Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4) member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
14 lines
619 B
C#
14 lines
619 B
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.View/InPlayCardFrameEffectControl.cs
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using System;
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using UnityEngine;
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namespace Wizard.Battle.View
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{
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public partial class InPlayCardFrameEffectControl
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{
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public virtual void UpdateCanAttackEffect(Func<bool> isUnableToAttackClassFunc = null, bool isSelfTurn = true) { }
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public virtual void ToggleTargetSelectEffect(bool enable, bool isAttackTargetSelectInitiator = false) { }
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public virtual void SetIsSelectingAttackTarget(bool enable) { }
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public virtual void HideFrameEffect() { }
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}
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}
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