Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/InPlayCardFrameEffectControl.g.cs
gamer147 de1b7362c9 feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4)
member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make
BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:05:57 -04:00

14 lines
619 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.View/InPlayCardFrameEffectControl.cs
using System;
using UnityEngine;
namespace Wizard.Battle.View
{
public partial class InPlayCardFrameEffectControl
{
public virtual void UpdateCanAttackEffect(Func<bool> isUnableToAttackClassFunc = null, bool isSelfTurn = true) { }
public virtual void ToggleTargetSelectEffect(bool enable, bool isAttackTargetSelectInitiator = false) { }
public virtual void SetIsSelectingAttackTarget(bool enable) { }
public virtual void HideFrameEffect() { }
}
}