feat(battle-engine): AOT/SFB/Steam/DisallowMultiple + FriendDataBase.SetPlayerData
Clears the last type+header frontier (RoomInviteFriendColum override). Per F3 this unmasks the remaining View/UI/god-object member bodies (~8k) -- the next grind is pure member-surface growth, closure (~3242 files) now essentially complete.
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12
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
12
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
@@ -49,8 +49,20 @@ namespace Steamworks
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public sealed class Callback<T> { }
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// Microtransaction auth response struct (referenced as a callback type arg).
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public struct MicroTxnAuthorizationResponse_t { }
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// Steam warning-message hook delegate (referenced as a type only).
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public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText);
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}
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// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor.
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namespace AOT
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{
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public sealed class MonoPInvokeCallbackAttribute : System.Attribute
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{
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public MonoPInvokeCallbackAttribute(System.Type type) { }
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}
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}
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namespace SFB { internal class _ShimAnchor { } }
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// ---- third-party SDK namespace anchors (referenced via `using`) ----
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namespace Facebook { internal class _ShimAnchor { } }
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namespace Facebook.Unity { internal class _ShimAnchor { } }
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@@ -342,6 +342,7 @@ namespace UnityEngine
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public class HideInInspector : Attribute { }
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public class ExecuteInEditMode : Attribute { }
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public class ExecuteAlwaysAttribute : Attribute { }
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public class DisallowMultipleComponentAttribute : Attribute { }
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public class AndroidJavaObject : IDisposable { public AndroidJavaObject(string className, params object[] args) { } public T Call<T>(string method, params object[] args) => default; public void Call(string method, params object[] args) { } public T Get<T>(string name) => default; public void Set<T>(string name, T val) { } public void Dispose() { } }
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public class WebCamTexture : Texture { public WebCamTexture() { } public WebCamTexture(int w, int h, int fps) { } public void Play() { } public void Stop() { } public bool isPlaying => false; public Color32[] GetPixels32() => new Color32[0]; }
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public class AddComponentMenu : Attribute { public AddComponentMenu(string n) { } public AddComponentMenu(string n, int o) { } }
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@@ -22,7 +22,14 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
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public class Parameter { }
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}
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namespace Wizard.UIFriend { public class Friend { public class PlayerData { } } }
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namespace Wizard.UIFriend
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{
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public class Friend { public class PlayerData { } }
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public class FriendDataBase
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{
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public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
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}
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}
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namespace Wizard.Title { public class GameSetup { } }
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namespace Wizard.RoomMatch { public class Player { } }
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