feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CriWare;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.View
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{
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public partial class BattleCardView
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{
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public partial class AttackTargetSelectInfo
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{
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public readonly Queue<AttackSelectControl.AttackPair> _attackPairsCardIsInvolvedIn;
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public bool _isBeingSelectedInAttack;
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private int _uneffectedByAttackTargettingCount;
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public AttackSelectControl.AttackPair CurrentAttackPairCardIsInvolvedIn { get; set; }
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public bool IsCardInvolvedInAttack { get; set; }
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public bool IsUneffectedByAttackTargetting { get; set; }
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public AttackTargetSelectInfo() { }
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public virtual Action DisableAttackTargettingMovement() => default!;
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}
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}
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}
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51
SVSim.BattleEngine/Shim/Generated/ICardVfxCreator.g.cs
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51
SVSim.BattleEngine/Shim/Generated/ICardVfxCreator.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ICardVfxCreator.cs
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx
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{
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public partial interface ICardVfxCreator
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{
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VfxBase CreateDraw(Vector3 pos, bool isCardRare);
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VfxBase CreatePick();
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VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase);
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VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase);
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VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase);
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VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase);
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VfxBase CreateGeton(Transform vehicleCardPosition, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase);
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VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCard, bool isFusionMetamorphose);
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VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead = false, bool isEvolve = false, bool skipWait = false);
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VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true);
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VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true);
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VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true);
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VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true);
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VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false);
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VfxBase CreateGuardStart();
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VfxBase CreateGuardStop();
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VfxBase CreateKillerStart();
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VfxBase CreateKillerStop();
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VfxBase CreateProtectionStart(ProtectionColorType tyep);
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VfxBase CreateProtectionStop();
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VfxBase CreateNotBeAttackedStart();
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VfxBase CreateNotBeAttackedStop();
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VfxBase CreateUntouchableStart();
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VfxBase CreateUntouchableStop();
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VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass);
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VfxBase CreateSneakStart();
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VfxBase CreateSneakStop();
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VfxBase CreateForceCantAttackStart();
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VfxBase CreateForceCantAttackStop();
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VfxBase CreateDrainStart();
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VfxBase CreateDrainStop();
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VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView);
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VfxBase CreateAttackFloatUp();
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VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount);
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VfxBase CreateMoving(Vector3 pos);
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VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool IsSkillDamage);
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VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth);
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VfxBase CreateMaskCardInPlay();
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VfxBase CreateReflectionStart();
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VfxBase CreateReflectionStop();
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VfxBase CreateHeavenlyAegisStart();
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VfxBase CreateHeavenlyAegisStop();
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VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect);
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}
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}
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19
SVSim.BattleEngine/Shim/Generated/IReadOnlyVoiceInfo.g.cs
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19
SVSim.BattleEngine/Shim/Generated/IReadOnlyVoiceInfo.g.cs
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@@ -0,0 +1,19 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\IReadOnlyVoiceInfo.cs
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namespace Wizard.Battle.View
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{
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public partial interface IReadOnlyVoiceInfo
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{
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bool HasSummonTokenVoice { get; set; }
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string VoiceId { get; set; }
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VoiceAndWaitTime GetPlayVoice(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerPair, int executedFixedUseCostIndex, int skillVoiceIndex);
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VoiceAndWaitTime GetSummonTokenVoice();
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VoiceAndWaitTime GetEvolutionVoice();
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VoiceAndWaitTime GetAttackVoice(bool isEvolution);
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VoiceAndWaitTime GetDestroyVoice(bool isEvolution, bool isExecutedWhiteRitual);
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VoiceAndWaitTime GetSkillVoice(bool isEvolution, int skillIndex);
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int GetSkillVoiceCount(bool isEvolution);
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void SetDestroyCardId(int id);
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int AddAttachSkillVoice(string id);
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string GetAttachSkillVoice(int index);
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}
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}
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93
SVSim.BattleEngine/Shim/Generated/ImageSelection.g.cs
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93
SVSim.BattleEngine/Shim/Generated/ImageSelection.g.cs
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@@ -0,0 +1,93 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Dialog.ImageSelection\ImageSelection.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public partial class ImageSelection
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{
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public partial class PageItem { }
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public partial class Page { }
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public partial class PageDisplayFrameItem { }
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public partial class PageDisplayFrame { }
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public partial class CategoryInfo { }
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private delegate void OnClickPageItemDelegate(PageItem pageItem, PageDisplayFrame frame);
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public delegate bool IsNewItemDelegate();
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public enum SelectType
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{
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SINGLE,
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MULTI
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}
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private GameObject _partsBaseUI;
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private GameObject _partsPageGrid;
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private GameObject _partsMainItem;
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private int _loadPageNumInAdvance;
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private int _loadPageMaxNum;
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private int _mainItemMaxNumPerPage;
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private SelectType _selectType;
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private bool _isNotSelectItemToGrey;
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private ImageSelectionBaseUI _baseUI;
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private PageDisplayFrame[] _pageDisplayFrameList;
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private PageDisplayFrame _pageDisplayFrame_Main;
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private PageDisplayFrame _pageDisplayFrame_Sub;
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private Page _dummyPage;
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private List<Page> _pageList;
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private List<CategoryInfo> _categoryInfoList;
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private int _displayPageNo;
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private PageItem _selectedPageItem;
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private bool _isChangingDisplayPage;
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private bool _isInterruptChangeDisplayPage;
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private bool _isChangedPrevPageOnDrag;
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private bool _isChangedNextPageOnDrag;
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private bool _isChangedPrevPageOnPressBtn;
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private bool _isChangedNextPageOnPressBtn;
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private bool _isPressingPrevPageBtn;
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private bool _isPressingNextPageBtn;
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private float _timePressingPrevPageBtn;
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private float _timePressingNextPageBtn;
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private DialogBase _dialog;
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public bool IsDuringReset { get; set; }
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private void Awake() { }
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public void Create(int allPanelDepthAddValue = 0, DialogBase dialog = null) { }
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public List<string> GetSelectedList() => default!;
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public void SelectAll() { }
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public void SelectCancelAll() { }
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public void SetSelectAll(bool isSelect) { }
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public IEnumerator Reset() => default!;
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private void UnloadAll() { }
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public void AddItem(string key, string category, bool isSelectable, IsNewItemDelegate isNewItemMethod, string loadTexPath, string fetchTexPath, bool isDisplaySprite, string name, string[] texts, Action onDisplay, Action onClick = null, Action<GameObject> onPress = null) { }
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private void AddDummyPage() { }
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private void RemoveDummyPage() { }
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private void AddCategoryPage(CategoryInfo categoryInfo) { }
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public void Open() { }
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public void Close() { }
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public void SetDisplayPage(int pageNo) { }
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public void LoadDisplayPage() { }
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public void UnloadAllPageExceptDisplayPage() { }
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private void UnloadAllPageExceptBasePage(int basePageNo, int aroundOffset) { }
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private void ToPrevPage(bool isPlaySe = false) { }
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private void ToNextPage(bool isPlaySe = false) { }
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private IEnumerator ChangeDisplayPage(bool isAnimate, bool isToNext = false, bool isPlaySe = false) => default!;
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private void InterruptChangeDisplayPage() { }
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private void SwapPageDisplayFrame() { }
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private void OnClickPageItem(PageItem pageItem, PageDisplayFrame frame) { }
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private void OnPressPageItem(PageItem pageItem, PageDisplayFrame frame, GameObject pressItem) { }
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private void OnDragStart(GameObject g) { }
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private void OnDrag(GameObject g, Vector2 delta) { }
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private void OnPressToPrevBtn(GameObject g, bool state) { }
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private void OnPressToNextBtn(GameObject g, bool state) { }
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private void Update() { }
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public string GetSelectedItemKey() => default!;
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public int SelectItemWithKey(string key) => default!;
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public void SelectMultiItem(List<string> keyList) { }
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private PageItem FindItemWithKey(string key, out int pageNo) { pageNo = default!; return default!; }
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private void ChangeSelectItem(PageItem item) { }
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private void UpdateSelectMark() { }
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private void UpdateIsNewItem() { }
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private int GetNormalizedPageNo(int pageNo) => default!;
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private bool IsOnlyOnePage() => default!;
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private void OnDestroy() { }
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}
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}
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11
SVSim.BattleEngine/Shim/Generated/ProtectionColorType.g.cs
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11
SVSim.BattleEngine/Shim/Generated/ProtectionColorType.g.cs
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@@ -0,0 +1,11 @@
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// AUTO-GENERATED verbatim enum (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.View.Vfx/ProtectionColorType.cs
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namespace Wizard.Battle.View.Vfx
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{
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public enum ProtectionColorType
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{
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DamageCut,
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Indestructible,
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MultiInvalid,
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DamageReflection
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}
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}
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162
SVSim.BattleEngine/Shim/Generated/RoomConnectController.g.cs
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162
SVSim.BattleEngine/Shim/Generated/RoomConnectController.g.cs
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@@ -0,0 +1,162 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomConnectController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Convention;
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using Cute;
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using LitJson;
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using UnityEngine;
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using Wizard.ErrorDialog;
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namespace Wizard.RoomMatch
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{
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public partial class RoomConnectController
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{
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public partial class InitializeParameter { }
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public partial class RoomUserData { }
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public enum PositionMode
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{
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OWNER,
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VISITOR,
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WATCHER
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}
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public enum BattleRule
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{
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None,
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Bo1,
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Bo3,
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Bo5,
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Bo3Ban,
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Bo5Ban
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}
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public enum FirstTurn
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{
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INVALID,
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RANDOM,
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OWNER_FIRST_TURN,
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OWNER_SECOND_TURN,
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MAX
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}
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public enum ConnectRoomResult
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{
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IDLE = -1,
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TIMEOUT = -2,
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ERROR = -3,
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CONNECT_ERROR = -4,
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SUCCESS = 0
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}
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private enum RoomSetupErrorAction
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{
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CALL_ACTION,
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GO_HOME,
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GO_TITLE
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}
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private const float TIMEOUT_SEC = 10f;
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public const int SERVER_ROOM_TYPE_NORMAL = 1;
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public const int SERVER_ROOM_TYPE_TWOPICK = 2;
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public const int SERVER_ROOM_TYPE_TWOPICK_BACK_DRAFT = 3;
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public const int SERVER_ROOM_TYPE_BO3 = 4;
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public const int SERVER_ROOM_TYPE_BO5 = 5;
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public const int SERVER_ROOM_TYPE_TWOPICK_QUBE = 6;
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public const int SERVER_ROOM_TYPE_HOF = 7;
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public const int SERVER_ROOM_TYPE_TWOPICK_BO3 = 8;
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public const int SERVER_ROOM_TYPE_TWOPICK_BO5 = 9;
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public const int SERVER_ROOM_TYPE_WINDFALL = 10;
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public const int SERVER_ROOM_TYPE_AVATAR = 11;
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public const int ID_NUMBER_OF_DIGIT = 5;
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public const int CONVENTION_ID_NUMBER_OF_DIGIT = 5;
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private string _roomId;
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private DialogBase _nodeErrorDialog;
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public int TotalBattleNum;
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public int TotalWatchBattleNum;
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public bool IsRelease;
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private Coroutine _timeOutCoroutine;
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private RoomWatchEventDispatch _watchEventDispatch;
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public bool IsWatchBattleLoadStart;
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public ConnectRoomResult ConnectRoomResultType { get; set; }
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public bool IsEnterErrorDeckCount { get; set; }
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public bool IsTournament { get; set; }
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public bool IsTournamentSettled { get; set; }
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public bool IsTournamentTimeOutCheack { get; set; }
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public string RoomID { get; set; }
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public bool IsEnableGuildInviteButton { get; set; }
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public bool IsJoinGuild { get; set; }
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public string DisplayRoomID { get; set; }
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public bool CanUseNonPossessionCard { get; set; }
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public RoomBase RoomUIClass { get; set; }
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public Matching MatchingClass { get; set; }
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public static RoomDialog RoomDialog { get; set; }
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public bool IsDisconnectSelf { get; set; }
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public RealTimeNetworkAgent NetworkAgent { get; set; }
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public RoomFormatEventHandler FormatEventHandler { get; set; }
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public PlayerController OwnCtrl { get; set; }
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public PlayerController OppoCtrl { get; set; }
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public OpenRoomBattleGetRecoveryParamTask RecoveryTask { get; set; }
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public PositionMode PositionModeValue { get; set; }
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public BattleParameter BattleParameterInstance { get; set; }
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public static bool IsAlreadyStartBattle { get; set; }
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public FirstTurn FirstTurnType { get; set; }
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public bool IsRoomRecovery { get; set; }
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public bool IsConvention { get; set; }
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public bool IsGuildChatPost { get; set; }
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public ConventionInfo ConventionInfo { get; set; }
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public long SelfSleeveIdForTwoPick { get; set; }
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public bool IsGathering { get; set; }
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public GatheringAutoJoinTaskInfo GatheringAutoJoinTaskInfo { get; set; }
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private bool _isAutoJoinEntry { get; set; }
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public bool IsReceivedInitWatch { get; set; }
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public bool IsConnect { get; set; }
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||||
public bool IsAvatar { get; set; }
|
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public bool IsMultiDeckHistoryClearSoon { get; set; }
|
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public bool IsMultiDeckRule { get; set; }
|
||||
public int SelectDeckCount { get; set; }
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public int BattleUseDeckCount { get; set; }
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public bool IsShowHighRankFormat { get; set; }
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public bool IsTwoPick { get; set; }
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public bool IsChaosFormat { get; set; }
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public bool IsTwoPickDraftAPI { get; set; }
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public bool IsWatch { get; set; }
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public bool IsPlayer { get; set; }
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public bool IsPermitFriendWatch { get; set; }
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public bool IsPermitGuildWatch { get; set; }
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public bool IsConventionRematchEnable { get; set; }
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public bool IsEnableTurnSelect { get; set; }
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public static bool IsDeckBanRule(BattleRule rule) => default!;
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||||
public static bool IsMultiDeck(BattleRule rule) => default!;
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public static bool IsTwoPickFormat(NetworkDefine.ServerBattleType type) => default!;
|
||||
public static bool IsShowHighRankRoomRuleFormat(BattleParameter battleFormatBase) => default!;
|
||||
public static int RuleBattleDeckCount(BattleRule rule) => default!;
|
||||
public static int RuleSelectDeckCount(BattleRule rule) => default!;
|
||||
public static bool IsTwoPickDraftMatchingAPI(TwoPickFormat rule) => default!;
|
||||
public static bool IsNormalMatchingAPI(BattleParameter rule) => default!;
|
||||
public static DataMgr.BattleType RoomRuleToBattleType(BattleParameter battleParameter) => default!;
|
||||
public void SetConventionInfo(ConventionRoomBattleWatchTask watchTask) { }
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||||
public RoomConnectController(InitializeParameter param) { }
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public void InitializeWatchEventDispatch() { }
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public void RemoveWatchEventDispath(bool isOwn) { }
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public Matching_Room CreateMatchingRoom(bool isConvention, bool isGathering, BattleParameter battleParameter) => default!;
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||||
public void InitPlayerController() { }
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||||
public void InitializeOwnPlayer() { }
|
||||
public void InitializeOpponentPlayer() { }
|
||||
public IEnumerator StartConnect(string battleId = "") => default!;
|
||||
private void InitTimeout() { }
|
||||
private void StartTimeout() { }
|
||||
public IEnumerator ConnectRecoveryRoom(OpenRoomBattleGetRecoveryParamTask task) => default!;
|
||||
public IEnumerator ReSetConnectCoroutine(Matching matching) => default!;
|
||||
private IEnumerator TimeMeasurement(float timeout) => default!;
|
||||
public void DestroyRealTimeNetwork() { }
|
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private void ExitRoomTask() { }
|
||||
private IEnumerator ConnectRealTimeNetworkAgent(bool isFirstConnect) => default!;
|
||||
private void TimeoutInitNetwork() { }
|
||||
private void ConnectError() { }
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private bool IsCheckConnectResultType() => default!;
|
||||
private bool _ResultCheck(ConnectRoomResult result, RoomSetupErrorAction errorActionType, Action inDialogCloseAction = null) => default!;
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||||
public bool IsExistNodeErrorDialog() => default!;
|
||||
private void _GoHome() { }
|
||||
private void _MoveView(NetworkTask.ResultCode in_ResultCode) { }
|
||||
public void ClearRoomRecoveryInfo() { }
|
||||
public void CommonResultCodeError(int code) { }
|
||||
private bool ResultCodeError(int code) => default!;
|
||||
private bool ResultCodeErrorForWatcher(int code) => default!;
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,32 @@
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||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomConnectController.cs
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Convention;
|
||||
using Cute;
|
||||
using LitJson;
|
||||
using UnityEngine;
|
||||
using Wizard.ErrorDialog;
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class RoomConnectController
|
||||
{
|
||||
public partial class InitializeParameter
|
||||
{
|
||||
public string RoomId { get; set; }
|
||||
public PositionMode PositionModeType { get; set; }
|
||||
public BattleParameter BattleParameterInstance { get; set; }
|
||||
public ConventionInfo ConventionInfo { get; set; }
|
||||
public bool IsPermitFriendWatch { get; set; }
|
||||
public bool IsPermitGuildWatch { get; set; }
|
||||
public bool IsConvention { get; set; }
|
||||
public bool IsEnableConventionRematch { get; set; }
|
||||
public bool IsEnableTurnSelect { get; set; }
|
||||
public bool IsGuildChatPost { get; set; }
|
||||
public bool IsGathering { get; set; }
|
||||
public GatheringAutoJoinTaskInfo GatheringAutoJoinTaskInfo { get; set; }
|
||||
public InitializeParameter(PositionMode positionMode, BattleParameter battleParameter, string roomId) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
19
SVSim.BattleEngine/Shim/Generated/RoomRuleSetting.g.cs
Normal file
19
SVSim.BattleEngine/Shim/Generated/RoomRuleSetting.g.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomRuleSetting.cs
|
||||
using System;
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class RoomRuleSetting
|
||||
{
|
||||
public Action OnDecide;
|
||||
public Action OnCancel;
|
||||
public BattleParameter BattleParameterInstance { get; set; }
|
||||
public bool EnableFriendWatch { get; set; }
|
||||
public bool EnableGuildWatch { get; set; }
|
||||
public bool Is2Pick { get; set; }
|
||||
public RoomRuleSetting() { }
|
||||
public void CopyFrom(RoomRuleSetting src) { }
|
||||
public static string GetTopBarString(BattleParameter battleParameter, bool isTournament) => default!;
|
||||
public static string GetBattleTypeString(BattleParameter battleParameter) => default!;
|
||||
public static string GetWinTypeString(RoomConnectController.BattleRule rule) => default!;
|
||||
}
|
||||
}
|
||||
66
SVSim.BattleEngine/Shim/Generated/SelectedStoryInfo.g.cs
Normal file
66
SVSim.BattleEngine/Shim/Generated/SelectedStoryInfo.g.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story\SelectedStoryInfo.cs
|
||||
namespace Wizard.Story
|
||||
{
|
||||
public partial class SelectedStoryInfo
|
||||
{
|
||||
public StoryEntranceType StoryEntranceType { get; set; }
|
||||
public StorySectionData SectionData { get; set; }
|
||||
public ClassCharacterMasterData SectionCharaData { get; set; }
|
||||
public ClassCharacterMasterData ChapterCharaData { get; set; }
|
||||
public StoryChapterData ChapterData { get; set; }
|
||||
public int? SubChapterId { get; set; }
|
||||
public ScenarioPart Part { get; set; }
|
||||
public ScenarioOption Option { get; set; }
|
||||
public ScenarioTemporaryVoice.DownloadInfo TemporaryVoiceDownloadInfo { get; set; }
|
||||
public int? ReleasedChapterNum { get; set; }
|
||||
public int? ReplayChapterIndex { get; set; }
|
||||
public string[] UnlockedSelections { get; set; }
|
||||
public string ChosenUnlockChapterId { get; set; }
|
||||
public bool IsFailure { get; set; }
|
||||
public bool IsRetire { get; set; }
|
||||
public bool IsGoBadEnd { get; set; }
|
||||
public int StoryId { get; set; }
|
||||
public int SectionId { get; set; }
|
||||
public int? SectionCharaId { get; set; }
|
||||
public int? SectionClassId { get; set; }
|
||||
public int? ChapterCharaId { get; set; }
|
||||
public int? ChapterClassId { get; set; }
|
||||
public string ChapterId { get; set; }
|
||||
public UIManager.ViewScene ChapterSelectionView { get; set; }
|
||||
public bool IsTutorialCategory { get; set; }
|
||||
public bool IsTutorial { get; set; }
|
||||
public bool IsTutorialReplay { get; set; }
|
||||
public StoryApiType StoryApiType { get; set; }
|
||||
public string NextChapterId { get; set; }
|
||||
public StoryChapterData.ChapterClearStatus ClearStatus { get; set; }
|
||||
public string LastChapterClearTextId { get; set; }
|
||||
public bool ExistsSecondHalfStory { get; set; }
|
||||
public bool ExistsBattle { get; set; }
|
||||
public bool IsSkipBattle { get; set; }
|
||||
public bool IsDoBattle { get; set; }
|
||||
public bool IsFixedDeck { get; set; }
|
||||
public bool IsClassTutorial { get; set; }
|
||||
public bool IsReleasedAnotherEnding { get; set; }
|
||||
public string RouteName { get; set; }
|
||||
public bool IsFirstHalf { get; set; }
|
||||
public bool IsSecondHalf { get; set; }
|
||||
public bool IsPlayVoice { get; set; }
|
||||
public int[] StartStoryIds { get; set; }
|
||||
public int FinishStoryId { get; set; }
|
||||
public int[] AllSubStoryIds { get; set; }
|
||||
public SelectedStoryInfo(StoryEntranceType type) { }
|
||||
public void ClearInfoForSectionSelectionScene() { }
|
||||
public void ClearInfoForLeaderSelectionScene() { }
|
||||
public void ClearInfoForChapterSelectionScene() { }
|
||||
public void SetSection(int sectionId) { }
|
||||
public void SetSection(StorySectionData sectionData) { }
|
||||
public void SetSectionChara(int? charaId) { }
|
||||
public void SetSectionChara(ClassCharacterMasterData charaData) { }
|
||||
public void SetChapterChara(int? charaId) { }
|
||||
public void SetChapterChara(ClassCharacterMasterData charaData) { }
|
||||
public void SetChapter(string chapterId, int? subChapterId) { }
|
||||
public void SetChapter(StoryChapterData chapterData, int? subChapterId) { }
|
||||
public void SetPart(ScenarioPart part) { }
|
||||
public void SetOtherInfo(int releasedChapterNum, int? replayChapterIndex, string[] unlockedSelections) { }
|
||||
}
|
||||
}
|
||||
27
SVSim.BattleEngine/Shim/Generated/TabList.g.cs
Normal file
27
SVSim.BattleEngine/Shim/Generated/TabList.g.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Common\TabList.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace Wizard.UI.Common
|
||||
{
|
||||
public partial class TabList
|
||||
{
|
||||
private UIGrid _grid;
|
||||
private Tab _partsTab;
|
||||
private Transform _transform_tabOff;
|
||||
private Transform _transform_tabOn;
|
||||
private List<Tab> _tabList;
|
||||
private float _posY_tabOff;
|
||||
private float _posY_tabOn;
|
||||
private bool _isEnableSe;
|
||||
private void Awake() { }
|
||||
public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
|
||||
public void Reset() { }
|
||||
public void Reset(bool notSelectTab) { }
|
||||
private void SetGrid() { }
|
||||
public void SelectTabByIndex(int index, bool isForceSet) { }
|
||||
private void SelectTab(Tab target, bool isForceSet) { }
|
||||
private void SetTabListSprites() { }
|
||||
public void SetTabToGrayByIndex(int index, bool disable) { }
|
||||
}
|
||||
}
|
||||
85
SVSim.BattleEngine/Shim/Generated/VideoHostingHUD.g.cs
Normal file
85
SVSim.BattleEngine/Shim/Generated/VideoHostingHUD.g.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\VideoHostingHUD.cs
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Wizard;
|
||||
using Wizard.Dialog.Setting;
|
||||
public partial class VideoHostingHUD
|
||||
{
|
||||
public enum HUDMode
|
||||
{
|
||||
Null,
|
||||
Recording,
|
||||
Publishing
|
||||
}
|
||||
public enum HUDStatus
|
||||
{
|
||||
Idle,
|
||||
Playing,
|
||||
Pause
|
||||
}
|
||||
private static readonly string SETTING_BUTTON_SPRITENAME_PUB_OFF;
|
||||
private static readonly string SETTING_BUTTON_SPRITENAME_PUB_ON;
|
||||
private static readonly string SETTING_BUTTON_SPRITENAME_REC_OFF;
|
||||
private static readonly string SETTING_BUTTON_SPRITENAME_REC_ON;
|
||||
private const float DELAY_PLAY_SEC = 0.3f;
|
||||
private const float STATUSPOPUP_ALPHA_MIN = 0f;
|
||||
private const float STATUSPOPUP_ALPHA_MAX = 1f;
|
||||
private const float STATUSPOPUP_ALPHA_SPEED = 1f;
|
||||
private static readonly Vector3 STATUSPOPUP_LABEL_POS_PUBLISHING;
|
||||
private static readonly Vector3 STATUSPOPUP_LABEL_POS_RECORDING;
|
||||
public static int CONTROLBUTTON_LAYER_DEFAULT;
|
||||
public static int CONTROLBUTTON_LAYER_BATTLE;
|
||||
private UIPanel _statusPopupPanel;
|
||||
private UILabel _statusPopupLabel;
|
||||
private UISprite _statusPopupRecSprite;
|
||||
private float _statusPopupAlpha;
|
||||
private bool _statusPopupAlphaDown;
|
||||
private GameObject _controlButtonRoot;
|
||||
private UIButton _playButton;
|
||||
private UILabel _playButtonLabel;
|
||||
private UIButton _settingButton;
|
||||
private UISprite _settingButtonSprite;
|
||||
private HUDMode _mode;
|
||||
private HUDStatus _status;
|
||||
private Coroutine _coroutine;
|
||||
private DialogBase _menuDialog;
|
||||
private VideoHostingHUDFaceCamera _faceCamera;
|
||||
private bool _isInitialized;
|
||||
private bool _isReqInitFromSystem;
|
||||
private void Awake() { }
|
||||
private void Start() { }
|
||||
private void OnDestroy() { }
|
||||
private void Update() { }
|
||||
public bool GetInitialized() => default!;
|
||||
public void SetReqInitFromSystem(bool isReq) { }
|
||||
private void _InitStatusFromSystem() { }
|
||||
public void Init(HUDMode mode) { }
|
||||
private void _SetStatus(HUDStatus status) { }
|
||||
public bool IsSettingMenuDialogOpen() => default!;
|
||||
public void CloseSettingMenuDialog() { }
|
||||
private void ChangeControlPopupStatus(HUDMode mode, HUDStatus status) { }
|
||||
private void ChangeControlButtonStatus(HUDMode mode, HUDStatus status) { }
|
||||
public void SetControlButtonLayer(int layer) { }
|
||||
public void SetPushEnablePlay(bool isEnable) { }
|
||||
public void SetPushEnableSetting(bool isEnable) { }
|
||||
private void UpdatePopup() { }
|
||||
private static bool UpdatePingPongByDeltaTime(ref float val, float min, float max, float speed, bool isdown) => default!;
|
||||
public void InitFaceCameraAdjust() { }
|
||||
public void EndFaceCameraAdjust() { }
|
||||
public void SetFaceCameraAdjustSwitchEnable(bool isEnable) { }
|
||||
public bool GetFaceCameraAdjustSwitchEnable() => default!;
|
||||
public Transform GetFaceCameraWindowLocator() => default!;
|
||||
private void OnClickButtonPlay() { }
|
||||
private void _DelayPlay() { }
|
||||
private void OnClickButtonSetting() { }
|
||||
private void OnCloseRecordingMenu() { }
|
||||
private void OnStartAdjustFaceCameraWindow() { }
|
||||
private void OnEndAdjustFaceCameraWindow() { }
|
||||
public void OnStartRecording() { }
|
||||
public void OnFinishRecording() { }
|
||||
public void OnPauseRecording() { }
|
||||
public void OnResumeRecording() { }
|
||||
public void OnStartPublishing() { }
|
||||
public void OnFinishPublishing() { }
|
||||
public void OnPausePublishing() { }
|
||||
}
|
||||
@@ -3,6 +3,34 @@
|
||||
// later frontier wave and can be filled by m1_stub_gen --type <Name>.
|
||||
public partial class FadeManager { }
|
||||
public partial class FriendBase { }
|
||||
public partial class RoomDialog { }
|
||||
public partial class VideoHostingHUDFaceCamera { }
|
||||
|
||||
namespace Wizard
|
||||
{
|
||||
public partial class ConventionRoomBattleWatchTask { }
|
||||
public partial class OpenRoomBattleGetRecoveryParamTask { }
|
||||
public partial class ScenarioOption { }
|
||||
public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
|
||||
}
|
||||
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class PlayerController { }
|
||||
public partial class RoomBase { }
|
||||
public partial class RoomFormatEventHandler { }
|
||||
public partial class RoomWatchEventDispatch { }
|
||||
}
|
||||
|
||||
namespace Wizard.UI.Common
|
||||
{
|
||||
public partial class Tab { }
|
||||
}
|
||||
|
||||
namespace Wizard.UI.Dialog.ImageSelection
|
||||
{
|
||||
public partial class ImageSelectionBaseUI { }
|
||||
}
|
||||
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
|
||||
@@ -135,10 +135,7 @@ public partial class UIManager : UnityEngine.MonoBehaviour
|
||||
public static UIManager GetIns() => GetInstance();
|
||||
}
|
||||
|
||||
public class VideoHostingHUD
|
||||
{
|
||||
public enum HUDMode { Null, Recording, Publishing }
|
||||
}
|
||||
// VideoHostingHUD (members + HUDMode enum) provided by Generated/VideoHostingHUD.g.cs
|
||||
|
||||
namespace Wizard
|
||||
{
|
||||
|
||||
@@ -89,7 +89,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public class PlayerControllerForWatching { }
|
||||
public class RoomRuleSetting { }
|
||||
public partial class RoomRuleSetting { }
|
||||
}
|
||||
|
||||
namespace Cute
|
||||
@@ -100,7 +100,7 @@ namespace Cute
|
||||
namespace Wizard.Story
|
||||
{
|
||||
public enum StoryApiType { None, MainStory, LimitedStory, EventStory }
|
||||
public class SelectedStoryInfo { }
|
||||
public partial class SelectedStoryInfo { }
|
||||
public sealed class StoryWorldDataManager { }
|
||||
}
|
||||
|
||||
@@ -108,9 +108,10 @@ namespace BestHTTP.SocketIO
|
||||
{
|
||||
public sealed class Packet { }
|
||||
public sealed class Socket { }
|
||||
// SocketManager is a BestHTTP SDK type — minimal hand shim (full-surface would pull
|
||||
// the whole SocketIO SDK closure). Members filled on demand as the frontier needs them.
|
||||
public sealed class SocketManager
|
||||
{
|
||||
// Connection state enum the network agent polls (Initial/Open referenced).
|
||||
public enum States { Initial, Opening, Open, Paused, Reconnecting, Closed }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace Wizard.Battle.View.Vfx
|
||||
public class EvolveVfxBase : VfxBase { }
|
||||
public class CanNotTouchCardVfx : VfxBase { }
|
||||
|
||||
public interface ICardVfxCreator { }
|
||||
public partial interface ICardVfxCreator { }
|
||||
public interface IBattleCardVfxCreator { }
|
||||
|
||||
// The VFX manager: headless, registration is suppressed (real VfxMgr early-returns
|
||||
|
||||
@@ -7,11 +7,11 @@
|
||||
|
||||
namespace Wizard.Battle.View
|
||||
{
|
||||
public interface IReadOnlyVoiceInfo { }
|
||||
public class BattleCardView
|
||||
public partial interface IReadOnlyVoiceInfo { }
|
||||
public partial class BattleCardView
|
||||
{
|
||||
public class BuildInfo { }
|
||||
public class AttackTargetSelectInfo { }
|
||||
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
|
||||
}
|
||||
public class NonDialogPopup { public virtual void Close() { } }
|
||||
public abstract class BattlePlayerViewBase
|
||||
@@ -65,12 +65,8 @@ namespace Wizard.Replay
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public class WatchDataHandler { }
|
||||
public class RoomConnectController
|
||||
{
|
||||
public enum BattleRule { None, Bo1 }
|
||||
public enum PositionMode { OWNER, VISITOR, WATCHER }
|
||||
public class InitializeParameter { }
|
||||
}
|
||||
// RoomConnectController (members + BattleRule/PositionMode enums + InitializeParameter)
|
||||
// provided by Generated/RoomConnectController*.g.cs
|
||||
}
|
||||
|
||||
namespace Wizard.Story
|
||||
@@ -80,10 +76,10 @@ namespace Wizard.Story
|
||||
|
||||
namespace Wizard.UI.Common
|
||||
{
|
||||
public class TabList { }
|
||||
public partial class TabList : UnityEngine.MonoBehaviour { }
|
||||
}
|
||||
|
||||
namespace Wizard.UI.Dialog.ImageSelection
|
||||
{
|
||||
public class ImageSelection { }
|
||||
public partial class ImageSelection : UnityEngine.MonoBehaviour { }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user