gamer147
f32492b6c9
feat(battle-engine): app-type wave (RoomBase/Avatar/BossRush/tasks) 4850->4572
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Full-surface stubs for RoomBase, Avatar/BossRush/MyRotation battle-log items (MonoBehaviour),
GetDeckDataFromCode, MailTopTask, AccountTransferHelper, CanNotTouchCardVfx. EXCLUDE
inherited overrides (CanNotTouchCardVfx.IsEnd, MailTopTask.Parse). ClosureStubs for the
RoomMatch subsystem bleed (~11 Room* types) + AppleLogin(+Error). Reward/Event deferred
(ambiguous common names resolve to wrong SDK files).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-05 21:37:23 -04:00
gamer147
70a2c3e8ed
feat(battle-engine): View/Room/Vfx type wave (5600->4850)
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Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-05 21:33:00 -04:00
gamer147
de1b7362c9
feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
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Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4)
member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make
BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-05 21:05:57 -04:00
gamer147
a00e90c74a
feat(battle-engine): clear header frontier (Item/ErrorDialog/SDK shims + infra copies)
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Resolves the 268-error header frontier: settings Item base, ErrorDialog.Data,
RoomConnectController nested types, Unity asset/light/collider types, CriWare/
CodeStage/Spine SDK surface, and copies INetworkLogger + SingletonMonoBehaviour
verbatim. Per F3 this unmasks the type bodies (~26.5k member-level errors now
visible) -- the real M1 bulk, attacked in following waves.
2026-06-05 20:11:08 -04:00
gamer147
957af3d1ec
feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
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Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00