feat(battle-engine): VFX container Create overloads (2202->1692)
The hand-shim VFX containers only had no-arg Create(); the engine calls them with collection/params/loading-main args (510 CS1501). Add the real decomp Create overloads to SequentialVfxPlayer/ParallelVfxPlayer/VfxWithLoading/VfxWithLoadingSequential. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -50,6 +50,10 @@ namespace Wizard.Battle.View.Vfx
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{
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protected readonly List<VfxBase> _children = new List<VfxBase>();
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public static SequentialVfxPlayer Create() => new SequentialVfxPlayer();
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public static SequentialVfxPlayer Create(IEnumerable<VfxBase> vfxCollection)
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{ var p = new SequentialVfxPlayer(); if (vfxCollection != null) p._children.AddRange(vfxCollection); return p; }
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public static SequentialVfxPlayer Create(params VfxBase[] vfxCollection)
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{ var p = new SequentialVfxPlayer(); if (vfxCollection != null) p._children.AddRange(vfxCollection); return p; }
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public void Register(VfxBase vfx) { if (vfx != null) _children.Add(vfx); }
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public int Count() => _children.Count;
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public override bool IsVfxNonEmpty()
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@@ -62,11 +66,17 @@ namespace Wizard.Battle.View.Vfx
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public class ParallelVfxPlayer : SequentialVfxPlayer
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{
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public static new ParallelVfxPlayer Create() => new ParallelVfxPlayer();
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public static ParallelVfxPlayer Create(IEnumerable<VfxBase> vfxCollection)
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{ var p = new ParallelVfxPlayer(); if (vfxCollection != null) p._children.AddRange(vfxCollection); return p; }
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public static ParallelVfxPlayer Create(params VfxBase[] vfxCollection)
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{ var p = new ParallelVfxPlayer(); if (vfxCollection != null) p._children.AddRange(vfxCollection); return p; }
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}
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public class VfxWithLoading : SequentialVfxPlayer
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{
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public static new VfxWithLoading Create() => new VfxWithLoading();
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public static VfxWithLoading Create(VfxBase mainVfx) => new VfxWithLoading();
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public static VfxWithLoading Create(VfxBase loadingVfx, VfxBase mainVfx) => new VfxWithLoading();
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public virtual VfxBase LoadingVfx => NullVfx.GetInstance();
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public virtual VfxBase MainVfx => NullVfx.GetInstance();
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}
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@@ -74,6 +84,7 @@ namespace Wizard.Battle.View.Vfx
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public class VfxWithLoadingSequential : VfxWithLoading
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{
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public static new VfxWithLoadingSequential Create() => new VfxWithLoadingSequential();
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public static VfxWithLoadingSequential Create(params VfxBase[] mainVfxCollection) => new VfxWithLoadingSequential();
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public override VfxBase LoadingVfx => NullVfx.GetInstance();
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public override VfxBase MainVfx => NullVfx.GetInstance();
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public void RegisterToLoadingVfx(VfxBase vfxToRegister) { }
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