Compare commits
10 Commits
daef8463bf
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
73b49dd403 | ||
|
|
70b762b2ce | ||
| 53e3bf7fa4 | |||
|
|
ddfa3c1dc9 | ||
|
|
3d056481b2 | ||
|
|
206868efc5 | ||
| f2f875a976 | |||
|
|
a11e4fa5a1 | ||
| f5bd7c949a | |||
|
|
f6b6293532 |
@@ -3,7 +3,7 @@ tile_size_w = 48
|
||||
tile_size_h = 48
|
||||
|
||||
[map]
|
||||
map_size_w = 20
|
||||
map_size_h = 20
|
||||
map_size_w = 80
|
||||
map_size_h = 50
|
||||
floor_char = '.'
|
||||
wall_char = '#'
|
||||
84
scripts/algorithms/cellular_auotmata.lua
Normal file
84
scripts/algorithms/cellular_auotmata.lua
Normal file
@@ -0,0 +1,84 @@
|
||||
CellularAutomata = {
|
||||
map_w = 0,
|
||||
map_h = 0,
|
||||
iterations = 0,
|
||||
}
|
||||
|
||||
function CellularAutomata.get_neighbors(map, x, y)
|
||||
local min_x = math.max(0, x-1)
|
||||
local min_y = math.max(0, y-1)
|
||||
local max_x = math.min(x+1, map:get_width()-1)
|
||||
local max_y = math.min(y+1, map:get_height()-1)
|
||||
local result = {}
|
||||
for mx = min_x, max_x do
|
||||
for my = min_y, max_y do
|
||||
table.insert(result, {x = mx, y = my})
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function CellularAutomata:initialize(w, h)
|
||||
self.map_w = w
|
||||
self.map_h = h
|
||||
self.iterations = 3
|
||||
math.randomseed()
|
||||
for mx = 0, w-1 do
|
||||
for my = 0, h-1 do
|
||||
local is_wall = math.random(0, 1) == 1
|
||||
if is_wall then
|
||||
visualizer.map:draw_wall(mx, my)
|
||||
else
|
||||
visualizer.map:draw_floor(mx, my)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CellularAutomata:update()
|
||||
if self.iterations <= 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
local old_map = visualizer.map
|
||||
local new_map = old_map:clone()
|
||||
|
||||
for mx = 0, self.map_w - 1 do
|
||||
for my = 0, self.map_h - 1 do
|
||||
local neighbors = self.get_neighbors(old_map, mx, my)
|
||||
local expected_neighbors = 9
|
||||
local walls = expected_neighbors - #neighbors
|
||||
local required_walls = 5
|
||||
--print(old_map:is_wall(mx, my))
|
||||
--print(new_map:is_wall(mx, my))
|
||||
for k,v in ipairs(neighbors) do
|
||||
if old_map:is_wall(v.x, v.y) then
|
||||
walls = walls + 1
|
||||
end
|
||||
end
|
||||
if walls >= required_walls then
|
||||
new_map:draw_wall(mx, my)
|
||||
else
|
||||
new_map:draw_floor(mx, my)
|
||||
end
|
||||
--print(old_map:is_wall(mx, my))
|
||||
--print(new_map:is_wall(mx, my))
|
||||
end
|
||||
end
|
||||
|
||||
-- Now draw the new map onto the existing one
|
||||
for mx = 0, self.map_w - 1 do
|
||||
for my = 0, self.map_h - 1 do
|
||||
if new_map:is_wall(mx, my) then
|
||||
old_map:draw_wall(mx, my)
|
||||
else
|
||||
old_map:draw_floor(mx, my)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.iterations = self.iterations - 1
|
||||
return false
|
||||
end
|
||||
|
||||
visualizer.algorithm_manager:register_algorithm("Cellular Automata", function (w, h) CellularAutomata:initialize(w, h) end, function () return CellularAutomata:update() end, 1)
|
||||
@@ -1,16 +1,16 @@
|
||||
require "math"
|
||||
DrunkenWalk = {
|
||||
curr_x = 0,
|
||||
curr_y = 0,
|
||||
map_w = 0,
|
||||
map_h = 0,
|
||||
iterations = 30
|
||||
iterations = 0
|
||||
}
|
||||
|
||||
function DrunkenWalk:initialize(w, h)
|
||||
math.randomseed(os.time())
|
||||
math.randomseed()
|
||||
self.map_w = w
|
||||
self.map_h = h
|
||||
self.iterations = 200
|
||||
visualizer.map:fill(true)
|
||||
self.curr_x = math.random(0, w-1)
|
||||
self.curr_y = math.random(0, h-1);
|
||||
@@ -33,4 +33,4 @@ function DrunkenWalk:update()
|
||||
return false
|
||||
end
|
||||
|
||||
visualizer.algorithm_manager:register_algorithm("Drunken Walk", function (w, h) DrunkenWalk:initialize(w, h) end, function () return DrunkenWalk:update() end, 5)
|
||||
visualizer.algorithm_manager:register_algorithm("Drunken Walk", function (w, h) DrunkenWalk:initialize(w, h) end, function () return DrunkenWalk:update() end, 60)
|
||||
@@ -1,18 +0,0 @@
|
||||
Test = {}
|
||||
|
||||
function Test.initialize(w, h)
|
||||
visualizer.map:fill(false)
|
||||
for mx = 0, w-1 do
|
||||
for my = 0, h-1 do
|
||||
if mx == 0 or mx == w-1 or my == 0 or my == h-1 then
|
||||
visualizer.map:draw_wall(mx, my)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Test.update()
|
||||
|
||||
end
|
||||
|
||||
visualizer.algorithm_manager:register_algorithm("Test", Test.initialize, Test.update, 1)
|
||||
@@ -62,6 +62,8 @@ public:
|
||||
virtual void draw_point(int x, int y, Color color) = 0;
|
||||
virtual void draw_text(std::optional<TextRenderDetails> details, std::string text,int x, int y)=0;
|
||||
virtual void draw_sprite(Sprite sprite, int x, int y)=0;
|
||||
virtual void draw_sprite(Sprite sprite, int x, int y, float scale)=0;
|
||||
virtual TextRenderDetails get_default_text_render_details()=0;
|
||||
|
||||
virtual ~Renderer() = default;
|
||||
};
|
||||
|
||||
@@ -20,7 +20,7 @@ void SdlRenderer::draw_text(std::optional<TextRenderDetails> details, std::strin
|
||||
TextRenderDetails unpacked_details = details.value_or(this->renderer_params.default_font);
|
||||
std::shared_ptr<TTF_Font> font = this->font_manager->fetch_resource(SdlFontArgs(unpacked_details.size, unpacked_details.font_path));
|
||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->load_text_as_texture(text, font, unpacked_details.color);
|
||||
render_texture(x, y, texture, nullptr);
|
||||
render_texture(x, y, texture, nullptr, nullptr);
|
||||
}
|
||||
|
||||
SdlRenderer::~SdlRenderer() {
|
||||
@@ -34,7 +34,7 @@ SdlRenderer::~SdlRenderer() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src) {
|
||||
void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest) {
|
||||
int w, h;
|
||||
if(src == nullptr) {
|
||||
SDL_QueryTexture(texture.get(), nullptr, nullptr, &w, &h);
|
||||
@@ -43,11 +43,21 @@ void SdlRenderer::render_texture(int x, int y, const std::shared_ptr<SDL_Texture
|
||||
w = src->w;
|
||||
h = src->h;
|
||||
}
|
||||
SDL_Rect rect = {x,y,w,h};
|
||||
SDL_RenderCopy(this->renderer.get(), texture.get(), src, &rect);
|
||||
SDL_Rect destination_rect;
|
||||
if(dest == nullptr) {
|
||||
destination_rect = {x,y,w,h};
|
||||
}
|
||||
else {
|
||||
destination_rect = *dest;
|
||||
}
|
||||
SDL_RenderCopy(this->renderer.get(), texture.get(), src, &destination_rect);
|
||||
}
|
||||
|
||||
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
||||
this->draw_sprite(sprite, x, y, 1);
|
||||
}
|
||||
|
||||
void SdlRenderer::draw_sprite(Sprite sprite, int x, int y, float scale) {
|
||||
SpriteSheet *sprite_sheet = sprite.sprite_sheet;
|
||||
TextureManagerFetchArgs args = TextureManagerFetchArgs {sprite_sheet->path, sprite_sheet->color_key};
|
||||
std::shared_ptr<SDL_Texture> texture = this->texture_manager->fetch_resource(args);
|
||||
@@ -57,7 +67,8 @@ void SdlRenderer::draw_sprite(Sprite sprite, int x, int y) {
|
||||
int src_y = l*sprite_sheet->sprite_height;
|
||||
int src_x = (sprite_sheet->sprite_width * sprite.index) % w;
|
||||
auto source = SDL_Rect{src_x, src_y, sprite_sheet->sprite_width, sprite_sheet->sprite_height};
|
||||
render_texture(x, y, texture, &source);
|
||||
auto dest = SDL_Rect {x, y, (int)std::ceil(sprite_sheet->sprite_width * scale), (int)std::ceil(sprite_sheet->sprite_height * scale)};
|
||||
render_texture(x, y, texture, &source, &dest);
|
||||
}
|
||||
|
||||
SdlRenderer::SdlRenderer(RendererParams renderer_params) : renderer_params(std::move(renderer_params)) {
|
||||
@@ -74,7 +85,7 @@ SdlRenderer::SdlRenderer(RendererParams renderer_params) : renderer_params(std::
|
||||
printf("Failed to initialize font loading: %s\n", TTF_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
SDL_Window* sdl_window = SDL_CreateWindow(renderer_params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, renderer_params.width, renderer_params.height, SDL_WINDOW_SHOWN);
|
||||
SDL_Window* sdl_window = SDL_CreateWindow(this->renderer_params.title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, this->renderer_params.width, this->renderer_params.height, SDL_WINDOW_SHOWN);
|
||||
if(sdl_window == nullptr) {
|
||||
printf("error making window: %s\n", SDL_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
@@ -18,22 +18,22 @@ struct SDL_WindowDeleter {
|
||||
class SdlRenderer : public Renderer {
|
||||
public:
|
||||
~SdlRenderer() override;
|
||||
|
||||
SdlRenderer(RendererParams renderer_params);
|
||||
|
||||
explicit SdlRenderer(RendererParams renderer_params);
|
||||
void draw_text(std::optional<TextRenderDetails> details, std::string text, int x, int y) override;
|
||||
void flush() override;
|
||||
void draw_point(int x, int y, Color color) override;
|
||||
|
||||
void draw_sprite(Sprite sprite, int x, int y) override;
|
||||
|
||||
void draw_sprite(Sprite sprite, int x, int y, float scale) override;
|
||||
TextRenderDetails get_default_text_render_details() override {
|
||||
return this->renderer_params.default_font;
|
||||
}
|
||||
private:
|
||||
RendererParams renderer_params;
|
||||
std::unique_ptr<SDL_Window, SDL_WindowDeleter> window;
|
||||
std::shared_ptr<SDL_Renderer> renderer = nullptr;
|
||||
std::unique_ptr<SdlTextureManager> texture_manager = nullptr;
|
||||
std::unique_ptr<SdlFontManager> font_manager = nullptr;
|
||||
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src);
|
||||
void render_texture(int x, int y, const std::shared_ptr<SDL_Texture>& texture, SDL_Rect *src, SDL_Rect *dest);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -11,6 +11,6 @@ std::string LuaContextManager::get_key(std::string args) {
|
||||
// TODO: Switch the arg to a struct and use that to init libraries
|
||||
std::shared_ptr<sol::state> LuaContextManager::load_resource(std::string args) {
|
||||
auto lua = std::make_shared<sol::state>();
|
||||
lua->open_libraries(sol::lib::base, sol::lib::package, sol::lib::math, sol::lib::os);
|
||||
lua->open_libraries(sol::lib::base, sol::lib::package, sol::lib::math, sol::lib::table);
|
||||
return lua;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,9 @@ void Camera::set_bounds(int max_x, int max_y) {
|
||||
this->cached_bounds = calculate_bounds();
|
||||
}
|
||||
|
||||
Rectangle Camera::calculate_bounds() {
|
||||
Rectangle Camera::calculate_bounds() const {
|
||||
auto tiles_rendered_x = this->get_tiles_rendered_x();
|
||||
auto tiles_rendered_y = this->get_tiles_rendered_y();
|
||||
int minx = std::clamp(center.x-(tiles_rendered_x/2), 0, std::max(0,max_x - tiles_rendered_x));
|
||||
int miny = std::clamp(center.y-(tiles_rendered_y/2), 0, std::max(0,max_y - tiles_rendered_y));
|
||||
int width = std::min(tiles_rendered_x, max_x-minx);
|
||||
@@ -50,3 +52,20 @@ ranges::any_view<Point> Camera::get_range() {
|
||||
});
|
||||
}) | ranges::views::join;
|
||||
}
|
||||
|
||||
float Camera::get_scale() const {
|
||||
return scale;
|
||||
}
|
||||
|
||||
void Camera::set_scale(float scale) {
|
||||
this->scale = scale;
|
||||
this->cached_bounds = calculate_bounds();
|
||||
}
|
||||
|
||||
int Camera::get_tiles_rendered_x() const {
|
||||
return (int)std::ceil(tiles_rendered_x / this->scale);
|
||||
}
|
||||
|
||||
int Camera::get_tiles_rendered_y() const {
|
||||
return (int)std::ceil(tiles_rendered_y / this->scale);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,15 @@ private:
|
||||
int max_x=0;
|
||||
int max_y=0;
|
||||
Rectangle cached_bounds=Rectangle();
|
||||
Rectangle calculate_bounds();
|
||||
Rectangle calculate_bounds() const;
|
||||
float scale = 1;
|
||||
[[nodiscard]] int get_tiles_rendered_x() const;
|
||||
[[nodiscard]] int get_tiles_rendered_y() const;
|
||||
public:
|
||||
[[nodiscard]] float get_scale() const;
|
||||
|
||||
void set_scale(float scale);
|
||||
|
||||
public:
|
||||
Rectangle get_bounds();
|
||||
void move_camera(Point new_center);
|
||||
|
||||
@@ -25,6 +25,9 @@ public:
|
||||
ranges::any_view<DungeonAlgorithm*, ranges::category::random_access | ranges::category::sized> get_algorithms();
|
||||
void load_algorithm(DungeonAlgorithm* algorithm, int w, int h);
|
||||
void tick_algorithm();
|
||||
DungeonAlgorithm* get_currently_running_algorithm() {
|
||||
return algorithm_done ? nullptr : loaded_algorithm;
|
||||
}
|
||||
explicit AlgorithmManager(unsigned int targetFps) : target_fps(targetFps) {}
|
||||
AlgorithmManager() = default;
|
||||
};
|
||||
|
||||
@@ -31,7 +31,6 @@ void TileMap::fill(bool wall) {
|
||||
draw_floor(p.x, p.y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool TileMap::is_wall(int x, int y) {
|
||||
@@ -45,3 +44,7 @@ int TileMap::get_width() {
|
||||
int TileMap::get_height() {
|
||||
return grid.get_height();
|
||||
}
|
||||
|
||||
TileMap TileMap::clone() {
|
||||
return {this->get_width(), this->get_height(), this->wall_tile, this->floor_tile};
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
bool is_wall(int x, int y);
|
||||
int get_width();
|
||||
int get_height();
|
||||
TileMap clone();
|
||||
|
||||
TileMap(int width, int height, char wall_tile, char floor_tile) {
|
||||
this->grid = Grid2D<char>(width, height);
|
||||
|
||||
@@ -16,6 +16,10 @@ bool Visualizer::update(InputResult input) {
|
||||
case KEY_LEFT: x -= 1; break;
|
||||
case KEY_UP: y -= 1; break;
|
||||
case KEY_DOWN: y += 1; break;
|
||||
case KEY_KP_PLUS:
|
||||
this->camera.set_scale(this->camera.get_scale() * 2); break;
|
||||
case KEY_KP_MINUS:
|
||||
this->camera.set_scale(this->camera.get_scale() / 2); break;
|
||||
default: break;
|
||||
}
|
||||
if(input.keycode >= InputProcessorKeycode::KEY_1 && input.keycode <= InputProcessorKeycode::KEY_9) {
|
||||
@@ -36,6 +40,9 @@ bool Visualizer::update(InputResult input) {
|
||||
void Visualizer::render(Renderer *renderer) {
|
||||
SpriteSheet tiles = SpriteSheet{"sprites/map1.bmp", tile_width, tile_height};
|
||||
SpriteSheet characters = SpriteSheet{"sprites/character.bmp", tile_width, tile_height, COLOR_BLACK};
|
||||
float scale = this->camera.get_scale();
|
||||
int scaled_tile_width = (int)std::ceil(tile_width * scale);
|
||||
int scaled_tile_height = (int)std::ceil(tile_height * scale);
|
||||
auto grass = Sprite{&tiles, 0};
|
||||
auto wall = Sprite{&tiles, 497};
|
||||
auto character = Sprite{&characters, this->sprite_index};
|
||||
@@ -43,15 +50,27 @@ void Visualizer::render(Renderer *renderer) {
|
||||
auto wp = camera.camera_coords_to_screen_coords(p);
|
||||
int wx = wp.x, wy = wp.y;
|
||||
if(this->tile_map.get_tile(p.x, p.y) == floor_char) {
|
||||
renderer->draw_sprite(grass, wx*tile_width, wy*tile_height);
|
||||
renderer->draw_sprite(grass, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||
}
|
||||
else {
|
||||
renderer->draw_sprite(wall, wx*tile_width, wy*tile_height);
|
||||
renderer->draw_sprite(wall, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||
}
|
||||
if(p.x == x && p.y == y) {
|
||||
renderer->draw_sprite(character, wx*tile_width, wy*tile_height);
|
||||
renderer->draw_sprite(character, wx*scaled_tile_width, wy*scaled_tile_height, scale);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw keycode to algo mappings
|
||||
auto default_font_details = renderer->get_default_text_render_details();
|
||||
auto running_algorithm = this->algorithm_manager.get_currently_running_algorithm();
|
||||
for(auto pairing : this->keycode_to_algorithm) {
|
||||
auto index = pairing.first-InputProcessorKeycode::KEY_1;
|
||||
auto draw_params = default_font_details;
|
||||
if(pairing.second == running_algorithm) {
|
||||
draw_params.color = COLOR_RED;
|
||||
}
|
||||
renderer->draw_text(draw_params, fmt::format("{}: {}", index+1, pairing.second->name), 0, this->window_height-((index+1)*default_font_details.size));
|
||||
}
|
||||
}
|
||||
|
||||
void Visualizer::initialize(GameInitArgs args) {
|
||||
@@ -92,6 +111,9 @@ void Visualizer::initialize_context() {
|
||||
tilemap_lua["draw_wall"] = &TileMap::draw_wall;
|
||||
tilemap_lua["fill"] = &TileMap::fill;
|
||||
tilemap_lua["is_wall"] = &TileMap::is_wall;
|
||||
tilemap_lua["clone"] = &TileMap::clone;
|
||||
tilemap_lua["get_width"] = &TileMap::get_width;
|
||||
tilemap_lua["get_height"] = &TileMap::get_height;
|
||||
|
||||
auto algo_manager_lua = lua->new_usertype<AlgorithmManager>("AlgorithmManager", sol::no_constructor);
|
||||
algo_manager_lua["register_algorithm"] = &AlgorithmManager::register_algorithm;
|
||||
|
||||
Reference in New Issue
Block a user