// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogItem.cs using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard.Battle.Replay; namespace Wizard.Battle.UI { public partial class BattleLogItem { public enum CardTextureOption { Null, ForceNormal, ForceEvolution, DestroyedFollower } private enum FrameType { Unit, Field, Spell, Class } private enum DescStyle { Normal, TurnSelf, TurnOpponent, Max } private delegate string FuncDescText(); public BuffInfo Buff; public string DivergenceId { get; set; } public BossRushSpecialSkill BossRushSpecialSkill { get; set; } public bool IsPlayer { get; set; } public void SetBuff(BuffInfo buff) { } public bool IsCopiedBuff() => default!; public static void ClearHeaderTextureCache() { } public CardTextureOption GetTextureOption() => default!; public BattleCardBase GetCard() => default!; public int GetBuffMomentCardId() => default!; public SkillBase GetLogSkill() => default!; public void SetLogSkill(SkillBase skill) { } public void SetDivergenceId(string divergenceId) { } public float GetPosX() => default!; public void SetupOnReplay(bool isPlayerSideTurn, int turn) { } public void UpdateLogType(LogType logType) { } public void SetSelectSpriteActive(bool setActive) { } } }