port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -2554,6 +2554,7 @@ Wizard\ChoiceTagCollection.cs Wizard\ChoiceTagCollection.cs ee83f8d599d0592e679c
|
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Wizard\ChoiceVirtualCard.cs Wizard\ChoiceVirtualCard.cs 8c1d30ba976b4c2f78da58bd6d53b38bbe255e39de2320ea2ff629d24d2800d6 0
|
||||
Wizard\ClashBonusTagCollection.cs Wizard\ClashBonusTagCollection.cs 2290a26a5cf6378f6dbaaa730edc33893fe4b3a19257f6f0a69e297ff3f07a71 0
|
||||
Wizard\ClassCharacterMasterData.cs Wizard\ClassCharacterMasterData.cs ccf929714e0900b6f422d46da6de8cb3c0702258ceb314509b6d7beac112fa93 0
|
||||
Wizard\ClassIconName.cs Wizard\ClassIconName.cs 772d7f4192b116e8e1ef6def1557db1dd6fd4311c877e7fe7d5d65a9c38e386f 0
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||||
Wizard\ClassInfoParts.cs Wizard\ClassInfoParts.cs 75b6923688f22d49ddc97db55ecb6daae2c8c4d444ccfaae66625d85ce35e208 0
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||||
Wizard\ClassInfomationOrder.cs Wizard\ClassInfomationOrder.cs 885f4c62c3d6f3e026f95c4f83830f634bbbcfe4c74352d763bfb992ce21e4e8 0
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||||
Wizard\ClassSelectionButton.cs Wizard\ClassSelectionButton.cs e54b6667dcf47f83bdb242337ba8d6744ddef3d8a7111201da5e83fa62475450 0
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||||
@@ -3207,13 +3208,16 @@ Wizard\StarterClassSelectDialog.cs Wizard\StarterClassSelectDialog.cs 3522461bbc
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Wizard\StarterPurchaseConfirmationDialog.cs Wizard\StarterPurchaseConfirmationDialog.cs b71ac292410e536bbdf302395b6b8584d500a40746167ad1ab885229cbfe2ecc 0
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Wizard\StoryAISettingData.cs Wizard\StoryAISettingData.cs 14402dc36fa4ae13f154c8110141087145efb387c94292f7a5102dd3b671151d 0
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||||
Wizard\StoryAISettingDataSet.cs Wizard\StoryAISettingDataSet.cs 76693a53b4022593dd67cd8d08b41c2ab7647d8b3663176b13909ca0e6c11900 0
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||||
Wizard\StoryChapterSelectDialog.cs Wizard\StoryChapterSelectDialog.cs 8641e53edaddaa635c44318d5969d85bde8ce3ed4e49bb801d5a9a962bbe97da 0
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Wizard\StoryFinishTask.cs Wizard\StoryFinishTask.cs dbf0508b3638ac87b55872f060f672960b38de3c2cabcf6d8bdd3499047d4643 0
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||||
Wizard\StoryLeaderSelectSummaryDialog.cs Wizard\StoryLeaderSelectSummaryDialog.cs 3e366ec91739ae387804c5f6212c1dd98934fb3da94fe069a99b629a46895712 0
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Wizard\StoryLeaderSelectTask.cs Wizard\StoryLeaderSelectTask.cs d2b54bde8e3ef4f32c07e68b05f30e09991ebc9b59578110603d29374130be44 0
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Wizard\StoryNotification.cs Wizard\StoryNotification.cs 2031e97ce2caa711e695a8ca6b372e9c43c4957e890d274a857887d387eb2808 0
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Wizard\StorySectionBtn.cs Wizard\StorySectionBtn.cs 4c5017f7a46c2aadf025f170455524a7fbcdaf230357f103411171a21d2e67b9 0
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Wizard\StorySectionSummaryDialog.cs Wizard\StorySectionSummaryDialog.cs 2592e979478669a865bccc1f2dcfd8943d38248f4f93e842c58cac1fc2125455 0
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Wizard\StorySectionTask.cs Wizard\StorySectionTask.cs f0bb589fd600a447d375f42b1653ccc12c6225016bc00a53e6977520ee648653 0
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Wizard\StorySelectPage.cs Wizard\StorySelectPage.cs 9f24b2f8f98fd01b416272fbd6653d2a4394e94276813dbe4392144e459c831e 0
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Wizard\StorySummaryDialog.cs Wizard\StorySummaryDialog.cs bb46317567e6879b90f7752051b09039c5795bcf25af63fadfdcbcfcca99e80b 0
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Wizard\SubClassSelectDialog.cs Wizard\SubClassSelectDialog.cs ce9eed6444e38ddd10eb305755b400808395d861621442d60553e91e46b6351f 0
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Wizard\SummonTagCollection.cs Wizard\SummonTagCollection.cs 584ee636f3d8826973893728e77f5a72cc4c4b608357b6bccb993f17abf46976 0
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Wizard\SummonedVirtualCard.cs Wizard\SummonedVirtualCard.cs 26483c1445ad0f95167e6cfd6cc8d719e87fb20d231d2215ee13d6adc1e3c145 0
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|
20
SVSim.BattleEngine/Engine/Wizard/ClassIconName.cs
Normal file
20
SVSim.BattleEngine/Engine/Wizard/ClassIconName.cs
Normal file
@@ -0,0 +1,20 @@
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using UnityEngine;
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namespace Wizard;
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public class ClassIconName : MonoBehaviour
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{
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[SerializeField]
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private UILabel _labelClassName;
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[SerializeField]
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private UISprite _spriteClassIcon;
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public void SetClass(int classId)
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{
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ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId);
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_labelClassName.text = charaPrmByClassId._className;
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ClassCharaPrm.SetClassLabelSetting(_labelClassName, charaPrmByClassId.clan);
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_spriteClassIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByClassId.clan);
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}
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}
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35
SVSim.BattleEngine/Engine/Wizard/StoryChapterSelectDialog.cs
Normal file
35
SVSim.BattleEngine/Engine/Wizard/StoryChapterSelectDialog.cs
Normal file
@@ -0,0 +1,35 @@
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using System;
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using System.Linq;
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using UnityEngine;
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namespace Wizard;
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public class StoryChapterSelectDialog : MonoBehaviour
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{
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[SerializeField]
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private GameObject _originalObject;
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[SerializeField]
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private Transform _objRoot;
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[SerializeField]
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private UILabel _descriptionText;
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public void Initialize(ScenarioSummary scenarioSummary, StoryChapterData chapterData, Action<StoryChapterData.SubChapterData> unitReadAction, Action allReadAction)
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{
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string chapterId = chapterData.ChapterId;
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_descriptionText.text = Data.SystemText.Get("Story_0074", chapterId, chapterData.NextChapterId);
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_originalObject.gameObject.SetActive(value: false);
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bool isExistMaintenanceSubChapter = chapterData.SubChapterDatas.Any((StoryChapterData.SubChapterData item) => item.IsMaintenanceChapter);
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GameObject obj = UnityEngine.Object.Instantiate(_originalObject, _objRoot);
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obj.SetActive(value: true);
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obj.GetComponent<SubChapterStorySectionBtn>().AllRead(allReadAction, chapterData.AllReadButtonPath, isExistMaintenanceSubChapter);
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foreach (StoryChapterData.SubChapterData subChapterData in chapterData.SubChapterDatas)
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{
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GameObject obj2 = UnityEngine.Object.Instantiate(_originalObject, _objRoot);
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obj2.SetActive(value: true);
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obj2.GetComponent<SubChapterStorySectionBtn>().UnitRead(scenarioSummary.GetData(chapterId, subChapterData.SubChapterId), subChapterData, unitReadAction);
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}
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_objRoot.GetComponent<UIGrid>().Reposition();
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}
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}
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@@ -0,0 +1,76 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class StoryLeaderSelectSummaryDialog : StorySummaryDialog
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{
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[SerializeField]
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private GameObject _charaSelectionButton;
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[SerializeField]
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private UISprite _selectMarkSprite;
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[SerializeField]
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private UIGrid _charaButtonGrid;
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private List<string> _loadPathList = new List<string>();
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private List<ClassSelectionButton> _charaSelectionButtons = new List<ClassSelectionButton>();
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private ClassSelectionButton _selectCharaSelectionButton;
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private TweenAlpha _selectMarkTweenAlpha;
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private Action<ClassCharacterMasterData> _selectCharaAction;
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public void SetLeaderSelectSummary(string summary, bool isBattleSkipToggle, bool isMovieSubtitles, StoryChapterData chapterData, Action<ClassCharacterMasterData> selectCharaAction)
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{
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_selectCharaAction = selectCharaAction;
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_selectMarkTweenAlpha = _selectMarkSprite.GetComponent<TweenAlpha>();
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List<ClassCharacterMasterData> _classCharacterMasterDatas = new List<ClassCharacterMasterData>();
|
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foreach (int charaId in chapterData.CharaIdList)
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{
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_classCharacterMasterDatas.Add(GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(charaId));
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}
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ResourcesManager resMgr = Toolbox.ResourcesManager;
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foreach (ClassCharacterMasterData item in _classCharacterMasterDatas)
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{
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_loadPathList.Add(resMgr.GetAssetTypePath(item.skin_id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton));
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}
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StartCoroutine(resMgr.LoadAssetGroupAsync(_loadPathList, delegate
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{
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SetSummary(summary, isBattleSkipToggle, isMovieSubtitles, chapterData, SummaryType.CharaSelect);
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_charaSelectionButton.gameObject.SetActive(value: false);
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foreach (ClassCharacterMasterData item2 in _classCharacterMasterDatas)
|
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{
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ClassSelectionButton component = UnityEngine.Object.Instantiate(_charaSelectionButton, _charaSelectionButton.transform.parent).GetComponent<ClassSelectionButton>();
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component.gameObject.SetActive(value: true);
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component.Init(item2, resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath(item2.skin_id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton, isfetch: true)), OnClickCharaButton, isShowStoryClearLabel: false, isShowUsedLabel: false, showNotificationIcon: false);
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_charaSelectionButtons.Add(component);
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}
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_charaButtonGrid.Reposition();
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SelectChara(_charaSelectionButtons.First());
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}));
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}
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private void OnClickCharaButton(ClassSelectionButton classButton)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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SelectChara(classButton);
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}
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private void SelectChara(ClassSelectionButton charaButton)
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{
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if (!(_selectCharaSelectionButton == charaButton))
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{
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_selectCharaSelectionButton = charaButton;
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_selectMarkSprite.transform.position = charaButton.transform.position;
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_selectMarkTweenAlpha.PlayPingPong(isIncreaseAlpha: false);
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_selectCharaAction(_selectCharaSelectionButton.ClassCharacterMasterData);
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}
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}
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}
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195
SVSim.BattleEngine/Engine/Wizard/StorySummaryDialog.cs
Normal file
195
SVSim.BattleEngine/Engine/Wizard/StorySummaryDialog.cs
Normal file
@@ -0,0 +1,195 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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|
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public class StorySummaryDialog : MonoBehaviour
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{
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public enum SummaryType
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{
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SummaryOnly,
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ClassNameList,
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CharaSelect
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}
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private readonly Vector3 SUMMARY_LABEL_POS = Vector3.zero;
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private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP = new Vector3(0f, 52f, 0f);
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||||
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private readonly Vector3 SUMMARY_LABEL_POS_CLASSLIST = new Vector3(0f, 62f, 0f);
|
||||
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private readonly Vector3 SUMMARY_LABEL_POS_CHARALIST = new Vector3(0f, 131f, 0f);
|
||||
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private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP_CLASSLIST = new Vector3(0f, 96f, 0f);
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||||
private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP_CHARALIST = new Vector3(0f, 131f, 0f);
|
||||
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||||
private readonly Vector3 CLASS_PARENT_POS = new Vector3(0f, -70f, 0f);
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||||
|
||||
private readonly Vector3 CLASS_PARENT_POS_BATTLESKIP = Vector3.zero;
|
||||
|
||||
private readonly Vector3 CHARA_PARENT_POS = new Vector3(0f, -53f, 0f);
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||||
|
||||
private readonly Vector3 CHARA_LINE_POS = new Vector3(0f, 24f, 0f);
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||||
|
||||
[SerializeField]
|
||||
private UILabel _summaryLabel;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _toggleParent;
|
||||
|
||||
[SerializeField]
|
||||
private UIToggle _toggleSingle;
|
||||
|
||||
[SerializeField]
|
||||
private UILabel _labelToggleSingle;
|
||||
|
||||
[SerializeField]
|
||||
private UIToggle _toggleBattleSkip;
|
||||
|
||||
[SerializeField]
|
||||
private UIToggle _toggleMovieSubtitles;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _iconObjectParent;
|
||||
|
||||
[SerializeField]
|
||||
private UITable _classIconNameTable_1;
|
||||
|
||||
[SerializeField]
|
||||
private UITable _classIconNameTable_2;
|
||||
|
||||
[SerializeField]
|
||||
private ClassIconName _classIconNameOriginal;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject _charaSlectLineObject;
|
||||
|
||||
private SummaryType _summaryType;
|
||||
|
||||
public void SetSummary(string summary, bool isBattleSkipToggle, bool isMovieSubtitles, StoryChapterData chapterData, SummaryType summaryType)
|
||||
{
|
||||
_summaryType = summaryType;
|
||||
SetToggleButtons(isBattleSkipToggle, isMovieSubtitles);
|
||||
bool flag = isBattleSkipToggle || isMovieSubtitles;
|
||||
_summaryLabel.height = (flag ? 208 : 264);
|
||||
_summaryLabel.SetWrapText(summary);
|
||||
switch (_summaryType)
|
||||
{
|
||||
case SummaryType.SummaryOnly:
|
||||
SetLayoutSummaryOnly(flag);
|
||||
break;
|
||||
case SummaryType.ClassNameList:
|
||||
SetLayoutClassNameList(flag, chapterData);
|
||||
break;
|
||||
case SummaryType.CharaSelect:
|
||||
SetLayoutCharaSelect(flag);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLayoutSummaryOnly(bool isToggle)
|
||||
{
|
||||
_iconObjectParent.gameObject.SetActive(value: false);
|
||||
_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP : SUMMARY_LABEL_POS);
|
||||
}
|
||||
|
||||
public void SetLayoutClassNameList(bool isToggle, StoryChapterData chapterData)
|
||||
{
|
||||
SetAbleDeckClassList(chapterData.AvailableDeckClassList);
|
||||
_iconObjectParent.gameObject.SetActive(value: true);
|
||||
_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP_CLASSLIST : SUMMARY_LABEL_POS_CLASSLIST);
|
||||
_iconObjectParent.transform.localPosition = (isToggle ? CLASS_PARENT_POS_BATTLESKIP : CLASS_PARENT_POS);
|
||||
}
|
||||
|
||||
public void SetLayoutCharaSelect(bool isToggle)
|
||||
{
|
||||
_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP_CHARALIST : SUMMARY_LABEL_POS_CHARALIST);
|
||||
if (!isToggle)
|
||||
{
|
||||
_iconObjectParent.transform.localPosition = CHARA_PARENT_POS;
|
||||
_charaSlectLineObject.transform.localPosition = CHARA_LINE_POS;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetToggleButtons(bool isBattleSkip, bool isMovieSubtitles)
|
||||
{
|
||||
if (!isBattleSkip && !isMovieSubtitles)
|
||||
{
|
||||
_toggleParent.SetActive(value: false);
|
||||
return;
|
||||
}
|
||||
_toggleParent.SetActive(value: true);
|
||||
_toggleSingle.gameObject.SetActive(value: false);
|
||||
_toggleBattleSkip.gameObject.SetActive(value: false);
|
||||
_toggleMovieSubtitles.gameObject.SetActive(value: false);
|
||||
if (isBattleSkip && isMovieSubtitles)
|
||||
{
|
||||
SetBattleSkipToggle(_toggleBattleSkip);
|
||||
SetMovieSubtitlesToggle(_toggleMovieSubtitles);
|
||||
}
|
||||
else if (isBattleSkip)
|
||||
{
|
||||
SetBattleSkipToggle(_toggleSingle);
|
||||
_labelToggleSingle.text = Data.SystemText.Get("Story_0035");
|
||||
}
|
||||
else if (isMovieSubtitles)
|
||||
{
|
||||
SetMovieSubtitlesToggle(_toggleSingle);
|
||||
_labelToggleSingle.text = Data.SystemText.Get("OtherConfig_0064");
|
||||
}
|
||||
}
|
||||
|
||||
private void SetBattleSkipToggle(UIToggle toggle)
|
||||
{
|
||||
toggle.gameObject.SetActive(value: true);
|
||||
toggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE);
|
||||
bool isFirst = true;
|
||||
EventDelegate.Add(toggle.onChange, delegate
|
||||
{
|
||||
if (!isFirst)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlayToggleSe(toggle.value);
|
||||
}
|
||||
isFirst = false;
|
||||
PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE, toggle.value);
|
||||
});
|
||||
}
|
||||
|
||||
private void SetMovieSubtitlesToggle(UIToggle toggle)
|
||||
{
|
||||
toggle.gameObject.SetActive(value: true);
|
||||
toggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES);
|
||||
bool isFirst = true;
|
||||
EventDelegate.Add(toggle.onChange, delegate
|
||||
{
|
||||
if (!isFirst)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlayToggleSe(toggle.value);
|
||||
}
|
||||
isFirst = false;
|
||||
PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES, toggle.value);
|
||||
});
|
||||
}
|
||||
|
||||
private void SetAbleDeckClassList(List<int> classIds)
|
||||
{
|
||||
_classIconNameOriginal.gameObject.SetActive(value: false);
|
||||
_classIconNameTable_1.gameObject.SetActive(value: true);
|
||||
if (classIds.Count > _classIconNameTable_1.columns)
|
||||
{
|
||||
_classIconNameTable_2.gameObject.SetActive(value: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_classIconNameTable_2.gameObject.SetActive(value: false);
|
||||
}
|
||||
for (int i = 0; i < classIds.Count; i++)
|
||||
{
|
||||
ClassIconName classIconName = null;
|
||||
classIconName = ((i >= _classIconNameTable_1.columns) ? NGUITools.AddChild(_classIconNameTable_2.gameObject, _classIconNameOriginal.gameObject).GetComponent<ClassIconName>() : NGUITools.AddChild(_classIconNameTable_1.gameObject, _classIconNameOriginal.gameObject).GetComponent<ClassIconName>());
|
||||
classIconName.SetClass(classIds[i]);
|
||||
classIconName.gameObject.SetActive(value: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\ApplicationFinishManager.cs
|
||||
using System.Diagnostics;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
using Wizard.Dialog.Setting;
|
||||
namespace Wizard
|
||||
{
|
||||
public partial class ApplicationFinishManager
|
||||
{
|
||||
private DialogBase _keyOpenMenuDialog;
|
||||
private static bool _canQuit;
|
||||
private DialogBase _quitDialog;
|
||||
private const int QUIT_DIALOG_SORTING_ORDER = 3;
|
||||
public DialogBase QuitDialog { get; set; }
|
||||
public static bool CanQuit { get; set; }
|
||||
public static void ApplicationQuit() { }
|
||||
public bool WantsToQuit() => default!;
|
||||
public bool IsQuitDialog() => default!;
|
||||
public void HandleEscapeDialog() { }
|
||||
}
|
||||
}
|
||||
20
SVSim.BattleEngine/Shim/Generated/CommonPrefabContainer.g.cs
Normal file
20
SVSim.BattleEngine/Shim/Generated/CommonPrefabContainer.g.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection\CommonPrefabContainer.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Story.ChapterSelection
|
||||
{
|
||||
public partial class CommonPrefabContainer
|
||||
{
|
||||
private CharaInfoPanel _charaInfoPanelPrefab;
|
||||
private SectionInfoPanel _sectionInfoPanelPrefab;
|
||||
private AreaSelInfo _chapterRewardPanelPrefab;
|
||||
private StoryChapterSelectDialog _subChapterSelectionDialogPrefab;
|
||||
private StorySummaryDialog _summaryDialogPrefab;
|
||||
private StoryLeaderSelectSummaryDialog _summaryWithCharaSelectionDialogPrefab;
|
||||
public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
|
||||
public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
|
||||
public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
|
||||
public StoryChapterSelectDialog SubChapterSelectionDialogPrefab { get; set; }
|
||||
public StorySummaryDialog SummaryDialogPrefab { get; set; }
|
||||
public StoryLeaderSelectSummaryDialog SummaryWithCharaSelectionDialogPrefab { get; set; }
|
||||
}
|
||||
}
|
||||
15
SVSim.BattleEngine/Shim/Generated/EvolutionConfirmation.g.cs
Normal file
15
SVSim.BattleEngine/Shim/Generated/EvolutionConfirmation.g.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\EvolutionConfirmation.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class EvolutionConfirmation
|
||||
{
|
||||
private DialogBase _dialog;
|
||||
public bool IsPossibleToClose { get; set; }
|
||||
public GameObject ConfirmationButton { get; set; }
|
||||
public EvolutionConfirmation(Transform parent) { }
|
||||
public DialogBase Show(BattlePlayer battlePlayer) => default!;
|
||||
private VfxBase Hide() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
19
SVSim.BattleEngine/Shim/Generated/GameSetup.g.cs
Normal file
19
SVSim.BattleEngine/Shim/Generated/GameSetup.g.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Title\GameSetup.cs
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Title
|
||||
{
|
||||
public partial class GameSetup
|
||||
{
|
||||
private TemporaryAssetDeleter _temporaryAssetDeleter;
|
||||
private UserInfoRequest m_userInfoRequest;
|
||||
private ResourceDownloader m_assetDownloader;
|
||||
private readonly BattleRecovery _battleRecovery;
|
||||
private MonoBehaviour m_coroutineObj;
|
||||
public bool IsRunning { get; set; }
|
||||
public GameSetup(MonoBehaviour coroutineObj) { }
|
||||
public IEnumerator StartSetup() => default!;
|
||||
}
|
||||
}
|
||||
8
SVSim.BattleEngine/Shim/Generated/GenerateDeckCode.g.cs
Normal file
8
SVSim.BattleEngine/Shim/Generated/GenerateDeckCode.g.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\DeckBuilder\GenerateDeckCode.cs
|
||||
namespace DeckBuilder
|
||||
{
|
||||
public partial class GenerateDeckCode
|
||||
{
|
||||
public string deck_code;
|
||||
}
|
||||
}
|
||||
41
SVSim.BattleEngine/Shim/Generated/ReplayDataHandler.g.cs
Normal file
41
SVSim.BattleEngine/Shim/Generated/ReplayDataHandler.g.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\ReplayDataHandler.cs
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using LitJson;
|
||||
using UnityEngine;
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class ReplayDataHandler
|
||||
{
|
||||
private const float WAIT_TIME_SKILL_SELECT_START = 0f;
|
||||
private const float WAIT_TIME_SKILL_SELECT_CARD = 0.5f;
|
||||
private const float WAIT_TIME_SKILL_SELECT_CANCEL = 0.5f;
|
||||
private const float WAIT_TIME_SKILL_SELECT_COMPLETE = 1f;
|
||||
private const float WAIT_TIME_SKILL_CHOICE_START = 0f;
|
||||
private const float WAIT_TIME_SKILL_CHOICE_SELECT = 0.2f;
|
||||
private const float WAIT_TIME_SKILL_CHOICE_CANCEL = 0.5f;
|
||||
private const float WAIT_TIME_SKILL_CHOICE_COMPLETE = 1f;
|
||||
private const float WAIT_TIME_SKILL_FUSION_START = 0.5f;
|
||||
private const float WAIT_TIME_SKILL_FUSION_SELECT = 0.5f;
|
||||
private const float WAIT_TIME_SKILL_FUSION_COMPLETE = 1f;
|
||||
private readonly List<NetworkBattleDefine.NetworkBattleURI> ReplayExceptUriList;
|
||||
private readonly List<NetworkBattleReceiver.ReplayOperationType> _moveTurnConductOperationType;
|
||||
private readonly List<NetworkBattleSender.SELECT_SKILL_OPERATION> notResetForwardReplayOperationList;
|
||||
private NetworkReplayBattleMgr _networkReplayBattleMgr;
|
||||
private JsonData _stockReceiveReplayOperations;
|
||||
private int _operationIndex;
|
||||
public void SetOperationIndex(int index) { }
|
||||
public ReplayDataHandler(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime, bool isNewReplay, string battleId) : base(nBattleMgr, room, waitTime, isNewReplay, battleId) { }
|
||||
protected void Setup(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime) { }
|
||||
public void Stop() { }
|
||||
protected void ParseBattleWatchData(Dictionary<string, object> received) { }
|
||||
protected void CheckConnection() { }
|
||||
protected IEnumerator StockDataPlayer() => default!;
|
||||
private IEnumerator NewStockDataPlayer() => default!;
|
||||
private void ResetForwardReplay(Dictionary<string, object> frontData) { }
|
||||
private float GetWaitTimeForSelectSkill(Dictionary<string, object> frontData) => default!;
|
||||
}
|
||||
}
|
||||
22
SVSim.BattleEngine/Shim/Generated/StoryWorldDataManager.g.cs
Normal file
22
SVSim.BattleEngine/Shim/Generated/StoryWorldDataManager.g.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story\StoryWorldDataManager.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using LitJson;
|
||||
namespace Wizard.Story
|
||||
{
|
||||
public partial class StoryWorldDataManager
|
||||
{
|
||||
private static readonly string WORLD_LIST_KEY;
|
||||
private static readonly int TUTORIAL_BACKGROUND_ID;
|
||||
public IReadOnlyList<StoryWorldData> WorldDatas { get; set; }
|
||||
public IReadOnlyList<StorySectionData> SectionDatas { get; set; }
|
||||
public void SetData(JsonData jsonData) { }
|
||||
private static List<StoryWorldData> GetWorldDatas(JsonData jsonData) => default!;
|
||||
private static StorySectionData[] GetSectionDatas(IReadOnlyList<StoryWorldData> worldDatas) => default!;
|
||||
private static StorySectionData[] GetSectionDatas(JsonData jsonData) => default!;
|
||||
public StoryWorldData FindWorldDataByWorldId(int worldId) => default!;
|
||||
public StoryWorldData FindWorldDataBySectionId(int sectionId) => default!;
|
||||
public StorySectionData FindSectionData(int sectionId) => default!;
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,7 @@ namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor :
|
||||
namespace Wizard.Battle.View.Vfx { public partial class Class3dEvolveVfx : EvolveVfx { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class ClassCardVfxCreatorBase : CardVfxCreatorBase { } }
|
||||
namespace Wizard.UI.Profile { public partial class ClassPage : Page { } }
|
||||
namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class CostChangeVfx : VfxWithLoadingSequential { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class DamageVfx : DamageVfxBase { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class DamageVfxBase : SequentialVfxPlayer { } }
|
||||
@@ -123,6 +124,7 @@ namespace Wizard.Battle.View.Vfx { public partial class RecoveryEvolveVfx : Evol
|
||||
namespace Wizard.Battle.View.Vfx { public partial class RefreshAttackVfx : VfxBase { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class RefreshHealthVfx : VfxBase { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class RemoveChantCountVfx : VfxBase { } }
|
||||
namespace Wizard.RoomMatch { public partial class ReplayDataHandler : WatchDataHandler { } }
|
||||
namespace Wizard.Battle.UI { public partial class ReplayMoveTurnWindow : MonoBehaviour { } }
|
||||
namespace Wizard.Battle.View.Vfx { public partial class ReturnCardVfx : SequentialVfxPlayer { } }
|
||||
namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } }
|
||||
|
||||
@@ -148,5 +148,5 @@ namespace Wizard
|
||||
public partial class LoadingViewManager { }
|
||||
public partial class AccountTransferHelper { }
|
||||
public class DialogManager { }
|
||||
public class ApplicationFinishManager { }
|
||||
public partial class ApplicationFinishManager { }
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Wizard.RoomMatch
|
||||
{
|
||||
// referenced as field/param types by the watch/replay controller shells (off battle path).
|
||||
public class TwoPickWatchData { }
|
||||
public class ReplayDataHandler { }
|
||||
public partial class ReplayDataHandler { }
|
||||
}
|
||||
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Wizard.Battle.View
|
||||
// Decomp bases (dropped by the hand stub): both derive from BattleCardView, which
|
||||
// carries the IBattleCardView impl — so they convert to IBattleCardView via it.
|
||||
public abstract class ClassBattleCardViewBase : BattleCardView { }
|
||||
public class NullBattleCardView : BattleCardView { }
|
||||
public class NullBattleCardView : BattleCardView { public static void ReleaseSharedDummy() { } }
|
||||
}
|
||||
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
@@ -83,7 +83,7 @@ namespace Wizard.UI.LoginBonus
|
||||
|
||||
namespace DeckBuilder
|
||||
{
|
||||
public class GenerateDeckCode { }
|
||||
public partial class GenerateDeckCode { }
|
||||
public partial class GetDeckDataFromCode { }
|
||||
}
|
||||
|
||||
@@ -108,7 +108,16 @@ namespace Wizard.Story
|
||||
{
|
||||
public enum StoryApiType { None, MainStory, LimitedStory, EventStory }
|
||||
public partial class SelectedStoryInfo { }
|
||||
public sealed class StoryWorldDataManager { }
|
||||
public partial class StoryWorldDataManager { }
|
||||
public sealed class StoryWorldData { } // signature-only type pulled by StoryWorldDataManager full-surface (non-battle)
|
||||
}
|
||||
|
||||
namespace Wizard.Title
|
||||
{
|
||||
// ITitleProc impls pulled by full-surface stubs; referenced as signature types only (non-battle).
|
||||
public class BattleRecovery { }
|
||||
public class ResourceDownloader { }
|
||||
public class TemporaryAssetDeleter { }
|
||||
}
|
||||
|
||||
namespace BestHTTP.SocketIO
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Wizard.Story
|
||||
|
||||
namespace Wizard.Story.ChapterSelection
|
||||
{
|
||||
public class CommonPrefabContainer { }
|
||||
public partial class CommonPrefabContainer { }
|
||||
public class TitlePanelBase { }
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Wizard.UIFriend
|
||||
public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
|
||||
}
|
||||
}
|
||||
namespace Wizard.Title { public class GameSetup { } }
|
||||
namespace Wizard.Title { public partial class GameSetup { } }
|
||||
namespace Wizard.RoomMatch { public class Player { } }
|
||||
|
||||
// ---- namespace anchors (referenced via `using`) ----
|
||||
|
||||
@@ -12,11 +12,15 @@ namespace Wizard.Battle.View
|
||||
{
|
||||
public class BuildInfo { }
|
||||
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
|
||||
public virtual UnityEngine.GameObject GameObject { get; protected set; }
|
||||
public HandCardFrameEffectControl HandFrameEffect { get; private set; }
|
||||
public static HandParameter.IconLayout GetCurrentIconLayout() => default!;
|
||||
}
|
||||
public partial class NonDialogPopup : UnityEngine.MonoBehaviour { } // Close() in Generated/NonDialogPopup.g.cs
|
||||
public abstract class BattlePlayerViewBase
|
||||
{
|
||||
public enum BattleDialogItem { Menu, Retire }
|
||||
public static bool AlwaysShowStatusPanel => true;
|
||||
}
|
||||
public partial class InPlayCardFrameEffectControl { }
|
||||
}
|
||||
@@ -34,13 +38,20 @@ namespace Wizard.Battle.UI
|
||||
public partial class AvatarBattleBonusItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class BossRushEnemySpecialSkillItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class MyRotationBonusItem : UnityEngine.MonoBehaviour { }
|
||||
public class EvolutionConfirmation { }
|
||||
public partial class EvolutionConfirmation { }
|
||||
}
|
||||
|
||||
namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class SkillTargetSelectTouchProcessor { }
|
||||
public partial class EvolutionTouchProcessor { }
|
||||
public partial class EvolutionTouchProcessor
|
||||
{
|
||||
// events dropped by m1_stub_gen (generator does not capture `event` decls)
|
||||
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnFocusTarget;
|
||||
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnUnfocusTarget;
|
||||
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnSelectTarget;
|
||||
public event global::System.Action OnNotSelectTarget;
|
||||
}
|
||||
public partial class SetCardProcessor { }
|
||||
public partial class EvolutionSimpleProcessor { }
|
||||
public partial class EmotionTouchProcessor { }
|
||||
|
||||
Reference in New Issue
Block a user