Commit Graph

8 Commits

Author SHA1 Message Date
gamer147
755f7fd148 port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance).
- BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy.
- EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls.
- Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial).
- Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:50:10 -04:00
gamer147
be10425819 feat(battle-engine): VfxWith ctor arg order + Unity conversions + ITouchProcessor reattach (1102->958)
- VfxWith<T> ctor params were swapped ((T,VfxBase) vs decomp (VfxBase,T)) -> ~38
  CS1503 across SkillCollectionBase/BattleCardBase skill-processing (ProcessInfo
  <-> VfxBase). These are on the resolution path. Fixed to match decomp.
- UnityEngine primitives: implicit Vector3/Vector2<->Vector4 + Color->Color32
  conversions; Transform.Translate/Rotate(Vector3,Space) overloads (iTween).
- ITouchProcessor was dropped from touch-processor stubs by base-clause recovery;
  re-attach via Shim/View/TouchProcessorIfaces.cs (interface-only for generated
  full-surface stubs, interface+no-op members for the empty hand stubs).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:18:35 -04:00
gamer147
4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00
gamer147
f32492b6c9 feat(battle-engine): app-type wave (RoomBase/Avatar/BossRush/tasks) 4850->4572
Full-surface stubs for RoomBase, Avatar/BossRush/MyRotation battle-log items (MonoBehaviour),
GetDeckDataFromCode, MailTopTask, AccountTransferHelper, CanNotTouchCardVfx. EXCLUDE
inherited overrides (CanNotTouchCardVfx.IsEnd, MailTopTask.Parse). ClosureStubs for the
RoomMatch subsystem bleed (~11 Room* types) + AppleLogin(+Error). Reward/Event deferred
(ambiguous common names resolve to wrong SDK files).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:37:23 -04:00
gamer147
70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00
gamer147
de1b7362c9 feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4)
member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make
BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:05:57 -04:00
gamer147
a00e90c74a feat(battle-engine): clear header frontier (Item/ErrorDialog/SDK shims + infra copies)
Resolves the 268-error header frontier: settings Item base, ErrorDialog.Data,
RoomConnectController nested types, Unity asset/light/collider types, CriWare/
CodeStage/Spine SDK surface, and copies INetworkLogger + SingletonMonoBehaviour
verbatim. Per F3 this unmasks the type bodies (~26.5k member-level errors now
visible) -- the real M1 bulk, attacked in following waves.
2026-06-05 20:11:08 -04:00
gamer147
957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00