Commit Graph

63 Commits

Author SHA1 Message Date
gamer147
e1b38d5649 feat(mission): add MissionEventKeys registry with Practice numeric→named mapping
Central registry of every string that can appear as ViewerEventCounter.EventKey
or catalog EventType. All 12 top-level prefixes from the achievement/mission
seed JSON are constants; Practice.WinAll and Story.ChapterFinishAll are
hierarchical builders that emit multi-level counter keys per event.

Practice.WinAll translates the wire (difficulty:int, enemy_class_id:int) tuple
into the catalog-facing named form (elite/elite2/elite3 : arisa/erika/...).
Wire difficulty 4/6/7 map to elite/elite2/elite3 (verified via
practicetext.json + practice-opponents.json + practice_ai_setting.csv). Class
1-8 map to the leader names in CardClass ordering. Wire values outside the
known set skip that hierarchical level but still advance the top-level counter.

MissionEventKeys.IsRegistered validates that a string starts with a registered
top-level prefix — for seed-importer drift checks in the next commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 12:59:15 -04:00
gamer147
4e87957306 feat(rank): RankProgressService — pure +100/-50 tier-floored math
Reads RankInfoEntry.LowerLimitPoint from ranks.csv (via IGlobalsRepository)
for main-tier floors — no hardcoded thresholds. Master (Point=50000) and
Grand Master (MP-based, floor 5000) branch handles the post-Master path.
GetAsync is a read-only snapshot used later by AI-start's SelfInfo.

13 unit tests cover first-win, loss floors (0, Beginner→D, D→D0), win
crossing 50000, MP awards at Master, GM promotion at MP≥5000, GM floor
protecting against Master demotion, format separation, Crossover throw.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 10:15:34 -04:00
gamer147
81771bb0a0 feat(battle-xp): IBattleXpService with per-mode overrides and auto level-up
- IBattleXpService.GrantAsync mutates viewer.Classes in place; caller SaveChanges
- Resolves win/loss amount from per-mode override or global XpPerWin/XpPerLoss
- Story mode ignores isWin, uses StoryXpPerClear ?? XpPerWin
- Level-up loop consults curve[row.Level].NecessaryExp; carries overflow
- Saturates at max curve level (excess piles in Exp)
- Unknown classId → no-op returning (0, 0, 1), logs Warning
- 10 unit tests (Moq-backed curve stub); DI registered next to InventoryService
- GameConfigurationJsonbTests baseline updated (19 sections)

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 08:51:43 -04:00
gamer147
4541378885 feat(battle-xp): config section + viewer loader for class XP grants
Adds BattleXpConfig ([ConfigSection("BattleXp")]) with global
XpPerWin/XpPerLoss plus per-mode nullable overrides. Adds BattleXpMode
enum and IViewerRepository.LoadForBattleXpGrantAsync — focused tracked
load with viewer.Classes + Class nav ref included, for the service
about to be introduced.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-04 08:44:11 -04:00
gamer147
ff77d5e5b6 fix(guild): final-review remediation — replay_detail flat, FK on leader, transaction wraps, _db extraction
C1: replay_detail — flatten stored payload to data level. ChatReplayDetailTask.Parse() calls
new ReplayDetailInfo(data) which unguardedly accesses data[battleId], data[seed], data[vid1],
etc. Wrapping under replay_info key crashes the client. Controller now returns Ok(JsonElement)
directly so stored battle fields are at data root. Wire-shape test added.

C2: Guild.LeaderViewerId long to long?; add HasOne<Viewer> FK with OnDelete=SetNull; migration
AddGuildLeaderViewerIdFk; all consumers null-guarded with ?? 0L.

C3: BreakupAsync — wrap 6 destructive ops in IDbContextTransaction with InMemory fallback.

C4: CommitJoinAsync — wrap member-add + viewer-guildId-set + invite/request cleanup in
IDbContextTransaction with InMemory fallback. Chat event emitted after commit.

I1: GuildController — remove SVSimDbContext field; inject IViewerRepository + IGuildMemberRepository.
Add IGuildMemberRepository.GetViewerIdsInAGuildAsync (batch guild-membership check).
All _db.Viewers / _db.GuildMembers queries replaced with repo calls.

I2: GuildService — extract 3 _db.Viewers queries: GetEquippedEmblemIdAsync (CreateAsync),
LoadGuildProfileBatchAsync (ListOutgoingInvitesAsync + ListPendingJoinRequestsForMyGuildAsync).
Add GuildMemberProfile record with IsOfficialMarkDisplayed. GetEmblemListAsync for EmblemList.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 16:33:59 -04:00
gamer147
eb65c2081c feat(guild_chat): deck + replay attachments
Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
  the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
  deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
  leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
  TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
  key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
  "4"=Crossover, "5"=MyRotation only when non-empty).

Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 15:14:06 -04:00
gamer147
ab1e23b7cb feat(guild_chat): post text + stamp
Implements PostTextOrStampAsync: validates membership (NotInGuild),
validates stamp id against UsableStampList (PermissionDenied), rejects
type other than 0 or 1, allocates next per-guild message_id, appends row.
Wires /guild_chat/post controller action mapping failures to result_code=2.
Response is GuildChatPostResponse (empty body per spec). 7 integration tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:58:18 -04:00
gamer147
358f43aa7a feat(guild_chat): messages window + system events
- GuildChatService.EmitSystemEventAsync: replaces no-op stub with real
  chat-row insertion via _msgs.AppendAsync (per-guild monotonic id).
- GuildChatService.GetWindowAsync: real implementation — verifies caller
  membership, delegates to IGuildChatMessageRepository.GetWindowAsync
  (direction 1=OLD/2=NEW/3=BOTH, limit 50), returns adaptive wait interval
  (ChatPollActiveSeconds when messages returned, ChatPollIdleSeconds otherwise).
- Drop unused repo injections from GuildChatService (guilds, invites, joinRequests).
- GuildChatController.Messages: wires the full response — chat_message[],
  users[] (deduplicated author profiles with Emblem+Degree nav includes),
  maintenance_card_list (empty until maintenance service lands), wait_interval.
- GuildChatPollTests (7 integration tests): fresh-guild CreateGuild event,
  sequenced Create+Join ordering, direction=NEW filter, direction=BOTH window,
  users[] deduplication, empty result for viewer-not-in-guild, active vs idle
  interval comparison. All 7 pass; full suite 1515/1515.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:44:09 -04:00
gamer147
f2b996a593 feat(guild): change_role atomic transfer + friend_list
- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
  Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
  one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
  or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
  member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
  annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
  though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
  no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
  is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:27:13 -04:00
gamer147
00fb28681b feat(guild): leave + remove with leader-leaves rule
- LeaveAsync: regular/subleader removes self; leader blocked if members remain;
  sole-member leader auto-routes to BreakupAsync.
- RemoveAsync: leader-only kick (SubLeader has no remove authority per
  GuildManager.cs decompile); self-remove and cross-guild target rejected.
- GuildController: wired /guild/leave (BaseRequest) and /guild/remove
  (GuildRemoveRequest.remove_viewer_id field).
- SpyGuildChatService: extended Emissions with EmissionsWithBody tuple to
  allow body-content assertions in leave/remove tests.
- 8 new integration tests; all 1493 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:16:47 -04:00
gamer147
901c3d7568 fix(guild): subleaders can accept/reject join requests (matches GuildManager.HasAuthorityInviteAndApproval)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:06:30 -04:00
gamer147
dd955fe4be feat(guild): join_request_accept + reject_join_request 2026-06-27 13:58:54 -04:00
gamer147
771d884314 fix(guild): /guild/join returns guild_status per branch (APPLYING for approval path, JOINING otherwise)
GuildJoinTask.Parse() reads data[guild_status].ToInt() directly; hardcoding 2
for the APPROVAL path was wrong. GuildOpResult gains nullable GuildStatus; JoinAsync
sets 1 (APPLYING) for the pending-request path and 2 (JOINING) for instant joins.
Controller reads r.GuildStatus. Two new tests assert the wire value per path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:51:04 -04:00
gamer147
d7f9ba8f2a feat(guild): join / cancel_join_request / join_request_list
Implements three join-path state machine endpoints:
- /guild/join: FREE (instant), APPROVAL (pending row + idempotent re-apply),
  ONLY_INVITE (pending invite required); CommitJoin consumes invites + cancels
  join requests; MaxMemberNum cap enforced.
- /guild/cancel_join_request: cancels all pending requests for caller (no
  request_id on wire per GuildJoinRequestCancelTask decompile, composite PK kept).
- /guild/join_request_list: leader/subleader sees pending applicants with
  viewer profile (name/emblem/degree/request_time unix secs).

IGuildService.CancelJoinRequestAsync signature changed from (viewerId, guildId)
to (viewerId) since the client sends no guildId. GuildJoinRequestEntry enriched
record added to GuildServiceTypes. Re-apply after cancel resets existing row
in-place to avoid composite-PK conflict. 11 integration tests, all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:44:04 -04:00
gamer147
1b7fa2d525 feat(guild): invite state machine
Add surrogate PK (IDENTITY bigint) to GuildInvite for wire invite_id.
Implement InviteAsync, CancelInviteAsync, RejectInviteAsync,
ListOutgoingInvitesAsync, ListInvitedGuildsAsync in GuildService.
Wire 5 endpoints: invite_user_list, invited_guild_list, invite,
cancel_invite, reject_invite in GuildController.
Migration: AddGuildInviteSurrogatePk — drops composite PK, adds Id
IDENTITY column, adds unique index on (GuildId, InviteeViewerId).
6 integration tests in GuildInviteFlowTests all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:21:57 -04:00
gamer147
c103ab6a87 fix(guild): populate leader_name in search results (matches prod capture)
Add IViewerRepository.LoadDisplayNamesAsync (batch AsNoTracking select),
extend GuildSearchEntry with LeaderName, enrich GuildService.SearchAsync
with a leader-id batch lookup, and thread the name through the controller's
ToDetailDto call. Adds a leader_name assertion to GuildSearchFlowTests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:08:11 -04:00
gamer147
3f8f04eb1a feat(guild): /guild/search_guild
Implement SearchAsync in GuildService (wraps IGuildRepository.SearchAsync +
CountBatchByGuildIdsAsync), wire the controller action, add 7 integration
tests (GuildSearchFlowTests) covering no-filter / activity / join_condition /
bucket-1 / bucket-3 / name-prefix / flat-entry shape, and a wire-shape test
in GuildWireShape confirming list entries are flat (no detail wrapper).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:01:58 -04:00
gamer147
09104f4e73 fix(guild): /guild/update response — flat detail under guild (matches GuildUpdateTask.Parse)
GuildUpdateTask.Parse() reads data[guild] as GuildDetailInfo directly; the previous
GuildDetailSubTree wrapper (data[guild][detail]) caused json[guild_id].ToInt() to
crash on the client. Split GuildUpdateResponse (flat) from GuildUpdateEmblemResponse
(nested, correct for GuildEmblemUpdateTask.Parse). Also surfaces guild_name from the
request through UpdateGuildRequest.Name -> service -> repo so the client rename is honoured.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:54:15 -04:00
gamer147
c0e1c10192 feat(guild): update + update_description + update_emblem 2026-06-27 12:47:00 -04:00
gamer147
cb5fc8d2d6 feat(guild): breakup + emblem_list + others_info
Implements GuildService.BreakupAsync (soft-delete guild, hard-delete
dependents, clear viewer GuildId pointers). Wires /guild/breakup,
/guild/emblem_list, /guild/others_info in GuildController. Fixes
ToDetailDto to accept and populate leader_name from the member list.
Adds GuildServiceBreakupTests (3 tests: cascade delete, permission
guard, leader_name HTTP regression).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:32:04 -04:00
gamer147
f7f68d03a7 feat(guild): /guild/create + populated /guild/info
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-27 12:17:22 -04:00
gamer147
a1aa6998b8 feat(guild): service skeletons + DI 2026-06-27 11:25:55 -04:00
gamer147
86d86f6ead feat(replay): add ReplayHistoryReader for newest-first list query
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:48:18 -04:00
gamer147
2b6c7bd6a4 feat(replay): add BattleHistoryWriter with 50-row per-viewer retention
Idempotent on (ViewerId, BattleId); evicts oldest CreateTime row when
at cap. No-op when ctx is null (server-restart safety).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:43:50 -04:00
gamer147
869f9ce13d feat(replay): add BattleContextStore for start->finish handoff
Bridges the start-time -> finish-time gap. /finish carries neither
battle_id nor opponent identity; this store holds both for the finish
handler to compose a ViewerBattleHistory row.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:38:37 -04:00
gamer147
b5b4781693 feat(friend): bulk apply ops + IPlayedTogetherWriter with retention cap
Implements RejectAllAppliesAsync, CancelAllAppliesAsync (ExecuteDelete bulk
deletes on incoming/outgoing applies respectively) and RecordAsync (upsert
played-together row with 50-row per-viewer retention eviction). 4 new tests
added; all 1186 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 22:04:04 -04:00
gamer147
17591a6ebd feat(friend): implement single-target write methods on FriendService
SendApplyAsync, ApproveApplyAsync, RejectApplyAsync, CancelApplyAsync,
RejectFriendAsync all implemented. 11 new tests appended; all 23 friend
tests pass, full suite 1182/1182 green.
2026-06-09 21:59:32 -04:00
gamer147
d078f275f8 feat(friend): implement 5 read methods on FriendService + register DI + read test suite
GetFriendsAsync, GetReceiveAppliesAsync, GetSendAppliesAsync, GetPlayedTogetherAsync,
SearchAsync all implemented. LoadViewerProjectionAsync materialises the full Viewer
entity (with Include/ThenInclude for SelectedEmblem/Degree) then projects in-memory —
avoids the EF Core limitation where Include is silently ignored under Select.
FriendService + IPlayedTogetherWriter registered as Scoped in Program.cs.
12 read tests, all green; full suite 1171/1171 still passing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:53:10 -04:00
gamer147
300eee36e9 feat(friend): IFriendService + IPlayedTogetherWriter + DTO records
Task 3: service contract (interface + DTOs) and FriendService skeleton.
All methods throw NotImplementedException; Tasks 4-6 fill in the logic.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:44:51 -04:00
gamer147
5334263793 feat(inventory): tag remaining BeginAsync call sites for acquire history
Add GrantSource.CardCraft (16) for card crafting via red ether, and tag
CardInventoryRepository.Create accordingly. LoadController backfill and
ArenaTwoPickService.Entry are debit/infrastructure-only — left as Unknown.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:09:43 -04:00
gamer147
37d89aa602 refactor(inventory): share retention cap + invariant-culture date format
Introduce InventoryHistoryConfig.RetentionRowsPerViewer as the single
source of truth for the 300-row audit-log cap; InventoryTransaction
aliases it and ItemAcquireHistoryController.Take() references it
directly so the two sites cannot drift. Also adds CultureInfo.InvariantCulture
to the AcquireTime.ToString() call, matching every other WireDateFormat
site in the codebase.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:55:43 -04:00
gamer147
00fbf1a185 docs(inventory): explain two-phase prune query (SQLite constraint)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:44:57 -04:00
gamer147
77ad614258 feat(inventory): prune acquire history above 300-row cap
Adds PruneAcquireHistoryAsync to InventoryTransaction.CommitAsync; runs
inside the open DB transaction after history rows are flushed, keeping at
most 300 rows per viewer (oldest discarded). Adds a covering test that
verifies the cap and per-viewer isolation.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:41:04 -04:00
gamer147
fb1e6829b7 refactor(inventory): consolidate IsCurrency, skip num=0 grants in history
- Drop IsWalletCurrency (duplicate of IsCurrency); use IsCurrency in WriteAcquireHistory.
- Add comment on first SaveChangesAsync in CommitAsync explaining the two-phase flush.
- Guard WriteAcquireHistory loop with grant.Num == 0 check so synthetic DebitItem post-state ops do not produce history rows.
- Add InventoryHistoryTests.Commit_writes_no_history_row_for_item_debit to lock in the fix.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:37:50 -04:00
gamer147
bea5a1efd4 feat(inventory): write acquire history rows on commit
CommitAsync now calls WriteAcquireHistory() between the two SaveChanges
calls: iterates _ops, skips SpendOps, writes one ViewerAcquireHistoryEntry
per GrantOp. Cascade rows get GrantSource.CardCosmeticCascade; wallet
currencies zero RewardDetailId; all rows in a single commit share one
DateTime.UtcNow timestamp. Closes _source plumbing from Task 5.

5 new tests added (46 total inventory, 0 failures).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:32:51 -04:00
gamer147
015c7ce259 feat(inventory): thread GrantSource into InventoryTransaction
Add _source field + ctor parameter (between freeplay and log) to
InventoryTransaction; pass loadCfg.Source from InventoryService.BeginAsync.
Field is captured but not yet consumed — Task 6 wires it into history rows.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:28:05 -04:00
gamer147
82dc877639 feat(inventory): add Source to InventoryLoadConfig
Adds a `GrantSource Source { get; set; }` property (defaults to
`GrantSource.Unknown`) to `InventoryLoadConfig`. Plumbing-only — no
behavior change; callers that don't set `Source` get Unknown rows,
greppable via `acquire_type=0` in dev.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:13:56 -04:00
gamer147
645c32e11c docs(inventory): annotate GrantSource gap + For() exception
Add comment above AdminGrant = 99 explaining the intentional 16–98 gap,
and add <exception> XML doc on GrantSourceMessages.For() so IDE tooling
surfaces the ArgumentOutOfRangeException.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:11:45 -04:00
gamer147
9f65326449 feat(inventory): add GrantSource enum + message lookup
Introduces GrantSource (17 values, DB-persisted) and GrantSourceMessages.For()
for the item-acquire-history feature. Values 1/2 mirror prod captures;
coverage test verifies every enum value has a non-empty message.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 14:08:01 -04:00
gamer147
05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00
gamer147
2c62a7be80 refactor(inventory): delete old primitives after InventoryService cutover
Removed RewardGrantService, CurrencySpendService, ICurrencySpendService,
ViewerEntitlements, IViewerEntitlements, CardAcquisitionService,
ICardAcquisitionService, CardGrantResult and their tests
(RewardGrantServiceTests, CurrencySpendServiceTests,
CardAcquisitionServiceTests, ViewerEntitlementsTests). Removed four DI
registrations from Program.cs. No caller references any deleted type;
GrantedReward and EffectiveCosmetics were pre-moved to InventoryGrantTypes.cs
in the prior commit. Build clean, 712/712 tests pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:07:30 -04:00
gamer147
df0e132459 refactor(inventory): move GrantedReward + EffectiveCosmetics into Inventory namespace folder
Both types stay in namespace SVSim.Database.Services so existing using directives
in controllers, services, and tests resolve without change. Their definitions are
extracted to SVSim.Database/Services/Inventory/InventoryGrantTypes.cs; the empty
husks in RewardGrantService.cs and IViewerEntitlements.cs will be deleted in the
next commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:03:06 -04:00
gamer147
91909c5755 feat(inventory): read-side methods on IInventoryService + tx
EffectiveBalance/OwnsCard/OwnsCosmetic on the tx are freeplay-aware
against the live viewer. EffectiveOwnedCardsAsync/EffectiveCosmeticsAsync
on the service mirror today's ViewerEntitlements projections (used by
/load/index).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:05:35 -04:00
gamer147
b0b9901c42 feat(inventory): CommitAsync + currency-collision rule
Last post-state per currency wins; non-currency grants collapse to final
count per (type, id). Deltas are verbatim queued, no cascade. SaveChanges
+ DB tx commit happen atomically inside Commit; failure leaves rollback
to DisposeAsync. CS0649 warning on _committed is now resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:02:39 -04:00
gamer147
1ba3f57709 feat(inventory): BackfillCardCosmeticsAsync
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:01:15 -04:00
gamer147
46d8239d5a feat(inventory): TryDebitAsync dispatches currencies + Item
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:00:24 -04:00
gamer147
301da9eeca feat(inventory): TrySpendAsync covers all 4 wallets + freeplay
Crystal/Rupy/RedEther freeplay no-op (returns configured amount,
balance unchanged); SpotPoint always real. Insufficient returns
current balance; success returns post-deduction balance.
SVSimTestFactory gains freeplayEnabled ctor overload that upserts
the Freeplay GameConfigSection row after EnsureSeedData.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:59:26 -04:00
gamer147
a821b7f6b4 feat(inventory): GrantAsync handles Card + cosmetic cascade
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:54:36 -04:00
gamer147
1f3f81d878 feat(inventory): GrantAsync handles Item branch
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:52:42 -04:00
gamer147
a1cf1d7519 feat(inventory): GrantAsync handles cosmetic branches
Sleeve/Emblem/Skin/Degree/MyPageBG grants are idempotent on the viewer's
owned-collection but always emit a wire entry at the top level (preserves
"+1 sleeve" purchase popup). Unknown ids throw InventoryCatalogException.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:51:46 -04:00