Full-surface stubs for RoomBase, Avatar/BossRush/MyRotation battle-log items (MonoBehaviour), GetDeckDataFromCode, MailTopTask, AccountTransferHelper, CanNotTouchCardVfx. EXCLUDE inherited overrides (CanNotTouchCardVfx.IsEnd, MailTopTask.Parse). ClosureStubs for the RoomMatch subsystem bleed (~11 Room* types) + AppleLogin(+Error). Reward/Event deferred (ambiguous common names resolve to wrong SDK files). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
// AUTHORED SHIM (not copied). The battle View / UI / Touch / Replay / RoomMatch
|
|
// presentation tree the engine holds references to but never drives headless
|
|
// (IsForecast suppresses VFX; we never pump input or rendering). Stubbed in their
|
|
// ORIGINAL namespaces so the copied engine's type references resolve. Members grow
|
|
// only as the compile loop demands a specific call. Most are referenced as field/
|
|
// parameter types only, so empty stubs suffice.
|
|
|
|
namespace Wizard.Battle.View
|
|
{
|
|
public partial interface IReadOnlyVoiceInfo { }
|
|
public partial class BattleCardView
|
|
{
|
|
public class BuildInfo { }
|
|
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
|
|
}
|
|
public class NonDialogPopup { public virtual void Close() { } }
|
|
public abstract class BattlePlayerViewBase
|
|
{
|
|
public enum BattleDialogItem { Menu, Retire }
|
|
}
|
|
public partial class InPlayCardFrameEffectControl { }
|
|
}
|
|
|
|
namespace Wizard.Battle.UI
|
|
{
|
|
public partial class BattleLogItem : UnityEngine.MonoBehaviour { }
|
|
public partial class BattleLogManager { }
|
|
public partial class BattleLogWindow : UnityEngine.MonoBehaviour
|
|
{
|
|
public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
|
|
}
|
|
public partial class AvatarBattleTitleItem : UnityEngine.MonoBehaviour { }
|
|
public partial class AvatarBattlePassiveBonusItem : UnityEngine.MonoBehaviour { }
|
|
public partial class AvatarBattleBonusItem : UnityEngine.MonoBehaviour { }
|
|
public partial class BossRushEnemySpecialSkillItem : UnityEngine.MonoBehaviour { }
|
|
public partial class MyRotationBonusItem : UnityEngine.MonoBehaviour { }
|
|
public class EvolutionConfirmation { }
|
|
}
|
|
|
|
namespace Wizard.Battle.Touch
|
|
{
|
|
public class SkillTargetSelectTouchProcessor { }
|
|
public class EvolutionTouchProcessor { }
|
|
public class SetCardProcessor { }
|
|
public class EvolutionSimpleProcessor { }
|
|
public class EmotionTouchProcessor { }
|
|
public class DetailPanelTouchProcessor { }
|
|
public class ClassBuffTouchProcessor { }
|
|
}
|
|
|
|
namespace Wizard.Battle.Replay
|
|
{
|
|
public interface IReplayRecordManager { }
|
|
public class NetworkBattleReplayOperationRecorder
|
|
{
|
|
public class RecordBattleLogParameter { }
|
|
}
|
|
}
|
|
|
|
namespace Wizard.Replay
|
|
{
|
|
public class ReplayController { }
|
|
}
|
|
|
|
namespace Wizard.RoomMatch
|
|
{
|
|
public class WatchDataHandler { }
|
|
// RoomConnectController (members + BattleRule/PositionMode enums + InitializeParameter)
|
|
// provided by Generated/RoomConnectController*.g.cs
|
|
}
|
|
|
|
namespace Wizard.Story
|
|
{
|
|
public class StoryRecoveryData { }
|
|
}
|
|
|
|
namespace Wizard.UI.Common
|
|
{
|
|
public partial class TabList : UnityEngine.MonoBehaviour { }
|
|
}
|
|
|
|
namespace Wizard.UI.Dialog.ImageSelection
|
|
{
|
|
public partial class ImageSelection : UnityEngine.MonoBehaviour { }
|
|
}
|