port(m1): wave 6b — View base members + app-type stubs (772->696)

- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance).
- BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy.
- EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls.
- Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial).
- Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 23:50:10 -04:00
parent 67f91e230e
commit 755f7fd148
18 changed files with 508 additions and 9 deletions

View File

@@ -2554,6 +2554,7 @@ Wizard\ChoiceTagCollection.cs Wizard\ChoiceTagCollection.cs ee83f8d599d0592e679c
Wizard\ChoiceVirtualCard.cs Wizard\ChoiceVirtualCard.cs 8c1d30ba976b4c2f78da58bd6d53b38bbe255e39de2320ea2ff629d24d2800d6 0
Wizard\ClashBonusTagCollection.cs Wizard\ClashBonusTagCollection.cs 2290a26a5cf6378f6dbaaa730edc33893fe4b3a19257f6f0a69e297ff3f07a71 0
Wizard\ClassCharacterMasterData.cs Wizard\ClassCharacterMasterData.cs ccf929714e0900b6f422d46da6de8cb3c0702258ceb314509b6d7beac112fa93 0
Wizard\ClassIconName.cs Wizard\ClassIconName.cs 772d7f4192b116e8e1ef6def1557db1dd6fd4311c877e7fe7d5d65a9c38e386f 0
Wizard\ClassInfoParts.cs Wizard\ClassInfoParts.cs 75b6923688f22d49ddc97db55ecb6daae2c8c4d444ccfaae66625d85ce35e208 0
Wizard\ClassInfomationOrder.cs Wizard\ClassInfomationOrder.cs 885f4c62c3d6f3e026f95c4f83830f634bbbcfe4c74352d763bfb992ce21e4e8 0
Wizard\ClassSelectionButton.cs Wizard\ClassSelectionButton.cs e54b6667dcf47f83bdb242337ba8d6744ddef3d8a7111201da5e83fa62475450 0
@@ -3207,13 +3208,16 @@ Wizard\StarterClassSelectDialog.cs Wizard\StarterClassSelectDialog.cs 3522461bbc
Wizard\StarterPurchaseConfirmationDialog.cs Wizard\StarterPurchaseConfirmationDialog.cs b71ac292410e536bbdf302395b6b8584d500a40746167ad1ab885229cbfe2ecc 0
Wizard\StoryAISettingData.cs Wizard\StoryAISettingData.cs 14402dc36fa4ae13f154c8110141087145efb387c94292f7a5102dd3b671151d 0
Wizard\StoryAISettingDataSet.cs Wizard\StoryAISettingDataSet.cs 76693a53b4022593dd67cd8d08b41c2ab7647d8b3663176b13909ca0e6c11900 0
Wizard\StoryChapterSelectDialog.cs Wizard\StoryChapterSelectDialog.cs 8641e53edaddaa635c44318d5969d85bde8ce3ed4e49bb801d5a9a962bbe97da 0
Wizard\StoryFinishTask.cs Wizard\StoryFinishTask.cs dbf0508b3638ac87b55872f060f672960b38de3c2cabcf6d8bdd3499047d4643 0
Wizard\StoryLeaderSelectSummaryDialog.cs Wizard\StoryLeaderSelectSummaryDialog.cs 3e366ec91739ae387804c5f6212c1dd98934fb3da94fe069a99b629a46895712 0
Wizard\StoryLeaderSelectTask.cs Wizard\StoryLeaderSelectTask.cs d2b54bde8e3ef4f32c07e68b05f30e09991ebc9b59578110603d29374130be44 0
Wizard\StoryNotification.cs Wizard\StoryNotification.cs 2031e97ce2caa711e695a8ca6b372e9c43c4957e890d274a857887d387eb2808 0
Wizard\StorySectionBtn.cs Wizard\StorySectionBtn.cs 4c5017f7a46c2aadf025f170455524a7fbcdaf230357f103411171a21d2e67b9 0
Wizard\StorySectionSummaryDialog.cs Wizard\StorySectionSummaryDialog.cs 2592e979478669a865bccc1f2dcfd8943d38248f4f93e842c58cac1fc2125455 0
Wizard\StorySectionTask.cs Wizard\StorySectionTask.cs f0bb589fd600a447d375f42b1653ccc12c6225016bc00a53e6977520ee648653 0
Wizard\StorySelectPage.cs Wizard\StorySelectPage.cs 9f24b2f8f98fd01b416272fbd6653d2a4394e94276813dbe4392144e459c831e 0
Wizard\StorySummaryDialog.cs Wizard\StorySummaryDialog.cs bb46317567e6879b90f7752051b09039c5795bcf25af63fadfdcbcfcca99e80b 0
Wizard\SubClassSelectDialog.cs Wizard\SubClassSelectDialog.cs ce9eed6444e38ddd10eb305755b400808395d861621442d60553e91e46b6351f 0
Wizard\SummonTagCollection.cs Wizard\SummonTagCollection.cs 584ee636f3d8826973893728e77f5a72cc4c4b608357b6bccb993f17abf46976 0
Wizard\SummonedVirtualCard.cs Wizard\SummonedVirtualCard.cs 26483c1445ad0f95167e6cfd6cc8d719e87fb20d231d2215ee13d6adc1e3c145 0
1 # engine-relpath source-relpath sha256 patched(0|1)
2554 Wizard\ChoiceVirtualCard.cs Wizard\ChoiceVirtualCard.cs 8c1d30ba976b4c2f78da58bd6d53b38bbe255e39de2320ea2ff629d24d2800d6 0
2555 Wizard\ClashBonusTagCollection.cs Wizard\ClashBonusTagCollection.cs 2290a26a5cf6378f6dbaaa730edc33893fe4b3a19257f6f0a69e297ff3f07a71 0
2556 Wizard\ClassCharacterMasterData.cs Wizard\ClassCharacterMasterData.cs ccf929714e0900b6f422d46da6de8cb3c0702258ceb314509b6d7beac112fa93 0
2557 Wizard\ClassIconName.cs Wizard\ClassIconName.cs 772d7f4192b116e8e1ef6def1557db1dd6fd4311c877e7fe7d5d65a9c38e386f 0
2558 Wizard\ClassInfoParts.cs Wizard\ClassInfoParts.cs 75b6923688f22d49ddc97db55ecb6daae2c8c4d444ccfaae66625d85ce35e208 0
2559 Wizard\ClassInfomationOrder.cs Wizard\ClassInfomationOrder.cs 885f4c62c3d6f3e026f95c4f83830f634bbbcfe4c74352d763bfb992ce21e4e8 0
2560 Wizard\ClassSelectionButton.cs Wizard\ClassSelectionButton.cs e54b6667dcf47f83bdb242337ba8d6744ddef3d8a7111201da5e83fa62475450 0
3208 Wizard\StarterPurchaseConfirmationDialog.cs Wizard\StarterPurchaseConfirmationDialog.cs b71ac292410e536bbdf302395b6b8584d500a40746167ad1ab885229cbfe2ecc 0
3209 Wizard\StoryAISettingData.cs Wizard\StoryAISettingData.cs 14402dc36fa4ae13f154c8110141087145efb387c94292f7a5102dd3b671151d 0
3210 Wizard\StoryAISettingDataSet.cs Wizard\StoryAISettingDataSet.cs 76693a53b4022593dd67cd8d08b41c2ab7647d8b3663176b13909ca0e6c11900 0
3211 Wizard\StoryChapterSelectDialog.cs Wizard\StoryChapterSelectDialog.cs 8641e53edaddaa635c44318d5969d85bde8ce3ed4e49bb801d5a9a962bbe97da 0
3212 Wizard\StoryFinishTask.cs Wizard\StoryFinishTask.cs dbf0508b3638ac87b55872f060f672960b38de3c2cabcf6d8bdd3499047d4643 0
3213 Wizard\StoryLeaderSelectSummaryDialog.cs Wizard\StoryLeaderSelectSummaryDialog.cs 3e366ec91739ae387804c5f6212c1dd98934fb3da94fe069a99b629a46895712 0
3214 Wizard\StoryLeaderSelectTask.cs Wizard\StoryLeaderSelectTask.cs d2b54bde8e3ef4f32c07e68b05f30e09991ebc9b59578110603d29374130be44 0
3215 Wizard\StoryNotification.cs Wizard\StoryNotification.cs 2031e97ce2caa711e695a8ca6b372e9c43c4957e890d274a857887d387eb2808 0
3216 Wizard\StorySectionBtn.cs Wizard\StorySectionBtn.cs 4c5017f7a46c2aadf025f170455524a7fbcdaf230357f103411171a21d2e67b9 0
3217 Wizard\StorySectionSummaryDialog.cs Wizard\StorySectionSummaryDialog.cs 2592e979478669a865bccc1f2dcfd8943d38248f4f93e842c58cac1fc2125455 0
3218 Wizard\StorySectionTask.cs Wizard\StorySectionTask.cs f0bb589fd600a447d375f42b1653ccc12c6225016bc00a53e6977520ee648653 0
3219 Wizard\StorySelectPage.cs Wizard\StorySelectPage.cs 9f24b2f8f98fd01b416272fbd6653d2a4394e94276813dbe4392144e459c831e 0
3220 Wizard\StorySummaryDialog.cs Wizard\StorySummaryDialog.cs bb46317567e6879b90f7752051b09039c5795bcf25af63fadfdcbcfcca99e80b 0
3221 Wizard\SubClassSelectDialog.cs Wizard\SubClassSelectDialog.cs ce9eed6444e38ddd10eb305755b400808395d861621442d60553e91e46b6351f 0
3222 Wizard\SummonTagCollection.cs Wizard\SummonTagCollection.cs 584ee636f3d8826973893728e77f5a72cc4c4b608357b6bccb993f17abf46976 0
3223 Wizard\SummonedVirtualCard.cs Wizard\SummonedVirtualCard.cs 26483c1445ad0f95167e6cfd6cc8d719e87fb20d231d2215ee13d6adc1e3c145 0

View File

@@ -0,0 +1,20 @@
using UnityEngine;
namespace Wizard;
public class ClassIconName : MonoBehaviour
{
[SerializeField]
private UILabel _labelClassName;
[SerializeField]
private UISprite _spriteClassIcon;
public void SetClass(int classId)
{
ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId);
_labelClassName.text = charaPrmByClassId._className;
ClassCharaPrm.SetClassLabelSetting(_labelClassName, charaPrmByClassId.clan);
_spriteClassIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByClassId.clan);
}
}

View File

@@ -0,0 +1,35 @@
using System;
using System.Linq;
using UnityEngine;
namespace Wizard;
public class StoryChapterSelectDialog : MonoBehaviour
{
[SerializeField]
private GameObject _originalObject;
[SerializeField]
private Transform _objRoot;
[SerializeField]
private UILabel _descriptionText;
public void Initialize(ScenarioSummary scenarioSummary, StoryChapterData chapterData, Action<StoryChapterData.SubChapterData> unitReadAction, Action allReadAction)
{
string chapterId = chapterData.ChapterId;
_descriptionText.text = Data.SystemText.Get("Story_0074", chapterId, chapterData.NextChapterId);
_originalObject.gameObject.SetActive(value: false);
bool isExistMaintenanceSubChapter = chapterData.SubChapterDatas.Any((StoryChapterData.SubChapterData item) => item.IsMaintenanceChapter);
GameObject obj = UnityEngine.Object.Instantiate(_originalObject, _objRoot);
obj.SetActive(value: true);
obj.GetComponent<SubChapterStorySectionBtn>().AllRead(allReadAction, chapterData.AllReadButtonPath, isExistMaintenanceSubChapter);
foreach (StoryChapterData.SubChapterData subChapterData in chapterData.SubChapterDatas)
{
GameObject obj2 = UnityEngine.Object.Instantiate(_originalObject, _objRoot);
obj2.SetActive(value: true);
obj2.GetComponent<SubChapterStorySectionBtn>().UnitRead(scenarioSummary.GetData(chapterId, subChapterData.SubChapterId), subChapterData, unitReadAction);
}
_objRoot.GetComponent<UIGrid>().Reposition();
}
}

View File

@@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class StoryLeaderSelectSummaryDialog : StorySummaryDialog
{
[SerializeField]
private GameObject _charaSelectionButton;
[SerializeField]
private UISprite _selectMarkSprite;
[SerializeField]
private UIGrid _charaButtonGrid;
private List<string> _loadPathList = new List<string>();
private List<ClassSelectionButton> _charaSelectionButtons = new List<ClassSelectionButton>();
private ClassSelectionButton _selectCharaSelectionButton;
private TweenAlpha _selectMarkTweenAlpha;
private Action<ClassCharacterMasterData> _selectCharaAction;
public void SetLeaderSelectSummary(string summary, bool isBattleSkipToggle, bool isMovieSubtitles, StoryChapterData chapterData, Action<ClassCharacterMasterData> selectCharaAction)
{
_selectCharaAction = selectCharaAction;
_selectMarkTweenAlpha = _selectMarkSprite.GetComponent<TweenAlpha>();
List<ClassCharacterMasterData> _classCharacterMasterDatas = new List<ClassCharacterMasterData>();
foreach (int charaId in chapterData.CharaIdList)
{
_classCharacterMasterDatas.Add(GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(charaId));
}
ResourcesManager resMgr = Toolbox.ResourcesManager;
foreach (ClassCharacterMasterData item in _classCharacterMasterDatas)
{
_loadPathList.Add(resMgr.GetAssetTypePath(item.skin_id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton));
}
StartCoroutine(resMgr.LoadAssetGroupAsync(_loadPathList, delegate
{
SetSummary(summary, isBattleSkipToggle, isMovieSubtitles, chapterData, SummaryType.CharaSelect);
_charaSelectionButton.gameObject.SetActive(value: false);
foreach (ClassCharacterMasterData item2 in _classCharacterMasterDatas)
{
ClassSelectionButton component = UnityEngine.Object.Instantiate(_charaSelectionButton, _charaSelectionButton.transform.parent).GetComponent<ClassSelectionButton>();
component.gameObject.SetActive(value: true);
component.Init(item2, resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath(item2.skin_id.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaButton, isfetch: true)), OnClickCharaButton, isShowStoryClearLabel: false, isShowUsedLabel: false, showNotificationIcon: false);
_charaSelectionButtons.Add(component);
}
_charaButtonGrid.Reposition();
SelectChara(_charaSelectionButtons.First());
}));
}
private void OnClickCharaButton(ClassSelectionButton classButton)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
SelectChara(classButton);
}
private void SelectChara(ClassSelectionButton charaButton)
{
if (!(_selectCharaSelectionButton == charaButton))
{
_selectCharaSelectionButton = charaButton;
_selectMarkSprite.transform.position = charaButton.transform.position;
_selectMarkTweenAlpha.PlayPingPong(isIncreaseAlpha: false);
_selectCharaAction(_selectCharaSelectionButton.ClassCharacterMasterData);
}
}
}

View File

@@ -0,0 +1,195 @@
using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class StorySummaryDialog : MonoBehaviour
{
public enum SummaryType
{
SummaryOnly,
ClassNameList,
CharaSelect
}
private readonly Vector3 SUMMARY_LABEL_POS = Vector3.zero;
private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP = new Vector3(0f, 52f, 0f);
private readonly Vector3 SUMMARY_LABEL_POS_CLASSLIST = new Vector3(0f, 62f, 0f);
private readonly Vector3 SUMMARY_LABEL_POS_CHARALIST = new Vector3(0f, 131f, 0f);
private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP_CLASSLIST = new Vector3(0f, 96f, 0f);
private readonly Vector3 SUMMARY_LABEL_POS_BATTLESKIP_CHARALIST = new Vector3(0f, 131f, 0f);
private readonly Vector3 CLASS_PARENT_POS = new Vector3(0f, -70f, 0f);
private readonly Vector3 CLASS_PARENT_POS_BATTLESKIP = Vector3.zero;
private readonly Vector3 CHARA_PARENT_POS = new Vector3(0f, -53f, 0f);
private readonly Vector3 CHARA_LINE_POS = new Vector3(0f, 24f, 0f);
[SerializeField]
private UILabel _summaryLabel;
[SerializeField]
private GameObject _toggleParent;
[SerializeField]
private UIToggle _toggleSingle;
[SerializeField]
private UILabel _labelToggleSingle;
[SerializeField]
private UIToggle _toggleBattleSkip;
[SerializeField]
private UIToggle _toggleMovieSubtitles;
[SerializeField]
private GameObject _iconObjectParent;
[SerializeField]
private UITable _classIconNameTable_1;
[SerializeField]
private UITable _classIconNameTable_2;
[SerializeField]
private ClassIconName _classIconNameOriginal;
[SerializeField]
private GameObject _charaSlectLineObject;
private SummaryType _summaryType;
public void SetSummary(string summary, bool isBattleSkipToggle, bool isMovieSubtitles, StoryChapterData chapterData, SummaryType summaryType)
{
_summaryType = summaryType;
SetToggleButtons(isBattleSkipToggle, isMovieSubtitles);
bool flag = isBattleSkipToggle || isMovieSubtitles;
_summaryLabel.height = (flag ? 208 : 264);
_summaryLabel.SetWrapText(summary);
switch (_summaryType)
{
case SummaryType.SummaryOnly:
SetLayoutSummaryOnly(flag);
break;
case SummaryType.ClassNameList:
SetLayoutClassNameList(flag, chapterData);
break;
case SummaryType.CharaSelect:
SetLayoutCharaSelect(flag);
break;
}
}
public void SetLayoutSummaryOnly(bool isToggle)
{
_iconObjectParent.gameObject.SetActive(value: false);
_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP : SUMMARY_LABEL_POS);
}
public void SetLayoutClassNameList(bool isToggle, StoryChapterData chapterData)
{
SetAbleDeckClassList(chapterData.AvailableDeckClassList);
_iconObjectParent.gameObject.SetActive(value: true);
_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP_CLASSLIST : SUMMARY_LABEL_POS_CLASSLIST);
_iconObjectParent.transform.localPosition = (isToggle ? CLASS_PARENT_POS_BATTLESKIP : CLASS_PARENT_POS);
}
public void SetLayoutCharaSelect(bool isToggle)
{
_summaryLabel.transform.localPosition = (isToggle ? SUMMARY_LABEL_POS_BATTLESKIP_CHARALIST : SUMMARY_LABEL_POS_CHARALIST);
if (!isToggle)
{
_iconObjectParent.transform.localPosition = CHARA_PARENT_POS;
_charaSlectLineObject.transform.localPosition = CHARA_LINE_POS;
}
}
private void SetToggleButtons(bool isBattleSkip, bool isMovieSubtitles)
{
if (!isBattleSkip && !isMovieSubtitles)
{
_toggleParent.SetActive(value: false);
return;
}
_toggleParent.SetActive(value: true);
_toggleSingle.gameObject.SetActive(value: false);
_toggleBattleSkip.gameObject.SetActive(value: false);
_toggleMovieSubtitles.gameObject.SetActive(value: false);
if (isBattleSkip && isMovieSubtitles)
{
SetBattleSkipToggle(_toggleBattleSkip);
SetMovieSubtitlesToggle(_toggleMovieSubtitles);
}
else if (isBattleSkip)
{
SetBattleSkipToggle(_toggleSingle);
_labelToggleSingle.text = Data.SystemText.Get("Story_0035");
}
else if (isMovieSubtitles)
{
SetMovieSubtitlesToggle(_toggleSingle);
_labelToggleSingle.text = Data.SystemText.Get("OtherConfig_0064");
}
}
private void SetBattleSkipToggle(UIToggle toggle)
{
toggle.gameObject.SetActive(value: true);
toggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE);
bool isFirst = true;
EventDelegate.Add(toggle.onChange, delegate
{
if (!isFirst)
{
GameMgr.GetIns().GetSoundMgr().PlayToggleSe(toggle.value);
}
isFirst = false;
PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE, toggle.value);
});
}
private void SetMovieSubtitlesToggle(UIToggle toggle)
{
toggle.gameObject.SetActive(value: true);
toggle.value = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES);
bool isFirst = true;
EventDelegate.Add(toggle.onChange, delegate
{
if (!isFirst)
{
GameMgr.GetIns().GetSoundMgr().PlayToggleSe(toggle.value);
}
isFirst = false;
PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.MOVIE_SUBTITLES, toggle.value);
});
}
private void SetAbleDeckClassList(List<int> classIds)
{
_classIconNameOriginal.gameObject.SetActive(value: false);
_classIconNameTable_1.gameObject.SetActive(value: true);
if (classIds.Count > _classIconNameTable_1.columns)
{
_classIconNameTable_2.gameObject.SetActive(value: true);
}
else
{
_classIconNameTable_2.gameObject.SetActive(value: false);
}
for (int i = 0; i < classIds.Count; i++)
{
ClassIconName classIconName = null;
classIconName = ((i >= _classIconNameTable_1.columns) ? NGUITools.AddChild(_classIconNameTable_2.gameObject, _classIconNameOriginal.gameObject).GetComponent<ClassIconName>() : NGUITools.AddChild(_classIconNameTable_1.gameObject, _classIconNameOriginal.gameObject).GetComponent<ClassIconName>());
classIconName.SetClass(classIds[i]);
classIconName.gameObject.SetActive(value: true);
}
}
}

View File

@@ -0,0 +1,22 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\ApplicationFinishManager.cs
using System.Diagnostics;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
using Wizard.Dialog.Setting;
namespace Wizard
{
public partial class ApplicationFinishManager
{
private DialogBase _keyOpenMenuDialog;
private static bool _canQuit;
private DialogBase _quitDialog;
private const int QUIT_DIALOG_SORTING_ORDER = 3;
public DialogBase QuitDialog { get; set; }
public static bool CanQuit { get; set; }
public static void ApplicationQuit() { }
public bool WantsToQuit() => default!;
public bool IsQuitDialog() => default!;
public void HandleEscapeDialog() { }
}
}

View File

@@ -0,0 +1,20 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection\CommonPrefabContainer.cs
using UnityEngine;
namespace Wizard.Story.ChapterSelection
{
public partial class CommonPrefabContainer
{
private CharaInfoPanel _charaInfoPanelPrefab;
private SectionInfoPanel _sectionInfoPanelPrefab;
private AreaSelInfo _chapterRewardPanelPrefab;
private StoryChapterSelectDialog _subChapterSelectionDialogPrefab;
private StorySummaryDialog _summaryDialogPrefab;
private StoryLeaderSelectSummaryDialog _summaryWithCharaSelectionDialogPrefab;
public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
public StoryChapterSelectDialog SubChapterSelectionDialogPrefab { get; set; }
public StorySummaryDialog SummaryDialogPrefab { get; set; }
public StoryLeaderSelectSummaryDialog SummaryWithCharaSelectionDialogPrefab { get; set; }
}
}

View File

@@ -0,0 +1,15 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\EvolutionConfirmation.cs
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class EvolutionConfirmation
{
private DialogBase _dialog;
public bool IsPossibleToClose { get; set; }
public GameObject ConfirmationButton { get; set; }
public EvolutionConfirmation(Transform parent) { }
public DialogBase Show(BattlePlayer battlePlayer) => default!;
private VfxBase Hide() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}

View File

@@ -0,0 +1,19 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Title\GameSetup.cs
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard.Title
{
public partial class GameSetup
{
private TemporaryAssetDeleter _temporaryAssetDeleter;
private UserInfoRequest m_userInfoRequest;
private ResourceDownloader m_assetDownloader;
private readonly BattleRecovery _battleRecovery;
private MonoBehaviour m_coroutineObj;
public bool IsRunning { get; set; }
public GameSetup(MonoBehaviour coroutineObj) { }
public IEnumerator StartSetup() => default!;
}
}

View File

@@ -0,0 +1,8 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\DeckBuilder\GenerateDeckCode.cs
namespace DeckBuilder
{
public partial class GenerateDeckCode
{
public string deck_code;
}
}

View File

@@ -0,0 +1,41 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\ReplayDataHandler.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using LitJson;
using UnityEngine;
namespace Wizard.RoomMatch
{
public partial class ReplayDataHandler
{
private const float WAIT_TIME_SKILL_SELECT_START = 0f;
private const float WAIT_TIME_SKILL_SELECT_CARD = 0.5f;
private const float WAIT_TIME_SKILL_SELECT_CANCEL = 0.5f;
private const float WAIT_TIME_SKILL_SELECT_COMPLETE = 1f;
private const float WAIT_TIME_SKILL_CHOICE_START = 0f;
private const float WAIT_TIME_SKILL_CHOICE_SELECT = 0.2f;
private const float WAIT_TIME_SKILL_CHOICE_CANCEL = 0.5f;
private const float WAIT_TIME_SKILL_CHOICE_COMPLETE = 1f;
private const float WAIT_TIME_SKILL_FUSION_START = 0.5f;
private const float WAIT_TIME_SKILL_FUSION_SELECT = 0.5f;
private const float WAIT_TIME_SKILL_FUSION_COMPLETE = 1f;
private readonly List<NetworkBattleDefine.NetworkBattleURI> ReplayExceptUriList;
private readonly List<NetworkBattleReceiver.ReplayOperationType> _moveTurnConductOperationType;
private readonly List<NetworkBattleSender.SELECT_SKILL_OPERATION> notResetForwardReplayOperationList;
private NetworkReplayBattleMgr _networkReplayBattleMgr;
private JsonData _stockReceiveReplayOperations;
private int _operationIndex;
public void SetOperationIndex(int index) { }
public ReplayDataHandler(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime, bool isNewReplay, string battleId) : base(nBattleMgr, room, waitTime, isNewReplay, battleId) { }
protected void Setup(NetworkWatchBattleMgr nBattleMgr, RoomConnectController room, float waitTime) { }
public void Stop() { }
protected void ParseBattleWatchData(Dictionary<string, object> received) { }
protected void CheckConnection() { }
protected IEnumerator StockDataPlayer() => default!;
private IEnumerator NewStockDataPlayer() => default!;
private void ResetForwardReplay(Dictionary<string, object> frontData) { }
private float GetWaitTimeForSelectSkill(Dictionary<string, object> frontData) => default!;
}
}

View File

@@ -0,0 +1,22 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story\StoryWorldDataManager.cs
using System;
using System.Collections.Generic;
using System.Linq;
using LitJson;
namespace Wizard.Story
{
public partial class StoryWorldDataManager
{
private static readonly string WORLD_LIST_KEY;
private static readonly int TUTORIAL_BACKGROUND_ID;
public IReadOnlyList<StoryWorldData> WorldDatas { get; set; }
public IReadOnlyList<StorySectionData> SectionDatas { get; set; }
public void SetData(JsonData jsonData) { }
private static List<StoryWorldData> GetWorldDatas(JsonData jsonData) => default!;
private static StorySectionData[] GetSectionDatas(IReadOnlyList<StoryWorldData> worldDatas) => default!;
private static StorySectionData[] GetSectionDatas(JsonData jsonData) => default!;
public StoryWorldData FindWorldDataByWorldId(int worldId) => default!;
public StoryWorldData FindWorldDataBySectionId(int sectionId) => default!;
public StorySectionData FindSectionData(int sectionId) => default!;
}
}

View File

@@ -27,6 +27,7 @@ namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor :
namespace Wizard.Battle.View.Vfx { public partial class Class3dEvolveVfx : EvolveVfx { } }
namespace Wizard.Battle.View.Vfx { public partial class ClassCardVfxCreatorBase : CardVfxCreatorBase { } }
namespace Wizard.UI.Profile { public partial class ClassPage : Page { } }
namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
namespace Wizard.Battle.View.Vfx { public partial class CostChangeVfx : VfxWithLoadingSequential { } }
namespace Wizard.Battle.View.Vfx { public partial class DamageVfx : DamageVfxBase { } }
namespace Wizard.Battle.View.Vfx { public partial class DamageVfxBase : SequentialVfxPlayer { } }
@@ -123,6 +124,7 @@ namespace Wizard.Battle.View.Vfx { public partial class RecoveryEvolveVfx : Evol
namespace Wizard.Battle.View.Vfx { public partial class RefreshAttackVfx : VfxBase { } }
namespace Wizard.Battle.View.Vfx { public partial class RefreshHealthVfx : VfxBase { } }
namespace Wizard.Battle.View.Vfx { public partial class RemoveChantCountVfx : VfxBase { } }
namespace Wizard.RoomMatch { public partial class ReplayDataHandler : WatchDataHandler { } }
namespace Wizard.Battle.UI { public partial class ReplayMoveTurnWindow : MonoBehaviour { } }
namespace Wizard.Battle.View.Vfx { public partial class ReturnCardVfx : SequentialVfxPlayer { } }
namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } }

View File

@@ -148,5 +148,5 @@ namespace Wizard
public partial class LoadingViewManager { }
public partial class AccountTransferHelper { }
public class DialogManager { }
public class ApplicationFinishManager { }
public partial class ApplicationFinishManager { }
}

View File

@@ -32,7 +32,7 @@ namespace Wizard.RoomMatch
{
// referenced as field/param types by the watch/replay controller shells (off battle path).
public class TwoPickWatchData { }
public class ReplayDataHandler { }
public partial class ReplayDataHandler { }
}
namespace Wizard.Battle.View.Vfx

View File

@@ -49,7 +49,7 @@ namespace Wizard.Battle.View
// Decomp bases (dropped by the hand stub): both derive from BattleCardView, which
// carries the IBattleCardView impl — so they convert to IBattleCardView via it.
public abstract class ClassBattleCardViewBase : BattleCardView { }
public class NullBattleCardView : BattleCardView { }
public class NullBattleCardView : BattleCardView { public static void ReleaseSharedDummy() { } }
}
namespace Wizard.Battle.View.Vfx
@@ -83,7 +83,7 @@ namespace Wizard.UI.LoginBonus
namespace DeckBuilder
{
public class GenerateDeckCode { }
public partial class GenerateDeckCode { }
public partial class GetDeckDataFromCode { }
}
@@ -108,7 +108,16 @@ namespace Wizard.Story
{
public enum StoryApiType { None, MainStory, LimitedStory, EventStory }
public partial class SelectedStoryInfo { }
public sealed class StoryWorldDataManager { }
public partial class StoryWorldDataManager { }
public sealed class StoryWorldData { } // signature-only type pulled by StoryWorldDataManager full-surface (non-battle)
}
namespace Wizard.Title
{
// ITitleProc impls pulled by full-surface stubs; referenced as signature types only (non-battle).
public class BattleRecovery { }
public class ResourceDownloader { }
public class TemporaryAssetDeleter { }
}
namespace BestHTTP.SocketIO

View File

@@ -10,7 +10,7 @@ namespace Wizard.Story
namespace Wizard.Story.ChapterSelection
{
public class CommonPrefabContainer { }
public partial class CommonPrefabContainer { }
public class TitlePanelBase { }
}
@@ -30,7 +30,7 @@ namespace Wizard.UIFriend
public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
}
}
namespace Wizard.Title { public class GameSetup { } }
namespace Wizard.Title { public partial class GameSetup { } }
namespace Wizard.RoomMatch { public class Player { } }
// ---- namespace anchors (referenced via `using`) ----

View File

@@ -12,11 +12,15 @@ namespace Wizard.Battle.View
{
public class BuildInfo { }
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
public virtual UnityEngine.GameObject GameObject { get; protected set; }
public HandCardFrameEffectControl HandFrameEffect { get; private set; }
public static HandParameter.IconLayout GetCurrentIconLayout() => default!;
}
public partial class NonDialogPopup : UnityEngine.MonoBehaviour { } // Close() in Generated/NonDialogPopup.g.cs
public abstract class BattlePlayerViewBase
{
public enum BattleDialogItem { Menu, Retire }
public static bool AlwaysShowStatusPanel => true;
}
public partial class InPlayCardFrameEffectControl { }
}
@@ -34,13 +38,20 @@ namespace Wizard.Battle.UI
public partial class AvatarBattleBonusItem : UnityEngine.MonoBehaviour { }
public partial class BossRushEnemySpecialSkillItem : UnityEngine.MonoBehaviour { }
public partial class MyRotationBonusItem : UnityEngine.MonoBehaviour { }
public class EvolutionConfirmation { }
public partial class EvolutionConfirmation { }
}
namespace Wizard.Battle.Touch
{
public partial class SkillTargetSelectTouchProcessor { }
public partial class EvolutionTouchProcessor { }
public partial class EvolutionTouchProcessor
{
// events dropped by m1_stub_gen (generator does not capture `event` decls)
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnFocusTarget;
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnUnfocusTarget;
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnSelectTarget;
public event global::System.Action OnNotSelectTarget;
}
public partial class SetCardProcessor { }
public partial class EvolutionSimpleProcessor { }
public partial class EmotionTouchProcessor { }