feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)

Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4)
member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make
BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 21:05:57 -04:00
parent f9982f5249
commit de1b7362c9
4 changed files with 127 additions and 4 deletions

View File

@@ -0,0 +1,50 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogItem.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.Replay;
namespace Wizard.Battle.UI
{
public partial class BattleLogItem
{
public enum CardTextureOption
{
Null,
ForceNormal,
ForceEvolution,
DestroyedFollower
}
private enum FrameType
{
Unit,
Field,
Spell,
Class
}
private enum DescStyle
{
Normal,
TurnSelf,
TurnOpponent,
Max
}
private delegate string FuncDescText();
public BuffInfo Buff;
public string DivergenceId { get; set; }
public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
public bool IsPlayer { get; set; }
public void SetBuff(BuffInfo buff) { }
public bool IsCopiedBuff() => default!;
public static void ClearHeaderTextureCache() { }
public CardTextureOption GetTextureOption() => default!;
public BattleCardBase GetCard() => default!;
public int GetBuffMomentCardId() => default!;
public SkillBase GetLogSkill() => default!;
public void SetLogSkill(SkillBase skill) { }
public void SetDivergenceId(string divergenceId) { }
public float GetPosX() => default!;
public void SetupOnReplay(bool isPlayerSideTurn, int turn) { }
public void UpdateLogType(LogType logType) { }
public void SetSelectSpriteActive(bool setActive) { }
}
}

View File

@@ -0,0 +1,59 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogManager.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class BattleLogManager
{
public delegate void FuncSetup(BattleLogItem logItem);
public BattleLogItem _clickSubLogItem;
public static BattleLogItem CreateBuffLogItem(BattleCardBase card, BattleCardBase detailCard, BuffInfo buff, bool? isPlayer, bool useSmall, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null) => default!;
public static MyRotationBonusItem CreateMyRotationBonusItem(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator) => default!;
public static AvatarBattleTitleItem CreateAvatarBattleBonusTitleItem(string titleText, UIScrollView scrollView) => default!;
public static AvatarBattleTitleItem CreateAvatarBattleBuffTitleItem(string titleText, UIScrollView scrollView) => default!;
public static AvatarBattleBonusItem CreateAvatarBattleBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) => default!;
public static AvatarBattlePassiveBonusItem CreateAvatarBattlePassiveBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) => default!;
public static BattleLogItem CreateBossRushPlayerSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
public static BossRushEnemySpecialSkillItem CreateEnemyBossRushSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
public static BattleLogManager GetInstance() => default!;
public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { }
public void ClearDestroyedCardList(bool isPlayer) { }
public void ClearPlayedCardList(bool isPlayer) { }
public void SetActiveShowButton(bool isActive) { }
public void HideLog() { }
public void BeginLogBlockEvolution(BattleCardBase card) { }
public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase EndLogBlockFusion() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void BeginLogBlockPlay(BattleCardBase card) { }
public void BeginLogAccelerate(BattleCardBase card) { }
public void BeginLogCrystallize(BattleCardBase card) { }
public VfxBase EndLogBlockPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public BattleLogItem AddLogCommonOneAndSetInner(BattleCardBase card, FuncSetup funcSetup, BattleLogItem.CardTextureOption textureOption, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) => default!;
public void RemoveAllBattleLogSet() { }
public void ParentLogItemToGrid() { }
public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) { }
public void EnableButton() { }
public void DisableButton() { }
public void AddLogFusion(BattleCardBase card, List<BattleCardBase> ingrediens) { }
public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!;
public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { }
public void AddLogSkillDrawToken(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { }
public void AddLogSkillReturnCard(List<BattleCardBase> returnCards, SkillBase skill) { }
public void AddLogSkillAttachSkill(BattleCardBase targetCard, SkillBase attachedSkill, SkillBase skill, bool isTargetInOpponentHand = false) { }
public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isMinusZeroAttack, bool isMinusZeroLife) { }
public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, int gainAttack, int gainLife, SkillBase skill) { }
public void AddLogSkillBuffMultiply(List<BattleCardBase> buffCards, int multiplyAttack, int multiplyLife, SkillBase skill) { }
public void AddLogSkillBuffAddMaxLife(List<BattleCardBase> buffCards, int addMaxLife, SkillBase skill) { }
public void AddLogSkillBuffInHandAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isTargetInOpponentHand, bool isTargetSelfOpenCardSkill) { }
public void AddLogSkillBuffInDeckAdd(BattleCardBase target, int addAttack, int addLife, SkillBase skill) { }
public void AddLogSkillDeath(List<BattleCardBase> deathCards, SkillBase skill) { }
public void AddLogSkillDeath(List<BattleCardBase> deathCards) { }
public static int ConvertPremiumIdToNormalId(int cardId) => default!;
public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { }
}
}

View File

@@ -0,0 +1,13 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.View/InPlayCardFrameEffectControl.cs
using System;
using UnityEngine;
namespace Wizard.Battle.View
{
public partial class InPlayCardFrameEffectControl
{
public virtual void UpdateCanAttackEffect(Func<bool> isUnableToAttackClassFunc = null, bool isSelfTurn = true) { }
public virtual void ToggleTargetSelectEffect(bool enable, bool isAttackTargetSelectInitiator = false) { }
public virtual void SetIsSelectingAttackTarget(bool enable) { }
public virtual void HideFrameEffect() { }
}
}

View File

@@ -18,16 +18,17 @@ namespace Wizard.Battle.View
{
public enum BattleDialogItem { Menu, Retire }
}
public class InPlayCardFrameEffectControl { }
public partial class InPlayCardFrameEffectControl { }
}
namespace Wizard.Battle.UI
{
public class BattleLogItem
public partial class BattleLogItem : UnityEngine.MonoBehaviour { }
public partial class BattleLogManager { }
public partial class BattleLogWindow : UnityEngine.MonoBehaviour
{
public enum CardTextureOption { Null, ForceNormal, ForceEvolution }
public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
}
public class BattleLogManager { }
public class AvatarBattleTitleItem { }
public class AvatarBattlePassiveBonusItem { }
public class AvatarBattleBonusItem { }