// // Created by m on 12/3/21. // #include "visualizer.hpp" bool Visualizer::update(InputResult input) { this->x += 1; if(this->x > WIN_WIDTH || input.keycode == KEY_ESCAPE) { this->x = 0; return true; } if(input.keycode == KEY_RIGHT) { this->sprite_index += 1; } return false; } RendererParams Visualizer::get_renderer_params() { return {TITLE, WIN_WIDTH, WIN_HEIGHT}; } unsigned int Visualizer::get_framerate() { return TARGET_FPS; } void Visualizer::render(Renderer *renderer) { Color color = COLOR_WHITE; SpriteSheet sheet = SpriteSheet{"sprites/character.bmp", 48, 48}; auto sprite = Sprite{&sheet, this->sprite_index}; RendererParams window_params = get_renderer_params(); renderer->draw_sprite(sprite, window_params.width/2, window_params.height/2); for(int y=0;ydraw_point(this->x, y, color); } } Visualizer::~Visualizer() = default;