Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/BattleLogItem.g.cs
gamer147 de1b7362c9 feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4)
member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make
BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:05:57 -04:00

51 lines
1.6 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogItem.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.Replay;
namespace Wizard.Battle.UI
{
public partial class BattleLogItem
{
public enum CardTextureOption
{
Null,
ForceNormal,
ForceEvolution,
DestroyedFollower
}
private enum FrameType
{
Unit,
Field,
Spell,
Class
}
private enum DescStyle
{
Normal,
TurnSelf,
TurnOpponent,
Max
}
private delegate string FuncDescText();
public BuffInfo Buff;
public string DivergenceId { get; set; }
public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
public bool IsPlayer { get; set; }
public void SetBuff(BuffInfo buff) { }
public bool IsCopiedBuff() => default!;
public static void ClearHeaderTextureCache() { }
public CardTextureOption GetTextureOption() => default!;
public BattleCardBase GetCard() => default!;
public int GetBuffMomentCardId() => default!;
public SkillBase GetLogSkill() => default!;
public void SetLogSkill(SkillBase skill) { }
public void SetDivergenceId(string divergenceId) { }
public float GetPosX() => default!;
public void SetupOnReplay(bool isPlayerSideTurn, int turn) { }
public void UpdateLogType(LogType logType) { }
public void SetSelectSpriteActive(bool setActive) { }
}
}