feat(battle-engine): AOT/SFB/Steam/DisallowMultiple + FriendDataBase.SetPlayerData

Clears the last type+header frontier (RoomInviteFriendColum override). Per F3 this
unmasks the remaining View/UI/god-object member bodies (~8k) -- the next grind is
pure member-surface growth, closure (~3242 files) now essentially complete.
This commit is contained in:
gamer147
2026-06-05 20:40:33 -04:00
parent 0455ff649e
commit 3dcd53933a
3 changed files with 21 additions and 1 deletions

View File

@@ -49,8 +49,20 @@ namespace Steamworks
public sealed class Callback<T> { }
// Microtransaction auth response struct (referenced as a callback type arg).
public struct MicroTxnAuthorizationResponse_t { }
// Steam warning-message hook delegate (referenced as a type only).
public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText);
}
// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor.
namespace AOT
{
public sealed class MonoPInvokeCallbackAttribute : System.Attribute
{
public MonoPInvokeCallbackAttribute(System.Type type) { }
}
}
namespace SFB { internal class _ShimAnchor { } }
// ---- third-party SDK namespace anchors (referenced via `using`) ----
namespace Facebook { internal class _ShimAnchor { } }
namespace Facebook.Unity { internal class _ShimAnchor { } }

View File

@@ -342,6 +342,7 @@ namespace UnityEngine
public class HideInInspector : Attribute { }
public class ExecuteInEditMode : Attribute { }
public class ExecuteAlwaysAttribute : Attribute { }
public class DisallowMultipleComponentAttribute : Attribute { }
public class AndroidJavaObject : IDisposable { public AndroidJavaObject(string className, params object[] args) { } public T Call<T>(string method, params object[] args) => default; public void Call(string method, params object[] args) { } public T Get<T>(string name) => default; public void Set<T>(string name, T val) { } public void Dispose() { } }
public class WebCamTexture : Texture { public WebCamTexture() { } public WebCamTexture(int w, int h, int fps) { } public void Play() { } public void Stop() { } public bool isPlaying => false; public Color32[] GetPixels32() => new Color32[0]; }
public class AddComponentMenu : Attribute { public AddComponentMenu(string n) { } public AddComponentMenu(string n, int o) { } }

View File

@@ -22,7 +22,14 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
public class Parameter { }
}
namespace Wizard.UIFriend { public class Friend { public class PlayerData { } } }
namespace Wizard.UIFriend
{
public class Friend { public class PlayerData { } }
public class FriendDataBase
{
public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
}
}
namespace Wizard.Title { public class GameSetup { } }
namespace Wizard.RoomMatch { public class Player { } }