feat(battle-engine): app-type wave (RoomBase/Avatar/BossRush/tasks) 4850->4572
Full-surface stubs for RoomBase, Avatar/BossRush/MyRotation battle-log items (MonoBehaviour), GetDeckDataFromCode, MailTopTask, AccountTransferHelper, CanNotTouchCardVfx. EXCLUDE inherited overrides (CanNotTouchCardVfx.IsEnd, MailTopTask.Parse). ClosureStubs for the RoomMatch subsystem bleed (~11 Room* types) + AppleLogin(+Error). Reward/Event deferred (ambiguous common names resolve to wrong SDK files). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
38
SVSim.BattleEngine/Shim/Generated/AccountTransferHelper.g.cs
Normal file
38
SVSim.BattleEngine/Shim/Generated/AccountTransferHelper.g.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\AccountTransferHelper.cs
|
||||
using System;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Recovery;
|
||||
namespace Wizard
|
||||
{
|
||||
public partial class AccountTransferHelper
|
||||
{
|
||||
public CuteNetworkDefine.ACCOUNT_TYPE PressedTransitongButton;
|
||||
private string _appleTokenId;
|
||||
public AccountBase.TransitionOriginalScreen TransitionFromScreen { get; set; }
|
||||
public DialogBase CreateAccountTransferDialog(AccountBase.DisplayType type, AccountBase.TransitionOriginalScreen from, Action close_callback = null) => default!;
|
||||
public void DataTransferByFaceBook() { }
|
||||
private void startFacebookSign(NetworkTask.ResultCode resultCode) { }
|
||||
public void DataTransfer(Action close_callback = null) { }
|
||||
public void GetAppleData(string tokenId) { }
|
||||
public void DisplayAppleError(AppleLogin.Error error) { }
|
||||
private void DisplayCannotFindAccountError() { }
|
||||
public void ShowAccountMagritionConfirmBySocialAccount(NetworkTask.ResultCode resultCode) { }
|
||||
public void ShowAccountMagritionConfirmByTransferCode(NetworkTask.ResultCode resultCode) { }
|
||||
private void AddAccountBySocialAccountConfirm() { }
|
||||
private void DisconnectAccountBySocialAccountConfirm() { }
|
||||
private void UpdateAccountBySocialAccountConfirm() { }
|
||||
private void UpdateAccountBySocialAccountConfirmLast() { }
|
||||
private void UpdateAccountByTransferCodeConfirm() { }
|
||||
private void AddAccountBySocialAccountExecute() { }
|
||||
private void CancelAccountBySocialAccount() { }
|
||||
private void DisconnectAccountBySocialAccountExecute() { }
|
||||
private void UpdateAccountBySocialAccountExecute() { }
|
||||
private void UpdateAccountByTransitionCodeExecute() { }
|
||||
private static void CheckTimeSlipRotationPeriod(Action onFinish) { }
|
||||
public void ShowAccountDisconnectResult(NetworkTask.ResultCode resultCode) { }
|
||||
public void ShowAccountChainResult(NetworkTask.ResultCode resultCode) { }
|
||||
public static void ShowAccountMigrationResult(NetworkTask.ResultCode resultCode) { }
|
||||
public static void AccountMigrationResultReset() { }
|
||||
}
|
||||
}
|
||||
21
SVSim.BattleEngine/Shim/Generated/AvatarBattleBonusItem.g.cs
Normal file
21
SVSim.BattleEngine/Shim/Generated/AvatarBattleBonusItem.g.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\AvatarBattleBonusItem.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class AvatarBattleBonusItem
|
||||
{
|
||||
private UILabel _desc;
|
||||
private UILabel _costLabel;
|
||||
private UILabel _signLabel;
|
||||
private UIDragScrollView _dragScrollView;
|
||||
private UISprite _separator;
|
||||
private UISprite _dummyFrame;
|
||||
public BattlePlayerBase.AvatarBattleDescInfo SkillDescInfo;
|
||||
public UILabel DescLabel { get; set; }
|
||||
public UILabel CostLabel { get; set; }
|
||||
public float Height { get; set; }
|
||||
public void Setup(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) { }
|
||||
public void SetText(BattleCardBase targetCard, bool isNeedSeparator) { }
|
||||
private void SetCost(string strCost) { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\AvatarBattlePassiveBonusItem.cs
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class AvatarBattlePassiveBonusItem
|
||||
{
|
||||
private UILabel _desc;
|
||||
private UIDragScrollView _dragScrollView;
|
||||
public BattlePlayerBase.AvatarBattleDescInfo SkillDescInfo;
|
||||
public UILabel DescLabel { get; set; }
|
||||
public void Setup(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) { }
|
||||
public void SetText(BattleCardBase targetCard) { }
|
||||
private string GetCantChoiceBraveText() => default!;
|
||||
}
|
||||
}
|
||||
14
SVSim.BattleEngine/Shim/Generated/AvatarBattleTitleItem.g.cs
Normal file
14
SVSim.BattleEngine/Shim/Generated/AvatarBattleTitleItem.g.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\AvatarBattleTitleItem.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class AvatarBattleTitleItem
|
||||
{
|
||||
private UILabel _titleLabel;
|
||||
private UIWidget _dummyFrame;
|
||||
private UIDragScrollView _dragScrollView;
|
||||
public string TitleText { get; set; }
|
||||
public float Height { get; set; }
|
||||
public void Setup(string titleText, UIScrollView scrollView) { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BossRushEnemySpecialSkillItem.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class BossRushEnemySpecialSkillItem
|
||||
{
|
||||
private UILabel _desc;
|
||||
public UILabel DescLabel { get; set; }
|
||||
public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
|
||||
public void Setup(BossRushSpecialSkill specialSkill) { }
|
||||
}
|
||||
}
|
||||
16
SVSim.BattleEngine/Shim/Generated/CanNotTouchCardVfx.g.cs
Normal file
16
SVSim.BattleEngine/Shim/Generated/CanNotTouchCardVfx.g.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CanNotTouchCardVfx.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class CanNotTouchCardVfx
|
||||
{
|
||||
private bool _canTouchCard;
|
||||
private bool _isUpdateHandCardsPlayability;
|
||||
private bool _isEvolveTutorial;
|
||||
public CanNotTouchCardVfx(bool isUpdateHandCardsPlayability = true, bool isEvolveTutorial = false) { }
|
||||
public CanNotTouchCardVfx(Func<bool> onCheckEnd) { }
|
||||
public void End(bool isEvolveTutorialEnd = false) { }
|
||||
public override void Update(float dt, List<IEffectVfx> effectVfxList) { }
|
||||
}
|
||||
}
|
||||
12
SVSim.BattleEngine/Shim/Generated/GetDeckDataFromCode.g.cs
Normal file
12
SVSim.BattleEngine/Shim/Generated/GetDeckDataFromCode.g.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\DeckBuilder\GetDeckDataFromCode.cs
|
||||
namespace DeckBuilder
|
||||
{
|
||||
public partial class GetDeckDataFromCode
|
||||
{
|
||||
public int ClanId;
|
||||
public int SubClanId;
|
||||
public bool IsSubClanSet;
|
||||
public int[] CardIds;
|
||||
public string MyRotationId;
|
||||
}
|
||||
}
|
||||
21
SVSim.BattleEngine/Shim/Generated/MailTopTask.g.cs
Normal file
21
SVSim.BattleEngine/Shim/Generated/MailTopTask.g.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\MailTopTask.cs
|
||||
using System.Collections.Generic;
|
||||
using LitJson;
|
||||
using UnityEngine;
|
||||
namespace Wizard
|
||||
{
|
||||
public partial class MailTopTask
|
||||
{
|
||||
public partial class MailTopTaskParam { }
|
||||
private int? _pageRequested;
|
||||
private bool _resetData;
|
||||
private bool _isTutorial;
|
||||
public int? LastPageRead { get; set; }
|
||||
public long ServerTime { get; set; }
|
||||
public long RequestTime { get; set; }
|
||||
public MailTopTask() { }
|
||||
public void SetToFirstPage() { }
|
||||
public void SetParameter(bool isTutorial) { }
|
||||
public void SetParameterToNextPage() { }
|
||||
}
|
||||
}
|
||||
15
SVSim.BattleEngine/Shim/Generated/MyRotationBonusItem.g.cs
Normal file
15
SVSim.BattleEngine/Shim/Generated/MyRotationBonusItem.g.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\MyRotationBonusItem.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class MyRotationBonusItem
|
||||
{
|
||||
private UISprite _icon;
|
||||
private UILabel _desc;
|
||||
private GameObject _separator;
|
||||
public BattlePlayerBase.MyRotationBonusCondition MyRotationBonusCondition { get; set; }
|
||||
public bool IsPlayer { get; set; }
|
||||
public void Setup(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator = false) { }
|
||||
public void setIconActive() { }
|
||||
}
|
||||
}
|
||||
217
SVSim.BattleEngine/Shim/Generated/RoomBase.g.cs
Normal file
217
SVSim.BattleEngine/Shim/Generated/RoomBase.g.cs
Normal file
@@ -0,0 +1,217 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomBase.cs
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
using Wizard.UIFriend;
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class RoomBase
|
||||
{
|
||||
public delegate void ChangeScene(UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param, object sceneParam);
|
||||
private const float BG_SCALE = 1.25f;
|
||||
private const int BG_ORIGINAL_WIDTH = 2048;
|
||||
private const int BG_ORIGINAL_HEIGHT = 1024;
|
||||
private const float BG_WIDTH_SCALE = 56f;
|
||||
private const float BG_HEIGHT_SCALE = 68f;
|
||||
private static RoomBase _main;
|
||||
public static RoomConnectController ConnectController;
|
||||
protected static bool _isReturnFromBattle;
|
||||
protected static Player _saveOpponentData;
|
||||
private bool _isRoomReady;
|
||||
private bool _isMatchingStart;
|
||||
private bool _isReceiveSetupComplete;
|
||||
private bool _isWaitSetupCancel;
|
||||
private List<string> _roomResourcePathListForUpdateUI;
|
||||
private List<string> _loadCardAssetList;
|
||||
private bool _finishLoadCardAsset;
|
||||
private RoomDeckList _roomDeckList;
|
||||
private GameObject _CardDetailPrefab;
|
||||
private GameObject _DeckViewPrefab;
|
||||
public RoomFriendTask FriendTaskClass;
|
||||
public RoomInviteFriend RoomInviteFriendClass;
|
||||
public GameObject m_commentDialog;
|
||||
public GameObject _stageSelectPrefab;
|
||||
private SpriteRenderer _BgSprite;
|
||||
private GameObject _BgEffect;
|
||||
private GameObject _readyButtonRoot;
|
||||
private UISprite m_btnReady;
|
||||
private UILabel _labelReady;
|
||||
private UISprite m_btnCancelReady;
|
||||
private GameObject _firstTurnSelectRoot;
|
||||
public UIButton _firstTurnChangeButton;
|
||||
public UIButton _firstTurnChangeButtonBG;
|
||||
public UILabel _firstTurnLabel;
|
||||
public UIButton ReturnTournamentButton;
|
||||
private const float WAIT_CANCEL_READY_TIME = 1f;
|
||||
private bool _deckViewCloseRequest;
|
||||
private Coroutine _waitCancelReady;
|
||||
public UILabel m_labelRoomID;
|
||||
private GameObject _roomIdRoot;
|
||||
public GameObject RoomIDBaseObject;
|
||||
private bool _isEventSetting;
|
||||
private RoomConnectChecker _roomConnectChecker;
|
||||
private ConventionInfo _conventionInfo;
|
||||
private GatheringGetSelfInfoTask _gatheringGetSelfInfoTask;
|
||||
private GameObject _backEffectObject;
|
||||
private const string BG_IMAGE_NAME = "bg_mausoleum_1_1";
|
||||
private const string BG_MATERIAL_NAME = "scn_bg_mausoleum_1";
|
||||
private float _roomTimeoutReleaseTimer;
|
||||
private bool _roomTimeoutReleasePossible;
|
||||
private const float TIMEOUT_RELEASE_TIME = 1800f;
|
||||
private int _resourceLoadingCounter;
|
||||
private bool _isUpdateUIRequest;
|
||||
private bool _isFinishReadyViewScene;
|
||||
public static bool IsMatchingFinish;
|
||||
private RoomRoot _roomRoot;
|
||||
private Coroutine _setupCorutine;
|
||||
private bool _isExistOppo;
|
||||
private bool _isReady;
|
||||
private static Matching _matchingInstance;
|
||||
public bool IsRoomReadyComplete { get; set; }
|
||||
public TopBar TopBar { get; set; }
|
||||
protected DialogBase _deckDialog { get; set; }
|
||||
public static DialogBase DeckConfirmDialog { get; set; }
|
||||
public List<string> RoomResourcePathList { get; set; }
|
||||
public UICardList UICardListInstance { get; set; }
|
||||
protected bool IsExistLoadCoroutine { get; set; }
|
||||
public DeckGroupListData DeckGroupListData { get; set; }
|
||||
protected ConventionDeckList ConventionDeckList { get; set; }
|
||||
public bool EnableFirstViewLastUseDeck { get; set; }
|
||||
public List<DeckData> HoFDeckList { get; set; }
|
||||
public List<DeckData> WindFallDeckList { get; set; }
|
||||
public List<DeckData> AvatarDeckList { get; set; }
|
||||
public CardDetailUI CardDetail { get; set; }
|
||||
protected DialogBase _treasureCpDialog { get; set; }
|
||||
public DialogBase TreasureCpGradeUpConditionDialog { get; set; }
|
||||
public bool ReturnTournamentButtonVisible { get; set; }
|
||||
public bool IsRecoveryRoom { get; set; }
|
||||
public bool IsConvention { get; set; }
|
||||
public bool IsGathering { get; set; }
|
||||
public bool IsTournament { get; set; }
|
||||
public bool IsTimeoutRelease { get; set; }
|
||||
protected bool IsDialogLoading { get; set; }
|
||||
public UIBase UIBase { get; set; }
|
||||
public bool IsReceiveExitRoom { get; set; }
|
||||
public bool IsExistOppo { get; set; }
|
||||
public bool IsReady { get; set; }
|
||||
public RoomCommonEventHandler CommonEventHandler { get; set; }
|
||||
public RoomFirstTurnSelect FirstTurnSelect { get; set; }
|
||||
public RoomRoot RoomRoot { get; set; }
|
||||
public RoomConnectController.PositionMode OwnRole { get; set; }
|
||||
public bool IsDeckOpenRule { get; set; }
|
||||
public BattleParameter BattleParameterInstance { get; set; }
|
||||
public long SelfSleeveIdForTwoPick { get; set; }
|
||||
public OpenRoomBattleGetRecoveryParamTask RecoveryTask { get; set; }
|
||||
public bool IsInitializeDone { get; set; }
|
||||
public bool IsConnectSuccess { get; set; }
|
||||
public RoomConnectChecker RoomConnectChecker { get; set; }
|
||||
protected bool ReadyButtonEnable { get; set; }
|
||||
public static RoomBase GetInstance() => default!;
|
||||
public static bool IsConnectControllerActive() => default!;
|
||||
public static void OnSoftwareReset() { }
|
||||
public bool IsNeedStopNodeReceive() => default!;
|
||||
protected List<string> GetResourcePathList() => default!;
|
||||
protected virtual void UpdateUIBody() { }
|
||||
protected void LoadResource(List<string> pathList, Action onFinish) { }
|
||||
private void RunUpdateUIRequest() { }
|
||||
protected void UpdateUI() { }
|
||||
private void UpdateReadyButton() { }
|
||||
protected virtual void OnChangeReady(bool ready) { }
|
||||
protected virtual void OnChangeExistOwner(bool exist) { }
|
||||
protected void OnChangeExistOpponent(bool exist, bool beforeValue) { }
|
||||
public void SetPlayerAliveCheckDisp(bool disp) { }
|
||||
public void SetOpponentAliveCheckDisp(bool disp) { }
|
||||
public void OnInviteCancel() { }
|
||||
public IEnumerator DisplayInviteFriendInfo(RoomVisitor friend) => default!;
|
||||
public virtual void DisconnectForceExitRoom() { }
|
||||
protected virtual void CloseDialog() { }
|
||||
protected virtual void OnMatchingStart() { }
|
||||
protected IEnumerator SetupOnlyReturnRoom(bool isBattleEnd) => default!;
|
||||
protected IEnumerator SetupFinish(bool isBattleEnd) => default!;
|
||||
protected virtual void SetupFinishAfterNodeParse(bool isBattleEnd) { }
|
||||
protected virtual void SetupFirstOnly() { }
|
||||
private void SetupReadyButton() { }
|
||||
private void SetParent(GameObject parent, GameObject child) { }
|
||||
protected virtual void SetupSoon() { }
|
||||
protected virtual void SetupRecovery() { }
|
||||
private IEnumerator Setup() => default!;
|
||||
private IEnumerator SetupDeckList() => default!;
|
||||
private IEnumerator StartTimeOutCorutine(int timer, Action onTimeOut = null) => default!;
|
||||
private bool IsNeedWaitInitWatch() => default!;
|
||||
private IEnumerator SetupReturnFromBattle(bool isBattleEnd) => default!;
|
||||
private void UpdateLastGungnirSuccessTime() { }
|
||||
protected virtual IEnumerator RecoveryRoom() => default!;
|
||||
protected IEnumerator RecoveryRoomAfterNodeReceive() => default!;
|
||||
protected virtual void RecoveryEndToEmitData() { }
|
||||
private void SetupCommentRestore(bool isBattleEnd) { }
|
||||
private IEnumerator SetupBase() => default!;
|
||||
private void SetupBG() { }
|
||||
public static void SetBgSpriteScale(SpriteRenderer spriteRenderer, float bgScale) { }
|
||||
public static void AdjustBg(Transform bgSpriteRoot, Transform bgEffectRoot, float bgScale) { }
|
||||
protected void OnPlayerEventOwnReady() { }
|
||||
protected void OnPlayerEventOwnReadyCancel() { }
|
||||
protected void OnPlayerEventOwnKick() { }
|
||||
protected void OnPlayerEventOpponentEnterRoom() { }
|
||||
protected void OnPlayerEventOpponentExit() { }
|
||||
protected void OnPlayerEventOpponentReady() { }
|
||||
protected void OnPlayerEventOpponentReadyCancel() { }
|
||||
protected void OnPlayerEventOpponentSelectDeckOpen() { }
|
||||
protected void OnCloseRoom() { }
|
||||
public void InitializeRoot(RoomRoot root) { }
|
||||
public virtual void Initialize() { }
|
||||
public bool IsTournamentRoomEnd() => default!;
|
||||
private void CopyConnectControllerSetting() { }
|
||||
private void InitializeDeckConfirm() { }
|
||||
public bool EnableFlavorVoice(bool isLocalPlayersDeck) => default!;
|
||||
protected void SettingDialogCloseToGoBackScene(DialogBase dialog) { }
|
||||
protected void GetBackSceneAndParam(out UIManager.ViewScene scene, out UIManager.ChangeViewSceneParam param) { scene = default!; param = default!; }
|
||||
private void InitializeTopBarAndSceneChange() { }
|
||||
public virtual void onClose() { }
|
||||
private void ReleaseResource() { }
|
||||
protected DialogBase ReleaseNetworkAndCreateExitDialog(string title, string msg) => default!;
|
||||
private void ReleaseRealTimeNetwork() { }
|
||||
protected void ExitOrRelease(ChangeScene in_Change, UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param, Action onDestroyEnd = null) { }
|
||||
public static void DestroyMyRoomInfo() { }
|
||||
public void CloseAllDialog() { }
|
||||
protected void ForceCloseRoom() { }
|
||||
private void SetExistOpponent(bool exist, bool enableEventCall) { }
|
||||
protected void SetReady(bool ready) { }
|
||||
public void UpdateBackKeyEnable() { }
|
||||
protected void SetReadyButtonLabel(string text) { }
|
||||
protected void SetButtonEnable(GameObject inButtonObject, bool inIsEnable) { }
|
||||
protected void SetReadyButtonGameObjectActive(bool enable) { }
|
||||
public void DeckViewClose() { }
|
||||
public void DeckCardListView(DeckData deck, bool isLocalPlayersDeck) { }
|
||||
private IEnumerator CardLoadCoroutine(DeckData deck, bool isLocalPlayersDeck) => default!;
|
||||
private void SetupDeckCardList(DeckData deck) { }
|
||||
protected void SetFooterBackBtnEnable(bool in_Enable) { }
|
||||
public DialogBase CreateDialog(string title, string msg, GameObject setObject = null) => default!;
|
||||
public void CreateChangeSceneDialog(UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param = null, Action in_MoveCallBack = null) { }
|
||||
protected virtual string GetAlternativeChangeSceneDialogText() => default!;
|
||||
protected virtual bool SendReady() => default!;
|
||||
public void OnBtnReady(GameObject g) { }
|
||||
private void OnClickTournamentExitButton(GameObject obj) { }
|
||||
private void OnBtnCancelReady(GameObject g) { }
|
||||
private void SuccessCancelReady() { }
|
||||
private IEnumerator WaitCancelReadyCoroutine() => default!;
|
||||
protected virtual void Update() { }
|
||||
private void CheckMatching() { }
|
||||
private void OnRoomReady() { }
|
||||
public static void OnAlreadySetup() { }
|
||||
public static void SettingOpponentDispData(bool isOwner, string name, long Emblem, int degree, string contry, int rank, bool isOfficialUser, int highFormatRank) { }
|
||||
public static void ResetOpponentData() { }
|
||||
private void AttachEvent() { }
|
||||
private void CloseLoadingScene() { }
|
||||
public void CreateReleaseRoomDialog() { }
|
||||
public static void StartDialogLoading() { }
|
||||
public static void FinishDiloagLoading() { }
|
||||
public void OnGatheringDeckListIsEmpty() { }
|
||||
protected void AttachPlayerEvent() { }
|
||||
public DeckData GetDeckByDeckId(int deckId) => default!;
|
||||
public void SetBattleDeckData(DeckData deck) { }
|
||||
public static void ExitFailuredErrorDialog() { }
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@ namespace Wizard
|
||||
public partial class ConventionRoomBattleWatchTask { }
|
||||
public partial class OpenRoomBattleGetRecoveryParamTask { }
|
||||
public partial class ScenarioOption { }
|
||||
public partial class AppleLogin { public partial class Error { } }
|
||||
public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
|
||||
}
|
||||
|
||||
@@ -20,6 +21,18 @@ namespace Wizard.RoomMatch
|
||||
public partial class RoomBase { }
|
||||
public partial class RoomFormatEventHandler { }
|
||||
public partial class RoomWatchEventDispatch { }
|
||||
public partial class RoomRoot { }
|
||||
public partial class RoomConnectChecker { }
|
||||
public partial class RoomVisitor { }
|
||||
public partial class RoomInviteFriend { }
|
||||
public partial class RoomFirstTurnSelect { }
|
||||
public partial class RoomDeckList { }
|
||||
public partial class RoomCommonEventHandler { }
|
||||
}
|
||||
|
||||
namespace Wizard.UIFriend
|
||||
{
|
||||
public partial class RoomFriendTask { }
|
||||
}
|
||||
|
||||
namespace Wizard.UI.Common
|
||||
|
||||
@@ -141,12 +141,12 @@ namespace Wizard
|
||||
{
|
||||
// RankWinnerReward, CardDestructTask, CardCreateTask, MissionInfoTask already exist
|
||||
// in the copied set (declared in other files) -- only these three were missing.
|
||||
public class MailTopTask { }
|
||||
public partial class MailTopTask { }
|
||||
public class MyPageTask { }
|
||||
public class DeckUpdateTask { }
|
||||
// UIManager no-op return types (empty stubs; methods returning them return null)
|
||||
public class LoadingViewManager { }
|
||||
public class AccountTransferHelper { }
|
||||
public partial class AccountTransferHelper { }
|
||||
public class DialogManager { }
|
||||
public class ApplicationFinishManager { }
|
||||
}
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Wizard.UI.LoginBonus
|
||||
namespace DeckBuilder
|
||||
{
|
||||
public class GenerateDeckCode { }
|
||||
public class GetDeckDataFromCode { }
|
||||
public partial class GetDeckDataFromCode { }
|
||||
}
|
||||
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace Wizard.Battle.View.Vfx
|
||||
}
|
||||
|
||||
public class EvolveVfxBase : VfxBase { }
|
||||
public class CanNotTouchCardVfx : VfxBase { }
|
||||
public partial class CanNotTouchCardVfx : VfxBase { }
|
||||
|
||||
public partial interface ICardVfxCreator { }
|
||||
public interface IBattleCardVfxCreator { }
|
||||
|
||||
@@ -29,11 +29,11 @@ namespace Wizard.Battle.UI
|
||||
{
|
||||
public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
|
||||
}
|
||||
public class AvatarBattleTitleItem { }
|
||||
public class AvatarBattlePassiveBonusItem { }
|
||||
public class AvatarBattleBonusItem { }
|
||||
public class BossRushEnemySpecialSkillItem { }
|
||||
public class MyRotationBonusItem { }
|
||||
public partial class AvatarBattleTitleItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class AvatarBattlePassiveBonusItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class AvatarBattleBonusItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class BossRushEnemySpecialSkillItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class MyRotationBonusItem : UnityEngine.MonoBehaviour { }
|
||||
public class EvolutionConfirmation { }
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user