Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
// Empty type stubs to satisfy references from full-surface generated god-object stubs.
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// Each is referenced only as a type in a no-op signature; members (if any) surface in a
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// later frontier wave and can be filled by m1_stub_gen --type <Name>.
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public partial class FadeManager { }
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public partial class FriendBase { }
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public partial class RoomDialog { }
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public partial class VideoHostingHUDFaceCamera { }
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namespace Wizard
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{
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public partial class ConventionRoomBattleWatchTask { }
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public partial class OpenRoomBattleGetRecoveryParamTask { }
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public partial class ScenarioOption { }
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public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
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}
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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}
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namespace Wizard.UI.Common
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{
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public partial class Tab { }
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}
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public partial class ImageSelectionBaseUI { }
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}
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogButton { }
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public partial class BattleLogItemSet { }
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}
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namespace Wizard.UI.ReportToManagement
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{
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public partial class DialogReportToManagement { }
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}
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namespace Wizard.Dialog.Setting
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{
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public partial class SettingFirstBattle { }
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}
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namespace Cute
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{
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public partial class UpdateSocialAccountTask { }
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}
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