dto(card): CardCreate request and response
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using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Card;
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/// <summary>
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/// POST /card/create. The single payload field is a JSON-encoded STRING (double-encoded —
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/// see docs/api-spec/endpoints/post-login/card-create.md). Inner object maps
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/// cardId → "<num_to_create>,<client_possession_snapshot>". Both inner values
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/// are strings. Same wire format as /card/destruct; CardController parses both with the
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/// shared TryParseCardCountDict helper.
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/// </summary>
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[MessagePackObject]
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public class CardCreateRequest : BaseRequest
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{
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[JsonPropertyName("card_id_number_array")]
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[Key("card_id_number_array")]
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public string CardIdNumberArray { get; set; } = string.Empty;
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}
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card;
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/// <summary>
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/// /card/create response data. reward_list entries are POST-STATE TOTALS (the client's
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/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment). One
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/// RewardType=1 RedEther entry plus one RewardType=5 Card entry per crafted cardId,
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/// plus cascade entries for any CardCosmeticReward rows attached to the crafted cards.
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/// </summary>
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[MessagePackObject]
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public class CardCreateResponse
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{
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[JsonPropertyName("reward_list")]
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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[Key("reward_list")]
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public List<RewardListEntry> RewardList { get; set; } = new();
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}
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