diff --git a/SVSim.BattleEngine/Shim/External/LooseEnds.cs b/SVSim.BattleEngine/Shim/External/LooseEnds.cs index d676346..681b912 100644 --- a/SVSim.BattleEngine/Shim/External/LooseEnds.cs +++ b/SVSim.BattleEngine/Shim/External/LooseEnds.cs @@ -49,8 +49,20 @@ namespace Steamworks public sealed class Callback { } // Microtransaction auth response struct (referenced as a callback type arg). public struct MicroTxnAuthorizationResponse_t { } + // Steam warning-message hook delegate (referenced as a type only). + public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText); } +// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor. +namespace AOT +{ + public sealed class MonoPInvokeCallbackAttribute : System.Attribute + { + public MonoPInvokeCallbackAttribute(System.Type type) { } + } +} +namespace SFB { internal class _ShimAnchor { } } + // ---- third-party SDK namespace anchors (referenced via `using`) ---- namespace Facebook { internal class _ShimAnchor { } } namespace Facebook.Unity { internal class _ShimAnchor { } } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index 2aeab31..4ebcc3d 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -342,6 +342,7 @@ namespace UnityEngine public class HideInInspector : Attribute { } public class ExecuteInEditMode : Attribute { } public class ExecuteAlwaysAttribute : Attribute { } + public class DisallowMultipleComponentAttribute : Attribute { } public class AndroidJavaObject : IDisposable { public AndroidJavaObject(string className, params object[] args) { } public T Call(string method, params object[] args) => default; public void Call(string method, params object[] args) { } public T Get(string name) => default; public void Set(string name, T val) { } public void Dispose() { } } public class WebCamTexture : Texture { public WebCamTexture() { } public WebCamTexture(int w, int h, int fps) { } public void Play() { } public void Stop() { } public bool isPlaying => false; public Color32[] GetPixels32() => new Color32[0]; } public class AddComponentMenu : Attribute { public AddComponentMenu(string n) { } public AddComponentMenu(string n, int o) { } } diff --git a/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs b/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs index 94f36b2..9d5bee2 100644 --- a/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs +++ b/SVSim.BattleEngine/Shim/View/StoryTitleStubs.cs @@ -22,7 +22,14 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main public class Parameter { } } -namespace Wizard.UIFriend { public class Friend { public class PlayerData { } } } +namespace Wizard.UIFriend +{ + public class Friend { public class PlayerData { } } + public class FriendDataBase + { + public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List in_LoadList) { } + } +} namespace Wizard.Title { public class GameSetup { } } namespace Wizard.RoomMatch { public class Player { } }