Commit Graph

529 Commits

Author SHA1 Message Date
gamer147
0f6b3f231a feat(account): add /account/update_name endpoint
Implements POST /account/update_name — writes Viewer.DisplayName and
returns an empty array per the prod capture. Includes TDD test covering
the persist side-effect.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:56:59 -04:00
gamer147
bc9ffe1d31 feat(tutorial): add /tutorial/update — echo step + persist to viewer
POST /tutorial/update echoes tutorial_step back and saves it to
Viewer.MissionData.TutorialState. is_skip=1 is handled server-side
by honoring whatever tutorial_step value the client sends (client
already sends 100 when skipping). Adds TutorialUpdateRequest DTO,
TutorialUpdateResponse DTO, injects SVSimDbContext into
TutorialController, and adds GetViewerTutorialStateAsync helper to
SVSimTestFactory.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:47:09 -04:00
gamer147
703f7ff3d7 feat(tutorial): add /tutorial/update_action fire-and-forget endpoint
Returns an empty data object (result_code=1 from middleware envelope).
Client uses SkipAllNetworkChecks so the response body is never read.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 11:41:11 -04:00
gamer147
f233a8c8d6 fix(viewer): fresh signups start at tutorial_state=0, not 100
Previously RegisterAnonymousViewer auto-completed the tutorial, which
prevented the client from ever entering the tutorial flow. SeedViewerAsync
gains a tutorialState parameter (default 100) so existing tests keep
their pre-completed-tutorial assumption.
2026-05-28 11:27:37 -04:00
gamer147
36dd25826b fix(deck-builder): wire key is cardID/phantomCardID, not snake_case
Client's LitJson serializer emits the C# property name verbatim — the
SetParameter param classes in Wizard/GenerateDeckCodeTask.cs use cardID /
phantomCardID, and the matching Parse() reads jsonData["cardID"]. Snake-case
keys bound to empty in msgpack deserialize, the controller saw 0 cards, and
returned INVALID_DECK — surfaced as a blank deck code in the in-game UI.

Repro lived in data_dumps/traffic.ndjson #19-20. Existing tests pass through
the same JsonPropertyName on both serialize and deserialize, so they happily
round-tripped any consistent key — adding a wire-shape regression test that
posts the literal client JSON would be the right way to catch this class of
bug in the future (out of scope here).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:25:17 -04:00
gamer147
5aac24d2b9 feat(deck-builder): /deck_code mint + /deck resolve with 3-min in-memory TTL
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.

Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:11:21 -04:00
gamer147
71b0c66631 test(card): snapshot-mismatch + protect-load round-trip
Add two spec-prescribed tests that the implementation plan missed:
- Create_proceeds_when_client_possession_snapshot_disagrees_with_server
- Protect_then_load_index_emits_is_protected_one

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 02:21:57 -04:00
gamer147
433408dddb test(card): /card/protect controller integration
Five wire-level integration tests covering: flag set, round-trip unset,
401 without auth, 400 unknown_card, and empty-object response shape.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 02:05:28 -04:00
gamer147
1ee31c1689 controller(card): POST /card/protect 2026-05-28 01:56:47 -04:00
gamer147
ecf819ca61 repo(card): SetProtected with zero-count-row preservation
Implements ICardInventoryRepository.SetProtected — loads only the
owned-cards collection (no decks/currency), guards against the EF
owned-nav Card.Id==0 default-init quirk, and accepts Count=0 rows
(destruct→re-protect round-trip). Covered by 4 new NUnit tests
(flip, unset, zero-count-row, unknown-card error). Full suite: 533/533.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 01:48:29 -04:00
gamer147
b64123a9aa repo(card): ICardInventoryRepository.SetProtected surface 2026-05-28 01:42:50 -04:00
gamer147
bac10b91ff test(card): /card/create controller integration
Adds CreateBody helper and 15 test runs (7 methods + 8 parametrized
cases) covering happy path, 401 unauthenticated, malformed inner JSON,
empty object, unknown card, not_craftable, would_exceed_max_copies,
and insufficient_vials error paths for POST /card/create.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 01:38:42 -04:00
gamer147
9b5fe6dd83 controller(card): POST /card/create 2026-05-28 01:31:44 -04:00
gamer147
442399b268 dto(card): CardCreate request and response 2026-05-28 01:25:28 -04:00
gamer147
1eb34c7830 test(card): CreateCards validation matrix
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-28 01:22:03 -04:00
gamer147
e1becca659 repo(card): CreateCards happy path 2026-05-28 01:09:56 -04:00
gamer147
dd80f5187a repo(card): ICardInventoryRepository.CreateCards surface 2026-05-28 01:03:41 -04:00
gamer147
a851e6aa20 test(card): SetRedEtherAsync helper for create-path tests 2026-05-28 01:01:26 -04:00
gamer147
0867c5bd05 refactor(card): rename TryParseDestructDict to TryParseCardCountDict 2026-05-28 00:59:07 -04:00
gamer147
6e106d646b models(card): MaxCopies constant on OwnedCardEntry 2026-05-28 00:56:20 -04:00
gamer147
39b38e3c80 Battlepass fix 2026-05-28 00:54:46 -04:00
gamer147
0f44a3482c fix(shops): smoke-test fallout from today's shop-cluster ship
Two issues caught in a real-client smoke run against the freshly
bootstrapped DB:

1. NRE in ShadowverseTranslationMiddleware for parameterless actions.
   Five new actions (Sleeve.Info, LeaderSkin.{Ids,Products},
   ItemPurchase.Info, SpotCardExchange.Top) took no parameters, but
   the middleware does
   `endpointDescriptor.Parameters.FirstOrDefault().ParameterType`
   to discover the request DTO — `FirstOrDefault` returns null on a
   zero-param action and `.ParameterType` NREs. Tests didn't catch it
   because the test client POSTs plain JSON, bypassing this path.
   Fix: each action now takes `BaseRequest _` matching the codebase
   convention (PuzzleController.Info, BattlePassController.Info, etc.),
   plus the middleware throws an actionable
   InvalidOperationException pointing at the convention so the next
   contributor doesn't repeat the mistake.

2. Leader-skin set sale showed up as "FREE / Claim" with empty
   Includes panel after the viewer bought every skin in a series
   with no configured bonus items. Root cause: ComputeRewardStatus
   emitted status=1 (not_got) when set_sales_status != 0 regardless
   of whether rewards.items was empty, and SkinPurchaseInfoTask.
   CreateSetSaleInfo flags `is_free=true` on (is_completed &&
   not_got). Prod ships status=0 when items is empty even with
   set_sales_status==1 — we now mirror that.

504 tests still pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 23:57:12 -04:00
gamer147
7ef5f03eb3 feat(spot-card-exchange): /spot_card_exchange/{top,exchange} + SpotPoints currency
Final shop family. Schema additions:
- ViewerCurrency.SpotPoints (ulong) — new currency column on Viewers.
- SpotCardExchangeEntry — catalog (distinct from the pre-existing
  SpotCardEntry, which is the /load/index rental-cost concept).
- ViewerSpotCardExchange — standalone composite-PK table tracking
  (viewer, card, exchanged_at, is_pre_release_snapshot). Standalone
  avoids cartesian-explode on viewer-graph reads.

RewardGrantService gains a SpotCardPoint=12 currency case mirroring
the RedEther/Crystal pattern. Doc comment refreshed; SpotCard=11 and
SpotCardOnlyLatestCardPack=13 remain unimplemented with explanatory
NotSupportedException — captures show emitters always use Card=5 with
the spot-card-specific id.

Controller:
- /top: emits exactly 9 clan buckets [{"1": [cards]}, ...] matching
  prod's arbitrary single-key shape. exchange_status per-card (0=
  available, 1=already-exchanged, 2=LimitOver after pre-release cap).
  pre_relase_info WIRE TYPO PRESERVED ("relase" not "release").
- /exchange: server-authoritative price (client-supplied
  exchange_point ignored); debits SpotPoints with post-state-total
  reward_list entry; grants card via RewardGrantService.ApplyAsync
  (cosmetic cascade included); persists ViewerSpotCardExchange row.
  Insufficient points / already-exchanged / pre-release-limit all
  return 400 without partial state.

LoadController now populates /load/index spot_point from
viewer.Currency.SpotPoints (was always 0).

PreReleaseLimit hardcoded to 2 matching capture; promote to GameConfig
when captures show variance.

504 tests pass (was 496; +8 spot-card-exchange tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 23:23:07 -04:00
gamer147
a5999a3e9c feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)
Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:55:09 -04:00
gamer147
559a170957 feat(item-purchase): /item_purchase/{info,purchase} + catalog
Schema: ItemPurchaseCatalogEntry (single table). Per-viewer quota tracked
via existing ViewerEventCounter keyed by "item_purchase:<id>" with period
JstPeriod.MonthKey when IsMonthlyReset else AllTime.

Controller:
- /info returns catalog + per-period rest (server-computed
  max(0, PurchaseLimit - counter)) + user_card_pack_ticket_list (every
  Items.Type==2 row joined to viewer count, zeros included — client
  unconditionally UpdateItemNum's each entry).
- /purchase: sold_out check before currency check (no counter increment
  on currency failure), inline TryDebit covers RedEther/Crystal/Rupy/Item
  with post-state-total reward_list entry, grant via RewardGrantService.
  Request `rest` accepted but ignored (server counter is canonical).

Importer mirrors PaymentItemImporter shape — idempotent find-or-create,
seed-missing rows preserved. 3 entries from the prod capture.

486 tests pass (was 476; +10 item_purchase tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:41:02 -04:00
gamer147
f237851e42 feat(sleeve): shop catalog + /sleeve/{info,buy} endpoints
Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.

Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.

Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
  ({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
  is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
  Validates series_product mismatch, currency, already-purchased.
  Currency debited with post-state-total reward_list entry; cosmetic
  grants dispatched through RewardGrantService.ApplyAsync (covers
  sleeve + emblem bundled grants per product).

476 tests pass (was 466; +10 sleeve tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:09:45 -04:00
gamer147
6a03ff1bf6 feat(items): catalog import with Type + ThumbnailPath columns
ItemEntry gains Type (client item_type enum, 1=challenge, 2=card-pack
ticket, 3=premium orb, 4=colosseum, 5=orb piece, 6=skin/event ticket,
7=other) and ThumbnailPath. ItemImporter mirrors PaymentItemImporter
shape: find-or-create per item_id, save once, idempotent. Wired into
Bootstrap.Program and SVSimTestFactory.SeedGlobalsAsync. Unblocks
/item_purchase/info (filters card-pack tickets by Type==2) and any
reward grant of UserGoodsType.Item, which previously threw because
the catalog was empty.

466 tests pass (was 461).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 21:44:24 -04:00
gamer147
529fd13668 signup: close two concurrency holes from final review
(1) RegisterAnonymousViewer now catches the unique-violation
    race (SQLSTATE 23505 on Postgres / code 19 on SQLite) and
    re-reads by UDID, returning the existing row instead of
    surfacing 500 to the second concurrent /tool/signup caller.
    New repo test exercises the back-to-back register path.

(2) Add unique index on SocialAccountConnection (AccountType,
    AccountId). The auth handler's find-or-link path claimed
    this index existed as the dedup backstop; the claim was
    accurate as design intent but the schema was missing. Now
    matched. Comment in handler updated.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:46:19 -04:00
gamer147
26bb0ac268 auth: link Steam to UDID-keyed viewer on first authenticated request
After /tool/signup, the client has a viewer_id but no Steam social row.
The first authenticated request (typically /check/game_start) carries
the Steam ticket; if the SteamId lookup misses but the UDID resolves
to a viewer, attach the Steam social now. Subsequent requests hit the
fast SteamId path. Closes the CheckController.GameStart TODO that was
blocking fresh-client boot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:31:06 -04:00
gamer147
68367db214 feat(tool/signup): anonymous viewer creation keyed on UDID
POST /tool/signup upserts a Viewer keyed on the resolved request UDID
(via the existing SID->UDID dict). Stashes the viewer on HttpContext so
the translation middleware emits viewer_id/short_udid/udid in
data_headers. Empty data payload -- all signup outputs flow in
data_headers per spec. Idempotent: repeat signups for the same UDID
return the existing viewer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:24:55 -04:00
gamer147
7be0dabf87 dto: SignupRequest + empty SignupResponse
Request mirrors LoginPostParams (device telemetry); response is empty
because all signup outputs live in data_headers (viewer_id, short_udid,
udid). MessagePackObject + Key mirrors JsonPropertyName per project
convention.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:16:11 -04:00
gamer147
859980af02 wire: echo UDID in DataHeaders on every response
SignUpTask.Parse validates data_headers.udid against Certification.Udid;
mismatch discards the response. Sourced from the same mappedUdid the
translation middleware uses to decrypt — never controller state. Other
endpoints carry the extra key; SignUpTask is the only reader.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:11:47 -04:00
gamer147
c8ee1e487f ext: HttpContext.GetUdid() over SID-mapping service
Mirrors how the translation middleware resolves the per-request UDID;
needed by ToolController.Signup and the SteamSession find-or-link
branch.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:07:42 -04:00
gamer147
f85589d208 repo(viewer): restore dropped rationale comment, add link-idempotency assertion
Review polish on the prior commit (30874c6):
- BuildDefaultViewer extract dropped the "filter out Id=0 placeholders
  and dedupe" comment from the leader-skin grant block — restored.
- LinkSteamToViewer test now calls link twice and asserts count stays
  at 1, exercising the alreadyLinked short-circuit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:06:35 -04:00
gamer147
30874c681f repo(viewer): add UDID lookup, anonymous register, Steam link helpers
Extracts the default-loadout body into a private BuildDefaultViewer
helper shared by the existing Steam-import path and a new
RegisterAnonymousViewer for /tool/signup. LinkSteamToViewer is the
seam SteamSessionAuthenticationHandler will call on first-Steam-touch
of a UDID-keyed viewer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:01:02 -04:00
gamer147
dffd7a9746 db: add nullable Viewer.Udid with partial unique index
Backstop for /tool/signup idempotency: signup-created viewers carry
the client's UDID (the AES key for that client's wire traffic);
admin-imported viewers stay null. Partial unique index allows the
column to coexist with pre-existing null rows.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 13:54:15 -04:00
gamer147
8e35501954 feat(missions): emit progress events on story/finish and practice/finish
Story emits story_chapter_finish:<main|limited|event>:<story_id>.
Practice emits practice_win:<difficulty>:<enemy_class_id> on win only.

Practice catalog rows use opponent NAMES (e.g. practice_win:elite:arisa)
not numeric class_ids, so captured catalog rows won't match yet. The
infrastructure is in place; bridging numeric→name is a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:51:05 -04:00
gamer147
5693ec0302 feat(missions): /load/index materializes viewer mission/achievement state
EnsureCurrentAsync now takes viewerId (was Viewer), so it works with
LoadController's AsNoTracking-loaded detached viewers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:45:31 -04:00
gamer147
640a77ec6c feat(achievements): /achievement/receive_reward — RewardGrantService + level advance + cap
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:41:49 -04:00
gamer147
b65a437102 feat(missions): /mission/info, /mission/retire, /mission/change_receive_setting
Three endpoints + 9 integration tests. Captured-data-is-catalog: viewer's
achievement Level starts at MIN(Level) per type from the catalog (not 1),
so the assembler always has a row to render against.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:35:40 -04:00
gamer147
574e9ca58b feat(missions): MissionAssembler — single DTO builder reused by all 4 endpoints
Tests intentionally deferred to controller integration tests (Tasks
18-21) which exercise the assembler end-to-end via the wire.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:31:38 -04:00
gamer147
df65b7a9c8 feat(missions): common DTOs (UserMission, UserAchievement, BPMonthlyMission, MissionInfoData)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:30:29 -04:00
gamer147
c9534d8fac feat(missions): ViewerMissionStateService — lazy materialize achievements + assign slots
Reads existing state from DB on each call (don't trust navigation
property — caller may pass it stale or double-tracked). Adds via DbSet
only, not via navigation property, to avoid EF double-tracking.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:29:30 -04:00
gamer147
aad604a589 feat(missions): MissionProgressService — counter upsert + achievement claimable on threshold
Also wires IMissionCatalogRepository + IViewerMissionRepository +
IMissionProgressService into DI. Task 17's separate DI step is now
subsumed by these registrations.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:25:13 -04:00
gamer147
b38be1d953 feat(missions): JstPeriod helper — 02:00 JST anchored day/week/month keys
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:21:51 -04:00
gamer147
6fbf7cbc94 feat(missions): mission catalog + viewer mission repositories
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:21:07 -04:00
gamer147
8fd6bc10c1 chore(bootstrap): register 3 mission/achievement importers
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:19:57 -04:00
gamer147
90cc5a9f5d feat(bp-monthly): BattlePassMonthlyMissionImporter, idempotent by (Y, M, order)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:18:03 -04:00
gamer147
6db800f286 feat(achievements): AchievementCatalogImporter, idempotent by (type, level)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:17:06 -04:00
gamer147
5df1822217 feat(missions): MissionCatalogImporter, idempotent upsert by id
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:14:58 -04:00