dto(card): CardCreate request and response

This commit is contained in:
gamer147
2026-05-28 01:25:28 -04:00
parent 1eb34c7830
commit 442399b268
2 changed files with 39 additions and 0 deletions

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Card;
/// <summary>
/// POST /card/create. The single payload field is a JSON-encoded STRING (double-encoded —
/// see docs/api-spec/endpoints/post-login/card-create.md). Inner object maps
/// cardId → "&lt;num_to_create&gt;,&lt;client_possession_snapshot&gt;". Both inner values
/// are strings. Same wire format as /card/destruct; CardController parses both with the
/// shared TryParseCardCountDict helper.
/// </summary>
[MessagePackObject]
public class CardCreateRequest : BaseRequest
{
[JsonPropertyName("card_id_number_array")]
[Key("card_id_number_array")]
public string CardIdNumberArray { get; set; } = string.Empty;
}

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using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card;
/// <summary>
/// /card/create response data. reward_list entries are POST-STATE TOTALS (the client's
/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment). One
/// RewardType=1 RedEther entry plus one RewardType=5 Card entry per crafted cardId,
/// plus cascade entries for any CardCosmeticReward rows attached to the crafted cards.
/// </summary>
[MessagePackObject]
public class CardCreateResponse
{
[JsonPropertyName("reward_list")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[Key("reward_list")]
public List<RewardListEntry> RewardList { get; set; } = new();
}