Commit Graph

13 Commits

Author SHA1 Message Date
gamer147
7ac13f73f2 feat(battle-engine): BestHTTP SocketIO + Spine SDK member shims (1556->1462)
BestHTTP.SocketIO: Socket.On/Off/Emit + SocketIOCallback delegate, SocketManager ctors/
State/Socket/indexer/Open/Close/SettingRealtimeNetworkAgent, SocketOptions. Spine: Skeleton
(Data/Skin/Scale/FindBone/SetSkin/Update), Bone (WorldX/Y/RotationX), SkeletonMecanim
(MonoBehaviour + skeleton). All minimal hand shims (no full-surface -> no SDK closure pull);
node-socket path is Phase-2, off the battle path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:41:06 -04:00
gamer147
a1c0c2d312 feat(battle-engine): CRI/Unity overload + generated base-ctor fixes (1586->1556)
CRI: CriAtomExPlayer.AttachFader, CriAtomCueSheet.acb, CriAtomExCategory static.
Unity overload gaps (CS7036): Transform.Translate/Rotate(float,float), Vector4(3/2-arg)
ctors, Vector3 instance Scale. Parameterless ctors for generated Vfx bases (ForecastIcon
VfxBase/ShowChantCountVfx/EvolveVfx) whose derived stubs' implicit base() failed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:38:02 -04:00
gamer147
4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00
gamer147
fce02a6250 feat(battle-engine): VFX container Create overloads (2202->1692)
The hand-shim VFX containers only had no-arg Create(); the engine calls them with
collection/params/loading-main args (510 CS1501). Add the real decomp Create overloads
to SequentialVfxPlayer/ParallelVfxPlayer/VfxWithLoading/VfxWithLoadingSequential.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:27:51 -04:00
gamer147
4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00
gamer147
f32492b6c9 feat(battle-engine): app-type wave (RoomBase/Avatar/BossRush/tasks) 4850->4572
Full-surface stubs for RoomBase, Avatar/BossRush/MyRotation battle-log items (MonoBehaviour),
GetDeckDataFromCode, MailTopTask, AccountTransferHelper, CanNotTouchCardVfx. EXCLUDE
inherited overrides (CanNotTouchCardVfx.IsEnd, MailTopTask.Parse). ClosureStubs for the
RoomMatch subsystem bleed (~11 Room* types) + AppleLogin(+Error). Reward/Event deferred
(ambiguous common names resolve to wrong SDK files).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:37:23 -04:00
gamer147
70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00
gamer147
de1b7362c9 feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4)
member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make
BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:05:57 -04:00
gamer147
3dcd53933a feat(battle-engine): AOT/SFB/Steam/DisallowMultiple + FriendDataBase.SetPlayerData
Clears the last type+header frontier (RoomInviteFriendColum override). Per F3 this
unmasks the remaining View/UI/god-object member bodies (~8k) -- the next grind is
pure member-surface growth, closure (~3242 files) now essentially complete.
2026-06-05 20:40:33 -04:00
gamer147
c3bd39f2cb feat(battle-engine): final type-frontier residual (Story/Title/Friend stubs, SDK anchors, Unity AndroidJavaObject/WebCamTexture)
Clears the last CS0246/CS0234 type frontier; per F3 this unmasks the AI-subsystem
member bodies (~9k member-level errors) -- next grind is extension copies + god-object
member growth.
2026-06-05 20:34:49 -04:00
gamer147
78f310c2b3 feat(battle-engine): grow god-object + VFX-container shim surface
GameMgr (managers/setting/flags), UIManager (GetInstance + scene/dialog/loading
surface), EffectMgr (Start/effect lifecycle), VfxMgr + VfxWithLoading(Sequential)
register methods -- signatures mirrored from decomp. 15.9k -> 10.0k errors.
2026-06-05 20:27:00 -04:00
gamer147
a00e90c74a feat(battle-engine): clear header frontier (Item/ErrorDialog/SDK shims + infra copies)
Resolves the 268-error header frontier: settings Item base, ErrorDialog.Data,
RoomConnectController nested types, Unity asset/light/collider types, CriWare/
CodeStage/Spine SDK surface, and copies INetworkLogger + SingletonMonoBehaviour
verbatim. Per F3 this unmasks the type bodies (~26.5k member-level errors now
visible) -- the real M1 bulk, attacked in following waves.
2026-06-05 20:11:08 -04:00
gamer147
957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00