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conco/Roguelike_Algorithm_Visualizer_2pp
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Code Issues 7 Pull Requests Projects Releases Wiki Activity
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206868efc5eb8ffcc94c180a24720b3ed5b112d7
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m 206868efc5 Working zoom
2023-07-23 14:33:59 -04:00
.idea
initial commit
2021-12-03 19:45:52 -05:00
assets
color keying for sprite sheets and properly keyed texture map params
2021-12-10 11:53:07 -05:00
config
Adds engine configurable minimum logging level, closes #7
2023-07-18 22:00:20 -04:00
documents
Drunken walk working but needs some updates as it can go 'off map' and then walk back in, effectively
2023-07-23 00:57:19 -04:00
scripts/algorithms
Removes the test alog, cleans up some renderer stuff, starts work on cellular automata, closes #14
2023-07-23 10:58:01 -04:00
src
Working zoom
2023-07-23 14:33:59 -04:00
.gitignore
Switches to a rendering pipeline with separated out steps, closes #8
2023-07-18 18:36:38 -04:00
CMakeLists.txt
Adds basic logging setup using a static logger and a few logging levels
2023-07-18 21:56:06 -04:00
readme.md
readme.md
2021-12-04 10:14:16 -05:00
vcpkg.json
Switch to vcpkg from Conan after something broke our build and the Conan support in clion seems outdated
2023-07-17 23:35:05 -04:00

readme.md

Requirements:

  • lua
  • sdl2
  • sdl_img
  • sdl_ttf
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Description
Algo visualizer rewritten in c++ using sdl2 and lua
Readme 6 MiB
Languages
C++ 90.4%
Lua 5%
CMake 4.6%
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