Files
Roguelike_Algorithm_Visuali…/src/game/visualizer.cpp

38 lines
968 B
C++

//
// Created by m on 12/3/21.
//
#include "visualizer.hpp"
bool Visualizer::update(InputResult input) {
this->x += 1;
if(this->x > WIN_WIDTH || input.keycode == KEY_ESCAPE) {
this->x = 0;
return true;
}
if(input.keycode == KEY_RIGHT) {
this->sprite_index += 1;
}
return false;
}
RendererParams Visualizer::get_renderer_params() {
return {TITLE, WIN_WIDTH, WIN_HEIGHT};
}
unsigned int Visualizer::get_framerate() {
return TARGET_FPS;
}
void Visualizer::render(Renderer *renderer) {
Color color = COLOR_WHITE;
SpriteSheet sheet = SpriteSheet{"sprites/character.bmp", 48, 48};
auto sprite = Sprite{&sheet, this->sprite_index};
RendererParams window_params = get_renderer_params();
renderer->draw_sprite(sprite, window_params.width/2, window_params.height/2);
for(int y=0;y<WIN_HEIGHT;y++) {
renderer->draw_point(this->x, y, color);
}
}
Visualizer::~Visualizer() = default;