a config for the visualizer, next up is lua
littlefoot2021-12-22 12:33:47 -05:00
00abbbebbd
Fixed an issue with lua context manager, tested to make sure it worked, started a document for the algorithm lua structure, updated engine loop
littlefoot2021-12-12 23:36:13 -05:00
8213dd8cb3
started pulling in lua stuff, fixed an issue with camera range
littlefoot2021-12-12 17:17:09 -05:00
f360be0c8d
About to test out ranges of points
littlefoot2021-12-12 10:42:53 -05:00
cd37945791
Added some helpers to camera and range lib to replace the standard ranges library due to some issues clangd has with the gcc implementation
littlefoot2021-12-12 03:48:56 -05:00
a328246a1e
added support for smaller maps than the window
littlefoot2021-12-11 22:00:21 -05:00
10e2b3c538
Added default font and exception throwing to replace some nullptr returns
littlefoot2021-12-11 12:10:56 -05:00
d2826f08fe
color keying for sprite sheets and properly keyed texture map params
littlefoot2021-12-10 11:53:07 -05:00
ea172110ea
switched up some pointers to shared, added some more rendering example
littlefoot2021-12-06 23:38:36 -05:00
994a128c14
Input processor interface and sdl implementation added, now frees text textures after displaying text, need to look into caching so we can let manager handle it
littlefoot2021-12-06 14:54:11 -05:00