feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4) member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
50
SVSim.BattleEngine/Shim/Generated/BattleLogItem.g.cs
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50
SVSim.BattleEngine/Shim/Generated/BattleLogItem.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogItem.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.Replay;
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogItem
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{
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public enum CardTextureOption
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{
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Null,
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ForceNormal,
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ForceEvolution,
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DestroyedFollower
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}
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private enum FrameType
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{
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Unit,
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Field,
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Spell,
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Class
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}
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private enum DescStyle
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{
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Normal,
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TurnSelf,
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TurnOpponent,
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Max
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}
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private delegate string FuncDescText();
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public BuffInfo Buff;
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public string DivergenceId { get; set; }
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public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
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public bool IsPlayer { get; set; }
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public void SetBuff(BuffInfo buff) { }
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public bool IsCopiedBuff() => default!;
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public static void ClearHeaderTextureCache() { }
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public CardTextureOption GetTextureOption() => default!;
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public BattleCardBase GetCard() => default!;
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public int GetBuffMomentCardId() => default!;
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public SkillBase GetLogSkill() => default!;
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public void SetLogSkill(SkillBase skill) { }
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public void SetDivergenceId(string divergenceId) { }
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public float GetPosX() => default!;
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public void SetupOnReplay(bool isPlayerSideTurn, int turn) { }
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public void UpdateLogType(LogType logType) { }
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public void SetSelectSpriteActive(bool setActive) { }
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}
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}
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59
SVSim.BattleEngine/Shim/Generated/BattleLogManager.g.cs
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SVSim.BattleEngine/Shim/Generated/BattleLogManager.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogManager.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogManager
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{
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public delegate void FuncSetup(BattleLogItem logItem);
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public BattleLogItem _clickSubLogItem;
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public static BattleLogItem CreateBuffLogItem(BattleCardBase card, BattleCardBase detailCard, BuffInfo buff, bool? isPlayer, bool useSmall, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null) => default!;
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public static MyRotationBonusItem CreateMyRotationBonusItem(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator) => default!;
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public static AvatarBattleTitleItem CreateAvatarBattleBonusTitleItem(string titleText, UIScrollView scrollView) => default!;
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public static AvatarBattleTitleItem CreateAvatarBattleBuffTitleItem(string titleText, UIScrollView scrollView) => default!;
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public static AvatarBattleBonusItem CreateAvatarBattleBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) => default!;
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public static AvatarBattlePassiveBonusItem CreateAvatarBattlePassiveBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) => default!;
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public static BattleLogItem CreateBossRushPlayerSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
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public static BossRushEnemySpecialSkillItem CreateEnemyBossRushSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
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public static BattleLogManager GetInstance() => default!;
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public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { }
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public void ClearDestroyedCardList(bool isPlayer) { }
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public void ClearPlayedCardList(bool isPlayer) { }
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public void SetActiveShowButton(bool isActive) { }
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public void HideLog() { }
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public void BeginLogBlockEvolution(BattleCardBase card) { }
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public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockFusion() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void BeginLogBlockPlay(BattleCardBase card) { }
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public void BeginLogAccelerate(BattleCardBase card) { }
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public void BeginLogCrystallize(BattleCardBase card) { }
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public VfxBase EndLogBlockPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public BattleLogItem AddLogCommonOneAndSetInner(BattleCardBase card, FuncSetup funcSetup, BattleLogItem.CardTextureOption textureOption, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) => default!;
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public void RemoveAllBattleLogSet() { }
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public void ParentLogItemToGrid() { }
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public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) { }
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public void EnableButton() { }
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public void DisableButton() { }
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public void AddLogFusion(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!;
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public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { }
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public void AddLogSkillDrawToken(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { }
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public void AddLogSkillReturnCard(List<BattleCardBase> returnCards, SkillBase skill) { }
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public void AddLogSkillAttachSkill(BattleCardBase targetCard, SkillBase attachedSkill, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isMinusZeroAttack, bool isMinusZeroLife) { }
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public void AddLogSkillBuffAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, int gainAttack, int gainLife, SkillBase skill) { }
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public void AddLogSkillBuffMultiply(List<BattleCardBase> buffCards, int multiplyAttack, int multiplyLife, SkillBase skill) { }
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public void AddLogSkillBuffAddMaxLife(List<BattleCardBase> buffCards, int addMaxLife, SkillBase skill) { }
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public void AddLogSkillBuffInHandAdd(List<BattleCardBase> buffCards, int addAttack, int addLife, SkillBase skill, bool isTargetInOpponentHand, bool isTargetSelfOpenCardSkill) { }
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public void AddLogSkillBuffInDeckAdd(BattleCardBase target, int addAttack, int addLife, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards) { }
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public static int ConvertPremiumIdToNormalId(int cardId) => default!;
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public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { }
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}
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}
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.View/InPlayCardFrameEffectControl.cs
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using System;
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using UnityEngine;
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namespace Wizard.Battle.View
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{
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public partial class InPlayCardFrameEffectControl
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{
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public virtual void UpdateCanAttackEffect(Func<bool> isUnableToAttackClassFunc = null, bool isSelfTurn = true) { }
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public virtual void ToggleTargetSelectEffect(bool enable, bool isAttackTargetSelectInitiator = false) { }
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public virtual void SetIsSelectingAttackTarget(bool enable) { }
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public virtual void HideFrameEffect() { }
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}
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}
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@@ -18,16 +18,17 @@ namespace Wizard.Battle.View
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{
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public enum BattleDialogItem { Menu, Retire }
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}
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public class InPlayCardFrameEffectControl { }
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public partial class InPlayCardFrameEffectControl { }
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}
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namespace Wizard.Battle.UI
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{
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public class BattleLogItem
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public partial class BattleLogItem : UnityEngine.MonoBehaviour { }
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public partial class BattleLogManager { }
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public partial class BattleLogWindow : UnityEngine.MonoBehaviour
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{
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public enum CardTextureOption { Null, ForceNormal, ForceEvolution }
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public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
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}
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public class BattleLogManager { }
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public class AvatarBattleTitleItem { }
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public class AvatarBattlePassiveBonusItem { }
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public class AvatarBattleBonusItem { }
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